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05-03-22 04:26:39 AM
Jul - Posts by Hiccup
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Hiccup
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Posted on 10-20-13 06:01:58 PM, in Do we do unreleased games, that were never meant to be released? Link
What should I use a basis?

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Hiccup
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Posted on 10-27-13 04:40:54 PM, in What's your OS(es)? (last edited by Hiccup at 10-27-13 04:41:38 PM) Link
Desktop Main: Windows 8 (.1) 64bit, I don't mind the start screen as long as I can customize it, which I can.
Desktop 2: Windows XP

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Hiccup
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Posted on 10-27-13 04:43:03 PM, in RockMan 8 Prototype 1 - Level Builder Link
You should really upload a patch to the rom, rather than the actual rom (feel free to correct me).

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Hiccup
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Posted on 10-27-13 05:08:24 PM, in Any -complete- NSBMD documentation? Link
I would prefer released junk over unreleased junk. Even if it is junk (which I don't believe it is).

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Hiccup
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Posted on 10-30-13 06:25:07 PM, in Do we do unreleased games, that were never meant to be released? (last edited by Hiccup at 10-30-13 06:26:05 PM) Link
I think the video will do for the most part, but I am pointing out some of the sprites.

This is the article: http://tcrf.net/User:Hiccup/Yoshi_Sample

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Posted on 10-31-13 10:32:05 AM, in The Cutting Room Wiki Link
http://tcrf.net/Template:Download

I assume file size is for the uncompressed ROM's filesize?

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Posted on 10-31-13 11:30:12 AM, in How to view DS Demo's filesystem? (last edited by Hiccup at 11-03-13 08:38:51 AM) Link
These demos have all their files inside arm9.bin (not in the filesystem). How can I extract and re-insert files properly?

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Posted on 11-02-13 01:53:51 PM, in Any -complete- NSBMD documentation? Link
Please no.

That's already in use by at least two other applications!

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Posted on 11-06-13 05:50:47 AM, in Prototypes! (last edited by Hiccup at 11-06-13 05:51:26 AM) Link
I think the Super Mario 64 Sample is just the final Japanese version.

The only website with the code on the back of cart I could find via google was this:
http://n64.icequake.net/mirror/tcsr2001.tripod.com/carts/nsmj-0/index.htm

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Posted on 11-06-13 02:29:04 PM, in How to extract files with no apparent header - from a binary file? Link
I would like to check for unused files in this Mario Vs. Donkey Kong 2: March of the Minis prototype. But, all its files are in the header.bin or in the overlay files. Not in file system. How can I extract multiple files from a binary with? I don't know what compression it uses. You can get the demo here.

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Posted on 11-09-13 07:37:14 AM, in Youtube Google+ Comments Link
As you probably know, Youtube have required you to link a google+ page or profile to your youtube channel, to comment.

Google's "in depth differences between pages and profiles" help page is dead.

So what is the difference?

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Posted on 11-12-13 05:55:10 AM, in Placeholder tiles and unused fonts (last edited by Hiccup at 11-12-13 05:55:18 AM) Link
You could, have a "This game has unused placeholder markings in it's graphics".

But it just isn't interesting unless there definitely was something there before.

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Posted on 11-23-13 03:05:41 PM, in Any Japanese text need translating? Link


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Posted on 11-24-13 08:45:01 AM, in Any Japanese text need translating? (last edited by Hiccup at 11-24-13 08:46:00 AM) Link
OK then it was just like the english version, the game just displayed into a portion of unrelated text. (the Japanese text was from Super Mario 64 DS test map 1 in the japanese version's pause screen).

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Posted on 12-06-13 06:27:57 AM, in [NDS] 2005 Spanish Kiosk Promo Disk Link
The Super Mario 64 DS stuff looks final, too bad there is nothing on New Super Mario Bros.

I think Kirby and Metroid need a look at.

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Posted on 12-12-13 02:42:07 PM, in Any Japanese text need translating? (last edited by Hiccup at 12-12-13 03:15:08 PM) Link
Luigi's Mansion

kere oere

No idea what they would have been used for. Any idea what the names mean?

Super Mario 64 DS (JP) (VS Mode Graphics)


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Posted on 12-13-13 06:25:14 PM, in Any Japanese text need translating? (last edited by Hiccup at 12-13-13 06:32:58 PM) Link
The Super Mario 64 DS VS Mode text is also used.

Luigi's Mansion
turara elh

The monster has something todo with water and fire or elements of some sort. It doesn't have any textures.
There are some unused monster-y sound effects: including a rasping sound and some croaking sounds. I'm thinking that the "el" may be short for element....what do you think?

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Posted on 12-14-13 02:37:13 PM, in Does WarioWare: Twisted! contain mercury? Link
I'm sure you've heard that WarioWare: Twisted! didn't come to europe because it contained mercury, in the tilt sensor. I emailed Nintendo UK and they said it doesn't. Has anybody ever opened up a cartridge and checked? I know TCRF doesn't do regional differences of physical stuff like box art. But this could be an exception, as it hasn't been answered for years after it's release.

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Posted on 12-23-13 03:04:47 PM, in Any Japanese text need translating? (last edited by Hiccup at 02-08-15 03:48:26 PM) Link
Originally posted by Gamma
I don't know, Hiccup. I'm fairly sure that the "fire and water" naming thing is false. Let me look at the files.



Sorry for taking so long to reply.

Here is the elh.szp file from the model directory
http://www.mediafire.com/download/f22zvs4c8uvzeho/elh.szp

Do you want the converted model files?


Also could somebody translate the text on this Nintendo DS Debugging Cartridge?



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Posted on 12-23-13 04:48:02 PM, in Any Japanese text need translating? Link
I guess that makes sense, since it would have been used to test old consoles sent in for repair.

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Jul - Posts by Hiccup


Rusted Logic

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