Quite a bit of Avernum: Escape From the Pit, with the Remix mod.
Good game. The world's quite open and doesn't usually stop you from doing things out of order on main or side quests (I've taken on several where I talked to the questgiver/destination NPC again and told him I already killed the guy/got the thing), but if you go to the wrong place when you're not prepared, a squad of ogres might just turn you into paste.
So basically, classic RPG goodness. My party's a dual-wielder (Zerrick), a spear-wielding priestess (Irene), an archer (Colette), and a mage (Anathen). General procedure is that the mage nukes the crowds, the priestess keeps everyone alive, and the physical types murder the bosses.
Approaching the endgame quests, want to get my spellcasters spellbooks filled out a bit better and maybe see if I can track down a unique bow for Colette (Zerrick's got three special swords, one's a backup for elemental issues, and Irene's got a Molten Halberd that she never uses) |