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04-24-22 01:06:53 PM
Jul - Posts by VideoGuy
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VideoGuy
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Posted on 11-03-09 12:00:55 AM, in Why are you doomclocking X? Link
Wow, he was deleted immediately when the counter hit zero. I'm impressed.
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Posted on 11-26-09 02:23:47 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
This isn't technically a help question, but I wasn't sure where else to post this.

http://kotaku.com/5412516/mario-64-used-to-have-multiplayer
Mario 64 had multiplayer?

Knowing how Nintendo is with beta stuff, could this code still be in the ROM? Obviously we're quite a long way away from decoding it, but wild speculation is always nice.
(post in restricted forum)
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Posted on 12-13-09 01:43:10 AM, in What browser(s) do you use? Link
Originally posted by Schala
Firefox, although I do use Chrome, Opera, and IE for testing page compatibility

I have this. Since I do website design, I have to test my site for all the people who feel like being different. Firefox is my browser of choice, but I use Chrome when I just want to do something fast and don't want to start up this huge application (aka. FF).
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Posted on 12-27-09 09:34:35 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by VL-Tone

As for the release date, I said "before the end of the year" but I also said that there was no guarantee that it would be released by then. Please don't wait by your computer december 31st for TT64 0.6b to be released My target is actually January 3rd, but it may be one week later or more.

What? I was planning to stay up until midnight until you released it! Oh well, I guess I'll find something else to do then...

Anyway don't worry if you don't get the deadline exactly. We've been waiting since April, another week or so isn't going to kill us. Besides, I know what it's like to not meet my own deadlines...
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Posted on 01-03-10 01:01:53 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by OmegaGT
COME OOOOOOOOOOOON VL-TONEEEEEEEEEEEEEEEE!!!!! XD

Way to be patient.
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Posted on 01-24-10 07:31:42 PM, in ToadsTool Suggestions Link
Originally posted by Dialga
Originally posted by moma919
I request two functions:

1. Copy and Paste objects.
2. A button where it says "New Object" and when i click on the button i can select a object that i want to place on the map.

P.S Great Level Editor So Far. =D

That has been suggested a million times...


Those have already been put in 0.6, from what I've seen of the screenshots.
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Posted on 01-31-10 04:27:35 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by VideoGuy at 01-31-10 01:27 PM) Link
Originally posted by moma919
This isn't actually a question about toads tool, but i just wonder if it is possible to replace music's and sound effect's with others?

Ever heard of MML2M64? For music anyway.
Originally posted by Mr. Game
Hey, I found in "SM 64: missing stars" thread a post made by Bob-omb8194, that says it's possible create a yellow box switch. Someone knows how can I do that?

It's not as easy as changing a setting. You'll probably need to be pretty good with ASM.
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Posted on 01-31-10 04:28:37 PM, in European rom extender Link
That's probably an emulator setting, not just something in game. And from what I know, European ROMs aren't supported right now.
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Posted on 01-31-10 04:31:06 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
So it spawns the flowers at random locations based on Mario's position? Or did you put them there manually?
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Posted on 01-31-10 04:32:58 PM, in Please Help with n64 wrestling games Link
I understand what you're trying to do, but what you're asking would require you to understand how the game code works. Sure it would be possible, but every N64 game is different, so you would need to start from scratch with this.
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Posted on 01-31-10 06:23:20 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Then you probably won't be creating a Yellow Switch Box.

Basically, it's code that you can use to write your own hex code for the ROM. Although I'm not sure if messian uses ASM or something like C for this.
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Posted on 02-02-10 09:00:19 PM, in ToadsTool Suggestions Link
Originally posted by gamekrazzy
Heya guys. I was bored and reading this thread and saw one of my stupid posts.

But it actually gave me a good suggestion. Maybe a feature for editing the camera movement could be added in a future version. Don't worry about it in 0.6 of course, you have to much to worry about already.

I thought they still haven't found much about the camera code in the game.
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Posted on 02-07-10 04:54:49 PM, in Goomba Geo Layout Deconstruction Link
One day we'll be able to do anything we want to SM64. Just look at what they've done with SMW. But we'll need to get an object geometry importer first, instead of just the level one we have now.
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Posted on 02-08-10 11:14:48 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
If you're making an actual hack, then you need to replace those textures in TT64, not just making a texture pack.

And yeah, you'll need more than textures for a complete hack.
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Posted on 02-10-10 01:14:01 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Mr. Game
Exist maybe a "No gameshark codes allowed" cheat ???

You're asking if there's a cheat code to disable cheat codes?
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Posted on 02-11-10 06:54:03 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
You would need to change the memory addresses that the codes affect, and even then new codes could be made. So the answer is no, it's not possible. Unless you put a lot of work into it.
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Posted on 02-14-10 12:10:47 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Metal_Man88 at 02-13-10 09:40 PM) Link
Have you read the Using Blender thread?
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Posted on 02-17-10 01:18:05 PM, in Mario 64 Level Importer Link
Originally posted by BTTF Forever
i know theres a plugin to export vrml with an emulator, but it would be better if you could export the real 3d model instead of somthing captured from directx

What's the difference?
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Posted on 02-26-10 02:47:22 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
The star selectors have always seemed buggy to me. I know there's something about SM64's coding where the 6th star selector doesn't work, but I'm hoping the others will be fixed for TT6.
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Jul - Posts by VideoGuy


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 41 query cache hits.
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Script execution time:  0.018641 seconds
Total render time:  0.103810 seconds


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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 235 warnings and 0 errors!


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