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04-24-22 08:52:16 PM
Jul - Posts by Dr. Mario
Pages: 1 2 3
Dr. Mario
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Posted on 07-05-08 09:10:01 PM, in Castlevania: Cadence of Agony (last edited by Dr. Mario at 07-05-08 06:11 PM) Link
Fate: I probably said that in frustration at some point knowing me. Every time I finish a hack it's my "last one", probably because it has brought me to the point of wanting to drive off of a mountain.

XK: Yeah, I mean we're pretty much going to re-work the whole Heads Up Display for this, I mean there's a ton of pointless stuff in it as of right now. The timer has to go, the "BLK" part will be gone. We're possibly removing lives, we haven't figured out how that will work yet though. You'll either have one life, or infinite. Unless we make the score useful somehow we'll probably remove that too. The bare bones of it will be Player life, Boss life, Hearts, Sub-Weapon, What character you are playing, and what part of the castle you are in.
Dr. Mario
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Posted on 07-08-08 07:26:44 AM, in Castlevania: Cadence of Agony Link
<object width="425" height="344"><embed src="http://www.youtube.com/v/AdV2VmMQiqg&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Everything works at least enough to start designing levels.
Here's what's new:
GFX obviously
Walking off the side of the screen takes you to a new room
Walking through a door takes you to a new section of the castle
Killing the boss doesn't end the level anymore
Dr. Mario
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Posted on 07-08-08 08:44:41 PM, in Castlevania: Cadence of Agony (last edited by Dr. Mario at 07-08-08 05:47 PM) Link
Yeah, there's still some kinks, like the time, and losing all your hearts. That's why it only mostly works. We're going to end up using the area where the time routines are stored for some other feature probably, we just haven't gotten that far. And yes, we are planning on putting in a map screen via the select button, you're also going to be able to choose your character through that if it works right.
Dr. Mario
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Posted on 07-08-08 09:22:17 PM, in Castlevania: Cadence of Agony Link
Yeah we've already been talking about doing something like that. We just aren't sure what is going to be leveled up yet. The score will be your EXP. Chances are we won't have interchangeable weapons, just upgrades. So like if we have enough room and it could work some examples would be:
Richter- Leather Whip->Longer whip->Chain Whip->Morning Star->Vampire Killer->Flame Whip

Armund- Dagger->Sword->Holy Sword

Alucard- Short Sword->Broad Sword-> Alucard Sword
Dr. Mario
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Posted on 07-11-08 06:17:32 AM, in Castlevania Judgement, the 3D...Fighter? Link
The character designs are just... sooo terrible... like... they're all wearing some weird fucking space outfits. I just don't get it at all. Like who thought those looked good?
Dr. Mario
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Posted on 07-11-08 09:10:14 AM, in Castlevania: Cadence of Agony (last edited by Dr. Mario at 07-11-08 06:10 AM) Link
Maybe something like this

We don't know yet though.


This is looking about done. If there's enough room I might add stuff, and if there's a lot more room I might make another tileset, I'm not sure.
Dr. Mario
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Posted on 07-17-08 01:04:38 PM, in Castlevania: Cadence of Agony (last edited by Dr. Mario at 07-19-08 05:04 PM) Link

Here's the Undead Captain boss I'm working on.

**EDIT**
optomon posted this over at RHN

"Maybe not the most insightful picture, but this is a screenshot of a test "loading room" that appears between two different levels. And it works now like its supposed to. There is currently still room left for at least five other special rooms, some of which we are planning to use as "shortcut rooms" where the player can teleport to other parts of the castle. Also, note the "time". There is currently still room left for five other special rooms, The ram slots previously used for time are effectively going to be used for the player's X Y coordinate location in the Castle that will be used for the game's real time map."

**EDIT2**

This dude don't mess around.
Dr. Mario
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Posted on 07-17-08 05:05:56 PM, in Apogee wut Link
You know, this could mean a new Rise of the Triad. If you've never played it, do so immediately. It was probably one of the funniest FPSs ever.
Dr. Mario
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Posted on 08-05-08 11:51:51 PM, in Mega Man 9 - 9/22 for Wii, 9/25 for PS3, 10/1 for 360! (last edited by Dr. Mario at 08-05-08 09:14 PM) Link
Originally posted by Shadic
Maybe if they fixed some of the damned physics they had in the NES Castlevania games. Walking off a ledge and shooting straight down to the ground was annoying.

Walk off of a ledge some time in real life and tell me how that works out for you. Realistic physics are a bitch.
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Posted on 08-06-08 12:15:29 AM, in Mega Man 9 - 9/22 for Wii, 9/25 for PS3, 10/1 for 360! Link
Oh there's no such thing as falling slow in Castlevania games...
Dr. Mario
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Posted on 08-14-08 07:25:21 PM, in Sonic 1 Megamix (Back and Better than Ever!) Link
That's seriously a shame. I was a big fan of seeing all the stuff you've done, and the worst part of it is that this all happened when you made the switch to the SegaCD. So much more could have been done. Oh well, I'll still probably get this and enjoy it a lot even though it's in a more or less incomplete state, oh and you don't have to worry about me level skipping, I don't even remember how to do that.
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Posted on 08-22-08 05:54:10 AM, in Castlevania: Cadence of Agony (last edited by Dr. Mario at 08-22-08 04:43 AM) Link

So I'm finally getting to put in some graphics and do some light level design



There's going to be a couple of familiar areas in the Castle Entrance to anyone who's played the original CV


I also toned this down a lot so it doesn't want to make you rake your eyes out as much


Mmmm portal shortcut rooms.
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Posted on 09-18-08 03:28:01 AM, in Wii ISO Loader Link
The shuffling around in the rumor mill says it's going to be released in 2-3 weeks. To be fair and to take that rumor a little seriously, it was stated by one of the main beta testers. I'm saying 4-6 weeks just because that's how these things usually end up working out. Hopefully Nintendo doesn't catch on before then, even more so hopefully they don't go all PSP on everyone.
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Posted on 09-19-08 04:21:01 AM, in Wii ISO Loader Link
Hmmm... I should probably get this, but I kind of feel dirty knowing that Waninkoko put a fairly decent amount of work into the project and took it pretty seriously, just to have it leaked before the big release.
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Posted on 09-19-08 05:36:21 PM, in Wii ISO Loader Link
I'm kind of happy that I stuck to my guns and didn't actually download this. I knew it was kind of messed up that someone leaked it, now we have an abandoned project, and homebrew sites getting hacked and going down like crazy.
Let's recall all that's happened over the course of a day shall we?
1. Beta Leak
2. Gets hosted on GBATemp, naturally
3. Project gets abandoned, we get left with a beta that is full of problems
4. http://www.tehskeen.com gets hacked DB goes boom
5. http://www.tehskeen.com comes back up, bunch of stuff gets lost
6. GBATemp goes down
7. Brakken.net goes down
8. http://www.tehskeen.com staff thinks about closing the site

Hopefully people will eventually learn that nothing good comes out of leaking a program that's in a barely functioning state.
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Posted on 09-19-08 07:27:02 PM, in Wii ISO Loader Link
Eh, my point was more along the lines of nothing good coming out of this. I mean if it were at least a pretty stable program it wouldn't be as lame, but essentially some noob leaked it because they had no clue it was pretty much useless. So now we got all this other stupid crap happening because of it. It was just a bad move all around.
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Posted on 09-20-08 08:01:25 PM, in Wii ISO Loader Link
In a semi unrelated note, which one of you guys posts at TehSkeen, because someone definitely quoted me in one of their posts.
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Posted on 09-22-08 01:57:28 AM, in Mega Man 9 - 9/22 for Wii, 9/25 for PS3, 10/1 for 360! Link
I'm still debating the options of waiting until I have the monies for a Wii Points Card, or just obtaining it by... other means, and not being able to get any of the sweet sweet DLC.
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Posted on 09-23-08 05:14:07 AM, in Mega Man 9 - 9/22 for Wii, 9/25 for PS3, 10/1 for 360! Link
So ummm... just going to say here, don't do anything other than continue when you get a game over on Wily's Castle unless you want to have to do the whole thing again. I decided I should pick up some more M Tanks (I want to know what they do) after getting blowed up by spikes in Wily 3 and made that mistake. And Roll's costume? There has to be more to that, I can't see why it costs so much.
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Posted on 09-24-08 04:19:01 AM, in Mega Man 9 - 9/22 for Wii, 9/25 for PS3, 10/1 for 360! (last edited by Dr. Mario at 09-24-08 01:19 AM) Link

Would you rather customers blindly ran around purchasing everything which took their fancy?

That is the route of madness.

I mean this is really the best part of the whole thing and it's in a comment. I don't know about the rest of you, but generally something taking my fancy is the #1 reason why I would purchase it.
Pages: 1 2 3
Jul - Posts by Dr. Mario


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries, 51 query cache hits.
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Script execution time:  0.026639 seconds
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line 691 column 15 - Warning: <img> lacks "alt" attribute
line 706 column 22 - Warning: <img> lacks "alt" attribute
line 706 column 63 - Warning: <img> lacks "alt" attribute
line 706 column 112 - Warning: <img> lacks "alt" attribute
line 706 column 162 - Warning: <img> lacks "alt" attribute
line 707 column 11 - Warning: <img> lacks "alt" attribute
line 717 column 15 - Warning: <img> lacks "alt" attribute
line 745 column 25 - Warning: <img> lacks "alt" attribute
line 750 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 136 - Warning: trimming empty <font>
line 149 column 165 - Warning: trimming empty <font>
line 730 column 17 - Warning: trimming empty <tr>
line 733 column 165 - Warning: trimming empty <font>
line 735 column 136 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 237 column 27 - Warning: <nobr> is not approved by W3C
line 263 column 27 - Warning: <nobr> is not approved by W3C
line 294 column 27 - Warning: <nobr> is not approved by W3C
line 320 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 387 column 27 - Warning: <nobr> is not approved by W3C
line 413 column 27 - Warning: <nobr> is not approved by W3C
line 440 column 27 - Warning: <nobr> is not approved by W3C
line 466 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 529 column 27 - Warning: <nobr> is not approved by W3C
line 555 column 27 - Warning: <nobr> is not approved by W3C
line 581 column 27 - Warning: <nobr> is not approved by W3C
line 618 column 27 - Warning: <nobr> is not approved by W3C
line 644 column 27 - Warning: <nobr> is not approved by W3C
line 670 column 27 - Warning: <nobr> is not approved by W3C
line 696 column 27 - Warning: <nobr> is not approved by W3C
line 722 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 272 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md