Register - Login
Views: 99395008
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 11:58:38 AM
Jul - Posts by brian151
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 101/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-16-17 01:04:11 AM, in Why MineCraft (or any game) seems to get stale... Link

WIP



Yep.

Oh, i totally agree... Terraria has too steep a learning curve for my tastes.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 102/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-17-17 08:42:33 AM, in Unpopular Gaming Opinions Link

WIP



HOW DARE YOU SAY ANY OF THAT!
JK LOL... d: yep, those are some pretty unpopular opinions!

I probably can agree with all the statements except Skyward Sword. I just finished ZeldaMaster's LP, and I'm using my judge-by-video skills here, but I have to agree with most every complaint he made about it, excluding the motion controls not working, because those might have been specific to his own set-up.

Can I add (also based on gameplay-watching, but I am very careful to make opinions/observations only out of what does show in a gameplay video) that Mario Maker is an overrated COMPLETE JOKE?
I've seen videos showing how to add stuff it doesn't have. I've seen videos showing it in action. I've seen videos explaining it in general. I feel like I'd spend more time cursing at the UI or struggling to even use it, and I'm vastly disappointed at how many very simple (or important) mechanics/features that it lacks. I'm amazed how Nintendo could add all these bells and whistles like different hand skins, but they didn't add a variety of essential blocks and enemies. Overall, the way the UI works annoys the hell out of me. My experiences with any touch screen thus far have been miserable, and based on what I've heard/seen about how to use Marion Maker's interface, I know that while I may get used to it... I'd get super annoyed at it, super fast. I'm amazed that with all this processing and graphics power, Nintendo delivered a product that as-is doesn't include some features even of the older mario games, and requires experimenting with the various mechanics/blocks much like is done in MineCraft, only doing so yields uglier and less consistent results. The fan games have this covered, Nintendo seriously fucked-up... Not only does it fail as a Mario level designer or game engine, it fails in general as the kind of level designer or engine I would EVER want to use. I'd rather kick myself in the ass re-implementing the Mario engine from scratch in Game Maker. Hell, why not Assembly Language, even. I give Mario Maker a rating of "WTF WERE YOU THINKING NINTENDO?!" I will not be buying it, EVER. I will not download a ROM of it, ever.

I need to go to sleep, I've been up later than planned already because of a situation concerning a certain game that's banned on Twitch. I may or may not discuss that in detail here. I'll only say I am not taking sides, other than AGAINST Twitch. I've already said enough as-is. I REALLY don't want to bring the flame-war over to this site, as well. (not that I brought it anywhere, I got pulled-in because the situation is concerning to me as a developer, and artist, even...)
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 103/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-17-17 06:42:36 PM, in Jul Pub Link

WIP



sorry for the double post, I don't want this mixed in with my other post because I'm unsure it will update the thread, and this point is of a very different tone from all my others thus far.

In times of hardship, some would kill themselves...

The way things are going, that could never ease my pain. What I'm seeing in the world right now disgusts me. It frightens me. It greatly upsets me. I can't even escape it at home... I can't escape it here, or anywhere on the internet. recently, I have seen more hatred and general negativity than in my entire life up to a certain point. It's killing me on the inside. I do not care of there's some magic pills to fix it, that's against my will. And it doesn't solve the actual problem, it just numbs me to it. I don't care any longer who's right or who's wrong... I want people to STFU and reach a common agreement before either democracy is replaced by a dictatorship, or the very anarchy feared by all, where people murder each other left and right for petty reasons. Where rapists and other sickos roam free. Where everything that is created is destroyed, lost forever to history. Where I don't know if on a simple stroll in the park, if I'll be mugged,beaten, or killed, or if I'll get home without incident. Where I will have to teach my children from a very young age how to kill other people if they are threatened, while at the same time trying to pass on to them my personal values and my dreams of a better world, so that one day maybe they can restore peace. Where I do not know if my alleged 'closest friend' is actually trustworthy, or just waiting for a good time to stab me in the back, or at the very least, a liability. A world where the truest meaning of terror/terrorism, and war will be known. A world where blood soaks the streets not just in a few countries, but ALL of them.

despite what our leaders, are political parties, our societies, even our religions will claim, or whose side they're alledgedly on, no matter how righteous, they all in their own way are leading us to these ends. I want no part in it. If they insist on perpetuating these problems rather than actually getting together and SOLVING them, then I don't just wish to be dead. I wish to simply not exist. My soul to no longer inhabit my body will not ease my pain, if from the afterlife I still must look-over a hellhole, or be made aware of it. And if people insist on being so apathetic and greedy/selfish, I do not want my assets left to them. In my eyes, they're unworthy.

It shames and pains me to even think this, i want to delete myself. Not just die, but to not exist and be completely forgotten. All my material or intellectual assets gone, and bound by some profound universal contract that they can never re-surface, forever lost to time, or perhaps impossible they could ever exist. I feel so insignificant, that people like me do not belong.

But, whatever happens, my fate is sealed. I will either watch the world turn a complete 180 and the human race finally truly evolve, or I will watch it fall into complete chaos, and suffer through until dying of natural causes, or being killed for some petty reason. I can't bring myself to commit any permanent self-harm. I have made an unspoken contract with my friends and family, and my few supporters to not hurt them like that. I will not use the metaphorical blue pill to make my pains go away. I accepted the red pill, and I must deal with that. The only exception is if I am forced to, and I curse ANYONE who does that to suffer great misfortune. (well, that probably won't work, but it's entirely against my will for someone to do that... I do wish great ill upon them if they do, even though after the fact, that point is moot, since I won't care...or any care for it will be suppressed by the "cure")

This has probably been one of the single most negative things I have said. But I won't pretend like I'm ok with all of the shit that is happening now. There is no need for it. I considered simply advocating for what I believe, rather than to bitch about it, but I already know my argument will generally fall on deaf ears. I will be told I am wrong because I'm not in college and haven't yet gone, either. I will be laughed at because I have no PhD. I will sway very few if any votes, because I don't have billions of dollars to line some politician's pocket. I cannot make my way into any office because I lack the money to run a campaign. I can at best use my abilities to manipulate people into electing me, but that's a crap shoot, and I greatly dislike using those skills because ...ETHICS! I'd rather not actually start a bloody revolution. What more does that solve than the merciless slaughter of so many innocents, and the entire US government to have to be re-built from scratch? I am 20 years too young to even be eligible to run for president. I'd almost certainly be 20 years too late, and that's assuming I make it past our inherently flawed voting system. When I have to defend my own opinions, I tend to get just as hostile as all these damn political parties I despise,because despite trying to be reasonable, all my opinions get stone-walled, and I become irritable, instead, because I feel so powerless. Even though I tell people "Yes, I support or respect some of your opinions" , they can't accept when i reach "but..." and try to justify my own, and lay-out a fucking compromise. They just go off on a tangent how I'm wrong or don't know what I'm talking about, and how they're right, and how they will with great pride do all the things that I am against, despite the solid evidence I laid-down about how it violates ETHICS, perhaps morality. I even point out an extreme case to highlight the flaws in their statements, and they acknowledge how stupid said scenario is, yet when I link it back to historically accurate records of similar scenarios, and occurrences in present time, my argument they just AGREED with magically doesn't apply to it, despite my scenarios, and the real-world issues i went though the effort to bring up, are one and the same.

I'm so sick of it. Only good news is I have come with an artistic inspiration and excuse to use my main MLP OC. Bad news is I still must push myself to draw her, and it will be a rather disturbing and depressing rendition of her, because what it depicts is above all, unpleasant. She represents a half of my soul, the nicer half, my "good" qualities. her brother, who I actually haven't entirely designed represents the "bad" ones... It goes without saying that despite I can't seem bothered to use them, their mood, and even which of their alter-egos are intended to be directly linked with me. They are me, essentially. And right now, half of me is feeling like it's being crushed under several TRILLION tons of pressure, about to literally shatter. The other half is burning hot with rage. But, I can't draw the ponyfication of that since I can't settle fully on what he looks like.

I'm going to go sulk or draw shit now... idk which, maybe both...

Sorry for this huge-ass textwall, and a huge-ass textwall of pure negativity at that, but i needed to let that out, and rather publicly... Do not worry about me, I will be perfectly fine unless I suddenly contract a fatal disease, suffer an unfortunate accident, or society dissolves to Purge-Like anarchy as I very much fear it's headed towards... and I'm far from completely compromised, it is only in the MAD/anarchy scenarios by which I might finally throw in the towel. But, in those scenarios, I am constantly in fear of my life, so... I'm upset, yes, but I can still function. Although barely. Be that as it may, it's my choice and my right to endure this. I will never give up, I will fight to the very end. For myself, for my beliefs, for my family, and friends. Once I've completely let this all out, I'll be back to... whatever is "normal" for me. I always do. Even right now, I'm actually still deeply motivated to do something productive, because I absolutely hate dwelling on negativity. It's not by even a longshot the real me... Not even close.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 104/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-17-17 07:29:50 PM, in I make crap, too! Link

WIP



Alright, so... I have made progress on another of my projects, spongebobzelda.
I do at least fully grasp the majority of how the save files actually work. But, there is an anomaly the explanation of which truly eludes me.

One time, I was testing a copy of the game, and something odd happened:
I learned I duplicated a map all the way back when I originally mirrored the files from Nick's servers.
Now, the anomaly is as follows: this map was not saving its state for some reason. I can find no hard-coded methods by which the map states are saved. But this map was re-setting every time I re-entered it. From my observations, the game or game engine functions like any typical engine would. You cannot easily change the hard-coded values, but the layout of the maps, and sometimes, number of them, can be. Yet, a map was in this event completely replaced by a duplicate of another. The only other thing I can think of is that existing this map was re-loading it immediately... I think? Either way, it's completely strange, there's nothing in the *fairly* reliable code I decompiled suggesting that SBLK was hard-coding the maps. Its story progression isn't even fully hard-coded, but the bulk of it is embedded as an XML document stored in a byte array asset, so it's a little harder to safely change that without breaking the .swf The maps are just a collection of base64 encoded compressed binary streams representing XML data. In theory, to add or remove a map, I need to change or add the doors that would lead to it. But, I on accident swapped-out a whole map, and this map did not save the status of its chests and/or doors. Basically, it didn't retain ANYTHING that it needs to. So, if I solved a block puzzle or completed an event, it'd be unsolved when I return. The default behavior in this particular game is that if I solve a block puzzle, and !SAVE! the game, that puzzle is solved for good. I don't have to do it unless I lose/corrupt my save, or start a fresh one.

Anyone have the slightest of ideas why this has happened? Because I have yet to make sense of it, and at this point am sure I most likely will not.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 105/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-18-17 08:36:10 PM, in Can i post links? Link

WIP



From my understanding that's ok

Not entirely sure which forum, though, probably game hacking or TCRF
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 106/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-20-17 09:30:45 AM, in Past OS(es)? Link

WIP



Originally posted by Wintendows98
Heh, I used to have a computer running Windows Vista. I never had a problem with it for about four years, until the actual machine broke back in December due to a faulty NVIDIA GPU, that said, it lasted a lot longer than I thought it was going to last.

Before that, I've had a computer with Windows XP - which I still own to this day and occasionally boot up for nostalgia reasons, because it is probably one of my favourite operating systems to use, although I use the Classic theme over Luna.

Windows 2000 is rock-solid, you should give it a try. There's a way of running many Windows XP applications on it, too, providing you have the latest service pack and do some unofficial patching.


Like I said, Vista itself hasn't managed to offend me yet. Not on that computer, anyways.

I prefer Luna, or Royale, even.
Classic is neat, though

I forgot to mention, I didn't ditch 2000... So, my parents used to un-plug the power supply to keep me from staying up late or whatever. Well, I found this out before not knowing much about this stuff. So, I had a CN Game Creator game freeze the computer on me. I first used Ctrl + Alt + Delete, but ofc, I didn't know about task manager, either. Or holding the power button... so... you can guess what I did? Yeah, either corrupted the hard drive or fried the CPU, not sure which. I still have the hard drive, but have yet to attempt copying its contents, cuz I am a victim of circumstance and life screws me out of any shot at it. (actually, I still have the whole computer, disassembled completely)

I don't have a problem with 2000 at all. Mine just died...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 107/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-20-17 08:11:39 PM, in DS emulator project: melonDS Link

WIP



Originally posted by ihadtnowegtum
...Solatorobo: Red the Hunter (IDK if you've dealt with this topic yet, but I'm pretty sure this has vertex lighting/shading, or whatever it's called... I noticed certain colors were applied when previewing the NDS-formatted model that the exported .obj doesn't seem to have)...



Alright, I think a more standard term is "vertex colors"
Anyways, games like Solatorobo won't look nearly as good without them, because they're used fairly extensively, from what I can tell.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 108/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-20-17 11:18:47 PM, in The Cutting Room Wiki Link

WIP



I've seen a so-called "GB color palette" that was greens...
A traditional LCD would generally be green, iirc...

I cannot speak for what the 'correct color' would be, though.
From my understanding, most emulators that imitate a single-color LCD use the color the actual screen would've been. (wabbit uses green BG and black FG, just like the real calculators, it doesn't HAVE to) I've seen both white/dray and green, going from memory. Sprite rips generally are black and white, though, I think. Following that logic, screenshots probably should be as well?

That's just my thoughts on the matter

But, again, single-color LCDs raise questions when emulated. What truly matters is consistency with results. And from what I've seen, consistent is white... (and yeah, green is ugly color, which is likely why the emulators/rippers don't seem to use it)
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 109/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-21-17 08:00:50 PM, in The Cutting Room Wiki Link

WIP



yep, that debate could rage-on for centuries. going with what the emulators support is probably the best move, though...

as for the green palette i found a while back, i was looking for a certain color palette (that i never really found) , and ended-up finding a some photoshop palettes, one of which was allegedly gameboy, and it was definitely greens. But, again, it was probably based on the screen of one of the versions, not the sprites. more than a few google results seem to suggest some screens where green. tbh, I can't say I really care. Just pointing out my observations. I prefer the grays, and they're more commonplace, anyways.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 110/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-22-17 08:05:46 AM, in Bustin' Shockwave Link

WIP



Alright, so... I have somewhat renewed my interest and attempts to crack this file format, or even lay the ground work for fully decompiling games made with it. (Especially with the push to get rid of plugins, and most especially any owned by Adobe)

Two problems I encountered:
https://github.com/Brian151/OpenShockwave/blob/master/examples/SPYBOT_NIGHTFALL-LctX_0x658D66.txt

This doesn't match some of the previous documentation (not made by me) ever so slightly. It also seems to be irrelevant in general, but I don't see why Director would compile scripts or script collections in that are completely empty. Seems kinda wasteful to me. (unless it's the result of a compiled script being corrupted/deleting by dir-opening the .dcr, but I somewhat doubt that)

Other problem with this file is I have yet to determine the ID of any of the referenced name tables and scripts, problematic, to say the least.

Now, in the broader scope of things, second problem:
https://github.com/Brian151/OpenShockwave/blob/master/docu/OPs.txt

I tried to write fairly short tokens/IDs for each of the opcodes... TRIED... Some I can't seem to write in any shorthand methods, and others seem to rely on previous opcodes to determine their specific context, as the documentation says they pull a value from the stack to determine what value to get or set. (for example, a date).

My reasonings for this mainly are:
1. In the event I can't create a complete decompiler (extremely likely...) , there's still some output of what the compiled bytecode is assumed to be doing.
2. It makes debugging/developing a decompiler somewhat easier, since it's easier to read these opcode names (with names extracted from the name tables, or values from the constant records) than a hexadecimal or decimal dump of the actual bytes.
3. Probably will be used in a 'raw data' view of source code.
4. Keeping the names short, since there's no point in being super verbose if I don't explicitly need to. Actually could make it easier to read in some cases

I suppose to some extent, one could call me an idiot. I honestly do not fully understand what I am doing here. This is all based on previous findings that until last year I did not know even existed, and much trial-and-error. I've stated many times I do not intimately understand binary formats, or low-level computing. I also don't understand stack-based programming particularly well, either. I once tried to read and understand the documentation for ActionScript3 bytecode, and failed pretty horribly at it.

However, Lingo is far less advanced than Flash Actionscript, and based on the documentation provided by others, I mostly understand what the opcodes would say to do. (except in areas where no one seems to be sure) My biggest challenge is put all the rest of the pieces of the puzzle together so that I can extract SOME form of human-readable data from the scripts. However, I'm not really sure how all the bytecode-related sections actually go together, and I'm really not sure how to transform stack-based bytecode into something more like JavaScript (or in this case, Lingo...although both are actually valid in the source code of Director/Shockwave movies)

Anyways, (constructive) feedback, or even help would be greatly appreciated. I know that this CAN be done. But IDK if it ever WILL be done. It'd be cool if my research either realizes this, or pushes that goal further towards completion at the very least. Finally having an understanding of Shockwave opens the door to so many possibilities concerning the hacking, archiving, and restoration of a lot of older (at least, compared to what we have today) games. I for one want to see it happen. I'm glad to lend a hand to it.

brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 111/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-24-17 08:01:01 PM, in The Cutting Room Wiki Link

WIP



Interesting
Where exactly is a list of all gameboy or gameboy screen variants, anyways?
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 112/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 02-25-17 09:25:05 PM, in The Cutting Room Wiki Link

WIP



Now I feel like an idiot. Maybe I just don't know how to read the articles, but when I look-up ANYTHING of the technical sort about these video game systems, I don't find much. This is especially true of their graphics capabilities or standards.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 113/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-02-17 07:01:26 AM, in Engines/Runtimes : Rise + Downfall Link

WIP



My apologies if something like this already exists, there's too many threads for me to sift-through them to find if everything was discussed at some point in the past.

So, basically, discuss pros/cons, or perceived pros/cons of the various engines,runtimes,plugins,etc... that power your favorite games, or games you have played, or even games you've made or are making/modding/hacking. Can also just talk about your experiences with them...

So, I'll start with Macromedia/Adobe Shockwave since I've recently been spending some time trying to reverse-engineer it, and it does (unfortunately) power some of my favorite games.

As a user:
pros:
absolutely none, it's generally a pain in the ass
cons:
1. annoying updater
2. annoying/slow/unstable installer
3. the 'modularity' by the XTRA system sacrifices compatibility/stability for the movies, some games were killed by this.
4. in general, it's not super compatible, period... every game made by it is likely a ticking time-bomb waiting for an update to break it permanently
5. security holes? Personally, never experienced them... They exist is really all I know. They do impact my ability to play games when firefox decides that I want it disabled till it's updated...
6. Not nearly as well supported

as a developer:
can't say anything here, never developed with it, never will...

as a hacker:
pros:
1. known base format makes it somewhat easy to dissect
cons:
2. closed format makes it hard to actually get anything from, and just further ensures all games made with it one day will be useless files that may as well be deleted.
3. three formats, one with drastic changes from the other two, really make it quite the pain in the arse to crack.
4. The XTRAs will pose a massive challenge to anyone who ever tries to make another player (excluding adobe), since these re-named DLLs are essential to playing a majority of Shockwave content
5. Some parts of the format don't even seem to make sense, and/or are inconsistent...

Next, Flash:

as a user:
pros:
1. Delivers better and generally better performing content than HTML5 Canvas at this rate ever will.
2. It is widely supported by both commercial-proprietary and free/open source tools
3. It is fairly consistent
4. Updates do not as often completely break my favorite games
cons:
1. Not specifically anything to Flash, but rather firefox: "SECURITY FEATURES" THAT GET IN MY WAY WHEN TRYING TO PLAY GAMES

as a developer:
pros:
1. The semi-open format, although I am most interested in XFL so as to export stuff WITHOUT the IDE
2. I'm not a skilled enough programmer/animator, but movieclips and actrionscript are extremely powerful tools in the hands of an expert. There's a lot of particularly difficult tasks that Flash makes a walk in the park. I'd argue it's the only Swiss army knife type of program/tool that WORKS
cons:
1. the Flash IDE can be unstable
2. keeping certain assets ONLY in flash formats, exporting them in a "source" format is thus, not an option

as a hacker:
pros:
1. Most flash games can decompile without issue...
cons:
2. From solely a ripping standpoint, vectors/shapes and nested movieclips REALLY suck to export 'properly'...

I'll just list those two for now... Maybe I'll follow-up with actual examples, but IDK. I just thought this was an interesting topic to discuss. Hopefully this is in the right forum? This feels like something that's too specific for general chat, yet doesn't fit completely in gaming or hacking, either.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 114/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-02-17 05:30:28 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by MrQuetch
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.


It is not your fault, and you're not the one who should apologize. It's me (sorta) , and I did to the extent to which I actually felt was necessary. (I won't apologize for standing-up for either myself or you... and you shouldn't apologize for your efforts/plans, either) My opinion on here, not trying to cause drama again...but... someone would've been perma-banned had the incident occurred on the wiki I moderate. Some may say this to be from a biased position, but I actually take rules (written and unwritten, like the Golden Rule of Respect) pretty seriously. The wording used, and its connotation/context in the given scenario is not something that I can easily overlook. But, that's just me. (I am aware I said I wouldn't discuss this again, but since MrQuetch brought it up again...figured I'd sorta fill him in on how it went down from my perspective, in case he isn't fully aware.)

Cool!
Good luck with all that!
Don't forget to get armature/skeletons/bones, too... if possible, as I said in a perhaps rather overly verbose post, this is essential to 3D animation.


I have been hoping the same would happen. I've been meaning to try it, myself, but I can't squeeze that ROM onto this computer, only the rippers... D:

Now, as far as my own progress:
Well, none...
Between the fact that drama hit me very hard on a personal level, I was already feeling so burned-out because of the sheer scale of what 'little' I am trying to do. I also have felt generally overwhelmed by my other projects. I'll maybe set some time aside within the next week to further review everything I've indexed...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 115/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-03-17 11:46:23 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



It's not my username? I haven't been called-out for it, anyways... and eh, you can always guess!

well... I do, but very slowly... I maintain a LOT of projects, just a small amount of which you can find on my github.

alright, gl with that!

ok

brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 116/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-04-17 07:36:35 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by MrQuetch


Do you mind if you can tell me how I can get those programs that you guys have? I just looked on the resource pages and cannot find anything under the original Dinosaur Planet - it's all data from other games related to the words, but not the actual N64 game.

I don't have the Starfox Adventures ISO, but could I get those files also? I hope I'm not asking for too much. Perhaps you could also talk to Hugo and Daniel so I can get those extra files? I don't know where to find these things unless someone directs me to a link or attaches files, my apologies again.


A few of them are vanished, some still exist, one was re-uploaded
They're found at various URLs...

You could maybe look at my list of links I posed earlier? Sorry, I'm too tired right now to skim it. I need to go to bed. Those cover relevant sections of this thread, though, including tools and files.

And yeah, I wouldn't expect these were submitted to any of the vg-resource sites. I know there's massive chunks of stuff either not put there for one reason or another, or that by their rules, CAN'T be.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 117/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-05-17 10:57:28 PM, in What's on YOUR mind? Link

WIP



Isn't it just AMAZING how much extra unneeded and/or redundant crap developers pack into files sometimes?

ROM dumps tend to be the same, though... no one ever seems to trim the empty space...lol
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 118/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-06-17 04:24:30 AM, in What's on YOUR mind? Link

WIP



Originally posted by divingkataetheweirdo
Originally posted by ihadtnowegtum
Isn't it just AMAZING how much extra unneeded and/or redundant crap developers pack into files sometimes?

ROM dumps tend to be the same, though... no one ever seems to trim the empty space...lol


There are cases where the game is significantly smaller than the cartridge space allotted, so devs can sometimes sneak things in. Here is my go-to example for this scenario.


True, and i know ROM hacks tend to use the freespace (like pokemon) but, still... there are times it's easier/smarter to remove, depending on your purposes. All I'm saying is there's sometimes stuff that doesn't even have an actual reason to be there. Easter eggs and unused/removed graphics or code is alright, but redundant stuff you don't even NEED, and solely serves to waste space? That does somewhat bother me. The Director/Shockwave formats seem to do this a lot, actually. But, whatever. It's only really a problem when a majority percentage of the file is just freespace or even invalid entries. (again bringing-up shockwave, free and junk sections don't appear to exist, but the mapping table indexes them, anyways ... /:)

Also, I think I mentioned a little while ago I was trying to rip graphics from the PS1 port of viewpoint? I found a greayscale photo in there that I'm assuming has some tie-in with the devs... IDK if this has been discovered yet... I've never found documentation/rips from this game. I did a reverse image search, but nothing came-up... Anyone here interested in taking a look, maybe? Shouldn't take me *too* long to find that picture again...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 119/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-06-17 11:00:15 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by MrQuetch
I'd like to know how I can get it, because. If I have it, I could make a program that reads the files as well, and saves to a usable format for the N64 to display.

I've worked hard enough that I know the structure of a 3D model easily now, and it shouldn't be difficult at all to 'port' the models back to their original hardware.

I have yet to get models with texture and vertex colors in one, but that shouldn't be too difficult either.


Here's a broken-down thing of my list concerning anything classified as a link, it's mostly limited to actual download links:

15 74 76 81 92 191 201 //audio
45 53 93 107 116 //xdaniel tools
68 154//dl's
85 97 //kcat tools
112 114 115 117 194//hugo peters tools
125 151//dump data
165 //ROM
163 //archives
186 197 //2tie tools

153 //prob unrelated to DP

links:
15 http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
74 http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
76 http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
81 http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
92 http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
191 http://jul.rustedlogic.net/thread.php?pid=444408#444408 [open source implementation of MusyX]
201 http://jul.rustedlogic.net/thread.php?pid=446616#446616 [gilgamesh - possibly original tracks for some of the music]

45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]

68 http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
154 http://jul.rustedlogic.net/thread.php?pid=437605#437605 [tex.bin dump]

85 http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
97 http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]

112 http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
114 http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
115 http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
117 http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
194 http://jul.rustedlogic.net/thread.php?pid=446287#446287 [kyte's command 1.1 BACK]

125 http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
151 http://jul.rustedlogic.net/thread.php?pid=436919#436919 [models listing]

165 http://jul.rustedlogic.net/thread.php?pid=438221#438221 [rom link 3]

163 http://jul.rustedlogic.net/thread.php?pid=438162#438162 [archived DP site]

186 http://jul.rustedlogic.net/thread.php?pid=442410#442410 [another tool - 2tie]
197 http://jul.rustedlogic.net/thread.php?pid=446434#446434 [2tie - updated dinofox viewer for DB_TEXTURES]

Hope that's of some use?
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 120/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 03-06-17 11:11:55 PM, in Weird Discoveries Link

WIP



My apologies if this has been seen before, or even confirmed why it's there, but:

While attempting to sprite-rip the Playstation port of Viewpoint, I found this:


Anyone know what it's for?
I'm assuming it's something to do with the developers of the game?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
Jul - Posts by brian151


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

37 database queries, 20 query cache hits.
Query execution time:  0.078655 seconds
Script execution time:  0.031102 seconds
Total render time:  0.109758 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 147 column 135 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 96 - Warning: unescaped & or unknown entity "&page"
line 149 column 130 - Warning: unescaped & or unknown entity "&page"
line 149 column 164 - Warning: unescaped & or unknown entity "&page"
line 149 column 198 - Warning: unescaped & or unknown entity "&page"
line 149 column 232 - Warning: unescaped & or unknown entity "&page"
line 149 column 268 - Warning: unescaped & or unknown entity "&page"
line 149 column 302 - Warning: unescaped & or unknown entity "&page"
line 149 column 336 - Warning: unescaped & or unknown entity "&page"
line 149 column 370 - Warning: unescaped & or unknown entity "&page"
line 149 column 405 - Warning: unescaped & or unknown entity "&page"
line 149 column 441 - Warning: unescaped & or unknown entity "&page"
line 149 column 477 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 514 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 179 column 74 - Warning: <style> isn't allowed in <td> elements
line 179 column 9 - Info: <td> previously mentioned
line 187 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 189 column 9 - Warning: missing <tr>
line 207 column 13 - Warning: missing <tr>
line 210 column 74 - Warning: <style> isn't allowed in <td> elements
line 210 column 9 - Info: <td> previously mentioned
line 224 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 226 column 9 - Warning: missing <tr>
line 244 column 13 - Warning: missing <tr>
line 247 column 74 - Warning: <style> isn't allowed in <td> elements
line 247 column 9 - Info: <td> previously mentioned
line 271 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 273 column 9 - Warning: missing <tr>
line 291 column 13 - Warning: missing <tr>
line 294 column 74 - Warning: <style> isn't allowed in <td> elements
line 294 column 9 - Info: <td> previously mentioned
line 307 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 309 column 9 - Warning: missing <tr>
line 327 column 13 - Warning: missing <tr>
line 330 column 74 - Warning: <style> isn't allowed in <td> elements
line 330 column 9 - Info: <td> previously mentioned
line 338 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 340 column 9 - Warning: missing <tr>
line 358 column 13 - Warning: missing <tr>
line 361 column 74 - Warning: <style> isn't allowed in <td> elements
line 361 column 9 - Info: <td> previously mentioned
line 381 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 383 column 9 - Warning: missing <tr>
line 401 column 13 - Warning: missing <tr>
line 404 column 74 - Warning: <style> isn't allowed in <td> elements
line 404 column 9 - Info: <td> previously mentioned
line 415 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 417 column 9 - Warning: missing <tr>
line 435 column 13 - Warning: missing <tr>
line 438 column 74 - Warning: <style> isn't allowed in <td> elements
line 438 column 9 - Info: <td> previously mentioned
line 452 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 454 column 9 - Warning: missing <tr>
line 472 column 13 - Warning: missing <tr>
line 475 column 74 - Warning: <style> isn't allowed in <td> elements
line 475 column 9 - Info: <td> previously mentioned
line 483 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 485 column 9 - Warning: missing <tr>
line 503 column 13 - Warning: missing <tr>
line 506 column 74 - Warning: <style> isn't allowed in <td> elements
line 506 column 9 - Info: <td> previously mentioned
line 538 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 540 column 9 - Warning: missing <tr>
line 558 column 13 - Warning: missing <tr>
line 561 column 74 - Warning: <style> isn't allowed in <td> elements
line 561 column 9 - Info: <td> previously mentioned
line 568 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 570 column 9 - Warning: missing <tr>
line 588 column 13 - Warning: missing <tr>
line 591 column 74 - Warning: <style> isn't allowed in <td> elements
line 591 column 9 - Info: <td> previously mentioned
line 597 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 599 column 9 - Warning: missing <tr>
line 617 column 13 - Warning: missing <tr>
line 620 column 74 - Warning: <style> isn't allowed in <td> elements
line 620 column 9 - Info: <td> previously mentioned
line 681 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 683 column 9 - Warning: missing <tr>
line 701 column 13 - Warning: missing <tr>
line 704 column 74 - Warning: <style> isn't allowed in <td> elements
line 704 column 9 - Info: <td> previously mentioned
line 727 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 729 column 9 - Warning: missing <tr>
line 747 column 13 - Warning: missing <tr>
line 750 column 74 - Warning: <style> isn't allowed in <td> elements
line 750 column 9 - Info: <td> previously mentioned
line 764 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 766 column 9 - Warning: missing <tr>
line 784 column 13 - Warning: missing <tr>
line 787 column 74 - Warning: <style> isn't allowed in <td> elements
line 787 column 9 - Info: <td> previously mentioned
line 804 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 806 column 9 - Warning: missing <tr>
line 824 column 13 - Warning: missing <tr>
line 827 column 74 - Warning: <style> isn't allowed in <td> elements
line 827 column 9 - Info: <td> previously mentioned
line 835 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 837 column 9 - Warning: missing <tr>
line 855 column 13 - Warning: missing <tr>
line 858 column 74 - Warning: <style> isn't allowed in <td> elements
line 858 column 9 - Info: <td> previously mentioned
line 872 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 874 column 9 - Warning: missing <tr>
line 892 column 13 - Warning: missing <tr>
line 895 column 74 - Warning: <style> isn't allowed in <td> elements
line 895 column 9 - Info: <td> previously mentioned
line 958 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 960 column 9 - Warning: missing <tr>
line 978 column 13 - Warning: missing <tr>
line 981 column 74 - Warning: <style> isn't allowed in <td> elements
line 981 column 9 - Info: <td> previously mentioned
line 987 column 365 - Warning: discarding unexpected </img>
line 994 column 17 - Warning: missing <tr>
line 994 column 17 - Warning: discarding unexpected <table>
line 997 column 35 - Warning: missing <tr>
line 997 column 96 - Warning: unescaped & or unknown entity "&page"
line 997 column 130 - Warning: unescaped & or unknown entity "&page"
line 997 column 164 - Warning: unescaped & or unknown entity "&page"
line 997 column 198 - Warning: unescaped & or unknown entity "&page"
line 997 column 232 - Warning: unescaped & or unknown entity "&page"
line 997 column 268 - Warning: unescaped & or unknown entity "&page"
line 997 column 302 - Warning: unescaped & or unknown entity "&page"
line 997 column 336 - Warning: unescaped & or unknown entity "&page"
line 997 column 370 - Warning: unescaped & or unknown entity "&page"
line 997 column 405 - Warning: unescaped & or unknown entity "&page"
line 997 column 441 - Warning: unescaped & or unknown entity "&page"
line 997 column 477 - Warning: unescaped & or unknown entity "&page"
line 997 column 50 - Warning: missing </font> before </td>
line 997 column 514 - Warning: missing </font> before </table>
line 999 column 35 - Warning: missing <tr>
line 999 column 50 - Warning: missing </font> before </td>
line 999 column 135 - Warning: missing </font> before </table>
line 1001 column 17 - Warning: discarding unexpected </textarea>
line 1001 column 28 - Warning: discarding unexpected </form>
line 1001 column 35 - Warning: discarding unexpected </embed>
line 1001 column 43 - Warning: discarding unexpected </noembed>
line 1001 column 53 - Warning: discarding unexpected </noscript>
line 1001 column 64 - Warning: discarding unexpected </noembed>
line 1001 column 74 - Warning: discarding unexpected </embed>
line 1001 column 82 - Warning: discarding unexpected </table>
line 1001 column 90 - Warning: discarding unexpected </table>
line 1003 column 9 - Warning: missing </font> before <table>
line 1015 column 25 - Warning: discarding unexpected </font>
line 1024 column 58 - Warning: discarding unexpected </font>
line 1002 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 23 - Warning: <img> lacks "alt" attribute
line 161 column 64 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 192 column 23 - Warning: <img> lacks "alt" attribute
line 192 column 64 - Warning: <img> lacks "alt" attribute
line 203 column 15 - Warning: <img> lacks "alt" attribute
line 229 column 23 - Warning: <img> lacks "alt" attribute
line 229 column 64 - Warning: <img> lacks "alt" attribute
line 240 column 15 - Warning: <img> lacks "alt" attribute
line 276 column 23 - Warning: <img> lacks "alt" attribute
line 276 column 64 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 312 column 23 - Warning: <img> lacks "alt" attribute
line 312 column 64 - Warning: <img> lacks "alt" attribute
line 323 column 15 - Warning: <img> lacks "alt" attribute
line 343 column 23 - Warning: <img> lacks "alt" attribute
line 343 column 64 - Warning: <img> lacks "alt" attribute
line 354 column 15 - Warning: <img> lacks "alt" attribute
line 386 column 23 - Warning: <img> lacks "alt" attribute
line 386 column 64 - Warning: <img> lacks "alt" attribute
line 397 column 15 - Warning: <img> lacks "alt" attribute
line 420 column 23 - Warning: <img> lacks "alt" attribute
line 420 column 64 - Warning: <img> lacks "alt" attribute
line 431 column 15 - Warning: <img> lacks "alt" attribute
line 457 column 23 - Warning: <img> lacks "alt" attribute
line 457 column 64 - Warning: <img> lacks "alt" attribute
line 468 column 15 - Warning: <img> lacks "alt" attribute
line 488 column 23 - Warning: <img> lacks "alt" attribute
line 488 column 64 - Warning: <img> lacks "alt" attribute
line 499 column 15 - Warning: <img> lacks "alt" attribute
line 543 column 23 - Warning: <img> lacks "alt" attribute
line 543 column 64 - Warning: <img> lacks "alt" attribute
line 554 column 15 - Warning: <img> lacks "alt" attribute
line 573 column 23 - Warning: <img> lacks "alt" attribute
line 573 column 64 - Warning: <img> lacks "alt" attribute
line 584 column 15 - Warning: <img> lacks "alt" attribute
line 602 column 23 - Warning: <img> lacks "alt" attribute
line 602 column 64 - Warning: <img> lacks "alt" attribute
line 613 column 15 - Warning: <img> lacks "alt" attribute
line 686 column 23 - Warning: <img> lacks "alt" attribute
line 686 column 64 - Warning: <img> lacks "alt" attribute
line 697 column 15 - Warning: <img> lacks "alt" attribute
line 732 column 23 - Warning: <img> lacks "alt" attribute
line 732 column 64 - Warning: <img> lacks "alt" attribute
line 743 column 15 - Warning: <img> lacks "alt" attribute
line 769 column 23 - Warning: <img> lacks "alt" attribute
line 769 column 64 - Warning: <img> lacks "alt" attribute
line 780 column 15 - Warning: <img> lacks "alt" attribute
line 809 column 23 - Warning: <img> lacks "alt" attribute
line 809 column 64 - Warning: <img> lacks "alt" attribute
line 820 column 15 - Warning: <img> lacks "alt" attribute
line 840 column 23 - Warning: <img> lacks "alt" attribute
line 840 column 64 - Warning: <img> lacks "alt" attribute
line 851 column 15 - Warning: <img> lacks "alt" attribute
line 877 column 23 - Warning: <img> lacks "alt" attribute
line 877 column 64 - Warning: <img> lacks "alt" attribute
line 888 column 15 - Warning: <img> lacks "alt" attribute
line 963 column 23 - Warning: <img> lacks "alt" attribute
line 963 column 64 - Warning: <img> lacks "alt" attribute
line 974 column 15 - Warning: <img> lacks "alt" attribute
line 987 column 327 - Warning: <img> lacks "alt" attribute
line 1009 column 25 - Warning: <img> lacks "alt" attribute
line 1014 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 135 - Warning: trimming empty <font>
line 149 column 514 - Warning: trimming empty <font>
line 994 column 17 - Warning: trimming empty <tr>
line 997 column 514 - Warning: trimming empty <font>
line 999 column 135 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 245 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 328 column 27 - Warning: <nobr> is not approved by W3C
line 359 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 27 - Warning: <nobr> is not approved by W3C
line 436 column 27 - Warning: <nobr> is not approved by W3C
line 473 column 27 - Warning: <nobr> is not approved by W3C
line 504 column 27 - Warning: <nobr> is not approved by W3C
line 559 column 27 - Warning: <nobr> is not approved by W3C
line 589 column 27 - Warning: <nobr> is not approved by W3C
line 618 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 27 - Warning: <nobr> is not approved by W3C
line 748 column 27 - Warning: <nobr> is not approved by W3C
line 785 column 27 - Warning: <nobr> is not approved by W3C
line 825 column 27 - Warning: <nobr> is not approved by W3C
line 856 column 27 - Warning: <nobr> is not approved by W3C
line 893 column 27 - Warning: <nobr> is not approved by W3C
line 979 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 234 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md