It's loaded by this function (from Nagra's Mario Resource):
_0x80248964()
{
SavePtr(0, 0x80000000);
osCreateMesgQueue(&_0x8033b028, &_0x8033b044, 1);
osCreateMesgQueue(&_0x8033b010, &_0x8033b040, 1);
FrameBuffer[3] = &_0x80000400 & 0x1fffffff; /* Find what's in it */
FrameBuffer[0] = &_0x8038f800 & 0x1fffffff; /* Find what's in it */
FrameBuffer[1] = &_0x803a5000 & 0x1fffffff; /* Find what's in it */
FrameBuffer[2] = &_0x803da800 & 0x1fffffff; /* Find what's in it */
_0x8033b060 = _pool_alloc(16384, 0);
SavePtr(17, _0x8033b060);
DynamicObjectCopy(&_0x8033b080, 0x004ec000, _0x8033b060);
_0x8033b064 = _pool_alloc(2048, 0);
SavePtr(24, _0x8033b064);
DynamicObjectCopy(&_0x8033b090, 0x00579c20, _0x8033b064);
DynamicIndexCopy(16, _scriptSegmentRomStart, _scriptSegmentRomEnd, 0);
UncIndexCopy(2, 0x00108a40, 0x00114750);
}
In the extended ROM that bank is moved somewhere after 0x800000, just check whatever is passed to register A0 in the highlighted function above.
Dextrose, who used to host "Mario Resource" is down, you can find this in this torrent |