I'm noticing a distinct lack of legendary Pokémon in Battle Spot matches now. You still see a stray Mewtwo here and there, but I think that has more to do with the fact that it can Mega Evolve. I've seen only one Yvetal in the last week or so, saw my first two Zygarde last night, and I've never seen Xerneas or any of the birds. I mean, Articuno in particular is pretty helpful, what with all the Ground and Dragon opponents you tend to fight (I'm looking at you, Garchomp).
On the bright side, I fought a Pikachu last night! I made sure to use my own. I lost. 
A few days ago I also encountered someone giving me a taste of my own medicine. I out-medicined him, but he taught me something I didn't know before: Klefki has Prankster, which gives priority to Status moves. It can also learn Thunder Wave, giving it a source of paralysis in addition to infatuation and confusion. I promptly went out to catch one and never looked back.
Mega Banette also has Prankster, but it doesn't activate on the first turn during Mega Evolution. Between it and Klefki, I have a more reliable source of lockdownage than I did when I was just building for speed. I've still got a Noivern and Crobat on standby (Acrobatics works wonders against Mega Blaziken and Mega Lucario), but opening the fight with a priority Thunder Wave turns the tides from the outset. 
Speaking of Noivern, Switcheroo can't be used on Mega Stones. )-:<
I'm proud to announce that I have a growing list of ragequits in my Vs. Recorder. I get cracked up every time it happens. Here's what I have so far!
 Vs. Khalil - The first one I already reported on. When Mega Gengar managed to slip through confusion and paralysis (I couldn't infatuate it), it missed with Hypnosis twice. Ragequit!
 Vs. Masa - Gyarados was switched in right off the bat and got hit with Thunder Wave. Followed by confusion and infatuation, then Flash Cannon, apparently the match got too tedius. Ragequit!
 Vs. George - Meowstic punched itself in the face for the first two turns of battle. Ragequit!
 Vs. ミューズ - Egads this was annoying. The guy resorted to using Volt Switch with his Lanturn every other turn, meaning on the odd turns he switched back to the Lanturn. It's fortunate that Klefki and Mega Banette both have Prankster, because he Thunder Wave'd them both. I managed to get him in a compromising spot with a little confusion, and just as I had the Laturn on the ropes, he'd decided he'd had enough. Twenty-freaking-four turns later. Ragequit!
 Vs. Ryaiko - The match started off with some invigorating Klefki-on-Klefki action. We paralyzed each other, but I got Swagger in before he did. They were both female, so it was just the two of us being paralyzed at each other until I--the one with the Steel-type move--took it down a notch. But it had a Red Card and dragged out Mega Banette instead. Onoz! Some more paralyzed shennanigans commenced, with numerous uses of Spikes landing by my team's feet. Fortunately, Noivern doesn't care about Spikes, but it looks like Dragonite cares about confusion. Ragequit!
 Vs. そこぬけ - This guy only had three Pokémon in his team prior to the match. I saw that as a bit pretentious, since I can't think of a reason for someone to do that unless they're very--no wait, excessively--confident that they could win with a Bisharp, Zweilous and Aegislash. I was hoping to send a message, but between paralysis and learning that Dragon Rush doesn't work against Klefki, I was awarded a victory in two turns. Ragequit!
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Originally posted by Xenesis
The move Foresight (which allows any Fighting or Normal type move to hit Ghosts) has been around since Generation 2. The move Miracle Eye in Generation 4, allowed any Psychic Move to hit Dark Pokemon. The Scrappy Ability allowed for the same thing as Foresight in Gen 4. Adaptability, Tinted Lens, Filter, Thick Fat, Levitate, Lightning Rod, Volt Absorb, Dry Skin, etc etc. have outright changed tons of type matchups by negation or multiplication of type effectiveness or changing the effectiveness of NVE/SE/STAB hits.
All of these examples is a Move or Ability that grants or revokes an immunity/resistance to a particular type or types. That's in a different category altogether, because "can now be hit by Normal moves" means any Normal move can hit, rather than having just one Normal move that's super-effective against Rock or whatever.
As it is, Freeze-Dry is the only move that outright ignores the type rules. It is an Ice attack, and it it super-effective against Water. It doesn't need any status or fancy wingdings on the opponent to make that happen. No other Move, Ability or combination thereof can result in the same effect.
Until now, the type chart has been honored in all cases. Reistances/immunities may be able to be changed during battle, but that's an effect of the moves/abilities designed for that purpose, not because of moves violating type considerations.
As long as we're on the topic of violating type matchups, any idea how a Mega Kangaskahn hit my Mega Banette with Return?
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