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04-24-22 10:47:42 AM
Jul - Posts by Rena
Pages: 1 2 3 4 5 6 7 8 9 10 ... 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5151/5390
EXP: 29051729
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Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 12-08-13 11:00:59 AM, in Found a debug menu in Ashes Cricket 2013 Link
Post #5151 · Sun 131208 070059
Wow. Who'd have thought this game was actually debugged?

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5154/5390
EXP: 29051729
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Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 04-05-14 08:43:11 PM, in General Informaiton about the Monster Boy (GB/GBC Cheat device)) Link
Post #5154 · Sat 140405 164311
My guess is "Blast Off" switches the CPU into double speed (8mhz) mode, which has little effect because most games' main loop looks like:

waitForVblank();
doGameLogic();


and since changing the CPU speed doesn't change the video refresh rate, the game logic still runs at 60hz. The only effects you'd notice are shorter loading times and less lag. I had tested this with a few games by manually hacking a routine into them that switches to double speed mode, and the results are as expected.

It's a bit strange that it actually speeds up SML, but I guess it's not the best programmed game out there. (V1.0 actually turns off the screen during rendering, which the dev manual warns can damage the screen!)

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5163/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:15:09 PM, in How much do you trust news programs? Link
Post #5163 · Wed 140625 131509
News? You mean "here's what our shareholders want you to buy this week"?

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5164/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:16:59 PM, in I like shorts, they are comfy and easy to wear! Link
Post #5164 · Wed 140625 131659
Guys, we have to beat Misty. ヽ༼ຈل͜ຈ༽ノ

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5165/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:23:38 PM, in Heartbleed Link
Post #5165 · Wed 140625 132337
And this is why we don't:


  • Write horrible ugly shitty code that nobody can read

  • Assume code is safe when you can't read it

  • Try to be clever with syscalls

  • Fail to thoroughly test security-critical code



When people say open source is more secure, the whole reason for that is because you can look at the code and see if it's sane. Writing code that nobody can fucking read isn't much better than not publishing the code at all.

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5166/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:25:33 PM, in End of WinAmp? Link
Post #5166 · Wed 140625 132533
Winamp died when 3.0 came out, and was cremated when AOL bought it.

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5167/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:39:27 PM, in Weird Discoveries Link
Post #5167 · Wed 140625 133927
Originally posted by nensondubois
I just found out that in the Game Boy Tetris, the programming exist which would allow yourself to name using letters. You can name yourself letters in the NES version and others. There is a problem that after selecting 0, garbage font appears so it was likely scrapped due to that reason. the font limit was changed from 00 to 0A.

Unfortunatlely, this is impossible to verify as programmer's intention.

I have no idea what you're trying to say, but Tetris for Game Boy definitely lets you use letters in the high score entry.

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5168/5390
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Since: 07-22-07

Pronouns: he/him/whatever
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Last activity: 333 days

Posted on 06-25-14 05:53:49 PM, in Run across programming quirks? (last edited by Rena at 06-25-14 05:56:29 PM) Link
Post #5168 · Wed 140625 135349
Were you holding R?

I discovered an interesting, completely useless quirk in Pokemon Red/Blue back in the day. It seems when you step off a ladder, you're able to move south for one tile, even if there's something in the way. So in the final dungeon you can step on to a rock, accomplishing nothing. Yay!

Also, the Japanese version of Super Mario 64 has a somewhat well-known bug: if you get over 999 coins, your lives counter bugs out. I investigated and found this was due to a simple copy and paste error; the errant code would have been something like:

if(lives > 100) lives = 100;
if(coins > 999) lives = 999;


Spot the bug. But since lives is an 8-bit signed integer, it discards the high byte and writes 231, or -25. (This also tells us that they probably ignored compiler warnings! Tsk tsk.)

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5169/5390
EXP: 29051729
For next: 283276

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 333 days
Last activity: 333 days

Posted on 06-25-14 05:58:02 PM, in Rare just socked one to its own fans. Link
Post #5169 · Wed 140625 135802
Rare exists today in name only. Most of the original staff have left.

____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 5170/5390
EXP: 29051729
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Since: 07-22-07

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Posted on 06-25-14 06:55:01 PM, in The General Project Screenshot/Videos Thread... Link
Post #5170 · Wed 140625 145501
Originally posted by Celux
One four-day debugging/programming marathon later, the monster formation editor is complete and it is now possible to unleash the force of 1000 blood-sucking Super-Goombas upon Mario. I've also documented where positions and settings of enemies on the map can be modified, so I'll get onto working on the map-object editor soon. I may release version 0.1 after I complete the special-function conversion for the text editor.

I wonder if you've investigated the script engine much? I found what I believe to be a debug command in the script engine, but never got it to do much besides freeze the game.

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Jul - Posts by Rena


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

44 database queries, 13 query cache hits.
Query execution time:  0.099841 seconds
Script execution time:  0.049559 seconds
Total render time:  0.149400 seconds


TidyHTML vomit below
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line 479 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 229 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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