Register - Login
Views: 99395013
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 11:58:43 AM
Jul - Posts by brian151
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 61/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-01-17 06:36:40 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by Hugo_Peters
Haha, no I don't have a rom of DP, I do remember I got a picture of the booth from Phil, but I was 4 when it was being shown at E3, so no I wasn't there

I'm a communication / hacking asset? Guys I'm lead programmer on this:
https://www.youtube.com/watch?v=CXBGa5J9VbI (yes there's some hints to DP in there)

I'm still looking over this thread from time to time


I think I mentioned the part about you making your own games.

Do you still have the master files/code for that Warlock thing you were working on, btw?

You've made some of the most significant progress here concerning booting the E3 disk, and cracking the texture formats.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 62/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-01-17 06:54:30 PM, in Q Makes Art Link

WIP



You got some neat stuff going here
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 63/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-01-17 09:58:57 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



post links:
http://jul.rustedlogic.net/thread.php?pid=424483#424483 [tech stuff, link to file]
http://jul.rustedlogic.net/thread.php?pid=424490#424490 [what rebirth.thp is... and filemonitor in dolphin says DP files are being loaded]
http://jul.rustedlogic.net/thread.php?pid=424516#424516 [dlls.bin talk 01, 2 executables]
http://jul.rustedlogic.net/thread.php?pid=424521#424521 [english.c.new]
http://jul.rustedlogic.net/thread.php?pid=424567#424567 [eng is only language, more tech stuff about the files]
http://jul.rustedlogic.net/thread.php?pid=424607#424607 [question about includes.bin]
http://jul.rustedlogic.net/thread.php?pid=424611#424611 [mentions timber]
http://jul.rustedlogic.net/thread.php?pid=424618#424618 [tech stuff, disassembly attempt, .bat files]
http://jul.rustedlogic.net/thread.php?pid=424628#424628 [MusyX for audio]
http://jul.rustedlogic.net/thread.php?pid=424642#424642
http://jul.rustedlogic.net/thread.php?pid=424643#424643 [disassembly 2]
http://jul.rustedlogic.net/thread.php?pid=424656#424656 [use openGL backend]
http://jul.rustedlogic.net/thread.php?pid=425022#425022 [audio breakthrough]
http://jul.rustedlogic.net/thread.php?pid=425069#425069 [hex cell textures]
http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
http://jul.rustedlogic.net/thread.php?pid=425139#425139 [follow up on hex texture]
http://jul.rustedlogic.net/thread.php?pid=425155#425155 [zlib and model data]
http://jul.rustedlogic.net/thread.php?pid=426539#426539 [cards and "ptossel"]
http://jul.rustedlogic.net/thread.php?pid=426541#426541 [more model stuff]
http://jul.rustedlogic.net/thread.php?pid=427776#427776 [a lot of tech stuff]
//end pages 1-4
http://jul.rustedlogic.net/thread.php?pid=427853#427853 [similarities between DKR and DP/SFA]
http://jul.rustedlogic.net/thread.php?pid=427892#427892 [storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=427893#427893 [some GUI textures]
http://jul.rustedlogic.net/thread.php?pid=427901#427901 [ANOTHER disassembly attept]
http://jul.rustedlogic.net/thread.php?pid=427907#427907 [where textures were found]
http://jul.rustedlogic.net/thread.php?pid=427916#427916 [disassembly is a bust, again...]
http://jul.rustedlogic.net/thread.php?pid=427917#427917 [logo talk]
http://jul.rustedlogic.net/thread.php?pid=427927#427927 [where's the base address of the code in dlls.bin ? ]
http://jul.rustedlogic.net/thread.php?pid=427951#427951 [fixed dl link]
http://jul.rustedlogic.net/thread.php?pid=428042#428042 [tab files info]
http://jul.rustedlogic.net/thread.php?pid=428051#428051 [clarify storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=428060#428060 [are these textures from DP?]
http://jul.rustedlogic.net/thread.php?pid=428071#428071 [tex.bin is probably from DKR]
http://jul.rustedlogic.net/thread.php?pid=428087#428087 [a bunch of textures from tex.bin]
http://jul.rustedlogic.net/thread.php?pid=428090#428090 [music stuff, thx hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428097#428097 [talk about a reliable prototype source alledgedly having had an opportunity to acquire DP]
http://jul.rustedlogic.net/thread.php?pid=428103#428103 [tex.bin dump]
http://jul.rustedlogic.net/thread.php?pid=428147#428147 [MAJOR filesize discrepancy between exports and source]
http://jul.rustedlogic.net/thread.php?pid=428149#428149 [filesize issues could be from PNG compression]
http://jul.rustedlogic.net/thread.php?pid=428157#428157 [busted blocks.bin]
http://jul.rustedlogic.net/thread.php?pid=428172#428172 [model viewer]
http://jul.rustedlogic.net/thread.php?pid=428173#428173 [seems familiar]
http://jul.rustedlogic.net/thread.php?pid=428175#428175 [gameplay video discrepancies]
http://jul.rustedlogic.net/thread.php?pid=428179#428179 [matching-up MORE extracted models]
http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
http://jul.rustedlogic.net/thread.php?pid=428191#428191 [rendering talks]
http://jul.rustedlogic.net/thread.php?pid=428193#428193 [overlay a screenshot with model wireframe...PERFECTLY]
http://jul.rustedlogic.net/thread.php?pid=428194#428194 [MORE LOCATIONS FOUND]
http://jul.rustedlogic.net/thread.php?pid=428197#428197 [more speculations on stuff]
http://jul.rustedlogic.net/thread.php?pid=428342#428342 [somewhat arbitrary shading in the viewer]
http://jul.rustedlogic.net/thread.php?pid=428385#428385 [filesizes!]
http://jul.rustedlogic.net/thread.php?pid=428346#428346 [info teaser]
http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
http://jul.rustedlogic.net/thread.php?pid=428404#428404 [some files won't open]
http://jul.rustedlogic.net/thread.php?pid=428422#428422 [files in e3 version, and NOT final SFA]
http://jul.rustedlogic.net/thread.php?pid=428427#428427 [crap starfox .h4m]
http://jul.rustedlogic.net/thread.php?pid=428474#428474 [tracks.bin is probably from DKR, storyboard seems to have some headers]
http://jul.rustedlogic.net/thread.php?pid=428490#428490 [texts in MAPSINFO.bin]
http://jul.rustedlogic.net/thread.php?pid=428496#428496 [objects.bin texts]
http://jul.rustedlogic.net/thread.php?pid=428507#428507 [tilemolester on a retail file - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428544#428544 [name tidbits]
http://jul.rustedlogic.net/thread.php?pid=428546#428546 [technical audio talk]
http://jul.rustedlogic.net/thread.php?pid=428547#428547 [more name stuff]
http://jul.rustedlogic.net/thread.php?pid=428599#428599 [dlls.bin is practically useless without the main ENGINE code]
http://jul.rustedlogic.net/thread.php?pid=428601#428601 [the 'big info' revealed]
http://jul.rustedlogic.net/thread.php?pid=428680#428680 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428689#428689 [audio compare]
http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
http://jul.rustedlogic.net/thread.php?pid=428767#428767 [from DKR sequel? (img broken)]
http://jul.rustedlogic.net/thread.php?pid=428786#428786 [conker similarirty speculaion, and yes, probably DKR sequel]
http://jul.rustedlogic.net/thread.php?pid=428791#428791 [can't compile the game again, and it's NOT related to Conker. DEFINITELY related to DKR]
http://jul.rustedlogic.net/thread.php?pid=428813#428813 [unzipping a ROM with 7zip]
http://jul.rustedlogic.net/thread.php?pid=428825#428825 [devs (were stupid to) include ip headers]
http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
http://jul.rustedlogic.net/thread.php?pid=428850#428850 [sound bugs]
http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
http://jul.rustedlogic.net/thread.php?pid=428915#428915 [and more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428930#428930 [more..]
http://jul.rustedlogic.net/thread.php?pid=428933#428933 [.....]
http://jul.rustedlogic.net/thread.php?pid=429006#429006 [.............]
http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
http://jul.rustedlogic.net/thread.php?pid=429049#429049 [MusyX success]
http://jul.rustedlogic.net/thread.php?pid=429089#429089 [a VERY bad idea]
//end pages 5-13
http://jul.rustedlogic.net/thread.php?pid=429121#429121 [VERY bad idea, indeed]
http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
http://jul.rustedlogic.net/thread.php?pid=429151#429151 [another compression system]
http://jul.rustedlogic.net/thread.php?pid=429171#429171 [interview with Phil Tossel]
http://jul.rustedlogic.net/thread.php?pid=429180#429180 [from gametext.bin]
http://jul.rustedlogic.net/thread.php?pid=429182#429182 [default.dol refers to Kyte, a LOT]
http://jul.rustedlogic.net/thread.php?pid=429184#429184 [not DKR2, unused DKR]
http://jul.rustedlogic.net/thread.php?pid=429185#429185 [blocks are same size? let's put them together!]
http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
http://jul.rustedlogic.net/thread.php?pid=429463#429463 [bootloader dump HTML]
http://jul.rustedlogic.net/thread.php?pid=429474#429474 [kcat, surface normals]
http://jul.rustedlogic.net/thread.php?pid=429494#429494 [special dolphin version, x64]
http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]
http://jul.rustedlogic.net/thread.php?pid=429548#429548 [models.bin]
http://jul.rustedlogic.net/thread.php?pid=429566#429566 [objects.bin ID compare models.bin output]
http://jul.rustedlogic.net/thread.php?pid=429584#429584 [tricky's ball model?]
http://jul.rustedlogic.net/thread.php?pid=429589#429589 [more technical stuff on models]
http://jul.rustedlogic.net/thread.php?pid=429703#429703 [tricky, sort of]
http://jul.rustedlogic.net/thread.php?pid=431755#431755 [attempt to boot default.dol]
http://jul.rustedlogic.net/thread.php?pid=431765#431765 [low-level cpu talk here]
http://jul.rustedlogic.net/thread.php?pid=431851#431851 [more low-level stuff]
http://jul.rustedlogic.net/thread.php?pid=431853#431853 [texure stuff again]
http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
http://jul.rustedlogic.net/thread.php?pid=431859#431859 [putting the blocks together]
http://jul.rustedlogic.net/thread.php?pid=431860#431860 [texture debugging]
http://jul.rustedlogic.net/thread.php?pid=431875#431875 [textures are...FUN]
http://jul.rustedlogic.net/thread.php?pid=431981#431981 [another map...]
http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
http://jul.rustedlogic.net/thread.php?pid=432028#432028 [hugo peters talks about loading and compression]
http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]
http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432152#432152 [thorntail hollow map]
http://jul.rustedlogic.net/thread.php?pid=432346#432346 [if only a copy from 2001 or earlier...]
http://jul.rustedlogic.net/thread.php?pid=432386#432386 [warlock mountain]
http://jul.rustedlogic.net/thread.php?pid=432578#432578 [kyte's command - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432597#432597 [dl kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432614#432614 [compare screenshots with textures]
http://jul.rustedlogic.net/thread.php?pid=432620#432620 [version 1.1 of kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
http://jul.rustedlogic.net/thread.php?pid=432718#432718 [warlock]
http://jul.rustedlogic.net/thread.php?pid=432742#432742 [more texture compare to screenshots]
http://jul.rustedlogic.net/thread.php?pid=432781#432781 [various previews of models with textures]
http://jul.rustedlogic.net/thread.php?pid=432783#432783 [they're from a portfolio]
http://jul.rustedlogic.net/thread.php?pid=432790#432790 [more screen / texture compare]
http://jul.rustedlogic.net/thread.php?pid=432819#432819 [n64 references]
http://jul.rustedlogic.net/thread.php?pid=432889#432889 [concept arts]
http://jul.rustedlogic.net/thread.php?pid=433561#433561 [fixing a dead ROM dl link again]
http://jul.rustedlogic.net/thread.php?pid=434382#434382 [a tumblr about dp > sfa]
http://jul.rustedlogic.net/thread.php?pid=434706#434706 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=435299#435299 [AR CODES]
http://jul.rustedlogic.net/thread.php?pid=435499#435499 [more codes]
//end pages 14 - 23
http://jul.rustedlogic.net/thread.php?pid=435553#435553 [port retail codes to demo?]
http://jul.rustedlogic.net/thread.php?pid=435562#435562 [maybe...]
http://jul.rustedlogic.net/thread.php?pid=435572#435572 [another few codes]
http://jul.rustedlogic.net/thread.php?pid=435583#435583 [code bugs, anda list document]
http://jul.rustedlogic.net/thread.php?pid=435606#435606 [more codes and stuff]
http://jul.rustedlogic.net/thread.php?pid=435617#435617 [ a funny code]
http://jul.rustedlogic.net/thread.php?pid=435714#435714 [more codes]
http://jul.rustedlogic.net/thread.php?pid=435896#435896 [tried hacking objects.bin - kCat]
http://jul.rustedlogic.net/thread.php?pid=435899#435899 [talk on models format]
http://jul.rustedlogic.net/thread.php?pid=435904#435904 [optimal dophin emulation again]
http://jul.rustedlogic.net/thread.php?pid=435909#435909 [more discussionon models]
http://jul.rustedlogic.net/thread.php?pid=436732#436732
http://jul.rustedlogic.net/thread.php?pid=436905#436905 [strange models]
http://jul.rustedlogic.net/thread.php?pid=436919#436919 [models listing]
http://jul.rustedlogic.net/thread.php?pid=437601#437601 [tracks.bin]
http://jul.rustedlogic.net/thread.php?pid=437602#437602 [dump of tracks.bin]
http://jul.rustedlogic.net/thread.php?pid=437605#437605 [tex.bin dump]
http://jul.rustedlogic.net/thread.php?pid=437611#437611 [other texture files: DB_]
http://jul.rustedlogic.net/thread.php?pid=437633#437633 [another unknown model, from desert]
http://jul.rustedlogic.net/thread.php?pid=437669#437669 [another model]
http://jul.rustedlogic.net/thread.php?pid=437670#437670 [part of a map]
http://jul.rustedlogic.net/thread.php?pid=437673#437673 [ a force point temple?]
http://jul.rustedlogic.net/thread.php?pid=437853#437853 [comparing one hour video with trailer]
http://jul.rustedlogic.net/thread.php?pid=437863#437863 [more screenshots]
http://jul.rustedlogic.net/thread.php?pid=437865#437865 [concep art]
http://jul.rustedlogic.net/thread.php?pid=438162#438162 [archived DP site]
http://jul.rustedlogic.net/thread.php?pid=438192#438192 [dolphin again]
http://jul.rustedlogic.net/thread.php?pid=438221#438221 [rom link 3]
http://jul.rustedlogic.net/thread.php?pid=438310#438310 [screenshot]
http://jul.rustedlogic.net/thread.php?pid=438389#438389 [e3 2001 pics]
http://jul.rustedlogic.net/thread.php?pid=438403#438403 [evolution screenshots]
http://jul.rustedlogic.net/thread.php?pid=438467#438467 [nintendo is best bet for getting DP leaked]
http://jul.rustedlogic.net/thread.php?pid=438469#438469 [trademarks]
http://jul.rustedlogic.net/thread.php?pid=438828#438828 [new items]
http://jul.rustedlogic.net/thread.php?pid=438943#438943 [weird door]
http://jul.rustedlogic.net/thread.php?pid=439004#439004 [more textures]
http://jul.rustedlogic.net/thread.php?pid=439069#439069 [mpeg.bin dump again]
http://jul.rustedlogic.net/thread.php?pid=439138#439138 [source code to adventures model ripper]
http://jul.rustedlogic.net/thread.php?pid=439360#439360 [kcat tools again]
http://jul.rustedlogic.net/thread.php?pid=439635#439635 [lighting/anim in demo]
http://jul.rustedlogic.net/thread.php?pid=439657#439657 [box art]
http://jul.rustedlogic.net/thread.php?pid=439954#439954 [gilgamesh tumblr]
http://jul.rustedlogic.net/thread.php?pid=440032#440032 [sounds]
http://jul.rustedlogic.net/thread.php?pid=440289#440289 [reddit stuff]
http://jul.rustedlogic.net/thread.php?pid=440333#440333 [tim stamper tweets/teases]
http://jul.rustedlogic.net/thread.php?pid=440404#440404 [dp shirt]
http://jul.rustedlogic.net/thread.php?pid=442301#442301 [screens again]
http://jul.rustedlogic.net/thread.php?pid=442410#442410 [another tool - 2tie]
http://jul.rustedlogic.net/thread.php?pid=442434#442434 [discussing the butchered models]
http://jul.rustedlogic.net/thread.php?pid=442463#442463 [models have flag bits]
http://jul.rustedlogic.net/thread.php?pid=442704#442704 [2tie tool updated]
http://jul.rustedlogic.net/thread.php?pid=442800#442800 [fyeah dino planet creator]
http://jul.rustedlogic.net/thread.php?pid=444408#444408 [open source implementation of MusyX]
http://jul.rustedlogic.net/thread.php?pid=445318#445318 [root models.bin SFA, not DP]
http://jul.rustedlogic.net/thread.php?pid=446119#446119 [the tcrf needs work...]
http://jul.rustedlogic.net/thread.php?pid=446287#446287 [kyte's command 1.1 BACK]
//end pages 24-36

phase 1 - indexing posts : done
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 64/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-01-17 10:40:37 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by gilgamesh
As mentioned by KCat in this old post:

https://jul.rustedlogic.net/thread.php?pid=437611#437611

DB_TEXTURES file contains small textures. SubDrag has extracted them in * .bmp format, but there are some misplaced pixels. Anyone can fix this problem?

https://1drv.ms/u/s!At5UFPlAfd_VzyQYHeyllxXSCy47

Looking carefully at the textures, I suggest that they are intended for a kind of circuit, as for Pro-Am64.





Firstly, gotta say that download link was annoying...

secondly, could this be in any way similar to the "corruption" hugo peters encountered when he first created Kyte's Command?

That's my only guess...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 65/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 08:18:10 AM, in Incompatible Food Triad Link

WIP



I wouldn't write it off as strictly impossible, but it is difficult, and I cannot come-up with a solution.

I think one way is by finding a combination that is just overpowering. Two things I can't tolerate: sickly sweet, and I actually am quite sensitive to salt.

so something like:
salty + salty + salty
sweet + sweet + sweet

Then taking into account how flavors tend to blend together, you could basically create from your base flavors/food a new flavor or two that just don't work...

But the other thing to also consider is you can over-do a single ingredient. And that's where this challenge is kind of ambiguous to how MUCH. You pile a cup of salt on my scrambled eggs, I might have to end you... sprinkle a pinch of it on there, you're good... There's also not seeming to be considered how many foods are already hybrids with a mixture of flavors (like smoothies)

This is indeed subjective. There are people who like eating extremely hot peppers. I'm currently maxed at Jalapenos.

Now, in the context of how DIFFICULT this actually is:
kraft easy mac + tuna + mayo + dill relish
with the RIGHT proportions of ingredients, this is delicious!

In general, recipes are a balancing act.

So, my theory on why this is possible and how it could potentially be answered centers on that if you can come-up with an unbalanced combination, you've beaten it. But, as FireyIce has said, this is subjective. What I find incompatible someone else might like and vice-versa. I'm sure it's possible. Just extremely difficult. Here's something I made years ago that probably doesn't meet the challenge, but: graham crackers + PB + sugar. Tasted pretty gross, and I don't recommend re-creating it.

Anyways, that's my thoughts on this.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 66/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 05:24:33 PM, in Why MineCraft (or any game) seems to get stale... Link

WIP



Originally posted by Lunaria
I think you hit the nail on the head on a lot of the issues that stem from current game structure of minecraft Xk, and I can't help but agree on the assessment of minecraft mods. I have tried to look around for mods that actually add anything meaningful to the game other than progression for progressions sake, and there are few. But then, there are people who actually really like these mods too.


I'm still waiting for a minecraft "knock-off" to come out that is actually better than minecraft itself, you'd imagine it wouldn't be hard. But somehow it seems to be, most that come out are merely worse and try to capitalize on the minecraft fame. *sigh*


That he has.
One of my favorite mods was the Mine Little Brony mod (cuz, yeah, I'm a Brony)
I may try to upgrade it sometime, but I just can't grasp how the outdated code is working, and the decompiler isn't actually decompiling EVERYTHING right, either... I must say its performance took one hell of a dive after switching to Forge. I must agree "progression for progressions sake" You hit THAT nail right on the head. I think my problem WATCHING modded MineCraft stems from the fact that mods have a steep learning curve. We need more of the whimsical and fun mods again. (aside from lucky block variations everywhere) Some mods I feel WERE going in the right direction before dying or trying too hard to balance stuff: Buildcraft, Mine Little Brony, Crystal Dimension (no, not that ugly overrated piece of shit in orespawn, this was its own little mod, and looked way awesome, especially with shaders). Up to a point, most of the stuff PopularMMOs was reviewing seemed fun. However, now there's balancing systems or mods that are just too trendy or "meh". One mod I personally recommend aside from balance/performance/compatibility issues is the GraveStone mod by NightKosh. He seems to have gone MIA, though, concerning, being that he's from Russia. There are also two open source re-makes of the over-hyped and currently undelivered mod, Xycraft. Of those two, I'd say Hexcraft is my favorite. There hasn't been recent activity from their team, though. I really hope they don't either get C&D'd by Soarin, or try to over-balance stuff. However, I also hope they haven't just up and quit. Good mods are hard to find, but they are still out there.

Well, several people have started these clones and not finished them. The rest are vastly overrated copycats of either MC or each other, which sadly so many people fail to see. You'd think it's easy, but MC is probably among the more complex games EVER to be created. (and that's pretending the class structure wasn't a pain to navigate, you ever try decompiling with minecraft/mod coder pack?) procedural terrain generation (most of which is hard-coded, even despite the new structure blocks) , terrain editing, mob combat, farming, fishing, electricity, optional command line interface, multiplayer, chat, 3D, models are comprised of a not-pretty mixture of java and opengl (java interface for it, that is) code (only now starting to migrate to JSON, but there's still the java/opengl backend), inventory system, tabbed creative inventory system, permissions system, and etc... Re-implementing minecraft's features in any engine/language is no small feat. Making it perform well is ANOTHER challenge. If I may propose this theory, though, i think a Nintendo DS could probably process a more basic edition of MC. Just Saying, I cannot say I recommend this. I kinda have plans to make a MC clone at some time in the future, but don't get your hopes up. I have quite a few projects relating to the cloning/porting of games as-is, and MineCraft will likely be the single most difficult one I attempt. It's not currently planned, and I'd be more likely to try porting/re-making DP (not necessarily in 3D) than to clone the complexity that is MineCraft. I do have ONE mc-related coding project in the form of a model viewer, but my rendering system (it's software based, and I didn't program it, obviously) doesn't z-sort well (or scale textures... but I can easily make a system for that), and MC's entity models are proving quite the pain to actually extract because they use a lot of trigonometry and 3d transforms to keep shit in-line. That said, making a good MC clone? PAIN IN THE ASS? Dare I show my ugly and imperfect mess of code attempting to render the Ocelot? LOL

tl:dr (mc clone):
yes, most try just to capitalize on the fame, the rest probably become overwhelmed by the enormous complexity of making the MC engine from scratch, or with another tool/engine.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 67/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 05:36:22 PM, in What're you playing right now? Link

WIP



relevant:
I been playing shell shock live lately... (an hour or so per day, it's so damn grindy, and some of the other players are dicks... (or at least, arrogant because of their high levels, and OP premium weapons...))

slightly irrelevant:
Peter Jackson's King Kong Signature Edition by Ubisoft CD-ROM, WINDOWS
I'd like a somewhat non-biased review on this, well... the lite edition
Is this worth investing my time in playing?
I got it for like $2 at a yardsale store type of place, so it's not really a loss in monetary investment.
But, is it worth me sinking any time into it? (assuming it's intact)
That's actually pretty valuable to me at present.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 68/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 05:46:46 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by 2Tie
just looks like starting offset of the images is five or six pixels late, causing the rightmost pixels to be shoved to the left of the next row.


Hmm, Rare and their formats...

On a somewhat unrelated note, project64's texture dumper actually doesn't dump some of the textures from Bad Fur Day correctly... (and I'd guess it's a Rare formatting issue, since why else would the textures extract the wrong way?) Oddly, they render in-game quite well.

I almost wonder, hypothetically speaking we ever see a DP ROM (even if it's broken, I'd think we could get the filesystem at least) , will it be easier to bust the 'official' DP ROM, or harder? My theory is we'd know the ins and outs of most the formats, or will we be surprised by more weird-ass shit? LOL...

Anyways, Now that I think of it, what you're saying actually makes sense. (ain't I a n00b with hacking...but that's why I'm not writing any tools for this game!) But that raises the question on where/what is the data for correcting this?

brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 69/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 06:00:37 PM, in Incompatible Food Triad Link

WIP



Originally posted by Q
Originally posted by ihadtnowegtum
And that's where this challenge is kind of ambiguous to how MUCH.

On that note, one of the best tongue-in-cheek answers to this is "a shot of tequila, a shot of tequila, and a shot of tequila."

Regardless, there's no restriction on what the foods can be beyond the fact that you would enjoy any two of them combined. For example, you can consider a sandwich as a single food or as a combination of different foods as you see fit. The amount of each food is the amount you would add to make it sufficiently delicious, as long as you add enough of it to be noticeable. That is, I wouldn't call a cup of tea with a single grain of salt to be a true combination of tea and salt.

There are certainly reasonable arguments that this is "impossible" in general, but I'm curious to see what you all think they might be.


alright:
water + 1/3 the fatal dose of cyanide
water + 1/3 the fatal dose of cyanide
water + 1/3 the fatal dose of cyanide

reason: U WILL DIE
lol

ok, in all seriousness, I thought of a THEORY right before bed last night:
I am not testing this, and I'm basing to some extent on assumptions ONE of these pairs can be fine-tuned to WORK:
Oranges/OJ , chocolate, Jalapenos
Oranges + Chocolate: just barely compatible
Oranges + Jalapeno: I'm theorizing there's a mixture of these that doesn't taste like shit
Chocolate + Jalapeno: confirmed (for some) to be compatible, but again... just barely.

My theory here is that you can balance any one of these pairs to where it's at least tolerable.
But, since all three pairs require fine-tuning, it's impossible to fine-tune the mixture when you add the third ingredient. One either will become overpowering, masking one or both of the others, or they'll all combine to some seriously vomit-inducing concoction.

But, this is all a theory, and I'm not crazy enough to attempt it.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 70/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-02-17 09:01:49 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by divingkataetheweirdo
I'd like to point this out about DB_TEXTURES.bin: That file predates Diddy Kong Racing, even Pro AM 64 with animal characters. It's most likely for a very early racing prototype, dating back to late 95/early 96. Note the human textures that are in there.

I do have to wonder how much of that file is in DKR though, given that the SFA E3 2002 prototype also has DKR assets in it.

On that note, the ending is in the SFA E3 2002 prototype and appears to be mostly/completely the same as the final version.

As for the wiki page for the prototype, I've gotten some more things in there like mission texts and leftover graphics from the E3 2001 and SpaceWorld 2001 demos. There's still plenty more to do, though.


What amazes me is how little they actually clean stuff out....

Especially for a company so shrouded in secrecy, it's almost like they WANT this stuff to be found...
I don't think a lot of games tended to have SO MUCH unused content from previous versions and/or projects. It's crazy! I wonder just how much we COULD find on an even earlier build of SFA? Well, we can keep hoping. I find it very hard to believe absolutely no one has come-forward with a copy, or at least made one. And as often as Nintendo leaks stuff, I'm kinda surprised someone, there hasn't leaked it. Wonder if their copies of stuff are under EXTREME lock and key? Well, guess we'll see what happens...

I will not post the information, lest I tick someone off, I looked into one of the claims of a copy existing... (I honestly fully expect it to be a hoax, so... my hopes wouldn't be dashed if I definitively PROVED it) I can't get much other than a vague description of an alleged [former?] Rare Employee... Supposedly it's more the words of his friend than him. I don;t know if anyone saw a post on the fyeah DP tumblr? I was browsing a while ago and found claims of a secret cartridge/copy existing. Anyways, I don't recall finding any followup to this, so I contacted the guy (sometime pre-dating or right after me joining here) on Deviantart. However, he seems to be concerned about others' privacy and won't make any effort to try getting me contact details. Or so, that's what he claims. My thoughts are moreso he's stone-walling, but I can't confirm or deny this. I did mention that he should leave it to OTHERS to decide whether they want someone to contact them or not. This seems to have had no effect, and he's pretty much refused to even reply to my messages. I just sent one last night and no reply. My note tracker says it's read, so I do not expect anything further. Anyways, IDK if anyone ever confirmed or busted this story. I know I searched for any follow-ups to it, but to no avail. My honest opinion it probably is false. The secondary is it's indeed legit, but there's insufficient information to track-down an actual lead. Unless anyone has further information, that's all I can/will publicly state about this matter. Given his complete unwillingness to allow me to try contacting his supposed friend or this supposed Rare employee (I think I'd need to go through his friend to do so...), I won't mention any more specific details. I also asked in my last note if I'm even allowed to mention the very little bit of information he has given... (assuming it's even true...) So, yeah, there's that... Whether this is true or not, I'm more annoyed by the fact I CAN'T actually PROVE without a shadow of a doubt it's EITHER. Anyone else have better information? I contacted the admin of the fyeah DP tumblr, but I'm guessing they're more active on Tumblr than here... /:

That's all... for now
I do have more to brush-up on concerning some other replies, but I'm already stalling helping my mom make dinner as-is...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 71/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-03-17 12:19:41 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by Nicem3m3
Yeah I can't hold this off longer; you're going a bit deep here dude, if someone doesn't want to give you their contact details out of privacy and you keep messaging them, no shit they won't reply.
As for cleaning the contents of the disc, this was without intention obviously. Rare was under immense time pressure to finish SFA and the codebase is a direct port from N64 to Gamecube. So that means stuff relies on other stuff relies on other stuff, too much work to figure out what is being used and not, so they don't clean up - it's perfectly normal in the industry... time is money.
Honestly you talking about programming sounds like a kid holding an iPad for the first time. Your texture data is pointing to some memory location, this can either be an array which you define inline, or some resource pointer. No way anyone would define textures as an array, that's retarded, even the N64 had file I/O, or at least pointers to static memory locations within the ROM of the resources.

Now, would you please cease your attempt at writing a book about "Can somebody leak the rom, why isn't some employee doing it, wtf is with them, I have a dream." in every single post? It makes reading this thread a chore.

Thanks, cheerie.


Denying someone ELSE's contact details without asking them is unethical and shady, so no...I'm not going too deep... I also offered to release some of my least sensitive ones. Again, DENIED... Also, you talk about business... stonewalling like that is a GREAT way to interfere with someone's business. Rest assured, if I were to find-out that someone were refusing to share my information without ASKING me about it, or telling me someone's interested, you bet your ass I'll be pissed, and there will be some consequences...

It is normal, but that's still a LOT of content to forget to purge. Rushed or not, you should be keeping better organization, especially if you're a company so obsessed about keeping secrets.

I'd like to know WHERE in the hell you get off assuming I DEMAND a rare dev to cough the ROM up. What I AM is completely SHOCKED someone HASN'T. There was a lot of hype built-up for that game, and hype continues to build as people realize what SFA almost was, and perhaps shoul've been all along. The fans were pissed, Most of Rare were generally unhappy, The story and Gameplay suffered. This is all motive for anyone and ANYONE who possibly can get their hands on a copy to do so, and perhaps leak/finish/whatever it. I'm sorry, but I find it hard to believe that absolutely NO one would've thought to do something like this. My one gripe if they did in fact pitch the "broken" dev ROM is that was completely and utterly a STUPID thing to do without trying to back-up and/or verify its contents, first. (Or at least, far as I'm aware, this was NOT done) Obviously anyone who might have a copy feels like they're walking on hot coals because of trademarks and copyrights. (although some of which are quite questionable, including the fact some have expired) Obviously, I have a dream, shared by the collective fanbase... I'm not going to, nor am I able to force someone to do something, but that is NO excuse for people to invent lame excuses to do literally NOTHING to actually help/inform when I asked for information. Likewise it stands to reason why tell anyone you may/may not have a lead if you're going to prevent anyone and EVERYONE from actually trying to get that information from you or your sources? There's a difference between protecting privacy and stone-walling.

That last one is a bit uncalled for. Although yes, generally textures are stored in some file on disk. Also, you seem to be mixing-up who wrote what, because I have yet to get into n64 programming, if ever. You also seem to forget how many tools are presently MIA or exclusive to certain operating systems.

Really not impressed...
But if all I do is rant, maybe i should just give-up trying to be what little help I can...



brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 72/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-03-17 12:22:16 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by 2Tie
the images in DB_TEXTURES are in the same formats as the DKR leftover images, just with a shorter offset to the start of the picture data (as KCat states in the post), and without a .tab file. i just added support for those files to Dinofox Viewer.


I'll add that to the list of stuff, thanks...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 73/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-03-17 12:24:09 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Originally posted by divingkataetheweirdo
I'd like to point this out about DB_TEXTURES.bin: That file predates Diddy Kong Racing, even Pro AM 64 with animal characters. It's most likely for a very early racing prototype, dating back to late 95/early 96. Note the human textures that are in there.

I do have to wonder how much of that file is in DKR though, given that the SFA E3 2002 prototype also has DKR assets in it.

On that note, the ending is in the SFA E3 2002 prototype and appears to be mostly/completely the same as the final version.

As for the wiki page for the prototype, I've gotten some more things in there like mission texts and leftover graphics from the E3 2001 and SpaceWorld 2001 demos. There's still plenty more to do, though.


That's interesting

yeah...

alright...

congratz on that progress...
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 74/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-25-17 03:24:45 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



What a fine little nightmare....
So, the triple-posting wasn't exactly intentional, seriously have no idea how to multi-quote, which really was my objective there.

Some of my previous statements I would like to withdraw/replace, because they were somewhat inspired half on assumptions, and half on being fired-up, which I try to avoid, but I'm only human here. I do still question the disposal of a development cart that's alleged to not be working properly. Far as I know, nothing was done to verify it indeed was totally empty/damaged/decayed vs the fact dev carts do not run on certain hardware, or whatever the multiple cases may be where it's simply the game won't play/load.

As far as the re-building the original game, or so, trying, the harsh truth of that matter is we're never truly going to see whatever game the developers had intended or ultimately could have completed. Even with an official ROM dump, the ENTIRE storyline, etc... Unless somewhere hiding there is miraculously a "complete" build that surfaces. That probably isn't going to happen. The way I see it, ignoring copyright problems, one could try re-making DP referencing what information / media is out there already, and using/modifying the retail SFA assets. Just saying. I'm personally against this approach, at least not without making the effort to make the textures/models look MORE like the originals, but that's just my feeling. A better approach probably would be to gather suitable replacements/bases for certain models or textures from games that are already out there. For example, Conker's tail with re-texturing and maybe the tweaking of a vertex or two would be a good start on Krystal's tail. It's not strictly impossible to re-make the game with what's already out there. A "FULL" restoration is as far as we know, off the table, however. Perhaps I forgot to clarify that matter, I already know a LOT was lost/changed, and I certainly wouldn't expect at this point enough to re-build the old game actually being available to anyone here who should try it. None the less, there are some pretty early resources that have been discovered, and would be greatly beneficial. Also, we know at least a few things didn't change besides graphics upgrades and altered story if comparing the retail release with what was seen in the one hour gameplay video.

As for the "privacy!" thing:
I am fully aware about protecting privacy and keeping to non-disclosure agreements. I have had to do this many times myself. But, I do not just assume everyone doesn't want such information disclosed, or at least, I do take the time to back that up with THEIR say, not MINE. "I respect privacy is NOT an acceptable answer for withholding information". It actually makes me a fair bit suspicious, because another reason to say "Well, I won't share anything useful" is because there either is NOTHING to be shared, or such information is being hogged to yourself. I wasn't told they CAN'T share anything further, I was told that they WON'T or DO NOT WANT TO. Big difference. And whether or not this is right or wrong, in the real world, there are many times you cannot do this, and in the worse case, could be arrested. I didn't demand they release anything, nor am I going to attempt to force them, but the bottom line is, "I respect someone's privacy, and I will not bother asking THEM or my contact with them if I can share this information with you", simply is not, and never will be a valid response, unless the objective is to miss-lead others. If this is really how they feel, than to be blunt, some day they will learn that way of thinking won't work, and likely will get them into a lot of trouble. Thinking of this from a business perspective, if I learned an employee/colleague/friend was preventing ALL outside sources from contacting me without checking back with me, first, they may cease to be a friend/employee/colleague of mine, especially if it was taking from me business opportunities, or slowly causing me some form of highly expensive legal nightmare. Anyways, doesn't matter, I can't get them to change their mind, and I'm not going to bother fighting it. I merely said what I did before because I was dis-satisfied, and did at least want to tell people at least one of my futile attempts at finding information, regardless of from where, and lastly, if anyone has had a similar experience, and at least has verified those claims. There's nothing wrong with that, and it as no excuse for anyone to get nasty with me about it. Unless anyone has anything constructive to add here, I would prefer this topic NEVER be brought-up again. Another thing I regret saying that wasn't even MEANT to start an argument or get someone stirred-up...

Lastly, it is not ME learning programming for re-making DP. That is MrQuetch, who seems to have gone silent now. Secondly, there is seldom ANY excuse to use the r-word... of all the insults that is the lowest of the low, and should be used sparingly. Ideally, it probably shouldn't be used at all. I am all for stating your fullest and uncensored opinions, but that comes with a responsibility to in fact, not say certain things, because they are NOT welcome and do not add anything. I have both had these kinds of insults directed at me on multiple occasions, and witnessed people completely fall-apart because of them, or even heard the tales of what they do when they no longer can bear it. There's a fine line between stating your opinions and just being an ass. I am tired of just being some bystander and watching people get hurt, as well as tired of being a victim, myself... It amazes me how inconsiderate and rude people still can be of each other. This topic I would also prefer NOT brought-up here again. I didn't even WANT to bring it up, but I take issue with using the particularly aggressive words to tell someone off.

I suppose I'll add gilgamesh's discovery to my list of things, now. I'm hardly in the mood to continue right now, because I came here both to observe, and maybe contribute, get to know people, not start a damn flame-war. I hate confrontations... I've witnessed too many, I've participated in too many, and I'm tired of no matter where I go, what I do or say, how isolated something is from the usual causes of drama, somehow finding drama, or inadvertently causing it. For this, I am sorry, I just want to see either DP released, leaked, re-made, whatever... I have no intention/desire to force someone to do that. If my involvement here is going to do nothing but cause problems, I'll just quit being involved... I'd rather not see this thread locked, or the topic banned because it seems to be a magnet for drama, especially with people like me around.

I had more to say back from WAAAAAAY before this little incident occurred, but I'll save it for a future post and when I actually have enough energy to do so.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 75/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-25-17 03:34:41 AM, in Ask me anything, halfway through 2017 edition Link

WIP



Originally posted by Xkeeper
I agree. I guess that wasn't much of a question, though.


I've been meaning to write something like this for many months, but only now got around to it. Nobody has really asked about it in this thread, but if you want to know more about me, maybe you will find it interesting.

How my online appearance has changed over the years.

It is a little long.


It's long, but also quite informative and doesn't seem to have a lot of redundancy. I'd say it was a pretty interesting read, and well worth it.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 76/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-25-17 03:38:18 AM, in DS emulator project: melonDS Link

WIP



There any plans for debugging / hacking / ripping&dumping types of features?

Just curious, obviously getting the thing to WORK is more of a priority right now.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 77/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-25-17 03:42:52 AM, in If you could only watch one TV show for the rest of your life, what would it be? Link

WIP



Ah, an impossible question.
It might be less painless to not watch ANYTHING than to know I can ONLY watch ONE SINGLE SHOW, always wondering/hearing about everything else I'm missing. I think I'll go with "I'd never watch tv again"

brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 78/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-25-17 07:32:45 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link

WIP



Alright, firstly, I'm double-posting cuz the previous is WAAAAAAY too long to be tacking-on something new, and also much of it deviates from the original topic. (which is the other reason I don't really want to discuss those other things further...)

One other amendment to some of my previous statements, not that this was an offensive one, but it was a stupid/foolish one. Dumping from a legit DP N64 build might actually be somewhat difficult due to the arbitrary structure of the ROM data. However, I'd think there'd still be SOME constants, like offset tables and specific sequences of opcodes responsible for reading 'files' from the ROM data.

Now, as far as 3d animation, what I was going to say, specifically to MrQuetch is that usually in 3D, a system called skeletal animation is deployed. Matrices can only scale,skew,translate,and rotate geometry, and they affect the ENTIRE set of vertices for a given shape, be that a 3D model, or a 2D vector graphic. Skeletal animation adds a system of bones, or now 'joints' , which can either target the entire set of geometry, or only parts of it. Usually, it's the latter, but most 2d implementations are just over-glorified matrix transformations. So, for the typical 3d skeletal animation, your model is one whole mesh, and then the skeleton is made of the individual parts that move fairly independently. Vertices on the mesh are typically assigned in groups to certain bones, and in advanced cases have "weights" that dictate how much influence a given bone/joint can HAVE on a certain group of vertices. The advantages of this is you do not have the unsightly gaps caused by having individual pieces. However, it is also quite a fine pain to get set-up, and can be fairly resource intensive. But, the latter issue, there's really no excuse for, and the former is something that is strongly advised either to get used to, or find someone else who is to do that part. having disconnected geometry REALLY doesn't look good in organic characters/models, and I've seen or heard of multiple examples where this shows. However, understanding the matrix is still fundamental in even implementing skeletal animation systems, as you will be applying matrices to the bones/joints, and I'm assuming there still might be some matrices/vectors involved in manipulating the geometry, too. Honestly, I only can find documentation on how to use a pre-existing system, not build it from scratch... I do kindly advise you start by getting a solid idea of matrices, then building a skeleton (this part is relatively simple, assuming you understand how to use your matrices and such) , and THEN linking that skeleton to some geometry. Say you have a cube with multiple 'extra' vertices. Through a skeleton (or other forms of per-vertex manipulation, but they'd probably still involve combinations of transformation matrices and trignometry), you can turn that cube into, let's say THIS:

The other option would be 'render' individual frames to MASSIVE model archives, similar to how spritesheets would work, NOT recommended. I'm going to be honest, one reason I'm not CURRENTLY trying a DP re-make besides the effort, is because I REFUSE to make a half-assed attempt with the graphics, which I'm going to be honest, I'm not the BEST graphics artist out there. If I do it, especially in 3D, I don't want weird collision bugs, or bad-looking graphics, and with my present skill level, it's all I can deliver. That said, if you're still out there, or still working on this, keep these advices in mind. If you want to re-make the game, go for it. However, I strongly advise getting the right graphical tools/knowledge, or team members together for this, because I am going to take a risk here and practically guarantee you're opening yourself to a LOT of scrutiny from fans and haters alike, and you cannot afford to deliver a sub-par product in the end. I don't mean to sound mean, but they can, and likely will tear you apart if you screw-up. Don't let this stop you from trying, however, you think you can do it, then do it. I wish you the best of luck in your efforts, but just remember, making games is...quite the process, good developers and bad developers are both heavily criticized for every decision they make, and especially the quality of their product. Sorry if that sounds depressing... There's no way to say making games is all fun and games, it's hard-ass work, unless you're a mobile dev... (*cough* KING....... *cough*)
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 79/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-26-17 07:46:45 AM, in I make crap, too! (last edited by ihadtnowegtum at 01-26-17 07:48:10 AM) Link

WIP



Did I mention I cannot usually avoid trying to rip from the games I play, for ..whatever reason ?
Part of it is probably that I like to experiment with ideas, and collect reference samples, etc...
Something I've been doing with zelda is getting into the barebone basics of 3D programming and re-creating tiny tidbits of stuff I find interesting, pretty much with intent of creating multiple variations of the same thing...

Some things I've re-created thus far:
Pressure Switch
Move-able Block (sorta, I only put a 'final' texture together, since the model is just a box...)
UV animation test using the Poisoned Swamp Water from MM
and I'm working on...

That's all, though, really not much to be said about it.
Something to note, though, I am generating the geometry and U,V coords on the fly, so everything I make is pretty easily subject to remixes. IDK if I'll look into any really advanced generation, though. Really, these are just for fun. Not making any games, not cloning them, just improving my programming skills when it comes to 3D graphics and/or animation. And ofc, experimenting for the sake of experimenting.


brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 80/-249
EXP: NaN
For next: 0

Since: 08-09-16

From: USA

Since last post: 4.7 years
Last activity: 4.7 years

Posted on 01-30-17 05:16:57 AM, in Jul Pub Link

WIP



Wow...THAT sucks...

So, the past couple of days I've been working with my friend to reverse-engineer ANOTHER file format to rip sprites...

I thought I had found all I needed to know to read the data? oh, HELL NO...
raw 16bpp color data wasn't enough there's ALSO:
8bpp
6bpp
5bpp
3bpp
and they're all either INDEXED (well, fuck) , or grayscales that get colorized programmatically (double fuck)

Of these five formats, we've only got a tool so far that can read and extract 2 of the formats, naturally, those are the only two that don't need ...bit-shifting... to read...

all of the versions besides 16bit we're aiming to preview/extract as grayscale.

Ending tonight with "my head hurts from thinking at the lowest levels of raw data processing" and "fuck i hate 'specialized' bpp color/pixel formats..."

It was also a headache acting as observer/adviser explaining concepts that can be confusing as fuck to understand...

Hopefully tomorrow the parser for 6bpp can be finished, and then it *should* be fairly easy to create the parser for ever other version. THEN I just gotta find the color palettes, which are likely 24-bit RGB or 32-bit RGBA, and figure-out how to associate them with the sprites. FUN!

Other than that, I suppose I'm fine.

I don't mind graphics-related programming, until things like bitwise operators and converting across various formats come into play.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
Jul - Posts by brian151


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 24 query cache hits.
Query execution time:  0.078191 seconds
Script execution time:  0.046868 seconds
Total render time:  0.125059 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 147 column 135 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 96 - Warning: unescaped & or unknown entity "&page"
line 149 column 130 - Warning: unescaped & or unknown entity "&page"
line 149 column 164 - Warning: unescaped & or unknown entity "&page"
line 149 column 200 - Warning: unescaped & or unknown entity "&page"
line 149 column 234 - Warning: unescaped & or unknown entity "&page"
line 149 column 268 - Warning: unescaped & or unknown entity "&page"
line 149 column 302 - Warning: unescaped & or unknown entity "&page"
line 149 column 336 - Warning: unescaped & or unknown entity "&page"
line 149 column 370 - Warning: unescaped & or unknown entity "&page"
line 149 column 405 - Warning: unescaped & or unknown entity "&page"
line 149 column 441 - Warning: unescaped & or unknown entity "&page"
line 149 column 477 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 514 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 179 column 74 - Warning: <style> isn't allowed in <td> elements
line 179 column 9 - Info: <td> previously mentioned
line 196 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 198 column 9 - Warning: missing <tr>
line 216 column 13 - Warning: missing <tr>
line 219 column 74 - Warning: <style> isn't allowed in <td> elements
line 219 column 9 - Info: <td> previously mentioned
line 225 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 227 column 9 - Warning: missing <tr>
line 245 column 13 - Warning: missing <tr>
line 248 column 74 - Warning: <style> isn't allowed in <td> elements
line 248 column 9 - Info: <td> previously mentioned
line 453 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 455 column 9 - Warning: missing <tr>
line 473 column 13 - Warning: missing <tr>
line 476 column 74 - Warning: <style> isn't allowed in <td> elements
line 476 column 9 - Info: <td> previously mentioned
line 499 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 501 column 9 - Warning: missing <tr>
line 519 column 13 - Warning: missing <tr>
line 522 column 74 - Warning: <style> isn't allowed in <td> elements
line 522 column 9 - Info: <td> previously mentioned
line 550 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 552 column 9 - Warning: missing <tr>
line 570 column 13 - Warning: missing <tr>
line 573 column 74 - Warning: <style> isn't allowed in <td> elements
line 573 column 9 - Info: <td> previously mentioned
line 583 column 2422 - Warning: unescaped & or unknown entity "&D"
line 591 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 593 column 9 - Warning: missing <tr>
line 611 column 13 - Warning: missing <tr>
line 614 column 74 - Warning: <style> isn't allowed in <td> elements
line 614 column 9 - Info: <td> previously mentioned
line 629 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 631 column 9 - Warning: missing <tr>
line 649 column 13 - Warning: missing <tr>
line 652 column 74 - Warning: <style> isn't allowed in <td> elements
line 652 column 9 - Info: <td> previously mentioned
line 668 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 670 column 9 - Warning: missing <tr>
line 688 column 13 - Warning: missing <tr>
line 691 column 74 - Warning: <style> isn't allowed in <td> elements
line 691 column 9 - Info: <td> previously mentioned
line 722 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 724 column 9 - Warning: missing <tr>
line 742 column 13 - Warning: missing <tr>
line 745 column 74 - Warning: <style> isn't allowed in <td> elements
line 745 column 9 - Info: <td> previously mentioned
line 767 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 769 column 9 - Warning: missing <tr>
line 787 column 13 - Warning: missing <tr>
line 790 column 74 - Warning: <style> isn't allowed in <td> elements
line 790 column 9 - Info: <td> previously mentioned
line 817 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 819 column 9 - Warning: missing <tr>
line 837 column 13 - Warning: missing <tr>
line 840 column 74 - Warning: <style> isn't allowed in <td> elements
line 840 column 9 - Info: <td> previously mentioned
line 848 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 850 column 9 - Warning: missing <tr>
line 868 column 13 - Warning: missing <tr>
line 871 column 74 - Warning: <style> isn't allowed in <td> elements
line 871 column 9 - Info: <td> previously mentioned
line 891 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 893 column 9 - Warning: missing <tr>
line 911 column 13 - Warning: missing <tr>
line 914 column 74 - Warning: <style> isn't allowed in <td> elements
line 914 column 9 - Info: <td> previously mentioned
line 934 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 936 column 9 - Warning: missing <tr>
line 954 column 13 - Warning: missing <tr>
line 957 column 74 - Warning: <style> isn't allowed in <td> elements
line 957 column 9 - Info: <td> previously mentioned
line 972 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 974 column 9 - Warning: missing <tr>
line 992 column 13 - Warning: missing <tr>
line 995 column 74 - Warning: <style> isn't allowed in <td> elements
line 995 column 9 - Info: <td> previously mentioned
line 998 column 204 - Warning: unescaped & or unknown entity "&dumping"
line 1003 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1005 column 9 - Warning: missing <tr>
line 1023 column 13 - Warning: missing <tr>
line 1026 column 74 - Warning: <style> isn't allowed in <td> elements
line 1026 column 9 - Info: <td> previously mentioned
line 1035 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1037 column 9 - Warning: missing <tr>
line 1055 column 13 - Warning: missing <tr>
line 1058 column 74 - Warning: <style> isn't allowed in <td> elements
line 1058 column 9 - Info: <td> previously mentioned
line 1071 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1073 column 9 - Warning: missing <tr>
line 1091 column 13 - Warning: missing <tr>
line 1094 column 74 - Warning: <style> isn't allowed in <td> elements
line 1094 column 9 - Info: <td> previously mentioned
line 1114 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1116 column 9 - Warning: missing <tr>
line 1134 column 13 - Warning: missing <tr>
line 1137 column 74 - Warning: <style> isn't allowed in <td> elements
line 1137 column 9 - Info: <td> previously mentioned
line 1167 column 17 - Warning: missing <tr>
line 1167 column 17 - Warning: discarding unexpected <table>
line 1170 column 35 - Warning: missing <tr>
line 1170 column 96 - Warning: unescaped & or unknown entity "&page"
line 1170 column 130 - Warning: unescaped & or unknown entity "&page"
line 1170 column 164 - Warning: unescaped & or unknown entity "&page"
line 1170 column 200 - Warning: unescaped & or unknown entity "&page"
line 1170 column 234 - Warning: unescaped & or unknown entity "&page"
line 1170 column 268 - Warning: unescaped & or unknown entity "&page"
line 1170 column 302 - Warning: unescaped & or unknown entity "&page"
line 1170 column 336 - Warning: unescaped & or unknown entity "&page"
line 1170 column 370 - Warning: unescaped & or unknown entity "&page"
line 1170 column 405 - Warning: unescaped & or unknown entity "&page"
line 1170 column 441 - Warning: unescaped & or unknown entity "&page"
line 1170 column 477 - Warning: unescaped & or unknown entity "&page"
line 1170 column 50 - Warning: missing </font> before </td>
line 1170 column 514 - Warning: missing </font> before </table>
line 1172 column 35 - Warning: missing <tr>
line 1172 column 50 - Warning: missing </font> before </td>
line 1172 column 135 - Warning: missing </font> before </table>
line 1174 column 17 - Warning: discarding unexpected </textarea>
line 1174 column 28 - Warning: discarding unexpected </form>
line 1174 column 35 - Warning: discarding unexpected </embed>
line 1174 column 43 - Warning: discarding unexpected </noembed>
line 1174 column 53 - Warning: discarding unexpected </noscript>
line 1174 column 64 - Warning: discarding unexpected </noembed>
line 1174 column 74 - Warning: discarding unexpected </embed>
line 1174 column 82 - Warning: discarding unexpected </table>
line 1174 column 90 - Warning: discarding unexpected </table>
line 1176 column 9 - Warning: missing </font> before <table>
line 1188 column 25 - Warning: discarding unexpected </font>
line 1197 column 58 - Warning: discarding unexpected </font>
line 1175 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 23 - Warning: <img> lacks "alt" attribute
line 161 column 64 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 182 column 388 - Warning: <img> proprietary attribute value "absmiddle"
line 182 column 388 - Warning: <img> lacks "alt" attribute
line 187 column 719 - Warning: <img> proprietary attribute value "absmiddle"
line 187 column 719 - Warning: <img> lacks "alt" attribute
line 201 column 23 - Warning: <img> lacks "alt" attribute
line 201 column 64 - Warning: <img> lacks "alt" attribute
line 212 column 15 - Warning: <img> lacks "alt" attribute
line 230 column 23 - Warning: <img> lacks "alt" attribute
line 230 column 64 - Warning: <img> lacks "alt" attribute
line 241 column 15 - Warning: <img> lacks "alt" attribute
line 458 column 23 - Warning: <img> lacks "alt" attribute
line 458 column 64 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 504 column 23 - Warning: <img> lacks "alt" attribute
line 504 column 64 - Warning: <img> lacks "alt" attribute
line 515 column 15 - Warning: <img> lacks "alt" attribute
line 555 column 23 - Warning: <img> lacks "alt" attribute
line 555 column 64 - Warning: <img> lacks "alt" attribute
line 566 column 15 - Warning: <img> lacks "alt" attribute
line 596 column 23 - Warning: <img> lacks "alt" attribute
line 596 column 64 - Warning: <img> lacks "alt" attribute
line 607 column 15 - Warning: <img> lacks "alt" attribute
line 634 column 23 - Warning: <img> lacks "alt" attribute
line 634 column 64 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 673 column 23 - Warning: <img> lacks "alt" attribute
line 673 column 64 - Warning: <img> lacks "alt" attribute
line 684 column 15 - Warning: <img> lacks "alt" attribute
line 727 column 23 - Warning: <img> lacks "alt" attribute
line 727 column 64 - Warning: <img> lacks "alt" attribute
line 738 column 15 - Warning: <img> lacks "alt" attribute
line 772 column 23 - Warning: <img> lacks "alt" attribute
line 772 column 64 - Warning: <img> lacks "alt" attribute
line 783 column 15 - Warning: <img> lacks "alt" attribute
line 822 column 23 - Warning: <img> lacks "alt" attribute
line 822 column 64 - Warning: <img> lacks "alt" attribute
line 833 column 15 - Warning: <img> lacks "alt" attribute
line 853 column 23 - Warning: <img> lacks "alt" attribute
line 853 column 64 - Warning: <img> lacks "alt" attribute
line 864 column 15 - Warning: <img> lacks "alt" attribute
line 896 column 23 - Warning: <img> lacks "alt" attribute
line 896 column 64 - Warning: <img> lacks "alt" attribute
line 907 column 15 - Warning: <img> lacks "alt" attribute
line 939 column 23 - Warning: <img> lacks "alt" attribute
line 939 column 64 - Warning: <img> lacks "alt" attribute
line 950 column 15 - Warning: <img> lacks "alt" attribute
line 977 column 23 - Warning: <img> lacks "alt" attribute
line 977 column 64 - Warning: <img> lacks "alt" attribute
line 988 column 15 - Warning: <img> lacks "alt" attribute
line 1008 column 23 - Warning: <img> lacks "alt" attribute
line 1008 column 64 - Warning: <img> lacks "alt" attribute
line 1019 column 15 - Warning: <img> lacks "alt" attribute
line 1040 column 23 - Warning: <img> lacks "alt" attribute
line 1040 column 64 - Warning: <img> lacks "alt" attribute
line 1051 column 15 - Warning: <img> lacks "alt" attribute
line 1066 column 3095 - Warning: <img> lacks "alt" attribute
line 1076 column 23 - Warning: <img> lacks "alt" attribute
line 1076 column 64 - Warning: <img> lacks "alt" attribute
line 1087 column 15 - Warning: <img> lacks "alt" attribute
line 1106 column 838 - Warning: <img> lacks "alt" attribute
line 1119 column 23 - Warning: <img> lacks "alt" attribute
line 1119 column 64 - Warning: <img> lacks "alt" attribute
line 1130 column 15 - Warning: <img> lacks "alt" attribute
line 1182 column 25 - Warning: <img> lacks "alt" attribute
line 1187 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 135 - Warning: trimming empty <font>
line 149 column 514 - Warning: trimming empty <font>
line 1167 column 17 - Warning: trimming empty <tr>
line 1170 column 514 - Warning: trimming empty <font>
line 1172 column 135 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 217 column 27 - Warning: <nobr> is not approved by W3C
line 246 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 520 column 27 - Warning: <nobr> is not approved by W3C
line 571 column 27 - Warning: <nobr> is not approved by W3C
line 612 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 27 - Warning: <nobr> is not approved by W3C
line 689 column 27 - Warning: <nobr> is not approved by W3C
line 743 column 27 - Warning: <nobr> is not approved by W3C
line 788 column 27 - Warning: <nobr> is not approved by W3C
line 838 column 27 - Warning: <nobr> is not approved by W3C
line 869 column 27 - Warning: <nobr> is not approved by W3C
line 912 column 27 - Warning: <nobr> is not approved by W3C
line 955 column 27 - Warning: <nobr> is not approved by W3C
line 993 column 27 - Warning: <nobr> is not approved by W3C
line 1024 column 27 - Warning: <nobr> is not approved by W3C
line 1056 column 27 - Warning: <nobr> is not approved by W3C
line 1092 column 27 - Warning: <nobr> is not approved by W3C
line 1135 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 240 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md