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05-02-22 10:12:55 PM
Jul - Posts by PSI Purple
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PSI Purple
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From: Onett, Eagleland

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Posted on 06-29-09 04:03:19 PM, in Original NSMB Hacking Thread (Archived) Link
Wow, Treeki, this is turning out great! Thanks to the editor (and the sprite data docs I found), I've managed to get all of World 1 finished in my hack. Will make a thread on that when I get around to making a matching video.

Keep up the sweet work, Treeki!

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From: Onett, Eagleland

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Posted on 07-02-09 02:14:46 PM, in Paper Mario Hacking Link
Originally posted by Joe
I just remembered.

The text in Paper Mario 2 (Gamecube) is stored as ASCII. My friend hacked it with Notepad.


Yeah, and it uses a form of XML for its effects.
http://www.mariowiki.com/Beta_Elements#Dialog


I remember seeing someone adding text to one of PM64's text strings in a YouTube video. He added "noob" to show a break in a large string of "@'s" in the ROM and displayed it in PM64 by changing one of Peach's text pointers(I assume). The app he used was a Memory Editor of some sort. If you wanna see it, skip to "1:21" of this video: http://www.youtube.com/watch?v=ncPrwR77kJA

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From: Onett, Eagleland

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Posted on 07-02-09 02:19:30 PM, in Original NSMB Hacking Thread (Archived) Link
Hey, Treeki, would it be possible to add new views to a level by adding a new address string to Block 8?

And y'know the "Moon Physics" you mentioned a few pages back? Can that be added into any level? If so, which block should I go to and which bytes should l edit to add it?

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From: Onett, Eagleland

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Posted on 07-02-09 09:15:06 PM, in Purps' NSMB Levels (last edited by PSI Purple at 10-07-10 04:09 PM) Link
UPDATE! Hooray... Levels up to 2-3 completed. 2-4 is a cut-off End_of_Demo.

The current patch contains all of World 1 complete with almost half of world 2 done. It also contains more coins and 1-Up rewards, as they were a tad lacking. Now, I start listing information on the levels.

World 1-1
Challenges:
• Collect 3 Star Coins

Notes:
• Pretty basic level. Not much to note here.

World 1-2
Challenges:
• Collect 3 Star Coins
• Locate Secret Exit.

Notes:
• Camera gets a tad wonky at the beginning, but isn't too bad. --I think I fixed this. Thanks, whoever helped me.
• I'm gonna change some parts of this to make it not have two pipes leading to the Secret Exit. --I think this is done, too. Maybe.

World 1-3
Challenges:
• Collect 3 Star Coins

Notes:
• I might change this one a bit in a future release, mostly to make the pipe have meaning at the end. --Forget that, endless pipe entering FTW!
• Added some tilting mushrooms and added more 1-Up rewards.

World 1-Tower
Challenges:
• Collect 3 Star Coins
• Locate Secret Exit.

Notes:
• The Secret Exit was moved and takes use of an extra zone.
• You can go through the bottom part of the stone blocks at the 2nd Star Coin. I dunno how to fix this, so please don't try hitting them from below. --Added invisible solid blocks to stop anyone from doing that.

World 1-4
Challenges:
• Collect 3 Star Coins
• Go through the Mini Alternate Route.

Notes:
• This one's like a Pipe Maze, but not as long or confusing.
• Gonna make the Mini Alternate Route mandatory for collecting all Star Coins next patch. --Done.

World 1-5
Challenges:
• Collect 3 Star Coins

Notes:
• Be careful of those logs! Some might fall off and pull a cheap KO. --At request of beta tester, they're replaced with Donut Lifts.

World 1-A
Challenges:
• Collect 3 Star Coins
• Obtain all normal coins.
• Stomp all Mini Goombas.

Notes:
• This is a more heavily changed level. You'll see why if you get there.
• Ignore the ? Switch in Area 3. It's just there.

World 1-Castle
Challenges:
• Collect 3 Star Coins

Notes:
• The first half of the level is a bit of a puzzle. "When it seems you can't go further, try going back for anything that may have changed."
• When you catch the 2nd Star Coin, you'll hear a timer. There's nothing involving a time limit, so just ignore it. --I dunno if I hear it anymore... O.o
• Added some Fire Bars to get in the way.

World 2-1
Challenges:
• Collect 3 Star Coins

Notes:
• Updated and probably less of a blatant level edit.
• Made the Mini Alternate Route more significant.

World 2-2
Challenges:
• Collect 3 Star Coins

Notes:
• Mostly an underground level now.
• The Midway Point may be too far into the level. I can't really put it in Area 2 here and there don't seem to be many other fitting places.

World 2-3
Challenges:
• Collect 3 Star Coins

Notes:
• Absolutely overworld level with an alternate route.
• Contains a Secret Exit, but I don't think I did anything to 2-A... Nope.

World 2-4
Challenges:
• Koopa Jump all Blue Koopas in one jump.

Notes:
• Unfinished as it is the end of demo.



Visual Examples

Here's a video of every level in World 1.
http://www.youtube.com/watch?v=5nwpxCiXOho

Here's a video of World 1 updates and the World 2 levels.
http://www.youtube.com/watch?v=BNqLmQKUVBM



Download

Up to 2-4 Roughly 20 MB.

The download is a .ppf patch file. You must patch a COMPLETELY UNMODIFIED NSMB (U) ROM with the .ppf file. I recommend using "PPF-O-Matic" to do this. As for getting the appropriate ROM... Well, you'll have to use Google for that.

Sorry, no .nmp patch. My editor keeps shoveling out bugged ones...

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From: Onett, Eagleland

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Posted on 07-02-09 10:35:04 PM, in Original NSMB Hacking Thread (Archived) Link
Speaking of new levels... I made a thread about a whole hack I'm doing... Yes, I'm going for all 8 Worlds in it. Right now, though, it has all of World 1. There's also a video on it there if you wanna see what it looks like first.

http://jul.rustedlogic.net/thread.php?id=5632

Do post responses to it at the thread, plzkthx.


And about the "Moon Physics," Mini Mario does jump in that fashion, but he doesn't run like that. (Just saying)

Oh, and what byte is that exactly? It seems it cycles through Normal, Forced Mini, Moon, Forced Mini Moon, repeat. Do values normally do that cycling?

Finally, is there any known byte that forces a power-up upon entry to level? I mean, besides the Mini Mario one?

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From: Onett, Eagleland

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Posted on 07-02-09 11:01:11 PM, in Weird childhood beliefs? Link
I kept thinkin' everyone could hear my thoughts when in the same room as me. I also thought people lived in the mirrors and listened to everything I thought when I could be seen in it.

l'm afraid of going too far out of the boundaries of a game. Usually the ones where it's seemingly endless sky or emptiness. I'm not sure what I think's going to happen if I do, but it might be because of how some of EarthBound's crashes are. Interestingly, I was always fine with the Outer Boundaries of Wave Race...

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From: Onett, Eagleland

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Posted on 07-04-09 12:31:42 PM, in Purps' NSMB Levels Link
Originally posted by Garmichael
How did you record your video? Specifically, the music sounds amazing.

You know how No$gba has horrible sound quality when a lot of visual stuff is needed, right? Well, someone made a neat little app for it that removes that background noise, giving a more crisp sound quality. ^.^
Here's that app just in case you want it:
http://www.wikihouse.com/ndsemu/index.php?plugin=attach&pcmd=open&file=Tool.7z&refer=NO%24GBA

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Posted on 07-04-09 04:21:26 PM, in Original NSMB Hacking Thread (Archived) Link
That'd certainly make things easier for people new to patches. But for now, .PPF is the way to go. (.IPS doesn't work for NDS roms? :/ )

So, places that normally don't have Star Coins(like the Cannon levels), you think I'd be able to place Star Coins in them and have 'em add to the total count?

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From: Onett, Eagleland

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Posted on 07-04-09 05:37:55 PM, in Original NSMB Hacking Thread (Archived) (last edited by PSI Purple at 07-04-09 03:16 PM) Link
Originally posted by Treeki
Well, you never know.


I'd have to be able to emulate it though to get anywhere nearby hacking it - and I'm not really sure if I can play a Wii game with a keyboard.


Dolphin, the GCN/Wii emulator has been going pretty good. You probably could emulate it if your computer is more modern. And since NSMBWii is pretty popular, I'd say it'll be a high priority for getting it playable(I mean, Brawl can run better than Melee apparently). I also believe they made the keyboard(I think Computer Controllers too) have functionality for "tilting" the imaginary WiiMote.


EDIT: Hablah blah, forgot what I said about Midway entrances, l figured it out.

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Posted on 07-04-09 06:11:54 PM, in Original NSMB Hacking Thread (Archived) (last edited by PSI Purple at 07-04-09 03:13 PM) Link
Originally posted by Hiccup
so there is a real wii emulater

I'm assuming you're asking? Yeah, it has been doing very well.
Here is the News site for it. Scroll down some to see an update about SMG being playable. :-D
^^^


Oh, um... BTW, Treeki, why did you call the Bob-Ombs, "Bombs?" Were you having trouble remembering names? (Sorry if this sounds stupid, but I'm a stickler for this kind of stuff)

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From: Onett, Eagleland

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Posted on 07-05-09 12:04:17 AM, in Original NSMB Hacking Thread (Archived) (last edited by PSI Purple at 07-04-09 09:16 PM) Link
C00l, I almost got the Connected Pipes working, but do l need to convert the values to hexadecimal? I do, right?

Er... Hex Edit... Gee, I prolly do...

Better question is: Do l have to reverse them? Like, 1234 is 3412?

EDIT: Huh, figured it out. The answer to both is: YES. Convert the values to Hex and reverse them.

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From: Onett, Eagleland

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Posted on 07-05-09 02:13:14 PM, in Original NSMB Hacking Thread (Archived) (last edited by PSI Purple at 07-05-09 11:42 AM) Link
Originally posted by Hiccup
Which Download is it there so many links

and whats svn?

SVN might be what version the revisions are? I don't really know either. But as for the downloads, you go to the downloads page, right? There should be 4 links there, two Linux ones and two Windows ones. They are also marked by what kind of computer they were made for: 64 bit and 32 bit. Just choose which one fits your computer's capabilities. Their Discussion Forum has more information and you can ask any questions there.

EDIT: Oh, and you'd want the highest number revision as well, r3661.



Oh, and Star Coins in Canon Warps... lt adds the Star Coins to the bottom screen and if using the Canon counted as grabbing the flagpole, I'm sure it'd add to the total count....Probably.

And as for sprite "Warp to Level," it seems it likes to freeze when the destination is in the same Area(In my experiences). But setting it to 0 fixes that, seemingly. So, is value 0 "Load from Argumentative Memory," or does NSMB not have that?

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From: Onett, Eagleland

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Posted on 07-05-09 02:41:14 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Treeki
From what I've seen, using area number 0 just uses the current area loaded (this is true for entrances/exits as well).

Er... That's pretty much what "Argumentative Memory" is, as far as l've learned...

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Posted on 07-06-09 07:36:33 PM, in Purps' NSMB Levels Link
Originally posted by Hiccup

how does the app work?

In the download, there should be an .exe called "a." Put that in the same folder as No$gba. When you get a game in No$gba, you can open a and it will work automatically. If it still sounds fuzzy, press Select then L in game(Not L on the keyboard, L on the emulated DS). It works for most games, but could glitch up if you swop a game.

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From: Onett, Eagleland

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Posted on 07-19-09 05:06:09 PM, in Original NSMB Hacking Thread (Archived) Link
An NSMB Board on Jul? Sounds good.
I'll need someone to move my NSMB Hack there.

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From: Onett, Eagleland

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Posted on 07-20-09 08:51:09 PM, in Pipe Fortress Link
This is a pretty nice level. You got good ideas.

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Posted on 07-20-09 08:55:23 PM, in My NSMB Levels (PPF Patch) Link
http://jul.rustedlogic.net/thread.php?pid=147102


I'm using this as a reference pointer, as I'm sure it's illegal to repost that entire thing here.

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Posted on 08-15-09 04:47:20 PM, in Sprite Data Reference (Long) Link
Originally posted by Hiccup
25 with 88?

it make a fake brick, you can see this is it, but when you walk on it, you catch the brick like a coin. great trap?

sorry please say that again, im confused!



I think he meant that it's a Brick Block that acts like a coin and that it can be a very great trap.

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Posted on 08-17-09 02:31:05 PM, in Sprite Data Reference (Long) (last edited by PSI Purple at 08-17-09 11:45 AM) Link
Originally posted by Hiccup
sprite 25?, tile 25?, sprite 88?, tile 88?

i still dont know


He said "Update : Object 25 with sprite 88."

I have a feeling that he means to place Object 25 in the same location as a Sprite 88 to get a Brick Block that acts like a coin... If Object 25 is a Block... I don't memorize the numbers.

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Posted on 08-19-09 06:53:24 PM, in Purps' NSMB Levels (last edited by PSI Purple at 08-19-09 03:55 PM) Link
Originally posted by m64m
when we have more levels hacked and have to attach a bunch of levels, it just makes more sense to ppf the hack, rather than having users apply one area of a level at a time.

Yeah, it's a bother for me and the end player to extract them all and have them be inserted. Though, it WOULD be simpler, just a little tedious.

Originally posted by Hiccup
I start no$gba with nsmb then I open a.exe it comes up with an error that suggests to reinstall the program.

In the download, inside the folder where "a.exe" was... There should also be "a.ini" in there too. Put that with "a.exe" and it should work. If not, then, I don't get it. Mine can work with or without the .ini. :\

Originally posted by dirbaio
very cool levels! this is like a new mario game! please make more!
I see you have remade also 2-1. you could make more worlds! it would make an entire new mario!

there are some things that can improve, though in level 1-2:
-Fix the camera! I think you can fix it by simply removing the scroll controls
-The two pipes
- Some times the floor goes down below the screen so you can't see it and you have to jump blind

and also i think that the ppfomatic is doing weird things, because your download is VERY large. It'd be better to attach a zip with all the nml's.

Good work! waiting for more!

Glad you like them. I plan on making the entire game changed to be my very own. ^.^

Yeah, 1-2 was a pain to make. I had to compromise so many things.
-Funny thing about the camera. I did remove the Scroll Controls in the main area, but that's what caused the problem. I gotta re-fix that after l remember where they go. <.<
-Two pipes... Do you mean the two exits that lead to the Secret Exit? I thought I blocked the 2nd one off... But those three words could mean anything... Could you explain that a little more?
- Blind jumps are annoying, I know. I can fix that when I remember where the Scroll Controls went... As for the 2nd area... I'm not entirely sure on how to fix that. Might need to do some checks with the Scroll Controls or find out something about the Header Blocks.

And if it's 19 MB of space, I don't see how that's too bad... But then again, I'm the guy who's got 150GB's of free space on his compy! XD

Ahem, but I'm not really sure on what the mean of .ppf file sizes is. But you should only need to use it once, so you can delete it right after you're done with it. And file size to me doesn't matter, just as long as it works without game play glitches.


And thanks for enjoying the levels. ^.^

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Jul - Posts by PSI Purple


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 48 query cache hits.
Query execution time: 0.078661 seconds
Script execution time: 0.036892 seconds
Total render time: 0.115554 seconds