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05-03-22 08:10:54 AM
Jul - Posts by Ninji
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 91 92 93 94 95 96 97 98 99 100
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 286/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-14-09 12:12:15 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
Originally posted by m64m
@ Treeki - I'm currently using the editor to make a much more difficult version of the game. For the most part, editing has been fine. I've progressed to World 1-4 already. I finished editing the first area, but area 2 and 3 don't open. The editor can't read them for some reason. Does anyone else have this problem? If not, is there a way to patch those two areas? (side note: All of the other areas in World 1 work fine) Any help is much appreciated ^__^


I have also had that problem with 1-4 - area 2 and 3

and Treeki also is the music and sound settings in the header file or sprites?

The music is controlled based on each view. (So for example, you can have different music in different parts of a level - even if they're in the same area file.)

To edit the views, here's a quick tutorial:
Open the level file in a hex editor. Find block 8 (The offset for block 8 will be the 4 bytes at 0x20, the size will be the 4 bytes at 0x24).
Block 8 is just a string of 16-byte structures - for example, world 1 tower area 1 has these:

0001 7000 0001 8009 0000 0100 0000 0001
0003 4009 0001 C000 0100 0100 0000 0000
0003 4007 4002 C000 0200 0100 0000 0000


Here's the specific format, described using one from 1-1 area 1:
3000 B000 8010 4001 0001 1A00 0000 0001

| | | | | | | | | '--- Unknown
| | | | | | | | '--- Unknown
| | | | | | | '- Unknown (One byte)
| | | | | | '- Music (One byte)
| | | | | '- Unknown (One byte)
| | | | '- Number of the view (One byte)
| | | '--- Height, in pixels
| | '--- Width, in pixels
| '--- Y position, in pixels
'--- X position, in pixels


Also, I never again want to make one of those ASCII diagrams.

Anyway, here's the list of possible music bytes you can use:

01 - Tower
02 - Starman
03 - Mega Mario
04 - End of Level
05 - Death
06 - Desert
07 - Bowser Jr. Battle
08 - Minigames?
09 - Underground
0A - Bonus room?
0B - Underwater
0C - Lava
0D - End of Game
0E - Beach
0F - Boss
10 - Ghost House
11 - Castle
12 - Timer
13 - End of Game (Other theme)
14 - Minigames?
15 - Final Boss
16 - Boss Beaten
17 - Nothing?
18 - Mushrooms
19 - Toad House
1A - Grassland
1B - Title Screen
1C - SMB End of Level
1D - Unknown fanfare
1E - Multiplayer
1F - Title Screen

Some of these might not be entirely correct; I edited it from an old list Tanks/Shantae once sent me.

I hope this is useful, let me know if you have any problems.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 287/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-14-09 01:50:57 PM, in Original NSMB Hacking Thread (Archived) Link
4.6 is out now; sorry for the double post. Check page 16 as usual.

The main attraction in this release is the integrated hex editor - pick a level/area and click Hex Edit, and you can edit each block easily.

The bug with 1-4 area 2 (and other levels) is also fixed, and you can now easily delete all the objects or sprites in a level using the Options menu.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 288/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-14-09 04:54:14 PM, in NSMB; editing pipes and vines Link
Use sprite 155 for vines. You can see an example of it in the vine warp from 1-1.

This page describes it- http://treeki.shacknet.nu/nsmbsprites.html


155: Warp to Level
Data: 0000 YEXX AUUU - Y = warp height (minus 1), XX = warp width (minus 1), E = destination entrance, A = destination area, U = unknown


____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 289/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-14-09 08:26:37 PM, in Everything in Flash/Java/C# is 'open source' Link
For some reason I like reading peoples' C# code and seeing how they coded their stuff. I love Reflector.

To give you an idea of how accurate it is, I used it on my editor and compared Reflector's code with the original: http://treeki.shacknet.nu/nsmbe4_reflector.png

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
(post in restricted forum)
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 291/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-15-09 01:15:49 AM, in *&^%^$@#$!!! (My 360 died) Link
I thought game stores here were bad but at least they don't stick crap on new games.

.. wait, don't they come with a plastic wrapper? I don't know about other consoles, but all my DS and Wii games come in one which I have to remove. If there was a sticker it'd go there.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
(post in restricted forum)
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 293/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-16-09 12:24:03 AM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
In the hex editor you have only explianed obout block 8 do you know the functions of the other blocks and are all the camera view settings in block 8

Blocks 1 and 3 are to do with general settings in the level (time limit, tilesets, etc). The bytes I know about in those are all editable via Level Configuration.

Block 2 stores data to do with the camera, but I have no idea how it works. I know it's something to do with the camera because I remember that when I copied block 2 from another level into 1-1, the camera could move "freely" (it wasn't restricted to the bottom part of the level).

Block 6 is entrances, block 7 is sprites, and block 8 is enemies.

Block 12 had something to do with the moving flag and position markers on the bottom screen (I don't remember how it worked exactly).

Block 13 is paths (used for objects which move to specific positions - the moving dinosaur in world 4, for example, and the blocks in 8-Tower 2). Block 14 is modifiers, and I think that's all.

The blocks I didn't mention are all unknown for now - I think I had looked into a few a while ago, but I don't remember exactly what they did.

Originally posted by Hiccup
also i am having lots of problems with warps and conected pipes.

"Warps" is too unspeciific. Connected pipes (if you're using the same kind as in 7-A) are unusable right now until we can edit paths - you can connect pipes together, they just won't have the same smooth animation.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
(post in restricted forum)
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 295/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-16-09 11:36:22 AM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
By Warps i mean 155: Warp to Level sprite

when i use it it crashes the game or or puts me to the begining of the level (with the entrance i made)

Show me the exact sprite data you're using for it?

Originally posted by Hiccup
and i cannot use the connected pipes (the ones from 7-A) at all , even if the scrolling does not work they just dont work.

That's the point - they don't work at all without the proper scrolling. Just connect them together as if they weren't nearby.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
(post in restricted forum)
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 297/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-16-09 05:07:15 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
This sprite data brings mario back to the begining :00 00 02 01 00 00, but i'm trying to make it go to an entrance with this data:

I can't think of a reason why that wouldn't work. Check to make sure you don't already have an entrance numbered 1 in that area.

Originally posted by Hiccup
and trekki - you know bosses in other levels are glitchy and can crash to fix that is it somthing in the header file or for bowser is it somthing to do to with sprite 280?

???

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 298/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-16-09 08:19:39 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by m64m
Find the proper destination area, and put it into "Destination Area:". Since it's set to zero, it defaults to the beginning of the area you're in. Also, make sure you properly link "Destination Entrance:". Set it to something high, like 9 so you know it works for sure.

Just wanted to make it clear; the "Destination Area" box refers to the area number listed in the level chooser. So for example, in 1-1, area 2 will take you to the sky bonus area, and area 3 will take you to the underground bonus area.
Levels with only one area are always area 1.

Originally posted by m64m
Treeki and the others haven't yet added support for enemies and sprites in areas that they don't belong. I've tested out a boomerang bro in 1-2; the game didn't crash, but it didn't display the enemy at all (dunno if No$ crashes; I use a flash card to test my stages)


OBJECTION!

Version 4.5 added support for this. Invalid sprites are shown in red (in both the level display and the sprite list) and the usable sets are all choosable from Level Configuration.

However, not all sets work together. I remember trying to use Bowser in 1-Castle Area 1. The game would crash.
I assumed it was due to memory limitations, so I changed almost all the other sets to 0 and I could get in-level, although it would randomly crash. (I'm suspecting that this has to do with Bowser's environment not being set up correctly, though - not the sprite sets.)

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
(post in restricted forum)
(post in restricted forum)
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 301/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-17-09 01:59:20 AM, in I really enjoy working on comps sometimes... Link
Originally posted by Drag
Originally posted by Yume Kusanagi
I believe you can change the update notifications in Avast! if you so choose to. I know that a low-end 600 MHz comp that I worked on had similar issues but it was mostly because of the video memory and speed more than the processing power's concern.

I installed Avast! on a test computer a while back, and I actually prefer having this message not show up at all. I found the options to turn off the sound it plays, and the message it pops up when the defs are updated. So does the system still slow down with the notification turned off? I'm planning on switching to Avast! once I graduate from college and no longer need to have the Symantec stuff installed (It's required, otherwise the school network doesn't give me access to the internet), and I just want to make sure Avast! will be unintrusive and will just work without giving me any problems.

It's not really that bad actually - you get a slowdown for about 3 seconds once a day. I think it's a good trade-off for totally free virus protection and updates.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 302/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-17-09 11:05:01 AM, in So on singing in wherever... Link
Never.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 303/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-17-09 04:54:59 PM, in Original NSMB Hacking Thread (Archived) Link
... *headdesk*


Two-byte numbers are stored in Little Endian. This means that if the width is "8010", you reverse the two bytes to "1080". 1080 hex is 4224 in decimal. 1-1's view is 4224 pixels wide.

This applies for pretty much everything (including sprites (although they use tiles, not pixels), entrances and such).

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 304/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-18-09 12:13:21 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
Treeki - two questions

question 1 -
in the header is there sound sets because i put dry bones in 1-1 and jump on them they make the goomba stomp sound and not the click clock sort of noise that happens in towers and castles.

This is kind of interesting - I don't have speakers so I never noticed any differences like this. I wonder if any other enemies are affected. For now I'm not really sure what you can do.

Originally posted by Hiccup
question 2 -
about sprite 21 mega goomba, can it be stomping around when you enter the area its in (like a normal goomba) because i want to make it in to a regular enemy. When you use the boss activater you have to wait for it to grow.

No idea, but I don't think so. I haven't really messed with the bosses too much.

Originally posted by rexe11
I think Treeki should change a little bit in the next version!

Object 32:A ? block containing a coin (in NSMBe4.6)

I tested the object and when you're invisable (star),a star will appear when you hot the block!

Fixed.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 305/2014
EXP: 6638603
For next: 12061

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 06-18-09 02:20:10 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
the other enemies is the money bag (no bouncing sound)

and the giant hammer bro when it ground pounds mario gets shaken but does not say ow

another question how can i change the jumping sound to the classic smb jumping sound (mega mario jumping sound)

PS sorry i ask a lot of questions hope thats ok!

I don't think you can change it unless you hack the sound_data.sdat file.

____________________
NSMB's sequel is obviously the best game ever. Who would have thought that a 2D Mario sidescroller could take up all of the Wii's power? · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 91 92 93 94 95 96 97 98 99 100
Jul - Posts by Ninji


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 37 query cache hits.
Query execution time: 0.110818 seconds
Script execution time: 0.031058 seconds
Total render time: 0.141876 seconds