Breegullbeak
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I changed the coin textures and now there covered in black dots. I change them back and it adds the dots again.
(Four broken photobucket images were here -MM88) |
Breegullbeak
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| Hi. I'm new. I'm a frequent poster ar the RWP. |
Breegullbeak
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| I haven't dared to touch the script dump. Where would I edit to get this. |
Breegullbeak
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| Finish the Polygon importer up before realseing it. |
Breegullbeak
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I've noticed that not all the textures can be edited with in the texture importer/exporter. The portraits from upstairs and downstairs (minus tiny huge island) are not editable.
I'd also love to edit Yoshi's colors. Would it be possible to make a color edited for yoshi like mario's? |
Breegullbeak
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How do you edit with the land like in Super Mario 64: The Missing Stars? That would open up a whole new world of possibiltys for me. I really want tomake a huge slope for flat world. \
_--------------------------\
_---------------------------\ Wee!
Also: How do you create a patch?
I just thought of something elses as well. I'm getting some really messed up coins when I try and edit them, even if I'm changeing them back to there original texture. I've seen edited coins, so it's possible to do. What do I need to do to my texture so it doen't blow up? |
Breegullbeak
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| Is the Polygon Importer like what Messian did in his Missing stars hack for the buildings and such, or is this somthing that can be far more advanced when used to it's fullist? |
Breegullbeak
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Originally posted by Rez2 Right, do you think converting an .m64 to a .mml, then to a .mid, then a midi might ever be possible or not? (sorry if this is seen as a bump or not)
If I under stand that right, then I hope so. I have alot of Midi files and no mml files. |
Breegullbeak
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http://www.serebii.net/index2.shtml
Where I go for my pokemon doseage. |
Breegullbeak
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Originally posted by Hiccup What about super paper mario (wii)?
I personally don't see a point in hacking that game as much as Paper Mario.
Somthing I'd find cool is making enemys and what you'd fight. |
Breegullbeak
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| Now that will be awsome. |
Breegullbeak
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| What grey scale do images need to be so that toads tool won't mess up my coins? |
Breegullbeak
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Thanks it works.
Edit then it got screwy again. |
Breegullbeak
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Originally posted by Dopeboy175
Originally posted by Breegullbeak Thanks it works.
Edit then it got screwy again.
What kind of computer are you using, and what version of toad's are you using?
Windows vista and the latest version compatible with it. |
Breegullbeak
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Originally posted by messiaen An improved version of my earlier Fire Mario hack.
<object width="425" height="344"><embed src="http://www.youtube.com/v/CxoayhKYRpM&hl=pt-br&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
This one only kills objects which are either solid or animated, so there's no risk killing important objects like warps, coins or Mario . Another improvements are that now the fireball speed is affected by Mario's current speed, plus you can control some aspects of the fireball by holding specific keys (watch the video for a more detailed description).
That is pure awesome. Words can't describe how awesome it is. The only way it could get any better is if you could make it a special cap. |
Breegullbeak
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Originally posted by Dopeboy175
Originally posted by Breegullbeak
Originally posted by Dopeboy175
Originally posted by Breegullbeak Thanks it works.
Edit then it got screwy again.
What kind of computer are you using, and what version of toad's are you using?
Windows vista and the latest version compatible with it.
Did you move toad's tool out of it's original folder, and what version of the rom extender did you use?
It's still in the orignal folder and I used: M64ROMExtender1.3b to extend the rom. |
Breegullbeak
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Originally posted by Treeki ... You know, I feel amazingly stupid because I couldn't get more than 3 stars.
Also, unlike SMG, SM64 looks terrible in HD. Trust me. (Warning, 1680x1050 screenshot)
That's not as bad as DK64, which looks like the graphics were brutally raped, murdered, and then eaten. |
Breegullbeak
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Originally posted by Dopeboy175
Originally posted by gamekrazzy
Originally posted by Dopeboy175
Originally posted by Breegullbeak Thanks it works.
Edit then it got screwy again.
What kind of computer are you using, and what version of toad's are you using?
I believe he is talking about the second part of the error. Which if it does have to do with Messian's flatworld patch, then you probably have to fix the pointers located at 0x002AC098. If you scroll down from that location you should come across the bytes [01 20 00 00 01 20 1b c0] If this is the problem then simply replace what he had for the last two bytes with [1b c0]. You will have to do this also for the whomps fortress too. scroll down farther until you see the bytes [01 30 00 00]. Just simply do the same thing you did with the flat world [01 20 00 00].
Yeah, the only reason I didn't get into technical details was because it might be too complicate for him.
It is. I'll leave them as is. |
Breegullbeak
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Originally posted by Dopeboy175
Originally posted by VideoGuy No, it's for both Macs and Windows. If it was only for Macs, why would there be a Windows version on the download page?
Are you still getting the same error you originally had with Toad's Tool?
Are you still getting the same error you originally had with Toad's Tool?
There are two 1.3 versions, 1.3b and 1.3.1b. 1.3b is only for windows and 1.3.1b is only for mac's. Which one did you use? The only time I had an error was, the time when I was trying to use messiaen's flat battle field mod patch, are you trying to use it?
I'm not trying to use that, but that patch does work.
I use version 1.3b of the rom extender. |
Breegullbeak
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Originally posted by Breegullbeak
Originally posted by Dopeboy175
Originally posted by gamekrazzy
Originally posted by Dopeboy175
Originally posted by Breegullbeak Thanks it works.
Edit then it got screwy again.
What kind of computer are you using, and what version of toad's are you using?
I believe he is talking about the second part of the error. Which if it does have to do with Messian's flatworld patch, then you probably have to fix the pointers located at 0x002AC098. If you scroll down from that location you should come across the bytes [01 20 00 00 01 20 1b c0] If this is the problem then simply replace what he had for the last two bytes with [1b c0]. You will have to do this also for the whomps fortress too. scroll down farther until you see the bytes [01 30 00 00]. Just simply do the same thing you did with the flat world [01 20 00 00].
Yeah, the only reason I didn't get into technical details was because it might be too complicate for him.
It is. I'll leave them as is.
To bring back up an ancient topic, I think I'm ready to try and do this. So I know where the script bank is, now what do I have to do?
I don't have messian's flat world patch on this rom. |