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04-25-22 12:52:33 AM
Jul - Posts by GuyPerfect
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GuyPerfect
Catgirl
Level: 68


Posts: 252/1096
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Since: 07-23-07


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Posted on 01-14-08 05:03:15 AM, in Super Smash Bros Brawl Link
Seems to be nearly identical to Kirby Air Ride's Checklist feature, except with the ability to scroll to throw in more options. It shows what you've done, the conditions for the adjacent cells, and limited ability to uncover cells of the user's choosing.

In Kirby Air Ride, the only ones you couldn't unlock with the "pick your own" purple squares were the credits and the Legendary Air Ride Pieces in City Trial mode. What do you think will be restricted in this game? My vote's on characters and stages specifically, but there may be some other sensitive things that you have to unlock the real way.
GuyPerfect
Catgirl
Level: 68


Posts: 253/1096
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Since: 07-23-07


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Posted on 01-14-08 02:58:26 PM, in Super Smash Bros Brawl (last edited by GuyPerfect at 01-14-08 11:58 AM) Link
Kriby Air Ride's Checklist showed the clues for all adjacent squares. This one seems to only reveal information about the ones to the left and right of the unlocked cell.

On a side... The vast majority of Checklist entries didn't unlock anything. Just a "You did it! Have a green square!" It doesn't look like there will be any frivilous goose chases in Brawl.
GuyPerfect
Catgirl
Level: 68


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Since: 07-23-07


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Posted on 01-15-08 03:40:04 PM, in Super Smash Bros Brawl Link
And all I can think of is, "Now NoA has an excuse to refuse to put Super Smash Bros. on Virtual Console for another four weeks."

Anyways, Xkeeper totally called it, so I've updated my counter accordingly.
GuyPerfect
Catgirl
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Posted on 01-16-08 05:32:44 AM, in Super Smash Bros Brawl Link
Originally posted by Sgraff
So much for a new and creative TP version of Shiek...

The site says that the model is based on a Twilight Princess concept of Sheik which didn't end up in the game.
GuyPerfect
Catgirl
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Posted on 01-17-08 07:08:27 PM, in Super Smash Bros Brawl (last edited by GuyPerfect at 01-17-08 04:10 PM) Link
This is in a completely different direction, but the typical tournament rules idea got me thinking...

Some people pwn. Some people will make you feel the RAWK. Foaming at the mouth, glowing red eyes, vampire-like fangs... you get the picture. Harder than hardcore, everyone's their biznitch, etc. etc.

I'm not one of the people. No matter the game I'm playing, I play to have fun. I specifically do not play to win. If I win, that's fine. If I lose, that's fine. What matters to me is if it's fun for everyone involved. Smash Bros. gives you a vast assortment of ways to have fun. Like Mewtwo ducking to the rhythm in Mushroom Kingdom II... I can't be left alone for three seconds without starting to dance.

If I'm better than my opponent(s), then I pull back on the proficiency and introduce the appropriate level of goofiness. I don't want the other person to feel like their efforts are useless and not have any fun. I want them to enjoy the game as I do, and therefore adapt the playing environment to something everyone can be a part of. If they happen to get in a good shot and win, so be it.

It irritates me to no end when onlookers see me performing solo, and tell me how much I suck because of how much I get beat up while beating up the CPU. What's the problem with taking some damage? It's not like a bomb's gonna go off. No sense in being the best man, especially proving it to a computer.

I do this in all games, not just Smash Bros. As such, I'm never a good pick for a tournament. I don't have fun in laying the smack-down. To me, that's unfun.

Anyone else share these sentiments, or am I the proverbial odd man out?
GuyPerfect
Catgirl
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Posted on 01-18-08 01:20:52 AM, in Super Smash Bros Brawl Link
Originally posted by AlexAR
Playing with no items? Whaa?
Only use certain characters on certain levels?? blasphemy..

I was playing Kirby Air Ride today. I guess the whole Checklist love was rekindled, so I erased my save data and started over. As I was racing a level 5 CPU opponent on Water (Top Ride) with one lap, we were both coming around the last turn. A sawblade fell on the CPU player, and I in turn got sliced into oblivion and lost.

"Heh," I thought to myself, "I got Mario Karted."

See, in Mario Kart, I've long held a distain for competitive play for one simple reason. DS snaking notwithstanding, a player's overall success in the game relies more on what items they get than their actual ability to perform on the track. The fact that people in 6th-8th draw more Thunderbolts only reinforces that statement. As a rule of thumb, I like the Battle mode in Mario Kart a LOT better than the racing mode. If items are what makes a winner, then why not take out the whole racing business altogether?

Having said that, the same can be said for Super Smash Bros. Some people like to play in a way that their skill as a player will determine the outcome, and to minimize random occurences that will inadvertantly rule in someone else's favor. By removing items and limiting stage selection to only those with no environmental hazards, the only thing left is skill versus skill. I can see why people like to play that way.

Though Final Destination I don't understand. A lot of the game revolves around aerial attacks, so why isn't Battlefield the dueler's map? I find that one to be better for bringing out the most in people.
GuyPerfect
Catgirl
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Posted on 01-18-08 02:43:44 AM, in I Wanna Be The Guy! Link
Quick question here... Is there any randomness in the game?
GuyPerfect
Catgirl
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Posted on 01-18-08 04:32:56 AM, in I Wanna Be The Guy! Link
Well, I built a program that sends keyboard input to DirectShow. I can script out the gameplay, very much making a TAS out of it. But if there's anything that doesn't always happen the same way, it'd blow my efforts to pieces.
GuyPerfect
Catgirl
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Posted on 01-18-08 05:12:57 AM, in Super Smash Bros Brawl Link
I noticed Goombella was in one of those screenshots. Fitting, as these stickers are remarkably similar to Paper Mario's "Badge" power-ups.

Paper Mario had a number of badges that were power-downs, depending on their effects. For example, the Power Plus Badge took six Badge Points to use, so it could be compared to a large sticker. The P-Up, D-Down Badge, on the other hand, used two Badge Points to give the same boost to attack power, but you sacrifice some defense in order to use it.

It'll be interesting to see exactly what kinds of stickers will show up. Could be anything, even something that lets you use your Final Smash without a Smash Ball.
GuyPerfect
Catgirl
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Posted on 01-19-08 10:34:48 PM, in Super Smash Bros Brawl Link
In Mute City, I would often play as Captain Falcon and get run over by none other than the Blue Falcon. Who says people can't be in two places at the same time?
GuyPerfect
Catgirl
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Posted on 01-20-08 03:07:56 AM, in Super Smash Bros Brawl Link
teconmoon:
This guy

Everyone:
It was brought to my attention just now that Wii was released in North America before it was released in Japan. I guess we can say that the delay of this game is Japan's revenge.
GuyPerfect
Catgirl
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Posted on 01-21-08 04:26:29 PM, in Super Smash Bros Brawl (last edited by GuyPerfect at 01-21-08 01:32 PM) Link
Originally posted by Gordon Freeman
Sakurai himself said there would be no clones!

I've heard this before, but have yet to see it. Post a link, maybe?
__________

EDIT:
Let's assume for a moment that when those icons were slipped, the screenshots came from a save file that had everything 100% unlocked. If that's the case, then we can infer that there are 4 Pokémon characters and 2 Mother characters. And if THAT'S true, then Pichu and Mewtwo won't be returning as playable characters.
GuyPerfect
Catgirl
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Posted on 01-22-08 02:24:39 AM, in Super Smash Bros Brawl Link
Luigi, Captain Falcon, Ness and Jigglypuff were the unlockable characters in the N64 game. If I know Sakurai (who, by creepy coincidence, has shown nothing but the EXACT same thoughts I do on every subject he's commented on), then he's keeping them unannounced for a bit of nostalgia's sake.
GuyPerfect
Catgirl
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Posted on 01-22-08 03:42:41 PM, in Super Smash Bros Brawl Link
There's also the possibility that--call me crazy if you want--the character icons can become smaller as you unlock more characters.

I believe that's a real screenie. It's good to see the Random option right off the bat, instead of unlocking it like you did in Melee... or switching yourself to CPU for a random character like in the N64 game.
GuyPerfect
Catgirl
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Posted on 01-22-08 03:58:14 PM, in Jul Mosts 2007 Link
Woo hoo! I'm pessimistic!

Wait a sec...

NOOOOO! This is so terrible!
GuyPerfect
Catgirl
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Posted on 01-23-08 03:06:49 AM, in Dreams are so weird Link
Originally posted by Drag
The thing that really gets me is the music I was hearing. They were amazing! They were completely original, too. It's as though my mind has some kind of music sequencer built-in.

This occasionally happens to me. I remember clearly one dream where I was, ironically, dreaming that I was laying in bed trying to go to sleep. It felt like I was awake (which, when you're awake, you know it), but I knew I wasn't because of the music I heard. It was the classic Super Mario Bros. tune from the NES. All of it. Perfectly-reproduced, even the notes/percussion I never think about.

Original tunes pop up from time to time as well, and they're just as spectacular as what happens to Drag. I've personally done a lot of research into what makes a composition sound good, and with my mind subconciously making music in real-time with that kind of production quality on it is really something to behold for my virtual ears.

I as well never remember any tunes after I wake up unless I happen to be humming it.

There's even one sound that I dreamt of once. It's a particular breed of distorted guitar; the likes of which I've never heard with my real ears. It's fairly similar to what people think of when they hear "distorted guitar," but it has a few qualities that I fine-tuned in my mind when imagining what the perfect guitar would sound like. And there was this whole metal/rock music that my brain made up using it... very nice... Anyways, that was the only time I've heard the sound, and even now I think back on that dream when I think of what it sounds like.

One day, when I produce that sound for real and record it, I will share it with you.

Originally posted by Kattwah
I envy you all

Scientifically, it's shown that REM sleep stages last longer and longer the more you sleep. That is, if you sleep two hours, you'll have short REM periods, while a person who sleeps 12 hours will have long REM periods. Get more sleep, and I think you'll be surprised to find yourself dreaming more often.
GuyPerfect
Catgirl
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Posted on 01-23-08 03:40:07 AM, in Super Smash Bros Brawl Link
I'll personally be taking an internet hiatus from January 31 through at least March 9.
GuyPerfect
Catgirl
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Posted on 01-23-08 05:45:59 AM, in Super Smash Bros Brawl Link
I have this music on my iPhonograph.

<embed src="http://www.smashbros.com/en_us/music/images/sound080123a.swf" menu="false" quality="high" bgcolor="#FFFFFF" swliveconnect="true" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="https://www.macromedia.com/go/getflashplayer" height="70" width="339"></embed>
GuyPerfect
Catgirl
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Posts: 273/1096
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Posted on 01-24-08 08:53:02 PM, in Super Smash Bros Brawl Link
I'm not too concerned about built-in music and chat functionality. It's just as easy for me to turn off the in-game music then run the Wii's audio output through a laptop with WinAmp and Ventrilo installed before sending its output back to the TV.
GuyPerfect
Catgirl
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Posted on 01-25-08 07:13:07 PM, in Super Smash Bros Brawl (last edited by GuyPerfect at 01-25-08 04:17 PM) Link
Originally posted by Colin
It's a good thing because - shockingly - there are gamers who haven't played those games.

Very nice point with this one. I know most of you guys have friends younger than any of mine, but I do know a guy who's still in high school and who hasn't had the same exposure to videogames as I have. He'd have been, what, 6 years old before he was old enough to really understand what games are all about? At the earlist, he would have come into the picture around the Nintendo 64 days, not the NES days.

It's been kinda fun showing him the old times. No, Wave Beam did not originate in Metroid Prime. No, Luigi's white overalls weren't originally for his Fire Flower costume, nor did those graphics come from Super Mario Bros. DX for Game Boy Color. And for pete's sake, Super Smash Bros. Melee was NOT the first game in the franchise.

In any case, these game demos will at least help to educate the younger audience.
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Jul - Posts by GuyPerfect


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 321 column 15 - Warning: <img> lacks "alt" attribute
line 346 column 22 - Warning: <img> lacks "alt" attribute
line 346 column 63 - Warning: <img> lacks "alt" attribute
line 346 column 112 - Warning: <img> lacks "alt" attribute
line 346 column 162 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 372 column 22 - Warning: <img> lacks "alt" attribute
line 372 column 63 - Warning: <img> lacks "alt" attribute
line 372 column 112 - Warning: <img> lacks "alt" attribute
line 372 column 162 - Warning: <img> lacks "alt" attribute
line 383 column 15 - Warning: <img> lacks "alt" attribute
line 398 column 22 - Warning: <img> lacks "alt" attribute
line 398 column 63 - Warning: <img> lacks "alt" attribute
line 398 column 112 - Warning: <img> lacks "alt" attribute
line 398 column 162 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 428 column 22 - Warning: <img> lacks "alt" attribute
line 428 column 63 - Warning: <img> lacks "alt" attribute
line 428 column 112 - Warning: <img> lacks "alt" attribute
line 428 column 162 - Warning: <img> lacks "alt" attribute
line 439 column 15 - Warning: <img> lacks "alt" attribute
line 454 column 22 - Warning: <img> lacks "alt" attribute
line 454 column 63 - Warning: <img> lacks "alt" attribute
line 454 column 112 - Warning: <img> lacks "alt" attribute
line 454 column 162 - Warning: <img> lacks "alt" attribute
line 465 column 15 - Warning: <img> lacks "alt" attribute
line 476 column 372 - Warning: <img> proprietary attribute value "absmiddle"
line 476 column 372 - Warning: <img> lacks "alt" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 162 - Warning: <img> lacks "alt" attribute
line 495 column 15 - Warning: <img> lacks "alt" attribute
line 515 column 22 - Warning: <img> lacks "alt" attribute
line 515 column 63 - Warning: <img> lacks "alt" attribute
line 515 column 112 - Warning: <img> lacks "alt" attribute
line 515 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 15 - Warning: <img> lacks "alt" attribute
line 541 column 22 - Warning: <img> lacks "alt" attribute
line 541 column 63 - Warning: <img> lacks "alt" attribute
line 541 column 112 - Warning: <img> lacks "alt" attribute
line 541 column 162 - Warning: <img> lacks "alt" attribute
line 552 column 15 - Warning: <img> lacks "alt" attribute
line 569 column 22 - Warning: <img> lacks "alt" attribute
line 569 column 63 - Warning: <img> lacks "alt" attribute
line 569 column 112 - Warning: <img> lacks "alt" attribute
line 569 column 162 - Warning: <img> lacks "alt" attribute
line 580 column 15 - Warning: <img> lacks "alt" attribute
line 599 column 22 - Warning: <img> lacks "alt" attribute
line 599 column 63 - Warning: <img> lacks "alt" attribute
line 599 column 112 - Warning: <img> lacks "alt" attribute
line 599 column 162 - Warning: <img> lacks "alt" attribute
line 610 column 15 - Warning: <img> lacks "alt" attribute
line 628 column 1933 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 1933 - Warning: <img> lacks "alt" attribute
line 637 column 22 - Warning: <img> lacks "alt" attribute
line 637 column 63 - Warning: <img> lacks "alt" attribute
line 637 column 112 - Warning: <img> lacks "alt" attribute
line 637 column 162 - Warning: <img> lacks "alt" attribute
line 648 column 15 - Warning: <img> lacks "alt" attribute
line 655 column 160 - Warning: <img> proprietary attribute value "absmiddle"
line 655 column 160 - Warning: <img> lacks "alt" attribute
line 663 column 22 - Warning: <img> lacks "alt" attribute
line 663 column 63 - Warning: <img> lacks "alt" attribute
line 663 column 112 - Warning: <img> lacks "alt" attribute
line 663 column 162 - Warning: <img> lacks "alt" attribute
line 674 column 15 - Warning: <img> lacks "alt" attribute
line 691 column 22 - Warning: <img> lacks "alt" attribute
line 691 column 63 - Warning: <img> lacks "alt" attribute
line 691 column 112 - Warning: <img> lacks "alt" attribute
line 691 column 162 - Warning: <img> lacks "alt" attribute
line 702 column 15 - Warning: <img> lacks "alt" attribute
line 717 column 22 - Warning: <img> lacks "alt" attribute
line 717 column 63 - Warning: <img> lacks "alt" attribute
line 717 column 112 - Warning: <img> lacks "alt" attribute
line 717 column 162 - Warning: <img> lacks "alt" attribute
line 728 column 15 - Warning: <img> lacks "alt" attribute
line 758 column 25 - Warning: <img> lacks "alt" attribute
line 763 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 137 - Warning: trimming empty <font>
line 149 column 969 - Warning: trimming empty <font>
line 743 column 17 - Warning: trimming empty <tr>
line 746 column 969 - Warning: trimming empty <font>
line 748 column 137 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 233 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 288 column 27 - Warning: <nobr> is not approved by W3C
line 326 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 388 column 27 - Warning: <nobr> is not approved by W3C
line 414 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 531 column 27 - Warning: <nobr> is not approved by W3C
line 557 column 27 - Warning: <nobr> is not approved by W3C
line 585 column 27 - Warning: <nobr> is not approved by W3C
line 615 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
line 679 column 27 - Warning: <nobr> is not approved by W3C
line 707 column 27 - Warning: <nobr> is not approved by W3C
line 733 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 288 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md