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04-24-22 03:05:00 PM
Jul - Posts by Rez2
Pages: 1 2
Rez2
User
Level: 13


Posts: 22/24
EXP: 8073
For next: 2194

Since: 05-27-09

From: England

Since last post: 10.5 years
Last activity: 4.1 years

Posted on 06-25-11 09:32:24 PM, in Diddy Kong Racing Beta Restoration Link
This next part wasn't my work, but the work of SubDrag and Coolboyman (Koolboyman).

Five unused levels were found within the game when SubDrag cracked the compression.

http://www.youtube.com/watch?v=hLAHZXj3Ol8

And as posted by Mattress87;

These headers are located in the address range 0x003A1550-0x003A4817 in the U V1.0 ROM and 0x003A15E0-0x003A48A7 in the E V1.0 ROM. Each one is 0xC8 bytes in length.


[CODE]Offset           Description

------ -----------
0x00 Seemingly marks which world the track appears in
Values:
00 - Central Area
01 - Dino Domain
02 - Sherbet Island
03 - Snowflake Mountain
04 - Dragon Forest
05 - Future Fun Land
FF - Cutscenes, dummied tracks

0x34-0x35 Track model
Values:
0000 - Central Area
0001 - Walrus Boss, Walrus 2
0002 - Dragon Forest, Dragon Trophy
0003 - Fossil Canyon
0004 - Pirate Lagoon
0005 - Ancient Lake
0006 - Walrus Cove
0007 - Hot Top Volcano
0008 - Whale Bay
0009 - Snowball Valley
000A - **EARLY JUNGLE FALLS**
000B - Crescent Island
000C - Fire Mountain
000D - Dino Domain, Dino Trophy
000E - EverFrost Peak
000F - Sherbet Island, Sherbet Trophy
0010 - Front End, Options Background, Ammy Seq, Stopwatch Ammy
0011 - Character Select Test
0012 - Spaceport Alpha
0013 - Horseshoe Gulch
0014 - Greenwood Village
0015 - Spacedust Alley
0016 - RC Car Sequence
0017 - Boulder Canyon
0018 - Windmill Plains
0019 - Snowflake Mountain, Snowflake Trophy
001A - Smokey Castle
001B - Darkwater Beach
001C - Icicle Pyramid
001D - Frosty Village
001E - Jungle Falls
001F - Treasure Caves
0020 - Haunted Woods
0021 - Darkmoon Caverns
0022 - Star City
0023 - Trophy Race
0024 - Future Fun Land, Space Trophy
0025 - Sequence Area
0026 - Dragon Boss, Dragon 2, Dragon Boss Anim 1
0027 - TrickyTops 1, TrickyTops 2, TrickyTops Anim 1
0028 - Wizpig Mouth Sequence
0029 - Rocket Sequence
002A - Wizpig 1
002B - **UNUSED OCEAN AREA**
002C - **UNUSED VOLCANO AREA**
002D - **UNUSED ICE AREA**
002E - Party Seq 1
002F - Walrus Boss Anim 1
0030 - Wizpig 1 Anim
0031 - Sherbet Boss, Sherbet 2
0032 - Octo Anim
0033 - Wizspacenim
0034 - Wizpig 2
0035 - Lastbit
0036 - Lastbitb

0x36-0x37 Object Map 1
Values:
0044 - Central Area
0045 - ?
0046 - Dragon Forest
0047 - Fossil Canyon
0048 - Pirate Lagoon
0049 - Ancient Lake
004A - Walrus Cove
004B - Hot Top Volcano
004C - Whale Bay
004D - Snowball Valley
004E - Jungle Falls
004F - Crescent Island
0050 - Fire Mountain
0051 - ?
0052 - Dino Domain
0053 - EverFrost Peak
0054 - Sherbet Island
0055 - Front End
0056 - Character Select Test
0057 - Spaceport Alpha
0058 - Horseshoe Gulch
0059 - Greenwood Village
005A - Spacedust Alley
005B - RC Car Sequence
005C - Boulder Canyon
005D - Windmill Plains
005E - Snowflake Mountain
005F - Smokey Castle
0060 - Darkwater Beach
0061 - Icicle Pyramid
0062 - Frosty Village
0063 - ?
0064 - Treasure Caves
0065 - Haunted Woods
0066 - Darkmoon Caverns
0067 - Star City
0068 - Trophy Race
0069 - Future Fun Land
006A - Sequence Area
006B - Wizpig 1
006C - TrickyTops 1
006D - Options Background
006E - Sherbet Boss
006F - Dragon Boss
0070 - Wizpig Mouth Sequence
0071 - Walrus Boss
0072 - Ammy Seq
0073 - Stopwatch Ammy
0074 - Rocket Sequence
0075 - Trickytops 2
0076 - Dino Trophy
0077 - Snowflake Trophy
0078 - Sherbet Trophy
0079 - Dragon Trophy
007A - Space Trophy
007B - Walrus 2
007C - Sherbet 2
007D - Dragon 2
007E - Wizpig 2
007F - ?
0080 - Party Seq 1
0081 - TrickyTops Anim 1
0082 - Dragon Boss Anim 1
0083 - Walrus Boss Anim 1
0084 - Wizpig 1 Anim
0085 - ?
0086 - Octo Anim
0087 - Wizspacenim
0088 - Lastbit
0089 - Lastbitb

0x38-0x39 Background/Skydome
Values:
00C4 - Horseshoe Gulch, Boulder Canyon, Trophy Race
00C5 - Central Area, Walrus Boss, Snowball Valley, Sherbet Island,
Windmill Plains, Jungle Falls, Sequence Area, Wizpig 1, Sherbet Boss,
Dragon Boss, Wizpig Mouth Sequence, Rocket Sequence,
Sherbet Trophy, Walrus 2, Sherbet 2, Dragon 2, Party Seq 1,
Dragon Boss Anim 1, Walrus Boss Anim 1, Wizpig 1 Anim, Octo Anim, Lastbit, Lastbitb
00C6 - Haunted Woods, Star City
00C7 - **UNUSED** Dark green hills
00C8 - Pirate Lagoon
00C9 - **UNUSED** Space with planets
00CA - Hot Top Volcano, Fire Mountain
00CB - Whale Bay, RC Car Sequence
00CC - Walrus Cove, Everfrost Peak, Snowflake Mountain, Icicle Pyramid, Snowflake Trophy
00CD - Dragon Forest, Crescent Island, Treasure Caves, Dragon Trophy
00CE - Greenwood Village, Smokey Castle
00CF - Spaceport Alpha, Frosty Village, Darkmoon Caverns, Future Fun Land, Space Trophy, Wizspacenim
00D0 - Spacedust Alley
00D1 - Ancient Lake
00D2 - Fossil Canyon
00D3 - TrickyTops 1, TrickyTops 2, TrickyTops Anim 1
00D4 - Darkwater Beach
FFFF - Dino Domain, Front End, Character Select Test, Options Background, Ammy Seq, Stopwatch Ammy, Dino Trophy, Wizpig 2

0x3A-0x43 Related to fog thickness/color; If all are 00, there is no fog

0x4B Number of Laps in a Race (01-06 work here; things start to get glitchy beyond this; 00 instantly finishes the race)

0x4C Race Mode
Values:
00 - Standard Race
03 - ? (used only in Horseshoe Gulch)
05 - Hub Area
06 - Cutscene (track model disabled?)
07 - Cutscene (track model enabled?)
08 - Boss Race
40 - TT Challenge (Battle)
41 - TT Challenge (Collect Bananas)
42 - TT Challenge (Hatch Eggs)

0x52 Music

0x90-0x9B Weather effects
All 00 - No weather effects
01 23 00 00 FF FF 03 6C 00 00 00 00 - Snow(Walrus Cove)
01 9B 00 00 FF FF 00 00 00 00 00 00 - Snow(Everfrost Peak)
01 9E 00 00 FF FF 00 00 00 00 00 00 - Snow(Snowflake Mountain)
00 F4 00 00 FF FF 00 00 00 AC 01 45 - Snow(Frosty Village)
00 08 00 01 9D FF 00 00 00 00 00 00 - Rain(Wizpig 1)
01 9F 00 00 FF FF 00 00 01 19 00 B9 - Snow(Walrus 2)
01 98 00 00 FF FF 00 00 00 00 00 00 - Snow(Walrus Boss Anim 1)

0x9C Camera Zoom (lower values are closer; higher values are farther)

0x9D-0x9F Color of background below Skydome (24-bit RGB)

0xB8 Which boss you face if Race Mode is Boss Race
Values:
00 - Boss: Tricky; Player vehicle: Car
01 - Boss: Bluey; Player vehicle: Hovercraft
02 - Boss: Smokey; Player vehicle: Plane
03 - Boss: Tricky rematch; Player vehicle: Car
04 - Boss: Bluey rematch; Player vehicle: Hovercraft
05 - Boss: Bubbler; Player vehicle: Hovercraft
06 - Boss: Bubbler rematch; Player vehicle: Plane
07 - Boss: Smokey rematch; Player vehicle: Plane
08 - Boss: Wizpig; Player vehicle: Car
09 - Boss: Wizpig on rocket; Player vehicle: Plane

0xBA-0xBB Object Map 2
Values:
0000 - Central Area
0001 - Walrus Boss
0002 - Dragon Forest
0003 - Fossil Canyon
0004 - Pirate Lagoon
0005 - Ancient Lake
0006 - Walrus Cove
0007 - Hot Top Volcano
0008 - Whale Bay
0009 - Snowball Valley
000A - **EARLY JUNGLE FALLS** (appears to be empty)
000B - Crescent Island
000C - Fire Mountain
000D - Dino Domain
000E - EverFrost Peak
000F - Sherbet Island
0010 - Front End
0011 - Character Select Test
0012 - Spaceport Alpha
0013 - Horseshoe Gulch
0014 - Greenwood Village
0015 - Spacedust Alley
0016 - RC Car Sequence
0017 - Boulder Canyon
0018 - Windmill Plains
0019 - Snowflake Mountain
001A - Smokey Castle
001B - Darkwater Beach
001C - Icicle Pyramid
001D - Frosty Village
001E - Jungle Falls
001F - Treasure Caves
0020 - Haunted Woods
0021 - Darkmoon Caverns
0022 - Star City
0023 - Trophy Race
0024 - Future Fun Land
0025 - Sequence Area
0026 - Wizpig 1
0027 - TrickyTops 1
0028 - Options Background
0029 - Wizpig Mouth Sequence
002A - Ammy Seq
002B - Sherbet Boss
002C - Dragon Boss
002D - Stopwatch Ammy
002E - Rocket Sequence
002F - TrickyTops 2
0030 - Dino Trophy
0031 - Snowflake Trophy
0032 - Sherbet Trophy
0033 - Dragon Trophy
0034 - Space Trophy
0035 - Walrus 2
0036 - Sherbet 2
0037 - Dragon 2
0038 - Wizpig 2
0039 - ? (single pine tree)
003A - Party Seq 1
003B - TrickyTops Anim 1
003C - Dragon Boss Anim 1
003D - Walrus Boss Anim 1
003E - Wizpig 1 Anim
003F - ?
0040 - Octo Anim
0041 - Wizspacenim
0042 - Lastbit
0043 - Lastbitb[/CODE]

Rez2
User
Level: 13


Posts: 23/24
EXP: 8073
For next: 2194

Since: 05-27-09

From: England

Since last post: 10.5 years
Last activity: 4.1 years

Posted on 10-10-11 05:13:03 PM, in Perfect Dark Link
Forgive me for the bump.

But I suppose I should share this...

http://www.youtube.com/watch?v=Oy7ljCf7Mgo
Rez2
User
Level: 13


Posts: 24/24
EXP: 8073
For next: 2194

Since: 05-27-09

From: England

Since last post: 10.5 years
Last activity: 4.1 years

Posted on 10-11-11 03:38:40 PM, in Perfect Dark Link
I'll take credit for posting it here, but SubDrag was the one who received and uploaded it.

It's doubtful we'll ever get to use that menu though. Apparently it's from a near final build, since this menu supposedly doesn't exist at all in the final releases. And I'm not so sure this build will get released, unfortunately...

But it's nice that we can see stuff like this after so long!
Pages: 1 2
Jul - Posts by Rez2


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 4 query cache hits.
Query execution time:  0.077524 seconds
Script execution time:  0.010159 seconds
Total render time:  0.087683 seconds


TidyHTML vomit below
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line 534 column 17 - Warning: missing <tr>
line 534 column 17 - Warning: discarding unexpected <table>
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line 542 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
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line 125 column 93 - Warning: <img> lacks "alt" attribute
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line 525 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 80 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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