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04-24-22 11:58:33 AM
Jul - Posts by brian151
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brian151
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Posted on 04-28-17 07:32:38 AM, in Help with Princess Maker 2 script extraction? Link

WIP



Originally posted by shicky256
I found some LBX documentation here. If you want to do things the script kiddie way like I did, you can just use Game Extractor. Of course, I extracted literally every file so there's not much else you can do. Anyway, I got around to using DOSBox's memory viewer on the game. Turns out the dialogue's written in some weird scripting language. Here's a snippet:

TXT("I'm confident that I'm the best there is when it comes to ")..."the art of the sword."..GOTO KAIWA_RET............*SENSHI_KOUGEKI..TXOPEN(3)..IF ( V_KOUGEKI < 30 )...TXGIRL(11).....TXT("I'm afraid I'm kind of weak. I need to build up some ")..."more muscle."...GOTO KAIWA_RET..IF ( V_KOUGEKI < 60 )...TXGIRL(9).....TXT("Wouldn't it help me in fighting if I used better weapons ")..."instead of just my own strength?"...GOTO KAIWA_RET..IF ( V_KOUGEKI < 90 )...TXGIRL(11).....TXT("I'm glad that my combat attack strength is up, but I'm a ")..."little embarrassed at looking so muscle-bound."...GOTO KAIWA_RET..IF ( V_KOUGEKI >= 90 )...TXGIRL(1).......TXT("I've become pretty powerful. I can just crush people's ")..."flimsy armor."..GOTO KAIWA_RET............*SENSHI_BOUGYO..TXOPEN(3)..IF ( V_BOUGYO < 30 )...TXGIRL(0).....TXT("Armor will protect me when I'm fighting? I'd like to get ")..."some good armor..."...GOTO KAIWA_RET..IF ( V_BOUGYO < 60 )...TXGIRL(0).....TXT("I wonder if people who fight without armor have really ")..."tough skin?"...GOTO KAIWA_RET..IF ( V_BOUGYO < 90 )...TXGIRL(1)....."Thanks to the armor you bought me, I can fight without getting hurt."...GOTO KAIWA_RET..IF ( V_BOUGYO >= 90 )...TXGIRL(14)....."I'm so good at defending myself, I feel like I'm invincible!"..GOTO KAIWA_RET


Can we see that scripting format in like, its raw form without the ... 's everywhere?
might make it just a tad easier to read.

although it looks to me this is just a bunch of if/goto statements depending on some conditions to advance/choose dialogue.
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Posted on 04-28-17 07:39:49 AM, in Jul Pub Link

WIP



While discussing with my team-mate about the shockwave reverse-engineering project, my chat friggin crapped-out and probably will have to have some manual edits/re-sets done...

No idea why. The original one my friend set-up to talk with him still works fine.

I'd fix it myself except idk how to work with the kind of stuff the chat uses.

Yeah, I'm a little pissed, needless to say. We might have been on the verge of a breakthrough...

Guess I'm off for the night.
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Posted on 04-29-17 12:26:51 AM, in Help with Princess Maker 2 script extraction? Link

WIP



Interesting
well, good luck with all that, looks to be quite a project.

You figure out anything else about those executables?
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Posted on 04-29-17 07:30:19 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



I'll say nothing more than that can be unreasonably difficult sometimes.
Just among my friends and family, a 'friendly' discussion/debate goes south quite often.
On the internet, it's so much worse, especially these days, and I say this of no site in particular.

yeah, that is awesome!

yeah, good luck with all that!

yep...converted or destroyed

Oh, it could take quite some time.

I consider it, but my technical skills likely would make it a 2d adaptation. I'd still try to stay as true to original as possible. However, it's an ambitious project, and one I don't plan to do without an actual game engine.

I must agree. I once really wanted to play Adventures. I now REALLY want to play DP.

IIRC, there's still a few files not even cracked... ? Unless I glanced-over everything when I originally binge-read this entire thread.
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Posted on 04-29-17 07:38:34 AM, in Help with Princess Maker 2 script extraction? Link

WIP



This would make sense.
I've often wondered how to make a complete game (or most of it) in a scripting language (excluding the ones that natively support this, more or less) Obviously, it's been done before, but that doesn't mean it's easy, by any means.

Yeah, the variables being in another language isn't fun... and re-naming them probably wouldn't help much unless you were to discern what they even mean. Even then, how to edit all of them would be a task in and of itself, most likely.

Again, good luck.
I recall seeing the ripped sprites from this game on TSR a while back, hence only reason I even know slightly about this game, or bothered to check the thread.
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Posted on 04-29-17 07:40:33 AM, in What're you playing right now? Link

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I've been playing EBF4 and Bullet Heaven 2 on Kongregate, now that I actually am able to again.
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Posted on 04-29-17 07:46:08 AM, in DS emulator project: melonDS Link

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@einstein95:

If that was directed to me, I only see 64-bit builds available on that release page? And I can't magically make my 32-bit computer run that. (or well, probably not without some extremely dangerous hacks, assuming anyone figured those out in the first place)
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Posted on 04-29-17 02:44:16 PM, in DS emulator project: melonDS Link

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cuz i don't have the money to be doing constant upgrades to stuff...
my laptop *might* be 64-bit, but it's also extremely unstable and i've presently given-up trying to use it...
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Posted on 05-04-17 06:28:02 AM, in I make crap, too! Link

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https://jsfiddle.net/cpot786d/5/

I made something similar a while back, but not with matrices.

The goal with this one was to make mouse interaction a thing without having to resort to the 'standard' method of using a mask graphic. I feel the benefits of this would especially be felt in a much larger example.

I might play with isometric a bit soon. I've avoided any programming that touches on the subject due to the struggles of rendering and interacting with that type of grid space. Now that I've theoretically simplified the hell out of that... I think I'm ready to mess with it quite a bit.
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Posted on 05-10-17 06:33:00 AM, in THE EMPORIUM OF STUPID HACK IDEAS Link

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a console that could play basically EVERYTHING
Also would be designed with a heavy focus on reverse-engineering/hacking any ROM
I'd be honored to see it realized one day, but I kind of expect all of the schematics and source codes be available to the public, even if the physical hardware were also to be sold to those who couldn't even begin to start actually making one. The idea isn't to make money, it's to have the "god-console". At the very least, the possibility for someone to make this highly expensive and totally authorized device themselves, should always be open.

key features:
1. windows-like interface/OS
2. support for any peripheral you so need/desire
3. built-in emulators/VMs for a variety of consoles, probably some pc VMs, too, like Java,Flash,Shockwave,etc
4. run multiple games at once
5. 'decompile'* games (most likely to fail in most cases)
6. hack games
7. transcompile** games (same as decompilation, unbelievably error-prone)
8. built-in game engine/SDK to develop homebrew
9. various tools that support the ripping/hacking part of emulating, ideally better so than any current emulator or specialized tool/plugin has ever accomplished
10. customization, software and hardware level
11. Unbelievably powerful hardware installed by default (kinda needs it)
12. Ideally, its emulation also needs to be flawless, or near-flawless. None of the "this game doesn;t work". It doesn't work, than whichever thing runs it will be updated till it does. No exceptions.

*
This wouldn't necessarily attempt to decompile to what the game most likely was written in, it'd use the console's default programming language
**
Naturally, this would specifically target the console's CPU and system libraries (or its own VM), so... fun! I suspect this might be a little easier than decompilation, though, since it simply needs to translate from bytecode to bytecode, rather than attempt to re-create C/C++ (just as an example) from ASM

I had this idea quite a while ago.
I'd love to do it myself, but realistically, I don't see that day ever coming. At best, I'll create a master plan and some guy way in the future can make it a reality. I just estimate somewhere from millions to billions, perhaps trillions of dollars needs invested in monetary assets, and an immeasurable amount of low-level computing knowledge. needless to say, well-beyond my grasp! (it'd probably need a fairly large team...and an active user community sharing their own developments) This is my singly most complex and most expensive theoretical 'project' I'll likely ever dream of. It's probably not the most controversial, though...XD (I'd kinda expect Nintendo and the likes to start suing left and right if someone tried it, because I won't lie... this could be a threat to their business. The intent is to play everything, and this does not exclude attempting to assimilate the latest and greatest consoles/games the second those come out)
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Posted on 05-19-17 04:18:02 AM, in Long Wind Link

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virtually ANYTHING, given the right circumstances, but a few that are almost certain:

politics,religion,trends,controversy
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Posted on 05-19-17 04:22:38 AM, in I have a Fidget Spinner Link

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Yeah, this assessment sounds correct.

I kinda hope the trend of considering fidgeting non-productive dies, though. Has anyone seen Good Mythical Morning's take on fidget toys? It seems right on spot to me. I probably am among those people who can benefit from fidgeting, or overall doing something considered to be "distracting". Also, I'll fidget with nearly anything...
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Posted on 05-21-17 09:12:44 PM, in I have a Fidget Spinner Link

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Originally posted by StapleButter
I happen to fidget with my hair when I don't have a thing in hand, too

long curly hair is good for that


between doing that sometimes, and some people being insistent that i comb it, my curly hair gets pretty straight... lol
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Posted on 05-23-17 09:35:24 PM, in What are you eating right now? Link

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HOW DARE YOU INSULT AVOCADOS!

Actually, I used to not like them so much, only liked guac.

Love them, now, but my mom got tired of buying them cuz they ended-up sitting (I wait for them to ripen and ALWAYS am several days off), and they're getting expensive...

I will admit, they don't have a lot of flavor, but nothing wrong with that.
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Posted on 05-24-17 11:53:03 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

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Originally posted by gilgamesh
I accidentally found an AR code to access Ancient Well (beta). There are many differences.

Leave your comments and finds on this place. A helping hand to discover other things would not be refusal.


awesome!

Did you miss-type that? I'm a little confused with "A helping hand to discover other things would not be refusal."
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Posted on 05-24-17 11:58:15 PM, in What are you eating right now? Link

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Originally posted by Tarale
Avocado is certainly a "quiet" flavour. I say that because I have a cooking book that gives every ingredient a volume, the way you'd describe sounds. Some things, like ginger or sardines, are "loud" flavours. Avocado is definitely not one of those.

I didn't like avocado growing up. I thought it was boring. Even now it's a lot better with some help from other flavours. Balance out the richness with some lemon or lime juice, add bit of salt and pepper, maybe some feta or cream cheese…

I would like to have some avocado on rye toast now, but instead I'm having another banana and more cheerios. It's what we have in the house.


Interesting, and the assessment sounds correct.

I forget at what age I decided I liked it. I will gladly just cut one in half and eat it as-is, though. It's also among my favorite things to put on a sandwich.

This sounds interesting. And sorry to hear you don't have many food options.
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Posted on 05-25-17 06:17:36 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

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Makes sense. And I kinda figured that was what he meant.

It's a shame the game can't really be decompiled. All the amazing coding secrets one might learn about it. (or even just ugly hacks, but they'd still be neat) it's interesting Rare went to such lengths to stop sequence-breaking and such, though. Then again, they would know what the potential of game hackers is, considering their origins. I wonder if that timer was meant for anything special? We can say without doubt a lot of stuff was changed or removed in the final game. Wonder just how many mechanics no one but the devs knows anything about...

I'd love to help with the hacking stuff, but there's just NO way I can play that ROM right now. Also, I doubt I'd be very good at making the game do this stuff, anyways. I'd just crash it, with my luck.
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Posted on 05-25-17 09:10:57 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

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It's no big deal
and of course I will, thanks
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Posted on 05-27-17 02:08:55 AM, in I still draw things, sometimes. Link

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These are pretty impressive, doing what you have done is no easy feat, I dare not attempt it myself

I'd love to see more of these in the future!
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Posted on 05-27-17 09:15:38 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

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Originally posted by Hugo_Peters
I really don't think anyone will bother with these "cheats"


You'd be surprised what stupid shit people will do/activate/use on video games.
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Jul - Posts by brian151


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 23 query cache hits.
Query execution time:  0.086941 seconds
Script execution time:  0.023329 seconds
Total render time:  0.110270 seconds


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line 788 column 9 - Warning: missing <tr>
line 806 column 13 - Warning: missing <tr>
line 809 column 74 - Warning: <style> isn't allowed in <td> elements
line 809 column 9 - Info: <td> previously mentioned
line 817 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 819 column 9 - Warning: missing <tr>
line 837 column 13 - Warning: missing <tr>
line 840 column 74 - Warning: <style> isn't allowed in <td> elements
line 840 column 9 - Info: <td> previously mentioned
line 849 column 17 - Warning: missing <tr>
line 849 column 17 - Warning: discarding unexpected <table>
line 852 column 35 - Warning: missing <tr>
line 852 column 96 - Warning: unescaped & or unknown entity "&page"
line 852 column 130 - Warning: unescaped & or unknown entity "&page"
line 852 column 164 - Warning: unescaped & or unknown entity "&page"
line 852 column 198 - Warning: unescaped & or unknown entity "&page"
line 852 column 232 - Warning: unescaped & or unknown entity "&page"
line 852 column 266 - Warning: unescaped & or unknown entity "&page"
line 852 column 300 - Warning: unescaped & or unknown entity "&page"
line 852 column 336 - Warning: unescaped & or unknown entity "&page"
line 852 column 370 - Warning: unescaped & or unknown entity "&page"
line 852 column 405 - Warning: unescaped & or unknown entity "&page"
line 852 column 441 - Warning: unescaped & or unknown entity "&page"
line 852 column 477 - Warning: unescaped & or unknown entity "&page"
line 852 column 50 - Warning: missing </font> before </td>
line 852 column 514 - Warning: missing </font> before </table>
line 854 column 35 - Warning: missing <tr>
line 854 column 50 - Warning: missing </font> before </td>
line 854 column 135 - Warning: missing </font> before </table>
line 856 column 17 - Warning: discarding unexpected </textarea>
line 856 column 28 - Warning: discarding unexpected </form>
line 856 column 35 - Warning: discarding unexpected </embed>
line 856 column 43 - Warning: discarding unexpected </noembed>
line 856 column 53 - Warning: discarding unexpected </noscript>
line 856 column 64 - Warning: discarding unexpected </noembed>
line 856 column 74 - Warning: discarding unexpected </embed>
line 856 column 82 - Warning: discarding unexpected </table>
line 856 column 90 - Warning: discarding unexpected </table>
line 858 column 9 - Warning: missing </font> before <table>
line 870 column 25 - Warning: discarding unexpected </font>
line 879 column 58 - Warning: discarding unexpected </font>
line 857 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 23 - Warning: <img> lacks "alt" attribute
line 161 column 64 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 197 column 23 - Warning: <img> lacks "alt" attribute
line 197 column 64 - Warning: <img> lacks "alt" attribute
line 208 column 15 - Warning: <img> lacks "alt" attribute
line 234 column 23 - Warning: <img> lacks "alt" attribute
line 234 column 64 - Warning: <img> lacks "alt" attribute
line 245 column 15 - Warning: <img> lacks "alt" attribute
line 266 column 23 - Warning: <img> lacks "alt" attribute
line 266 column 64 - Warning: <img> lacks "alt" attribute
line 277 column 15 - Warning: <img> lacks "alt" attribute
line 311 column 23 - Warning: <img> lacks "alt" attribute
line 311 column 64 - Warning: <img> lacks "alt" attribute
line 322 column 15 - Warning: <img> lacks "alt" attribute
line 346 column 23 - Warning: <img> lacks "alt" attribute
line 346 column 64 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 23 - Warning: <img> lacks "alt" attribute
line 375 column 64 - Warning: <img> lacks "alt" attribute
line 386 column 15 - Warning: <img> lacks "alt" attribute
line 406 column 23 - Warning: <img> lacks "alt" attribute
line 406 column 64 - Warning: <img> lacks "alt" attribute
line 417 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 23 - Warning: <img> lacks "alt" attribute
line 436 column 64 - Warning: <img> lacks "alt" attribute
line 447 column 15 - Warning: <img> lacks "alt" attribute
line 471 column 23 - Warning: <img> lacks "alt" attribute
line 471 column 64 - Warning: <img> lacks "alt" attribute
line 482 column 15 - Warning: <img> lacks "alt" attribute
line 524 column 23 - Warning: <img> lacks "alt" attribute
line 524 column 64 - Warning: <img> lacks "alt" attribute
line 535 column 15 - Warning: <img> lacks "alt" attribute
line 555 column 23 - Warning: <img> lacks "alt" attribute
line 555 column 64 - Warning: <img> lacks "alt" attribute
line 566 column 15 - Warning: <img> lacks "alt" attribute
line 586 column 23 - Warning: <img> lacks "alt" attribute
line 586 column 64 - Warning: <img> lacks "alt" attribute
line 597 column 15 - Warning: <img> lacks "alt" attribute
line 619 column 23 - Warning: <img> lacks "alt" attribute
line 619 column 64 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 23 - Warning: <img> lacks "alt" attribute
line 654 column 64 - Warning: <img> lacks "alt" attribute
line 665 column 15 - Warning: <img> lacks "alt" attribute
line 689 column 23 - Warning: <img> lacks "alt" attribute
line 689 column 64 - Warning: <img> lacks "alt" attribute
line 700 column 15 - Warning: <img> lacks "alt" attribute
line 728 column 23 - Warning: <img> lacks "alt" attribute
line 728 column 64 - Warning: <img> lacks "alt" attribute
line 739 column 15 - Warning: <img> lacks "alt" attribute
line 761 column 23 - Warning: <img> lacks "alt" attribute
line 761 column 64 - Warning: <img> lacks "alt" attribute
line 772 column 15 - Warning: <img> lacks "alt" attribute
line 791 column 23 - Warning: <img> lacks "alt" attribute
line 791 column 64 - Warning: <img> lacks "alt" attribute
line 802 column 15 - Warning: <img> lacks "alt" attribute
line 822 column 23 - Warning: <img> lacks "alt" attribute
line 822 column 64 - Warning: <img> lacks "alt" attribute
line 833 column 15 - Warning: <img> lacks "alt" attribute
line 864 column 25 - Warning: <img> lacks "alt" attribute
line 869 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 135 - Warning: trimming empty <font>
line 149 column 514 - Warning: trimming empty <font>
line 849 column 17 - Warning: trimming empty <tr>
line 852 column 514 - Warning: trimming empty <font>
line 854 column 135 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 213 column 27 - Warning: <nobr> is not approved by W3C
line 250 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 27 - Warning: <nobr> is not approved by W3C
line 327 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 391 column 27 - Warning: <nobr> is not approved by W3C
line 422 column 27 - Warning: <nobr> is not approved by W3C
line 452 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 540 column 27 - Warning: <nobr> is not approved by W3C
line 571 column 27 - Warning: <nobr> is not approved by W3C
line 602 column 27 - Warning: <nobr> is not approved by W3C
line 635 column 27 - Warning: <nobr> is not approved by W3C
line 670 column 27 - Warning: <nobr> is not approved by W3C
line 705 column 27 - Warning: <nobr> is not approved by W3C
line 744 column 27 - Warning: <nobr> is not approved by W3C
line 777 column 27 - Warning: <nobr> is not approved by W3C
line 807 column 27 - Warning: <nobr> is not approved by W3C
line 838 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 232 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md