Originally posted by messiaen
Sorry, couldn't login for a few days. I'm checking what's wrong with the textures (I should have included better debug options).
Gecko: Your obj use quads, not triangles. Blender's fault .
BTT: Just checked your material file. It uses some spaces after each Mtl, which throws my parser out. I can fix that in a next version. Just try opening it in another 3D program and rewriting the .obj file (try Meshlab, which is free and fast).
Also, your 3D modeller is pointing to files with absolute paths, which is bad practice --> map_Kd E:\VRML\487E6E47_c.bmp. What program did you use?
You're right. Triangulation was not applied until I saved the original file triangulated and then exported the obj file.


I used the alpha version of Blender 2.5. The current mtl file looks as following:
# Material Count: 3
newmtl Sand_01_-_sand.png
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd 01 - sand.png
newmtl Sand_01_-_Stone_with_grass
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd 01 - Stone with grass on top.png
newmtl Sand_01_-_grass.png
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd 01 - grass.png
Updated download
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