| Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 1384/1441 EXP: 4016292 For next: 174837 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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| I've most frequently seen it compared to Dark Souls, in that the combat in both is generally more methodical than spammy and you don't want to eat an attack from a boss or equivalent. No real similarities other than that, IMO, but the deliberate pacing isn't terribly common in most of the games I've played. Generally, MH is slower and feels a bit clumsier due to being locked into animations, but the lighter weapons (Long Sword, Sword/Shield, Dual Sword) are still plenty mobile. Heavier weapons rely on finding an opening to attack even more than they would in other games. The game's a bit grindy in order to get all the materials you'll need to upgrade your gear, which is another stumbling block for some people. Early game tends to be a bit slow as you're generally warming up on common mobs that are about as threatening as your average Goomba, though I hear this was improved in MH4U. Note: I haven't actually played MH4U yet, but I've been meaning to. I just keep getting sidetracked with other games. |







