dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by NsmB_PrO
Originally posted by dirbaio @NsmB_PrO: I KNOW the texture editor doesn't work YET. It WILL work in the next release.
oh sorry...
did mean tileset editor^^
i have mixed it up 
Oh, really?
It doesn't work now??
*dirbaio looks
... |
dirbaio
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I don't know what's happening.
But Block 2 and block 10/12 are independant.
Check that you have the progress path ID properly set on the view options...
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dirbaio
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Aaand... I'm also guessing sales will drop down once in beta.
Also, I'd like to be whitelisted on the server too
My minecraft username is, guess what, dirbaio
What's the server IP? |
dirbaio
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I don't know...
You shouldn't hex edit the blocks unless you really know what you're doing. The progress paths are entirely editable using the editor, so there's no need to hex edit it.
To make sure it's not corrupted, I'd get an original ROM and copy-paste the original block 10 from the original level. |
dirbaio
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Spenstar, every revision I commit compiles perfectly on my computer
But sometimes, other people have also committed changes. SVN tries to merge the changes but it sometimes fails, so the revision no longer compiles...
I'm sorry, I know it's frustrating, I'll try to prevent it from happening again...
On that screenshot, could you click Break, and then select the Call Stack tab (bottom right window), and post a screenshot, so I can see what's causing the error?
Also, what ROM region are you trying to open? |
dirbaio
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| Oh, no... As long as you don't save anything, the editor doesn't write any changes to the ROM. |
dirbaio
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It's weird... It's the new code I added in r133 that is causing the error.
Does that happen too with an unedited rom?¿ |
dirbaio
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If I remember correcly, 5-Ghost house uses 276 to limit scroll to the left... Look at how it's done. There was a bit of the sprite data that specified the direction.
Another trick to control the camera are the "panning blocks". Look at the grid the editor displays. If you leave one of these 16x16 blocks empty, the camera will never scroll into it. You can also use that if you can't get the scrolling stops to work. |
dirbaio
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NSMB Editor 5 has limited support for NSBTX files. Right now it should be able to import/export textures.
http://code.google.com/p/nsmb-editor/source/browse/trunk/NSMBe4/NSBMD/NSBTX.cs?r=133
Keep in mind that NSMBe5 is GPL'd so if you use it you have to give credit and all that stuff
also, an incomplete spec of NSBMD: kiwi.ds.googlepages.com/nsbmd.html
EDIT: Also, I recall seeing a tool named NSBMD Viewer which managed to display some NSBMD models, complete, and with textures. It was at the tahaxan forum, but I can't find it. The tahaxan forums (and website) seem to have vanished. It was open sourced, but the code was *very* messy. I used it to figure out most of the texture stuff. |
dirbaio
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Both features are also planned for future versions of the editor...
In the meantime, just use DSBuff or whatever tools you find... |
dirbaio
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Try this:
Open a clean rom, extract arm9.bin
Make a backup of the rom that fails to load and open it with the old editor
Replace the backup's arm9.bin with the original one.
Try again to open the backup with r133....
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dirbaio
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Yeah, I will, of course
Tomorrow i'll probably have some time. |
dirbaio
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Nope, It can't.
Disassembling and adapting that editor to nsmb (in the unlikely case it is possible) will be more work than programming an editor from scratch. |
dirbaio
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| Uhm... I'd rather you post it here, but if you really want to PM me, click on my username and then click send private message on the bottom right of the page. |
dirbaio
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Originally posted by YB
Do you mean this file
Oh, yeah. That one.
Thanks a lot  |
dirbaio
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Hmmm... I got the unused levels to work some time ago, but I don't remember exactly what was wrong with that one.
Try this:
- Modify the sprite sets (in level configuration) so that there are no red sprites left. Also, there's one where it isn't possible to cover all the sprites, so I had to delete some.
- Delete all the sprites numbered 0 that are left on the top left of the map. They make the game crash...
By the way, you should have posted this on the questions thread, not on it's own thread! |
dirbaio
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You can't. You just ask a mod to do so
I did it for you. |
dirbaio
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LOL....
Also, to quote someone's post, just click the "Quote" link on the top left of the post. It looks better  |
dirbaio
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LOL...
It seems you have combined the bits for the ? blocks and for the spikes... |