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04-25-22 12:07:09 AM
Jul - Posts by SubDrag
Pages: 1 2
SubDrag
Member
Level: 13


Posts: 21/27
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Since: 03-01-08


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Posted on 11-22-13 05:24:35 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Hugo_Peters
http://www.youtube.com/watch?v=bCbpe7Udl5w

I finally got the MusyX audio engine running on my GameCube. This was extremely difficult, and took me a LOT of time. In fact, I’ve been working on this for over a week, EVERY SECOND of my free time. Coded in C++, then compiled using ProDG GC, Codewarrior GC and the Dolphin SDK, then converted to a dol file using makedol and then build to a GCM file with all audio stuff included using GCIC on a Windows XP virtual machine. The process of figuring everything out was long, tedious, annoying, painful and unforgiving. A lot of effort turned out to be useless (libogc, DevkitPro, GC-Linux, Cubeboot Tools, etc. etc. etc.) and are the results of wasted days but gained experience.. I guess. Anyways, I’m freaking proud on this one. I’m not quite done yet though, as the song you’re hearing here is one of the only ones currently working, but when I figure out how to play the other ones, we will have a lot of original quality songs, together with prototype songs and over 850 audio samples / effects, so stay tuned! To be continued soon!


Good stuff for sure, impressive. Is this playing the SFA songs, or the N64 format ones? I wouldn't have thought musyx could play the N64 format sound bank and midis.
SubDrag
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Posted on 06-21-14 11:15:42 AM, in Wave Race 64/Super Mario 64 Shindou Edition Link
Does anyone know much about these, and what is different? In the N64 Sound Tool, I got these 2 ripping, and they are a different audio format (more similar to Star Fox's), than the original games. It's really bizarre, they are completely reorganized too, not just a different format.
SubDrag
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Posted on 06-21-14 04:04:31 PM, in Origami 64 - Paper Mario Hacking Discussion Link
Do you know where the sound files are located in the game? At present, cannot find them to try and decode.
SubDrag
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Posted on 11-16-14 01:27:52 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
TRACKS.BIN is a zlib compressed file which is actually Dragon Forest geometry from DKR (but updated to a slightly different format)...very strange indeed. I can't find any more files like this, so it may be the only backgrounds leftover, and some sort of test map when was Dinosaur Planet engine similar to DKR? I don't know if there was a texture rip that used these indexes, but this map uses:

0070
006F
0002
0021
000B
0059
0018
0001
0008
0017
000A
001A
008F
0022
007A
0079
00AF
0010
0011
001E
001D
000D
004A
005A
000F
005B
007B
005D
005C
008E
00AE
006D
0015
0071
000E
00AA
0077
000C
006C
0076
0019
006B
0072
0049
0016
0014

I don't know if anyone has ripped images that have DKR images leftover...but if so could see if those match.


Maybe someone can ask Phil Tossell why it's here?
SubDrag
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Posted on 11-16-14 02:26:06 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
It turns out there are 4 maps in TRACKS.BIN:
0) Dragon Forest (0x0)
http://i.gyazo.com/31df40aaebda29467e0cade60dcc0210.png
1) Front End (0x4730)
http://i.gyazo.com/e41e862a867272a022454bbf9de26b24.png
2) ? (0x4890) There's an error in compression, but it still seems to rip if brute forced. I don't know what this is.
http://i.gyazo.com/0f548d248f29970fdc2d5059f2cc0de9.png
3) ? (0x9DF0) Not sure what it is
http://i.gyazo.com/fc5c6f55b55c2dd6d8f80d0c8bb77637.png

Anyone recognize last 2?

Well, hope you guys enjoyed that, another mystery solved. Here's the obj/mtl, I don't have the images though (maybe someone here does), if you have them can rename to the mtl file ones to see.

http://goldeneyevault.com/priv/DinoPlanetTRACKSBIN.zip

Well, that's it, last remnants of the N64 engine map geometry...
SubDrag
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Posted on 11-16-14 03:03:08 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Unfortunately images don't align to the maps - must not be from the same version. I ripped all the textures, I think they are a better rip than the previous one, but I was not sure xDaniel's latest rip:

http://www.goldeneyevault.com/priv/TEXBINRIP.zip

I don't recognize Storyboard.
SubDrag
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Posted on 04-05-15 12:03:35 PM, in Origami 64 - Paper Mario Hacking Discussion Link
I was unable to sort out music or sound for Paper Mario - do you have a beat on them?
Pages: 1 2
Jul - Posts by SubDrag


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

23 database queries, 15 query cache hits.
Query execution time:  0.085171 seconds
Script execution time:  0.009325 seconds
Total render time:  0.094496 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
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line 147 column 134 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 95 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 132 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
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line 186 column 9 - Warning: <div> isn't allowed in <table> elements
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line 152 column 17 - Info: <table> previously mentioned
line 390 column 9 - Warning: missing <tr>
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line 414 column 17 - Warning: missing <tr>
line 414 column 17 - Warning: discarding unexpected <table>
line 417 column 35 - Warning: missing <tr>
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line 417 column 132 - Warning: missing </font> before </table>
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line 419 column 50 - Warning: missing </font> before </td>
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line 421 column 82 - Warning: discarding unexpected </table>
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line 423 column 9 - Warning: missing </font> before <table>
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line 422 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
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line 125 column 68 - Warning: <nobr> is not approved by W3C
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line 409 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 113 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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