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04-24-22 08:36:11 PM
Jul - Posts by GhostMaster3000
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GhostMaster3000
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Posted on 06-24-08 05:33:49 PM, in SM64 Water Hex Hacking (Geeky stuff) Link
I Got water in flatworld Now I need the polygon, but when I try to put it in, the ROM crashes, Any Ideas???

Here is a screen:



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GhostMaster3000
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Posted on 06-24-08 06:33:45 PM, in Yoshi Story Editor (last edited by GhostMaster3000 at 06-24-08 04:11 PM) Link
I am thinking about making a Yoshi's Story Level Editor, and I need you guys to tell me everything you know about the ROM right now because it will help a lot! thanks What I also need is Hex commands, where the levels are stored, banks, ETC.

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Posted on 06-25-08 02:05:12 AM, in Yoshi Story Editor Link
Yes, I used Google and nothing exists. Yes, I am looking at the ROM myself. I was just wondering if anyone knew anything about the ROM

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Posted on 06-25-08 02:08:26 AM, in Yoshi Story Editor Link
I have some screens showing some hacks, so I will post them when I upload them

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Posted on 06-25-08 02:26:57 AM, in SM64 Water Hex Hacking (Geeky stuff) Link
I just thought i wanted to try to put water in flatworld. I may put an island (made from custom vertexes). I will keep trying to put in the water polygon. It would be great to have a 0x24 water polygon in platform battlefield though

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Posted on 06-27-08 12:54:05 AM, in Is there an Active MK64 Hacking Community ? Link
There used to be an mk64 editor on the acmin boards by HyperHacker, but the download is non-existant now so you can try to talk to him there, but I do not know what happened to the editor

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Posted on 07-02-08 01:05:59 AM, in Yoshi Story Editor Link
Just thought I'd say that it will be programmed on java for a few reasons:
I know it well
It will be supported on Windows, Mac, Linux, and Solarious.
And a few other reasons

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Posted on 07-04-08 01:13:15 AM, in Happy Birthday, Jul (last edited by GhostMaster3000 at 07-03-08 10:18 PM) Link
I was only here for about 3 months because of the ROM hacking threads, soooo... HAPPY BDAY Jul

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Posted on 07-06-08 02:40:09 AM, in Yoshi Story Editor (last edited by GhostMaster3000 at 07-08-08 11:18 AM) Link
I knew that CMPR Might be the textures, and SMSR00 is the Compression (like MIO0 and Yaz0), but the problem is, no one seems to have found this before and it will be really hard to decompress that way I am going to have to think about this for a while.

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Posted on 07-18-08 01:32:00 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Will the next version of TT64 edit water

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Posted on 08-10-08 01:30:07 AM, in I need help Link
OK, Toads Toal 64 does edit the collision right now but their is a way to create hills in flatworld, refer to the thread "flatworld battlefield take two and it will teach you about verticies and collision for flatworld. But you will need a hex editor for that. If it is too complicated you can always wait for the polygon importer to put a hill in

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Posted on 08-20-08 01:32:30 AM, in ToadsTool Suggestions (last edited by GhostMaster3000 at 08-19-08 10:34 PM) Link
I just thought of something, when we known a lot about sm64, we can turn it into
A completely different game. Like the game is what you start with but then you use custom models and behaivors to change it.

Like mario in ocarina of time or a mix of games with a different plot.

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Posted on 08-20-08 01:46:00 AM, in Models archive (last edited by GhostMaster3000 at 08-19-08 11:40 PM) Link
Post your custom models in this thread (.obj format please) with a download link and image of the model. This is so when VL-tone releases the model importer, we can share models with each other to download

For a .3ds to .obj converter (yay ), google max2obj6

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Posted on 08-24-08 06:53:16 PM, in Koopa-The-Quick Trajectory Modifier v0.2 Link
When we have the model importer, we can import a mario kart level and have you race koopa in it

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Posted on 08-24-08 07:22:40 PM, in Various Questions--(EDIT: Mario Landscaper not available to public) Link
can you post a link to this please

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Posted on 08-24-08 07:37:49 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I found some info on the polygons of mario 64! Nintendo used a program called Softimage 3D to create the polygons and because they did no have windows they used an OS called IRIX which they had in the early 1900's

Sources: en.wikipedia.org/wiki/softimage_3d#video_games
en.wikipedia.org/wiki/IRIX#References

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Posted on 09-20-08 02:26:12 PM, in ToadsTool Suggestions Link
The ability to add/remove water, lava, haze, etc. To levels
Also being able to lower or raise the things listed above

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Posted on 09-23-08 12:59:39 AM, in SM64 Water Hex Hacking (Geeky stuff) Link
With the script dumper, I could try to make the water polygon now in a giant tank I made with the vertex hacking. Also, do you know the other commands for the lava, haze, cold water, etc.

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Posted on 10-07-08 01:23:37 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
I could help with the water because I had a lot of practice on it (See the water hex hacking thread). Also, I can help with vertex hacking to make islands with a water level. We could call it "The Barron Islands" or something like that.

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Posted on 10-07-08 05:19:31 PM, in Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! Link
I Found a bug on 0.5.99

Sometimes when you go to the texture importer/exporter, only a few textures are shown and when you click on the top left texture an error would pop up and say

String Expected
(member 188 of castLib 3)
Script Error. Continue?

I was using Windows Vista with 4GB of RAM when this happened

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Pages: 1 2 3
Jul - Posts by GhostMaster3000


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 42 query cache hits.
Query execution time:  0.081849 seconds
Script execution time:  0.031079 seconds
Total render time:  0.112928 seconds


TidyHTML vomit below
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line 503 column 371 - Warning: <img> proprietary attribute value "absmiddle"
line 503 column 371 - Warning: <img> lacks "alt" attribute
line 511 column 22 - Warning: <img> lacks "alt" attribute
line 511 column 63 - Warning: <img> lacks "alt" attribute
line 511 column 112 - Warning: <img> lacks "alt" attribute
line 511 column 162 - Warning: <img> lacks "alt" attribute
line 512 column 11 - Warning: <img> lacks "alt" attribute
line 522 column 15 - Warning: <img> lacks "alt" attribute
line 537 column 22 - Warning: <img> lacks "alt" attribute
line 537 column 63 - Warning: <img> lacks "alt" attribute
line 537 column 112 - Warning: <img> lacks "alt" attribute
line 537 column 162 - Warning: <img> lacks "alt" attribute
line 538 column 11 - Warning: <img> lacks "alt" attribute
line 548 column 15 - Warning: <img> lacks "alt" attribute
line 563 column 22 - Warning: <img> lacks "alt" attribute
line 563 column 63 - Warning: <img> lacks "alt" attribute
line 563 column 112 - Warning: <img> lacks "alt" attribute
line 563 column 162 - Warning: <img> lacks "alt" attribute
line 564 column 11 - Warning: <img> lacks "alt" attribute
line 574 column 15 - Warning: <img> lacks "alt" attribute
line 592 column 22 - Warning: <img> lacks "alt" attribute
line 592 column 63 - Warning: <img> lacks "alt" attribute
line 592 column 112 - Warning: <img> lacks "alt" attribute
line 592 column 162 - Warning: <img> lacks "alt" attribute
line 593 column 11 - Warning: <img> lacks "alt" attribute
line 603 column 15 - Warning: <img> lacks "alt" attribute
line 619 column 22 - Warning: <img> lacks "alt" attribute
line 619 column 63 - Warning: <img> lacks "alt" attribute
line 619 column 112 - Warning: <img> lacks "alt" attribute
line 619 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 11 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 645 column 22 - Warning: <img> lacks "alt" attribute
line 645 column 63 - Warning: <img> lacks "alt" attribute
line 645 column 112 - Warning: <img> lacks "alt" attribute
line 645 column 162 - Warning: <img> lacks "alt" attribute
line 646 column 11 - Warning: <img> lacks "alt" attribute
line 656 column 15 - Warning: <img> lacks "alt" attribute
line 671 column 22 - Warning: <img> lacks "alt" attribute
line 671 column 63 - Warning: <img> lacks "alt" attribute
line 671 column 112 - Warning: <img> lacks "alt" attribute
line 671 column 162 - Warning: <img> lacks "alt" attribute
line 672 column 11 - Warning: <img> lacks "alt" attribute
line 682 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 25 - Warning: <img> lacks "alt" attribute
line 720 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 142 - Warning: trimming empty <font>
line 149 column 165 - Warning: trimming empty <font>
line 700 column 17 - Warning: trimming empty <tr>
line 703 column 165 - Warning: trimming empty <font>
line 705 column 142 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 233 column 27 - Warning: <nobr> is not approved by W3C
line 259 column 27 - Warning: <nobr> is not approved by W3C
line 285 column 27 - Warning: <nobr> is not approved by W3C
line 311 column 27 - Warning: <nobr> is not approved by W3C
line 337 column 27 - Warning: <nobr> is not approved by W3C
line 366 column 27 - Warning: <nobr> is not approved by W3C
line 392 column 27 - Warning: <nobr> is not approved by W3C
line 418 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 499 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 553 column 27 - Warning: <nobr> is not approved by W3C
line 579 column 27 - Warning: <nobr> is not approved by W3C
line 608 column 27 - Warning: <nobr> is not approved by W3C
line 635 column 27 - Warning: <nobr> is not approved by W3C
line 661 column 27 - Warning: <nobr> is not approved by W3C
line 687 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 273 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md