dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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| The very same guy posted a comment in the video of w1-1 of HSDB in youtube saying that MY hack was HIS too. I saw that web and I PM'd gridattack. he told me that he was his partner... |
dirbaio
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5.1 i think.
there's not much new things:
-jyotju editing.
-Bg importing (including ability to create new bgs, not replace)
-TTDS (and possibly other flashcarts) compatibility |
dirbaio
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In the ROM header there's a value that says how much of the ROM is used. (Not all of the 32 mb of NSMB are used). If you add stuff it will use more rom than the original. The TTDS (and possibly other flashcarts) use that value and load only the used part, to speed up loading.
If you change some files, they get moved to the end of the rom, beyond the "used rom" marker, so they dont get loaded. Thats what happens with your tileset files.
The new version does update that value, so it works OK. |
dirbaio
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| the new editor updates that value every time you save a file. so you open it and save anything and it'll be OK. |
dirbaio
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NSMBe 5.1 is out.
http://code.google.com/p/nsmb-editor/
I'll ask Treeki to update the post right now... |
dirbaio
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| BG importing, jyotyu editing and TTDS compatibility. |
dirbaio
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| no. not the pipe graphics. Pipes are 3d textures. which will be editable in next version (i hope). i'm working on 3d textures right now. |
dirbaio
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Originally posted by jceggbert5 You missspelled Jyotyu in the Readme... You spelled it Jyotju
meh... Will be fixed in next release. I dont feel like reuploading. |
dirbaio
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| you have to put a number on the text box, not in hexadecimal. |
dirbaio
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| Wow! The new version is alot better. I see you fixed everything! |
dirbaio
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the level full of blocks is because you edited jyotyu's first tile (top left). That tile is tile 0, and it is used to fill all transparent areas. If you put sth in it, all transparent areas become that tile. You should leave it transparent.
The pink fire flower is another thing. i have no idea why is it pink. If restoring tile 0 doesnt help, try sending me a patch and i'll have a look. Does it happen on all levels or only on that one?
EDIT: I think i know why... Did you edit Jyotyu with PNG exporting? In that case, everything that uses Jyoytu palette will be terribly screwed up. Try an underground level (jyotyu uses blue palette) and you'll see it screwed up. Probably the fire flower is pink because it uses Jyoytu palette, and when you import stuff, the palette gets reconstructed from scratch, and all unused colors are pink. The fire flower is probably pointing at pink colors in jyotyu palette.
Bad news... jyoytu is not that editable...
Note: all this will not happen if you edit it with the builtin gfx editor
Edit: The game crashes when you use empty slots? In top bg or bottom bg? I've used the empty slots at the end and they work fine. Can you preview the BG correctly in the editor?
If you have any problems send me an XDELTA patch. NSMB Editor patches will not export file changes in the bgs... (i'll try to fix it asap) |
dirbaio
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Originally posted by Dialga Forgot to mention it but coins and some other 3D objects are compleatly screwed up...
It does'nt really matter, it was juat a test ROM where I could test random crap...
yeah, but i want to know why it is screwed up, because its probably some bug in the editor or sth that the editor lets you edit that it shouldnt because it screws up things.
I want to minimize the rom-screw-up-ability in the editor, because what'd have happened if that was your main work ROM? |
dirbaio
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It freezes with a black screen or in the middle of the level?
You can (try to) fix it by removing broken sprites (sprite 0 and others) that make the level crash. You can also try to remove sprite sets (but if you havent changed them that wouldnt help).
But please try to look around in the forum before asking. This is the THIRD thread in very few days about the SAME issue. |
dirbaio
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Coming soon:
3D texture editing!!!
You'll be able to export/import any 3d textures you want, including pipes, platforms, enemies, mario's, the flagpole castle overlay... |
dirbaio
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yeah.
well, they are just a 2d texture, but rendered by the 3d engine, so they use the 3d texture format. much like pipes. |
dirbaio
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LEVEL: 01
LINES: 018
SCORE: 003768
TOP SCORE: 003768
worst tetris version ever.
but it is AWESOMELY original. What a pity it is so unplayable |
dirbaio
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Custom Pipes!
3d textures are now editable! Its still glitchy and doesnt support all formats. Coming in the next release! |
dirbaio
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| you'll have to explain your comment in my video then... |
dirbaio
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Originally posted by JackDS And How to Get up the File Browser on Tile'm?
Tile Molester can't open NDS ROM's directly. In NSMB Editor, extract the files you want to edit and open them with Tile Molester. |
dirbaio
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wow. what a big discussion.
For now, i can tell that 3d models arent editable. There are tools out there that barely let you view DS's 3D models, sometimes with bad textures and sometimes with everything bad. Right now nobody knows fully the format of ds's 3d models, that's why the guy that is developing the model viewer is having so much trouble. I doubt i could implement something like a 3d model importer / exporter. Maybe in the far future, when the models are better known (but i doubt it, as there havent been any advances on them lately)
What can be changed probably, and i'm working on it right now (you can see it in the editor development thread) is editing the textures of 3d models. That way you would be able to change a grassland world map into a forest world map for example, but not changing the paths or the shape. sorry.
I know it is frustrating but 3d stuff is hard to deal with, specially if you have no specifications on the format youre working with.
I hope i made everything clear here. |