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05-03-22 08:23:53 AM
Jul - Posts by dirbaio
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-11-10 12:46:19 PM, in Editor Development thread Link
Originally posted by NsmB_PrO
Originally posted by dirbaio
@NsmB_PrO: I KNOW the texture editor doesn't work YET. It WILL work in the next release.

oh sorry...
did mean tileset editor^^
i have mixed it up

Oh, really?
It doesn't work now??

*dirbaio looks
...
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-11-10 06:01:37 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I don't know what's happening.
But Block 2 and block 10/12 are independant.

Check that you have the progress path ID properly set on the view options...
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-11-10 06:03:28 PM, in Minecraft: _ is the new 1039129042779591728 Link
Aaand... I'm also guessing sales will drop down once in beta.

Also, I'd like to be whitelisted on the server too
My minecraft username is, guess what, dirbaio

What's the server IP?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-11-10 07:43:40 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I don't know...
You shouldn't hex edit the blocks unless you really know what you're doing. The progress paths are entirely editable using the editor, so there's no need to hex edit it.

To make sure it's not corrupted, I'd get an original ROM and copy-paste the original block 10 from the original level.
dirbaio
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Posted on 12-12-10 01:24:18 PM, in Editor Development thread Link
Spenstar, every revision I commit compiles perfectly on my computer
But sometimes, other people have also committed changes. SVN tries to merge the changes but it sometimes fails, so the revision no longer compiles...

I'm sorry, I know it's frustrating, I'll try to prevent it from happening again...

On that screenshot, could you click Break, and then select the Call Stack tab (bottom right window), and post a screenshot, so I can see what's causing the error?

Also, what ROM region are you trying to open?
dirbaio
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Posted on 12-12-10 01:26:17 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Oh, no... As long as you don't save anything, the editor doesn't write any changes to the ROM.
dirbaio
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Posted on 12-13-10 11:41:47 AM, in Editor Development thread Link
It's weird... It's the new code I added in r133 that is causing the error.
Does that happen too with an unedited rom?¿
dirbaio
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Posted on 12-13-10 11:46:44 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
If I remember correcly, 5-Ghost house uses 276 to limit scroll to the left... Look at how it's done. There was a bit of the sprite data that specified the direction.

Another trick to control the camera are the "panning blocks". Look at the grid the editor displays. If you leave one of these 16x16 blocks empty, the camera will never scroll into it. You can also use that if you can't get the scrolling stops to work.
dirbaio
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Posted on 12-13-10 03:20:50 PM, in nsbmd/nsbtx/nsbca format documentation? (last edited by dirbaio at 12-13-10 12:25 PM) Link
NSMB Editor 5 has limited support for NSBTX files. Right now it should be able to import/export textures.

http://code.google.com/p/nsmb-editor/source/browse/trunk/NSMBe4/NSBMD/NSBTX.cs?r=133

Keep in mind that NSMBe5 is GPL'd so if you use it you have to give credit and all that stuff

also, an incomplete spec of NSBMD: kiwi.ds.googlepages.com/nsbmd.html

EDIT: Also, I recall seeing a tool named NSBMD Viewer which managed to display some NSBMD models, complete, and with textures. It was at the tahaxan forum, but I can't find it. The tahaxan forums (and website) seem to have vanished. It was open sourced, but the code was *very* messy. I used it to figure out most of the texture stuff.
dirbaio
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Posted on 12-13-10 07:21:34 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Both features are also planned for future versions of the editor...
In the meantime, just use DSBuff or whatever tools you find...
dirbaio
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Posted on 12-14-10 07:07:00 AM, in Editor Development thread Link
Try this:

Open a clean rom, extract arm9.bin
Make a backup of the rom that fails to load and open it with the old editor
Replace the backup's arm9.bin with the original one.
Try again to open the backup with r133....
dirbaio
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Posted on 12-14-10 07:12:05 PM, in Editor Development thread Link
Yeah, I will, of course
Tomorrow i'll probably have some time.
dirbaio
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Posted on 12-16-10 06:12:13 PM, in Editor Development thread Link
Nope, It can't.
Disassembling and adapting that editor to nsmb (in the unlikely case it is possible) will be more work than programming an editor from scratch.
dirbaio
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Posted on 12-17-10 05:44:21 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Uhm... I'd rather you post it here, but if you really want to PM me, click on my username and then click send private message on the bottom right of the page.
dirbaio
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Posted on 12-19-10 09:54:51 AM, in nsbmd/nsbtx/nsbca format documentation? Link
Originally posted by YB

Do you mean this file


Oh, yeah. That one.
Thanks a lot
dirbaio
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Posted on 12-20-10 07:24:48 PM, in Whats wrong with the Unused Level number 3? Link
Hmmm... I got the unused levels to work some time ago, but I don't remember exactly what was wrong with that one.

Try this:

- Modify the sprite sets (in level configuration) so that there are no red sprites left. Also, there's one where it isn't possible to cover all the sprites, so I had to delete some.
- Delete all the sprites numbered 0 that are left on the top left of the map. They make the game crash...

By the way, you should have posted this on the questions thread, not on it's own thread!
dirbaio
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Posted on 12-20-10 07:25:54 PM, in Adventure Super Mario Bros. DS Link
You can't. You just ask a mod to do so
I did it for you.
dirbaio
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Posted on 12-20-10 10:40:38 PM, in Whats wrong with the Unused Level number 3? Link
LOL....
Also, to quote someone's post, just click the "Quote" link on the top left of the post. It looks better
dirbaio
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Posted on 12-22-10 05:08:41 PM, in Weird Tile Behavior Link
LOL...
It seems you have combined the bits for the ? blocks and for the spikes...
(post in restricted forum)
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Jul - Posts by dirbaio


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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