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05-04-22 07:03:20 AM
Jul - Posts by devin
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devin

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Posted on 07-29-16 09:52:00 PM, in Question on how to categorize a game Link
I'd say that depends on how "retooled" it was in this case. Normally I'd consider early location tests to be under the "prototype" umbrella, but I guess that depends on whether or not it's still at least partially identifiable as being the same game or not.

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devin

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Posted on 07-29-16 10:17:15 PM, in Question on how to categorize a game Link
I'd consider that a prototype, then (and a rather interesting one, at that). Early and different as it is, it's definitely far from a game being totally scrapped and restarted.

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devin

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Posted on 08-03-16 08:19:51 PM, in Terranigma - Boss rush Link
http://www.romhacking.net/hacks/2715/

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Posted on 08-07-16 05:26:08 AM, in Weird Discoveries (last edited by devin at 08-07-16 05:42:42 AM) Link
In the SNES version of SimCity 2000, if you build a stadium and name the home team "botamoti" (all lowercase), you are awarded $50,000.

This isn't really article material, but I'm posting it here because I don't have a GameFAQs account anymore and the registration page is giving me a hassle.

edit: vaguerant submitted it, thanx buddy

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devin

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Posted on 08-11-16 09:11:51 PM, in Your fancy projects Link
Only current fancy project of mine (aside from at my job) is bsnes-plus, which I don't work on as often as I should.

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Posted on 08-12-16 01:54:40 PM, in "Lost" revisions of commercial games Link
This came up the other day when discussing the Satellaview version of SimCity, which is not currently dumped, but has some screenshots (and possibly footage?) available.

I'm in favor of having it and other Satellaview editions of games in the mainspace article for the original game (see BS Panel de Pon which I wrote about in the Tetris Attack article), but in this case, said version of the game isn't actually available. The article right now uses the "defunct game" template, but that doesn't really seem appropriate here (and we do have a "don't write about stuff that isn't publicly available" rule for prototypes, etc. but this is something that was available for a limited time but is currently considered lost).

Should there be a template/category for cases like this (i.e. special versions of normal commercial games that were released to the public but no longer available/existent)? There are probably a number of other Satellaview releases like this I'd like to document as such, if possible.

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Posted on 08-12-16 03:06:18 PM, in KALE (Kirby's Adventure Level Editor) Link
Ability icons and other graphics can be edited with a tile editor like YY-CHR.

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Posted on 08-13-16 05:01:45 AM, in "Lost" revisions of commercial games (last edited by devin at 08-13-16 05:11:05 AM) Link
Originally posted by ReyVGM
I don't agree with having it on the Sim City page, because that will open the door for more people to add content that isn't about what the site is about.

I don't really see it is being that different from what we already document - "revisional dfferences" are already a decent chunk of content on the site, but this is an unusual case where the "normal" version of the game is available to the public but the revision (currently) isn't.

Originally posted by ReyVGM
The game might not be dumped, but that doesn't mean it will be lost forever (hopefully). So having a section where you can 'document' games that haven't been dumped is okay with me. It's still unavailable/inaccessible content, right?

In contrast, I think documenting all undumped games already sort of goes against what the site is about for the same reason we specifically don't cover unreleased prototypes - that is, we only want to cover stuff that any user could potentially see for themselves in an actual (or downloaded) copy of a game.

I feel like the idea of a "lost" (public, non-prototype) version of a commonly-available game sort of falls into a weird place between the easy definitions of the stuff we do want to cover and stuff we don't, which is why I'm curious what anyone else thinks.

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Posted on 08-13-16 05:13:39 AM, in This is thread #18,000 Link
This was a thread titled "test", in which I tested something, then immediately deleted it. Then a day later I realized it was a milestone thread, and now I've abused my power to bring it back from the dead to celebrate... something.

Happy 1,500 dozen threads!

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Posted on 08-13-16 05:20:39 AM, in This is thread #18,000 Link
Don't worry, I'm already speeding things up by going back to the very oldest threads and separating each and every reply into its very own brand new thread. We'll be thousands of threads ahead in no time, in a new era of me having completely ruined the concept of situational context.

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Posted on 08-13-16 03:25:30 PM, in "Lost" revisions of commercial games (last edited by devin at 08-13-16 03:27:20 PM) Link
Originally posted by ReyVGM
And games that have the "BS" subtitle are soundlink games


This isn't actually always the case (in fact, the BS F-Zero article is specificially about the non-Soundlink edition), and I personally think releases like BS F-Zero, BS Super Mario USA, etc. could eventually be part of their respective "original" games' pages. The BS Zelda games are a different case since they're completely Satellaview-exclusive, not altered versions of cartridge games.

(edit: I guess the non-soundlink F-Zero being a "sequel" to the previous Satellaview one probably qualifies it for its own page after all, but you get the idea)

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Posted on 08-16-16 05:12:46 PM, in Jul Pub Link
I'm 26 next week. I don't feel old, but I also don't feel like I feel as old as I should... or something.

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Posted on 08-16-16 07:53:06 PM, in Ape Escape prototype to look at Link
You can use ImgBurn or similar software to create an ISO image of the disc. There is basically no risk of damaging the disc unless you have a defective drive.

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Posted on 08-18-16 10:42:00 PM, in This is thread #18,000 Link
Some of those thread milestones are true quality.

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Posted on 09-05-16 06:36:16 AM, in Question on how to categorize a game Link
Assuming Led Storm (the later one) and Mad Gear are still basically the same game, I'd probably go with the former, with Mad Gear listed as a revision/re-release. Plus it'd be consistent with the naming of the home computer ports, insofar as those are relevant to this.

Actually, now that I think about it, it seems like at least one of the home ports (C64 and possibly Amiga) were based at least in part on Rally 2011, with the transforming car/motorbike. I'm not sure if that should have any bearing on Rally 2011's "prototype" status, or what...

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Posted on 09-10-16 02:17:25 AM, in Page moved, now pre-release page is floating Link
Yep, looks like it was fixed earlier today.

I'm gonna close the thread, but feel free to use the main sticky thread to report any issues with pages or the wiki in general.

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Posted on 09-11-16 11:52:56 PM, in Any Japanese text need translating? (last edited by devin at 09-12-16 12:04:26 AM) Link




Weird scribbles from the Persona 2 EP debug menu, which I didn't even recognize as text until someone else mentioned it.

(I already know what the "dummy" caption says)

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Posted on 09-12-16 08:02:47 PM, in Any Japanese text need translating? (last edited by devin at 09-12-16 08:40:16 PM) Link
Alternate interpretation courtesy PepsimanGB

おくれてどうもすいません - "Sorry for being late."

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Posted on 09-19-16 05:30:42 PM, in How did you get here? Link
Originally posted by Xkeeper
But before that, back in 2001, I found it via the the path of "Acmlm's ROM Hacking Domain", from the old "Challenge Games" website, from an article in some gaming magazine about fan translations — there was a little blurb about ROM editing that linked to the CG site, back when it was still smb3.darkmazda.com (I think).


Kinda this, except Zophar's -> FuSoYa's site -> Acmlm's.

I wasn't that active around the time of the third incarnation and beyond, so I don't really remember how I got here though.

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Jul - Posts by devin


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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