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04-23-22 11:41:20 PM
Jul - Posts by Celux
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Celux

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Posted on 04-06-10 12:10:18 AM, in Mario Vs. Luigi stage hacking Link
Originally posted by Chicken Bones







Fantastic! Finally, somthing that actually works! This is the first time i have actually been able to ADD an object . You have my many thanks.
Celux

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Posted on 04-06-10 07:45:42 AM, in Mario Vs. Luigi stage hacking Link
Download play works 100% without the firmware. I'm wondering now if there is a way to make other sprite/tile sets work, or even music. I will start experimenting.
Celux

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Posted on 04-07-10 08:08:29 AM, in Mario Vs. Luigi stage hacking Link
Originally posted by Cataclysm

Chicken Bones. Can you use this level for SMB 1-1 and make download play work?
(From your hex editing tutorial. I cannnot get it to work)

Download the level here:

http://www.megaupload.com/?d=MHB5QOXD

It is world 1-1 for multiplayer. Please put it into the multiplayer SMB 1-1 level and make it work. Thanks!!!



hehe, that was the very first thing i did. I've already set up and played through all of world 1 in multiplayer .

Here are things from single player that seem to freeze it:
-flagpoles
-checkpoints
-star coins
-zones
-multiple views
-some weird sprites
-end castle
Celux

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Posted on 04-07-10 10:33:35 PM, in Mario Vs. Luigi stage hacking Link
The levels are still imperfect, so i'll edit them a little more then i can upload them. There aren't more then one erea in them of course, though. I may be able to stretch the view out to include all areas in the one area if you get what i mean.

In the first rom, i have imported each level 1-1, 1-2, 1-3, 1-T and 1-4 in order. I have made a folder on my flash card called "NSMB Multiplayer Hack" with folders in it called things like "1-1 to 1-4" or "1-5 to 2-2" and a rom inside each.
Celux

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Posted on 04-08-10 02:03:32 AM, in Mario Vs. Luigi stage hacking Link
I'll try and get around to making an ips patch some time soon. At the moment, i'm a little busy and i also need to work on my SM64 hack.
Celux

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Posted on 04-08-10 03:53:00 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link

Super Mario 64 - Star Road (Preview 2)



http://www.youtube.com/watch?v=ArocmGt5Ujk


This video shows you the first section of the main hub which will be in SM64 Star Road. There will be four main parts of the hub, with bowser's castle being the last. The large stone gate you see in the video leads to the second part of the hub, which you unlock after defeating the first boss (There will be a locked door on it). Note that this section of the hub is not yet in its final stage, and will be much more interesting once finished (I am also thinking of changing the house textures). I am now putting a good 8 hours+ in to each level, to ensure a very high quality, and making them polygon by polygon.

This video also plays the title screen music.

The level from the last preview is unlikely to be included. It is too blocky and i didn't put much thought into each star (It was my very first model in blender any way). Instead i will be making a new level with a similar theme to it.
Celux

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Posted on 04-08-10 03:56:08 AM, in Mario Vs. Luigi stage hacking Link
I have my doubts about it working. I'm more familiar with ips, and i am positive it will work correctly. By the way, i just uploaded a new preview of my SM64 hack in case you are into SM64 hacking (http://www.youtube.com/watch?v=ArocmGt5Ujk).
Celux

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Posted on 04-09-10 10:18:14 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by messiaen
Celux: That's awesome! Your level seems very fitting and N64-like.

Are you using Blender? The texture mapping looks strange, so you should try fixing these issues.


Thanks, that's the feel i'm trying to give it. I want it to feel less like a hack and more like a propper original N64 game.

I am using Blender. I like it because it is very custom, although a little harder then GS. I'm guessing you are mostly talking about the house textures, which i plan on fixing.

Originally posted by messiaen
As for the custom music, don't waste your time using mml2m64, I have been working on a new music tool which will make things way, WAY easier.


Then i'll be looking forward to it .
Celux

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Posted on 07-11-10 06:14:48 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link

SM64 Star Road - Bob-Omb Island (Preview 3)

Sorry it's been a while since the last update, but finally, here is another preview video. This video shows you Bob-Omb island, which is to be the first level in sm64 star road. It is based on an island area next to a sunken ship where the bob-ombs are having another battle. I have also picked out some good, fitting music to import in and selected the appropriate instruments. I am still stuck on what music to use for boss battles, though. Any suggestions would be helpful.

Enjoy! And please give feedback!
Celux

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Posted on 07-11-10 11:15:02 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Sketchup, it's also my first model i made with it.
Celux

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Posted on 09-13-10 08:21:31 PM, in Mario 64 Level Importer Link
It is important to make sure there are no unused faces directly under any ground, otherwise you will fall through. There is alot more detail to this and exeptions etc but it's better if you just experiment (if this is actually the problem)

Somthing else that somtimes causes fall-through faces is having the level set to "death on bottom". I'm unsure why, but there are times when it gives me collisio issues.

Set faces to single sided.

Make sure the white face is on top, blue underneath. (Likely if your faces are invisbled AND walk-through)

Do not have massive amounts of polygons in the level (That means NO circles or spheres . Use a hexagon instead.)

Try not to group lots of faces facing different directions together in a small space.

Good luck .
Celux

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Posted on 09-13-10 08:25:58 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by vinnyboiler
Two questions
How do you change the size of objects in TT64
And how do you make objects in TT64 static (solid and not moving)



1: You can't
2: You can't

Both of these things have to be done using a hex editor. (There are probably some specific objects that work in TT64 only because they are made that way.)
Celux

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Posted on 09-17-10 09:34:53 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Celux at 09-17-10 06:39 AM) Link
Originally posted by mariofanatic64
i've got another problem that's probably a bit harder to answer.

i changed the rom's title (SUPER MARIO 64) in a hex editor and now my rom crashes. i have a backup, so the hack is fine, but how can i change the title of the rom without making it unplayable. I know it's possible because messiaen did it with the missing stars.


Once you have changed the title you can still play it but it is not editable in TT64, so make it the very last thing you do. When changing the title, make sure you don't add any new letters and just overwrite the ones already there. Very conveniently for me, "SM64 Star Road" has the exact same amount of characters as "SUPER MARIO 64" (14). Replace unused characters with spaces eg: 4D 36 34 48 41 43 4B 20 20 20 20 20 20 (This reads as SM64HACK followed by 6 spaces).
Celux

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Posted on 09-19-10 08:02:53 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Celux at 09-19-10 06:48 PM) Link

SM64 Star Road - Sky Land Resort (Major Hack P4)




Here is the next preview for the upcoming major hack "Super Mario 64 - Star Road". The are currently 3 fully complete and confirmed levels in the master rom with a total of 21 stars. I have also been working on the hub and two other levels which are still in the making.

This video shows me *attempting* to get the 8 red coin star in "Sky Land Resort" level. It has imported music from SMRPG Nimbus Land. I bet you will love the theme of this level ! Enjoy, and please give all your feedback/suggestions!

<object width="480" height="385"><embed src="http://www.youtube.com/v/pI2uTXV5kb8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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Celux

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Posted on 10-03-10 07:49:47 PM, in The General Project Screenshot/Videos Thread... Link

SM64 Star Road Preview 3


<object width="480" height="385"><embed src="http://www.youtube.com/v/pI2uTXV5kb8?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Comments\Description


I have already posted this on the SM64 board, but i figured since not everyone goes there that i should post it here too.
Celux

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Posted on 12-05-10 10:54:18 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Celux at 12-05-10 07:56 PM) Link

SM64 Star Road - Lagoon Side Hideout (Major Hack P5)




After yet another two months, here is a video of the fifth fully finished level in SM64 Star Road (two you have not seen). Rather then the usual plan, i decided to go for a normal star and show off the level on the way rather then grab all the red coins.

Lagoon side hideout is the first water based level of the game. There is also a minor glitch I'm trying to find a fix for which has snow coming from trees instead of leaves (because i imported over Cool Cool Mountain).

One last thing: sorry for posting yet another bright, sunny level. Since all the levels I am working on now after this are not the same type of level (desert, ghost house, snow, lava) you should be seeing something different next time. Regardless, the next video I'm uploading for Christmas is not at all bright and sunny .

Enjoy, and please leave feedback!

<object width="480" height="385"><embed src="http://www.youtube.com/v/jeSV3zEgwLY?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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Celux

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Posted on 12-06-10 10:05:16 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by BigBrain
woah dude, this is f*cking amazing.
Some VERY excellent level design you've put in there, looking forward to seeing the finished hack ;P

fwiw, I guess we won't see some of those fancy asm hacks like in Missing Stars, will we?
Anyway keep up the work, I remember you posting some other smaller levels here but giving up due to the immaturity of the hacking tools.. nice to see you getting along that great now


Unfortunately I lack the asm skills of frauber, but i still have some neat little behavior modifications i can make or work out (i made whomp king nice and tricky).
Celux

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Posted on 12-07-10 09:39:46 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by messiaen
Looks splendid Celux, you and Lugmillord (on YouTube) seem to be doing great!

How are you dealing with camera problems? I've played the demo of Super Mario 74 (by Lugmillord) and camera was very problematic in some levels. A good advice is to experimenting replacing the same level in many spots: each level has its own hardcoded camera settings, so its important to experiment with this.

Also, I'm digging the work you have done on the music, have you been using the XML importer?


For camera problems I am simply making sure to leave enough space for the camera to be able to turn around. In a cave area in my forest level, there is water surrounding the path so you cannot get close enough to the wall for the camera to go through.

I'm varying between the two music importers depending on which sounds better for the particular midi. The bobmberman 64 music is done with the original importer. I'm also having to hex edit drums into some of the musicxml .m64 files, since the option for instrument 127 isn't there and 10 is often not a proper drum set.
Celux

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Posted on 12-22-10 03:06:31 AM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
Originally posted by uberoe
Yellow Cap Switch
It's activated from 0 stars
All the switches share the same behavior

*snip*


Strange, when I tried that a while ago it actually had a deactivated yellow switch, but the yellow ! box wasn't blanked out. If i recall correctly, stepping on the switch gave me one of the "you have recovered another power star..." type messages then asked me to save.
Celux

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Posted on 12-23-10 02:41:17 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Celux at 01-08-11 06:16 PM) Link

SM64 - Christmas Carnival Special (Download)




Since you have been waiting for Star Road over a year now, I decided it would be nice to give you a taste of the kind of level design that will be in the finished hack without spoiling anything. I have done this by, rather then releasing a demo (which i will not be doing), creating a completely new level for you to try out (not attached to SR in any way) as a small but fun Christmas themed treat. The hack contains 3 stars of varying difficulty. Enjoy, and merry Christmas!

Download (Fixed): http://www.mediafire.com/?5aflwsacps34fmy

<object width="480" height="385"><embed src="http://www.youtube.com/v/z3zMQAu8Xy8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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Jul - Posts by Celux


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

27 database queries, 50 query cache hits.
Query execution time:  0.074435 seconds
Script execution time:  0.028090 seconds
Total render time:  0.102525 seconds


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line 812 column 28 - Warning: discarding unexpected </form>
line 812 column 35 - Warning: discarding unexpected </embed>
line 812 column 43 - Warning: discarding unexpected </noembed>
line 812 column 53 - Warning: discarding unexpected </noscript>
line 812 column 64 - Warning: discarding unexpected </noembed>
line 812 column 74 - Warning: discarding unexpected </embed>
line 812 column 82 - Warning: discarding unexpected </table>
line 812 column 90 - Warning: discarding unexpected </table>
line 814 column 9 - Warning: missing </font> before <table>
line 826 column 25 - Warning: discarding unexpected </font>
line 835 column 58 - Warning: discarding unexpected </font>
line 813 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 185 column 354 - Warning: <img> proprietary attribute value "absmiddle"
line 185 column 354 - Warning: <img> lacks "alt" attribute
line 192 column 11 - Warning: <img> lacks "alt" attribute
line 193 column 22 - Warning: <img> lacks "alt" attribute
line 193 column 63 - Warning: <img> lacks "alt" attribute
line 193 column 112 - Warning: <img> lacks "alt" attribute
line 193 column 162 - Warning: <img> lacks "alt" attribute
line 194 column 11 - Warning: <img> lacks "alt" attribute
line 204 column 15 - Warning: <img> lacks "alt" attribute
line 218 column 11 - Warning: <img> lacks "alt" attribute
line 219 column 22 - Warning: <img> lacks "alt" attribute
line 219 column 63 - Warning: <img> lacks "alt" attribute
line 219 column 112 - Warning: <img> lacks "alt" attribute
line 219 column 162 - Warning: <img> lacks "alt" attribute
line 220 column 11 - Warning: <img> lacks "alt" attribute
line 230 column 15 - Warning: <img> lacks "alt" attribute
line 248 column 636 - Warning: <img> proprietary attribute value "absmiddle"
line 248 column 636 - Warning: <img> lacks "alt" attribute
line 264 column 11 - Warning: <img> lacks "alt" attribute
line 265 column 22 - Warning: <img> lacks "alt" attribute
line 265 column 63 - Warning: <img> lacks "alt" attribute
line 265 column 112 - Warning: <img> lacks "alt" attribute
line 265 column 162 - Warning: <img> lacks "alt" attribute
line 266 column 11 - Warning: <img> lacks "alt" attribute
line 276 column 15 - Warning: <img> lacks "alt" attribute
line 292 column 11 - Warning: <img> lacks "alt" attribute
line 293 column 22 - Warning: <img> lacks "alt" attribute
line 293 column 63 - Warning: <img> lacks "alt" attribute
line 293 column 112 - Warning: <img> lacks "alt" attribute
line 293 column 162 - Warning: <img> lacks "alt" attribute
line 294 column 11 - Warning: <img> lacks "alt" attribute
line 304 column 15 - Warning: <img> lacks "alt" attribute
line 318 column 11 - Warning: <img> lacks "alt" attribute
line 319 column 22 - Warning: <img> lacks "alt" attribute
line 319 column 63 - Warning: <img> lacks "alt" attribute
line 319 column 112 - Warning: <img> lacks "alt" attribute
line 319 column 162 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <img> lacks "alt" attribute
line 330 column 15 - Warning: <img> lacks "alt" attribute
line 338 column 125 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 352 column 22 - Warning: <img> lacks "alt" attribute
line 352 column 63 - Warning: <img> lacks "alt" attribute
line 352 column 112 - Warning: <img> lacks "alt" attribute
line 352 column 162 - Warning: <img> lacks "alt" attribute
line 353 column 11 - Warning: <img> lacks "alt" attribute
line 363 column 15 - Warning: <img> lacks "alt" attribute
line 377 column 11 - Warning: <img> lacks "alt" attribute
line 378 column 22 - Warning: <img> lacks "alt" attribute
line 378 column 63 - Warning: <img> lacks "alt" attribute
line 378 column 112 - Warning: <img> lacks "alt" attribute
line 378 column 162 - Warning: <img> lacks "alt" attribute
line 379 column 11 - Warning: <img> lacks "alt" attribute
line 389 column 15 - Warning: <img> lacks "alt" attribute
line 406 column 940 - Warning: <img> proprietary attribute value "absmiddle"
line 406 column 940 - Warning: <img> lacks "alt" attribute
line 413 column 11 - Warning: <img> lacks "alt" attribute
line 414 column 22 - Warning: <img> lacks "alt" attribute
line 414 column 63 - Warning: <img> lacks "alt" attribute
line 414 column 112 - Warning: <img> lacks "alt" attribute
line 414 column 162 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 425 column 15 - Warning: <img> lacks "alt" attribute
line 432 column 74 - Warning: <img> lacks "alt" attribute
line 444 column 11 - Warning: <img> lacks "alt" attribute
line 445 column 22 - Warning: <img> lacks "alt" attribute
line 445 column 63 - Warning: <img> lacks "alt" attribute
line 445 column 112 - Warning: <img> lacks "alt" attribute
line 445 column 162 - Warning: <img> lacks "alt" attribute
line 446 column 11 - Warning: <img> lacks "alt" attribute
line 456 column 15 - Warning: <img> lacks "alt" attribute
line 470 column 11 - Warning: <img> lacks "alt" attribute
line 471 column 22 - Warning: <img> lacks "alt" attribute
line 471 column 63 - Warning: <img> lacks "alt" attribute
line 471 column 112 - Warning: <img> lacks "alt" attribute
line 471 column 162 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <img> lacks "alt" attribute
line 482 column 15 - Warning: <img> lacks "alt" attribute
line 497 column 734 - Warning: <img> proprietary attribute value "absmiddle"
line 497 column 734 - Warning: <img> lacks "alt" attribute
line 501 column 921 - Warning: <img> proprietary attribute value "absmiddle"
line 501 column 921 - Warning: <img> lacks "alt" attribute
line 508 column 11 - Warning: <img> lacks "alt" attribute
line 509 column 22 - Warning: <img> lacks "alt" attribute
line 509 column 63 - Warning: <img> lacks "alt" attribute
line 509 column 112 - Warning: <img> lacks "alt" attribute
line 509 column 162 - Warning: <img> lacks "alt" attribute
line 510 column 11 - Warning: <img> lacks "alt" attribute
line 520 column 15 - Warning: <img> lacks "alt" attribute
line 542 column 11 - Warning: <img> lacks "alt" attribute
line 543 column 22 - Warning: <img> lacks "alt" attribute
line 543 column 63 - Warning: <img> lacks "alt" attribute
line 543 column 112 - Warning: <img> lacks "alt" attribute
line 543 column 162 - Warning: <img> lacks "alt" attribute
line 544 column 11 - Warning: <img> lacks "alt" attribute
line 554 column 15 - Warning: <img> lacks "alt" attribute
line 572 column 11 - Warning: <img> lacks "alt" attribute
line 573 column 22 - Warning: <img> lacks "alt" attribute
line 573 column 63 - Warning: <img> lacks "alt" attribute
line 573 column 112 - Warning: <img> lacks "alt" attribute
line 573 column 162 - Warning: <img> lacks "alt" attribute
line 574 column 11 - Warning: <img> lacks "alt" attribute
line 584 column 15 - Warning: <img> lacks "alt" attribute
line 592 column 142 - Warning: <img> lacks "alt" attribute
line 596 column 650 - Warning: <img> proprietary attribute value "absmiddle"
line 596 column 650 - Warning: <img> lacks "alt" attribute
line 607 column 11 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 112 - Warning: <img> lacks "alt" attribute
line 608 column 162 - Warning: <img> lacks "alt" attribute
line 609 column 11 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 636 column 11 - Warning: <img> lacks "alt" attribute
line 637 column 22 - Warning: <img> lacks "alt" attribute
line 637 column 63 - Warning: <img> lacks "alt" attribute
line 637 column 112 - Warning: <img> lacks "alt" attribute
line 637 column 162 - Warning: <img> lacks "alt" attribute
line 638 column 11 - Warning: <img> lacks "alt" attribute
line 648 column 15 - Warning: <img> lacks "alt" attribute
line 656 column 147 - Warning: <img> lacks "alt" attribute
line 662 column 1010 - Warning: <img> proprietary attribute value "absmiddle"
line 662 column 1010 - Warning: <img> lacks "alt" attribute
line 664 column 1102 - Warning: <img> proprietary attribute value "absmiddle"
line 664 column 1102 - Warning: <img> lacks "alt" attribute
line 675 column 11 - Warning: <img> lacks "alt" attribute
line 676 column 22 - Warning: <img> lacks "alt" attribute
line 676 column 63 - Warning: <img> lacks "alt" attribute
line 676 column 112 - Warning: <img> lacks "alt" attribute
line 676 column 162 - Warning: <img> lacks "alt" attribute
line 677 column 11 - Warning: <img> lacks "alt" attribute
line 687 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 573 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 573 - Warning: <img> lacks "alt" attribute
line 707 column 11 - Warning: <img> lacks "alt" attribute
line 708 column 22 - Warning: <img> lacks "alt" attribute
line 708 column 63 - Warning: <img> lacks "alt" attribute
line 708 column 112 - Warning: <img> lacks "alt" attribute
line 708 column 162 - Warning: <img> lacks "alt" attribute
line 709 column 11 - Warning: <img> lacks "alt" attribute
line 719 column 15 - Warning: <img> lacks "alt" attribute
line 741 column 11 - Warning: <img> lacks "alt" attribute
line 742 column 22 - Warning: <img> lacks "alt" attribute
line 742 column 63 - Warning: <img> lacks "alt" attribute
line 742 column 112 - Warning: <img> lacks "alt" attribute
line 742 column 162 - Warning: <img> lacks "alt" attribute
line 743 column 11 - Warning: <img> lacks "alt" attribute
line 753 column 15 - Warning: <img> lacks "alt" attribute
line 773 column 11 - Warning: <img> lacks "alt" attribute
line 774 column 22 - Warning: <img> lacks "alt" attribute
line 774 column 63 - Warning: <img> lacks "alt" attribute
line 774 column 112 - Warning: <img> lacks "alt" attribute
line 774 column 162 - Warning: <img> lacks "alt" attribute
line 775 column 11 - Warning: <img> lacks "alt" attribute
line 785 column 15 - Warning: <img> lacks "alt" attribute
line 793 column 138 - Warning: <img> lacks "alt" attribute
line 820 column 25 - Warning: <img> lacks "alt" attribute
line 825 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 132 - Warning: trimming empty <font>
line 149 column 397 - Warning: trimming empty <font>
line 591 column 74 - Warning: trimming empty <b>
line 655 column 74 - Warning: trimming empty <b>
line 655 column 139 - Warning: trimming empty <b>
line 792 column 74 - Warning: trimming empty <b>
line 805 column 17 - Warning: trimming empty <tr>
line 808 column 397 - Warning: trimming empty <font>
line 810 column 132 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 181 column 164 - Warning: <a> proprietary attribute "easy"
line 181 column 164 - Warning: <a> proprietary attribute "to"
line 181 column 164 - Warning: <a> proprietary attribute "understand"
line 181 column 164 - Warning: <a> proprietary attribute "tutorial"
line 209 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 281 column 27 - Warning: <nobr> is not approved by W3C
line 309 column 27 - Warning: <nobr> is not approved by W3C
line 335 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 394 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 27 - Warning: <nobr> is not approved by W3C
line 461 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 525 column 27 - Warning: <nobr> is not approved by W3C
line 559 column 27 - Warning: <nobr> is not approved by W3C
line 589 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
line 692 column 27 - Warning: <nobr> is not approved by W3C
line 724 column 27 - Warning: <nobr> is not approved by W3C
line 758 column 27 - Warning: <nobr> is not approved by W3C
line 790 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 372 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md