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04-23-22 11:41:14 PM
Jul - Posts by Celux
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Celux

Red Cheep-cheep
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Posted on 06-24-13 01:09:27 AM, in SM64 Level Importer Thread (Skelux Branch) Link
Originally posted by Koruten
When I patch the rom with the boundary hack, I can't open it in Toads Tool. Is there a way to fix this? Toad's Tool says it is not a valid rom.


Go into advanced settings and enable the checksum skip.
Celux

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Posted on 06-26-13 06:26:34 AM, in SM64 Level Importer Thread (Skelux Branch) (last edited by Celux at 06-26-13 06:26:42 AM) Link
Originally posted by Koruten
Thanks. Another problem I seem to be having is with the custom music slots being used in the levels. If you have the game make a sound whilst the level is playing a track from the custom music slot (Zooming In for example, or reading a sign) Causes the music to become mute even after the sound is finished (or when you zoom back out) and will play again when the track starts over from the loop.


Huh, I thought I already incorporated the fix for that. I'll have to revisit it for 1.8.2 or 1.9.
Here's the old version of the code to fix that problem, since I know for sure it works:

0x8626C:
JAL $0029B08C
LB R14, $0E94 (R14)
ADDIU R1, R0, $0003
BEQ R0, R0, $0008637C

0x5608C:
ADDIU R29, R29, $FFE8
SW R31, $0014 (R29)
JAL $0029BF00
NOP
LW R31, $0014 (R29)
JR R31
ADDIU R29, R29, $0018

0x56F00:
//START
ADDIU R29, R29, $FFE8
SW R31, $0014 (R29)

//END IF VOLUME IS ON FULL
LUI R17, $8022
LH R17, $2630 (R17)
ADDIU R18, R0, $3F0D
SUB R18, R17, R18
BGEZ R18, END

//END IF IN LOOK-AROUND VIEW
LUI R17, $8022
LB R17, $261A (R17)
ADDIU R18, R0, $0004
BEQ R17, R18, END

//RESET VOLUME
LUI R17, $8022
ORI R17, R17, $2630
LUI R18, $3F10
ORI R18, R18, $4285
SW R18, $0000 (R17)

//END
LW R31, $0014 (R29)
JR R31
ADDIU R29, R29, $0018
Celux

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Posted on 07-06-13 09:56:49 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
HYECKHYECKHYECKHYECKHYECK.
Celux

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Posted on 08-27-13 02:28:08 AM, in SM64 Multiplayer Release (Download) Link
Version 1.2 is up, here are the changes:
*The second player is Luigi
*Luigi jumps higher than Mario
*Luigi decelerates slower than Mario
*Fixed random freezing in Project 64
*Reduced online desync by replacing randomization code
*Included working palette codes
*Players can attack each other
*Added widescreen improvements
*Fixed player two animation after entering level
*Seesaw platform physics work for both players
*Tilting square platforms work for player one
*Tumbling bridges behave correctly for player two
*Player two can activate floor switches
*Player two can activate cap switches
*More objects are always visible and active for player two
*Mario's ability ends correctly in cap levels
*Fixed disabled fall damage
*Player shadows do not vanish while hanging from ledges
*Fading warps are functional
*Fixed area transition while only one player is present
*Disabled endless stairs to prevent player duplication
*Players cannot lose their cap
*If one player falls into quicksand, the other can continue playing
*Sealed doors do not repeatedly display messages
*Skip sealed door animations when menu cheat is activated
*Pushable objects can be moved by player two
*Fixed Bob-omb interaction with player two
*Fixed various issues related to picking up objects
*Players begin standing next to each other
*Fixed vertical level entrances for player two
*Recovery hearts can be used by player two
*Both players can ride koopa shells properly

<object width="480" height="360"><embed src="//www.youtube.com/v/RMATgQgD5L8?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Celux

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Posted on 09-01-13 02:05:35 AM, in Yoshi Story & Chameleon Twist 2 Unused Areas Link
I discovered a handful of unused areas in these two games. I also may be open to requests of beta content from specific games, my disassembly knowledge covers N64, DS, and Wii at the least.

<object width="480" height="360"><embed src="//www.youtube.com/v/H0Ox-PaNnow?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="480" height="360"><embed src="//www.youtube.com/v/9DTugY_eh18?hl=en_US&version=3" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Celux

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Posted on 10-17-13 11:16:20 AM, in SM64 Multiplayer Release (Download) (last edited by Celux at 10-17-13 11:16:52 AM) Link
This hack was created without any modifications besides the assembly I manually inserted using LemASM, so by all means It ought to work on a real N64. The ROM size is the same, all data is aligned correctly, opcodes are valid, and uses the original 4MB memory. Use the wad if you wish to play on a Wii, it runs at full speed.
Celux

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Posted on 12-24-13 01:53:13 AM, in SM64 Level Importer Thread (Skelux Branch) Link
Does it give you any error messages? Also, could you paste the log file into a spoiler?
Celux

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Posted on 12-24-13 01:57:32 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Celux at 12-24-13 01:58:46 AM) Link
Originally posted by skyluigi
Originally posted by Kaze

the levelsize is the amount of faces (visible in the preview of the importer)
well, the problem can be, that it has too much faces. it can also be, that there's no correct match of warp IDs in your level. (look into the 0x26 warp destinations);
another reason can be some bad code, like putting objects with a wrong collision pointer, not working ASM,...


I finally got it working. The problem now is I get a blank blue screen in TT64.

Edit, 1 month and 13 days later: Is anyone ever going to answer this?


What operating system are you running?

You also might just be seeing the background because TT64 will not draw enough polygons to account for imported levels. Click the box which says something like "display collision map" near the bottom right corner of the application and the level should appear. Additionally, in the options screen of TT64 you must have "skip checksum" enabled.
Celux

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Posted on 12-24-13 02:31:32 AM, in The General Project Screenshot/Videos Thread... Link
Incidentally, I've also been working on a SML2 hack on and off. The main character is Vivian for no particular reason (most sprites are complete, including grown form). One and a half levels are done so far, plus a bit of the overworld map.






Does anyone have documentation on the music format? I'd be happy to make a simple conversion program, it would certainly give me more motivation to finish this project.
Celux

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Posted on 12-24-13 07:32:49 AM, in SM64 Level Importer Thread (Skelux Branch) Link
Your log files seem to be lacking the polygon data offsets and such, it could be a permissions error if you are not running the program as an administrator, or if the rom is already open for read/write access.

What are you using to export obj models? The exporter in sketchup pro 8 is most recommended.
If you are using an old rom, trying opening a fresh 8MB U SM64 rom, importer 1.8+ will automatically patch everything.
1.9 is being released shortly, you can also try your luck with that. If the issues persist, we can investigate a possible solution for 1.9.1.

[ spoiler ][ /spoiler ]
without spaces.
Celux

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Posted on 12-24-13 10:59:58 AM, in The General Project Screenshot/Videos Thread... Link
Originally posted by Raccoon Sam
That looks stunning!!
Do you need help editing the overworld paths or do you know something I don't?

Regarding your music issue; I used to have a small document describing the music formats of Super Mario Land 1 and 2. It's long gone now though :C
My method was GBS corruption. Wish I still had it.


Thanks, I already have the document on overworld paths, it says that the array starts at 0x6163A. I seem to recall reading a forum post about SML1/2 music format a while back, but I have no clue where that was.
Celux

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Posted on 12-24-13 07:25:22 PM, in SM64 Level Importer Thread (Skelux Branch) Link
Originally posted by Kenshi
Originally posted by Celux
Your log files seem to be lacking the polygon data offsets and such, it could be a permissions error if you are not running the program as an administrator, or if the rom is already open for read/write access.

What are you using to export obj models? The exporter in sketchup pro 8 is most recommended.
If you are using an old rom, trying opening a fresh 8MB U SM64 rom, importer 1.8+ will automatically patch everything.
1.9 is being released shortly, you can also try your luck with that. If the issues persist, we can investigate a possible solution for 1.9.1.

[ spoiler ][ /spoiler ]
without spaces.


The original model is a .3ds and I exported it with sketch up 2013. Could I try PM'ing you the original model and maybe see of it works on your end?


Yes, send me the obj, mtl and materials folder and I'll take a look at it.
Celux

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Posted on 01-02-14 01:15:57 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Celux at 01-02-14 01:17:31 PM) Link
Originally posted by FrittenFriseur
Hey Guys.

I've extended a ROM-File to 64mb.
After that I patched the ROM with Skelux "SM64_Boundary_Patch_1.2.ppf" and with "obj_import18S.ppf" and of cause I've choosen an OBJ-File, replacing Bob-Omb-Battlefield.

After I had done this, I opened TT64 (Version 0.5994b), to insert some objects, but this error-message appears: "Not a valid ROM.

Please open a ROM that has been extended with the latest version of the Mario 64 ROM extender (currently 1.2b) But the strange thing: I had extended my ROM with the version 1.3. I don't understand, what I had done wrong.

Thanks for helping, guys!


You don't need to do any of this manually, just open a regular 8MB SM64 ROM in importer 1.9 and the patching will be properly performed. After this, you'll need to enable skipping checksum in TT64.

Also, if metalman is still around, it's likely he'll beat you to death with a metal pipe for triple posting.
Celux

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Posted on 01-03-14 02:03:08 AM, in SM64 Level Importer Thread (Skelux Branch) (last edited by Celux at 01-03-14 02:04:15 AM) Link
Originally posted by Tamkis
I have a bug to report for the latest version:

snip

Using the new v1.9S of the ObjImporter on a rom previously used with v1.8.1S destroys proper Koopa behavior, for all sub types of Koopas (KTQ, normal sized, &c). I noticed that after I used the rom with the new v1.9, and after the v1.9 of the utility automatically patched collision improvements, Koopas borked. Basically, it appears as if v1.9 patched over the previous v1.8 collision patch, causing... problems. Luckily, I have made a backup before using v1.9, so I didn't lose anything. However, for those other hackers who made the same mistake without a backup... ouch .

Could this be fixed? Or is there a way to prevent the v1.9 version from automatically applying the collision improvements?


Sounds like a strange problem, I had better get on to fixing that as soon as possible. Don't worry, I can easily detect errors in a ROM and automatically fix them upon being opened. I was also hoping to have 48MB rom level scripts automatically ported to 64MB as of 1.9.1, but if there are other more urgent changes it will have to wait for 1.9.2.
Celux

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Posted on 01-04-14 06:46:06 AM, in The General Project Screenshot/Videos Thread... Link
I uploaded a video of the SML2 hack, here you go.
<object width="480" height="360"><embed src="//www.youtube.com/v/hbi4Fdk26k8?hl=en_GB&version=3" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Celux

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Posted on 03-24-14 11:42:03 AM, in Toad's Tool 64 v0.6S Release (Bug reports go here) (last edited by Celux at 04-14-14 03:52:28 PM) Link
VL-Tone kindly gave me the source for TT64 recently, so with his help I've been working on this update. Most of the changes are intended to make TT64 more compatible with imported levels than it was previously.

Bug reports and suggestions may be posted in this thread.

Download v0.6.2S: https://www.mediafire.com/?9712q0cms901nvr
Mac: https://www.mediafire.com/?9rdnblj57opbl43

<object width="480" height="360"><embed src="//www.youtube.com/v/SYgO7tm1Z8A?hl=en_GB&version=3" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Version 0.6.2S:
*Shift-clicking the first star will toggle all acts
*Slight speed increase by disabling compression and increasing memory
*Fixed exporting textures

Version 0.6.1S:
*Fixed texture coordinate errors
*Fixed 'getProp' errors

Version 0.6S:
*All polygons in imported levels will be drawn, activating the collision map is no longer necessary
*End Cake Picture can be edited
*Allowed editing of up to 4 areas per level
*Updated many object labels
*Checksum and header are always skipped
*Increased sky sphere size to fit extended levels
*Fixed texture errors caused by earlier importer versions
*Modified color picker for background
*Fixed Mario shadow size calculation
*Can access preferences when no ROM is loaded
*Removed Flatworld Battlefield
*Disabled faulty vertex coloring
*Textures loaded from ROM by default
*Improved visibility on texture editor screen
*Updated many labels for consistency
*Updated splash screen and icon
Celux

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Posted on 03-25-14 04:27:41 AM, in Toad's Tool 64 v0.6S Release (Bug reports go here) Link
Originally posted by Kenshi
Pne of the great things about TT64 was its multi-platform support. With only one download link, does that mean no Mac version is being released?

You need a mac to compile the mac version. One of the great things about mac.
Celux

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Posted on 03-27-14 04:35:14 AM, in Toad's Tool 64 v0.6S Release (Bug reports go here) Link
Originally posted by stag019
Just curious, how big is the codebase? If in the future the source were to be released to the public, how difficult do you think it would be to port this to another language?

Also, hi VL-Tone. It's been a while.

Adobe's Lingo code is pretty funky, I'm not sure that you'd have much success in porting it.

And yes, this is the thread for bug reports and such. Added to main post.
Celux

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Posted on 04-18-14 08:01:58 AM, in The General Project Screenshot/Videos Thread... (last edited by Celux at 04-18-14 08:14:30 AM) Link
I started working on 'Origami 64' a couple of nights ago, this will function as a Paper Mario editor. I already have the text editor working, but I'd like to implement at least one more feature before the version 0.1 release, such as a monster stat editor. I can already manipulate the behavior of monsters fairly well, but the data is not stored in a very orderly manner and may be difficult for the application to handle easily.


Celux

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Posted on 04-18-14 10:27:36 AM, in The General Project Screenshot/Videos Thread... Link
Originally posted by Raccoon Sam
That looks fantastic. Knowing your expertise in the field, I can expect a great editor in the long run.
Keep up the good work!
What are you making the editor with, by the way?


Visual Studio 2010, same as the SM64 Level Importer.
Considering the convoluted nature of the game engine, I don't expect to produce anything particularly user-friendly unfortunately.

Also, I found a suitable method of reading from the monster formations.
Pages: 1 2 3 4 5 6 7 8 9 10
Jul - Posts by Celux


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 49 query cache hits.
Query execution time:  0.083347 seconds
Script execution time:  0.027362 seconds
Total render time:  0.110709 seconds


TidyHTML vomit below
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line 729 column 763 - Warning: discarding unexpected </param>
line 729 column 771 - Warning: discarding unexpected <param>
line 729 column 818 - Warning: discarding unexpected </param>
line 759 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 761 column 9 - Warning: missing <tr>
line 765 column 82 - Warning: unescaped & or unknown entity "&r"
line 779 column 13 - Warning: missing <tr>
line 786 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 788 column 9 - Warning: missing <tr>
line 792 column 82 - Warning: unescaped & or unknown entity "&r"
line 806 column 13 - Warning: missing <tr>
line 817 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 819 column 9 - Warning: missing <tr>
line 823 column 82 - Warning: unescaped & or unknown entity "&r"
line 837 column 13 - Warning: missing <tr>
line 846 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 848 column 9 - Warning: missing <tr>
line 852 column 82 - Warning: unescaped & or unknown entity "&r"
line 866 column 13 - Warning: missing <tr>
line 880 column 17 - Warning: missing <tr>
line 880 column 17 - Warning: discarding unexpected <table>
line 883 column 35 - Warning: missing <tr>
line 883 column 95 - Warning: unescaped & or unknown entity "&page"
line 883 column 128 - Warning: unescaped & or unknown entity "&page"
line 883 column 161 - Warning: unescaped & or unknown entity "&page"
line 883 column 194 - Warning: unescaped & or unknown entity "&page"
line 883 column 227 - Warning: unescaped & or unknown entity "&page"
line 883 column 260 - Warning: unescaped & or unknown entity "&page"
line 883 column 293 - Warning: unescaped & or unknown entity "&page"
line 883 column 326 - Warning: unescaped & or unknown entity "&page"
line 883 column 361 - Warning: unescaped & or unknown entity "&page"
line 883 column 50 - Warning: missing </font> before </td>
line 883 column 397 - Warning: missing </font> before </table>
line 885 column 35 - Warning: missing <tr>
line 885 column 50 - Warning: missing </font> before </td>
line 885 column 132 - Warning: missing </font> before </table>
line 887 column 17 - Warning: discarding unexpected </textarea>
line 887 column 28 - Warning: discarding unexpected </form>
line 887 column 35 - Warning: discarding unexpected </embed>
line 887 column 43 - Warning: discarding unexpected </noembed>
line 887 column 53 - Warning: discarding unexpected </noscript>
line 887 column 64 - Warning: discarding unexpected </noembed>
line 887 column 74 - Warning: discarding unexpected </embed>
line 887 column 82 - Warning: discarding unexpected </table>
line 887 column 90 - Warning: discarding unexpected </table>
line 889 column 9 - Warning: missing </font> before <table>
line 901 column 25 - Warning: discarding unexpected </font>
line 910 column 58 - Warning: discarding unexpected </font>
line 888 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 189 column 22 - Warning: <img> lacks "alt" attribute
line 189 column 63 - Warning: <img> lacks "alt" attribute
line 189 column 112 - Warning: <img> lacks "alt" attribute
line 189 column 162 - Warning: <img> lacks "alt" attribute
line 190 column 11 - Warning: <img> lacks "alt" attribute
line 200 column 15 - Warning: <img> lacks "alt" attribute
line 204 column 170 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 262 column 11 - Warning: <img> lacks "alt" attribute
line 263 column 22 - Warning: <img> lacks "alt" attribute
line 263 column 63 - Warning: <img> lacks "alt" attribute
line 263 column 112 - Warning: <img> lacks "alt" attribute
line 263 column 162 - Warning: <img> lacks "alt" attribute
line 264 column 11 - Warning: <img> lacks "alt" attribute
line 274 column 15 - Warning: <img> lacks "alt" attribute
line 282 column 104 - Warning: <img> lacks "alt" attribute
line 289 column 11 - Warning: <img> lacks "alt" attribute
line 290 column 22 - Warning: <img> lacks "alt" attribute
line 290 column 63 - Warning: <img> lacks "alt" attribute
line 290 column 112 - Warning: <img> lacks "alt" attribute
line 290 column 162 - Warning: <img> lacks "alt" attribute
line 291 column 11 - Warning: <img> lacks "alt" attribute
line 301 column 15 - Warning: <img> lacks "alt" attribute
line 349 column 11 - Warning: <img> lacks "alt" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 361 column 15 - Warning: <img> lacks "alt" attribute
line 379 column 11 - Warning: <img> lacks "alt" attribute
line 380 column 22 - Warning: <img> lacks "alt" attribute
line 380 column 63 - Warning: <img> lacks "alt" attribute
line 380 column 112 - Warning: <img> lacks "alt" attribute
line 380 column 162 - Warning: <img> lacks "alt" attribute
line 381 column 11 - Warning: <img> lacks "alt" attribute
line 391 column 15 - Warning: <img> lacks "alt" attribute
line 395 column 163 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 405 column 11 - Warning: <img> lacks "alt" attribute
line 406 column 22 - Warning: <img> lacks "alt" attribute
line 406 column 63 - Warning: <img> lacks "alt" attribute
line 406 column 112 - Warning: <img> lacks "alt" attribute
line 406 column 162 - Warning: <img> lacks "alt" attribute
line 407 column 11 - Warning: <img> lacks "alt" attribute
line 417 column 15 - Warning: <img> lacks "alt" attribute
line 431 column 11 - Warning: <img> lacks "alt" attribute
line 432 column 22 - Warning: <img> lacks "alt" attribute
line 432 column 63 - Warning: <img> lacks "alt" attribute
line 432 column 112 - Warning: <img> lacks "alt" attribute
line 432 column 162 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 443 column 15 - Warning: <img> lacks "alt" attribute
line 447 column 178 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 468 column 11 - Warning: <img> lacks "alt" attribute
line 469 column 22 - Warning: <img> lacks "alt" attribute
line 469 column 63 - Warning: <img> lacks "alt" attribute
line 469 column 112 - Warning: <img> lacks "alt" attribute
line 469 column 162 - Warning: <img> lacks "alt" attribute
line 470 column 11 - Warning: <img> lacks "alt" attribute
line 480 column 15 - Warning: <img> lacks "alt" attribute
line 489 column 322 - Warning: <img> lacks "alt" attribute
line 490 column 410 - Warning: <img> lacks "alt" attribute
line 491 column 498 - Warning: <img> lacks "alt" attribute
line 492 column 586 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 22 - Warning: <img> lacks "alt" attribute
line 502 column 63 - Warning: <img> lacks "alt" attribute
line 502 column 112 - Warning: <img> lacks "alt" attribute
line 502 column 162 - Warning: <img> lacks "alt" attribute
line 503 column 11 - Warning: <img> lacks "alt" attribute
line 513 column 15 - Warning: <img> lacks "alt" attribute
line 534 column 11 - Warning: <img> lacks "alt" attribute
line 535 column 22 - Warning: <img> lacks "alt" attribute
line 535 column 63 - Warning: <img> lacks "alt" attribute
line 535 column 112 - Warning: <img> lacks "alt" attribute
line 535 column 162 - Warning: <img> lacks "alt" attribute
line 536 column 11 - Warning: <img> lacks "alt" attribute
line 546 column 15 - Warning: <img> lacks "alt" attribute
line 566 column 11 - Warning: <img> lacks "alt" attribute
line 567 column 22 - Warning: <img> lacks "alt" attribute
line 567 column 63 - Warning: <img> lacks "alt" attribute
line 567 column 112 - Warning: <img> lacks "alt" attribute
line 567 column 162 - Warning: <img> lacks "alt" attribute
line 568 column 11 - Warning: <img> lacks "alt" attribute
line 578 column 15 - Warning: <img> lacks "alt" attribute
line 603 column 11 - Warning: <img> lacks "alt" attribute
line 604 column 22 - Warning: <img> lacks "alt" attribute
line 604 column 63 - Warning: <img> lacks "alt" attribute
line 604 column 112 - Warning: <img> lacks "alt" attribute
line 604 column 162 - Warning: <img> lacks "alt" attribute
line 605 column 11 - Warning: <img> lacks "alt" attribute
line 615 column 15 - Warning: <img> lacks "alt" attribute
line 619 column 178 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 642 column 11 - Warning: <img> lacks "alt" attribute
line 643 column 22 - Warning: <img> lacks "alt" attribute
line 643 column 63 - Warning: <img> lacks "alt" attribute
line 643 column 112 - Warning: <img> lacks "alt" attribute
line 643 column 162 - Warning: <img> lacks "alt" attribute
line 644 column 11 - Warning: <img> lacks "alt" attribute
line 654 column 15 - Warning: <img> lacks "alt" attribute
line 658 column 170 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 665 column 796 - Warning: <img> proprietary attribute value "absmiddle"
line 665 column 796 - Warning: <img> lacks "alt" attribute
line 676 column 11 - Warning: <img> lacks "alt" attribute
line 677 column 22 - Warning: <img> lacks "alt" attribute
line 677 column 63 - Warning: <img> lacks "alt" attribute
line 677 column 112 - Warning: <img> lacks "alt" attribute
line 677 column 162 - Warning: <img> lacks "alt" attribute
line 678 column 11 - Warning: <img> lacks "alt" attribute
line 688 column 15 - Warning: <img> lacks "alt" attribute
line 703 column 11 - Warning: <img> lacks "alt" attribute
line 704 column 22 - Warning: <img> lacks "alt" attribute
line 704 column 63 - Warning: <img> lacks "alt" attribute
line 704 column 112 - Warning: <img> lacks "alt" attribute
line 704 column 162 - Warning: <img> lacks "alt" attribute
line 705 column 11 - Warning: <img> lacks "alt" attribute
line 715 column 15 - Warning: <img> lacks "alt" attribute
line 763 column 11 - Warning: <img> lacks "alt" attribute
line 764 column 22 - Warning: <img> lacks "alt" attribute
line 764 column 63 - Warning: <img> lacks "alt" attribute
line 764 column 112 - Warning: <img> lacks "alt" attribute
line 764 column 162 - Warning: <img> lacks "alt" attribute
line 765 column 11 - Warning: <img> lacks "alt" attribute
line 775 column 15 - Warning: <img> lacks "alt" attribute
line 790 column 11 - Warning: <img> lacks "alt" attribute
line 791 column 22 - Warning: <img> lacks "alt" attribute
line 791 column 63 - Warning: <img> lacks "alt" attribute
line 791 column 112 - Warning: <img> lacks "alt" attribute
line 791 column 162 - Warning: <img> lacks "alt" attribute
line 792 column 11 - Warning: <img> lacks "alt" attribute
line 802 column 15 - Warning: <img> lacks "alt" attribute
line 821 column 11 - Warning: <img> lacks "alt" attribute
line 822 column 22 - Warning: <img> lacks "alt" attribute
line 822 column 63 - Warning: <img> lacks "alt" attribute
line 822 column 112 - Warning: <img> lacks "alt" attribute
line 822 column 162 - Warning: <img> lacks "alt" attribute
line 823 column 11 - Warning: <img> lacks "alt" attribute
line 833 column 15 - Warning: <img> lacks "alt" attribute
line 841 column 508 - Warning: <img> lacks "alt" attribute
line 841 column 508 - Warning: <img> lacks "src" attribute
line 842 column 584 - Warning: <img> lacks "alt" attribute
line 843 column 749 - Warning: <img> lacks "alt" attribute
line 850 column 11 - Warning: <img> lacks "alt" attribute
line 851 column 22 - Warning: <img> lacks "alt" attribute
line 851 column 63 - Warning: <img> lacks "alt" attribute
line 851 column 112 - Warning: <img> lacks "alt" attribute
line 851 column 162 - Warning: <img> lacks "alt" attribute
line 852 column 11 - Warning: <img> lacks "alt" attribute
line 862 column 15 - Warning: <img> lacks "alt" attribute
line 877 column 696 - Warning: <img> lacks "alt" attribute
line 895 column 25 - Warning: <img> lacks "alt" attribute
line 900 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 132 - Warning: trimming empty <font>
line 149 column 397 - Warning: trimming empty <font>
line 880 column 17 - Warning: trimming empty <tr>
line 883 column 397 - Warning: trimming empty <font>
line 885 column 132 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 279 column 27 - Warning: <nobr> is not approved by W3C
line 306 column 27 - Warning: <nobr> is not approved by W3C
line 366 column 27 - Warning: <nobr> is not approved by W3C
line 396 column 27 - Warning: <nobr> is not approved by W3C
line 422 column 27 - Warning: <nobr> is not approved by W3C
line 448 column 27 - Warning: <nobr> is not approved by W3C
line 485 column 27 - Warning: <nobr> is not approved by W3C
line 518 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 27 - Warning: <nobr> is not approved by W3C
line 583 column 27 - Warning: <nobr> is not approved by W3C
line 620 column 27 - Warning: <nobr> is not approved by W3C
line 659 column 27 - Warning: <nobr> is not approved by W3C
line 693 column 27 - Warning: <nobr> is not approved by W3C
line 720 column 27 - Warning: <nobr> is not approved by W3C
line 780 column 27 - Warning: <nobr> is not approved by W3C
line 807 column 27 - Warning: <nobr> is not approved by W3C
line 838 column 27 - Warning: <nobr> is not approved by W3C
line 867 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 354 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md