MMOs: Anymore, it's experimentation and building a character instead of trying to use the best possible setup. I used to aim to be the best, and I still try to make the most out of my builds, but taken too far it gets too much number crunching, and I don't like math. Even if I am pretty good at it. I also have a very hard time focusing on a single character, filling up three accounts on one RO server (27 characters total), and currently playing five characters frequently in City of Heroes/Villains with another two made.
RPGs: Generally get turned off by forced level grinding. This seems very odd when you consider that I play MMORPGs, but... anyway, given the choice between glitching or cheating my way through a few extra levels (no further than I should; if I'm at 12 and should be at 19 to have a chance against a boss, I stop at 18 or 19 rather than going for 25). In those that have more room for character customization, such as Morrowind and FFT, I almost never intentionally use an optimal character setup. I also sometimes recreate characters from other games...
Cheating: If it's to unlock things, I'm willing to cheat - in R-Type Final, I used Invincibility to get past stage 6.0, F-B, 6.2, F-C, and the boss of 3.5 in order to unlock all the ships. More options to play with = more fun for me.
Competitive: I aim to do the best I can without consulting detailed build guides, resorting to cheap tricks (against humans; AI can be cheaped to death all day long for all I care), abusing overpowered abilities, or doing anything that makes the game less enjoyable to me (see: wavedashing in SSBM, snaking in MKDS). Fun first, winning if it doesn't interfere.
100% completion: Well, I did it in SMW... and outside of racing games, I believe that might just be all. Eventually aiming for perfect completion gets repetitive to me, and therefore not fun.
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