Originally posted by ganef
What is the maximum number of textures the level importer can put in a level (and can it be expanded)?
I got a feel for the limits of the maximum number of textures possible, and I wanted to know if there is an official answer!
In trying to import some original paintings into Mario64, I got an error message.
I took a picture of a painting of mine, sliced it into 32 x 32 tiles, reassembled the tiles in SketchUp, and exported them as a .obj.
Here is a picture of what it looks like:
tinyshit/10ht076.jpg
If I try to import a whole painting, 322 unique textures, I get an official looking error message from the Windows system saying that the object importer has to quit. However, if I do half a painting, say 160 textures, I get no error message at all, and everything seems fine.
Here is half a painting, in-game:
tinyshit/xm8x11.jpg
Any thoughts?
You could combine your texture(s) with hi-res textures using Rice Video or similar video plugin allowing you to use hi-res textures.
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