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04-24-22 10:40:29 AM
Jul - Posts by AlexAR
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
AlexAR
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Since: 11-30-07


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Posted on 09-18-12 10:49:19 PM, in Royal Flush [SMB3 Hack] Link
I like what you have so far. These tweaks and powerups all seem great.
I have a question: Being called Royal Flush and all, are you going to add some sort of random card poker match nmnigame thing feature? Obviously the original game has that end of level box that gives you 1 of three symbols to match. There's also that Toad minigame where you match up 3 layers of a symbol. Are you gonna upgrade those features?

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AlexAR
Member
Level: 39


Posts: 302/306
EXP: 388190
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Since: 11-30-07


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Last activity: 9.0 years

Posted on 09-22-12 03:34:12 PM, in Torchlight 2 Link
Ctenophorae's chart at the start of the thread is no bullshit, the game really does genuinely improve on every single aspect of the original. Aside from those stats though, the game flat out plays better. The combat feels more impact-full and weighty. The spells are more thought out and have real strategic uses. Its not all straight damage spells. The passive spells synergize extremely well with them as well.

I have played Engineer, Embermage and Outlander so far, and each feels powerful and capable of handling any situation. Fun as hell to play too. I can't decide to stick with Engi or Mage though.

This game is so full of convenience features too, it a gamers game through and through. The biggest convenience being your pets ability to sell and buy(consumables) from town while you stay in the field and kill shit. Never have to port back and forth to town.

The biggest pro IMO is the map layout now. No more endless boring dungeon full of endless random hallways. Torchlight 2 has legit open space environments(still randomized) as detailed and fun as Diablo and with little events and random survival areas that mix things up. You do also get dungeons scattered around, but they don't go on forever and they always have a fun unique boss at the end that gives a good sense of accomplishment.

Great game. Its $20 on Steam, get it now.

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AlexAR
Member
Level: 39


Posts: 303/306
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Posted on 09-25-12 04:08:21 AM, in Torchlight 2 (last edited by AlexAR at 09-25-12 04:14:19 AM) Link
Wanna have fun? Roll Berserker. Done.

For skills, I have Eviscerate, Blood Hunger, Cold Steel Mastery, Red Wolf and Stormclaw. When a game has good passives, which TL2 has in spades, I usually stick to em and minimize the active spells. Life leach, multi target hits and good things happen when I critical hit (which is often to put it mildly). Things die fast, that's all I know from this build.

You can see builds and skills in this online calculator. It's a bit outdated at the moment however.

This game just keeps getting awesomer by the moment. Did you know you can mix 2 set piece items to get a new one that has a damn good chance of being higher level. All those Ghastly shoulders that drop..make into a much more useful higher level item. The transmuter is unlocked in Act 2 and can make special socketables from common gems and upgrade your potions too.

Current gear of note:




Hmm..why can't I link Steam screenshots?

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AlexAR
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Level: 39


Posts: 304/306
EXP: 388190
For next: 16581

Since: 11-30-07


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 10-07-12 04:59:34 PM, in Banjo-Kazooie Spiritual Successor? Link
Don't have high hopes for a Banjo Kazooie successor if it will have Banjo Kazooie gameplay mechanics? OK then.

I would love to see a BK 3 type of game. I'm so much of a fan, I don't actually hate Nuts & Bolts. Yes, Nuts & Bolts did suck, but I don't condemn it to fiery hell like most people do.

Within the twitter feed, you can come across a nifty interview with ex-rare employees. Good read. Extreme nostalga trip too.

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AlexAR
Member
Level: 39


Posts: 305/306
EXP: 388190
For next: 16581

Since: 11-30-07


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 12-21-12 03:48:43 PM, in The Indie Bundle Thread Link
Yeah, last bundle I bought also had split keys which is real convenient. I'v given most of the keys I didn't need away already. If anyone wants a Shank 2 or Cortex Command Steam key, let me know in a PM or something and it's yours.

Also include a 500 word essay on why you deserve the key. :p Naw Just kiddin.

Happy Holidays!



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AlexAR
Member
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Posts: 306/306
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For next: 16581

Since: 11-30-07


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 04-16-13 12:21:27 AM, in Mumbo's Wand (Banjo-Kazooie Editor) Link
Extremely impressive. Functionality wise, you guys are pretty much covering everything one would want it seems. Had to pause the video several times to get a good view of the various options and tabs, but it all looks very useful and easy to learn.

There are some obvious quality of life features that I am sure you will eventually get to. The most obvious being the lack of hotkeys. Seeing the user (in the video) go back and forth as he clicks on an object, back to the UI, back to object to modify several properties seemed torturous. Also, icons with or instead of text for buttons will not only give you more physical UI space to work with, but also just make the editor look more unique and stylish.

All in all though, this is very exciting stuff. Great job!

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Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Jul - Posts by AlexAR


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 10 query cache hits.
Query execution time:  0.084753 seconds
Script execution time:  0.012601 seconds
Total render time:  0.097354 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
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Tidy found 154 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
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compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
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