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hedgehog89 Member Level: 19 ![]() Posts: 1/75 EXP: 34369 For next: 1408 Since: 09-02-14 Since last post: 7.1 years Last activity: 6.7 years |
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| Hello
I've been visiting TCRF for quite a long time, as it's the best site to learn about games secret and hidden stuff. About FFXIII, it was my first FF game and I really love it, so much I have played it around seven times. By having played it a lot I've noticed some areas in the 'hallway' that couldn't be reached, since the game events port you from one location to another leaving small and even big portions of the map behind. Thanks to BruteForce Save Data and FFXIII Encryptor tools I did hack the savegames in order to be able to access these areas. I've found your post the perfect place to share my findings and hope you will enjoy it. Feel free to spread the info! The hack is about changing the save point, going to the one before the no return point, with is stored at 0x2E20 in the decrypted save. It is saved as a string of two types, s_point_xxxx_yy for save stations and sp_chpt_xxxx_yy for events, where xxxx is the area code and yy is the save point / event number. It seems the save points have numbers assigned in order, in the same order you reach them. So far the area code list I've got is Hanging Edge: hang Pulse Vestige: hgin Lake Bresha: hgcr Vile Peaks: vpek Gapra Whitewood: gapr Sunleth Waterscape: snls Palumpolum: pmpm Palamecia: hiku Fifth Ark: fark Grand Pulse: gpcg Eden: eden Orphan's Cradle: lasd So, the trick is for example in Vile Peaks, where the biggest secret area lies, just after the party splits you start playing with Light and Hope and a huge, unreachable area behind you. It's just about hacking this save to go to the savestation before the party splitting, since that splitting event happened it won't trigger again allowing you to explore the area. There are rules however, the game manages the events on some kind of checklist, if you hack a save to go to a further point, it will act like the preceding events happened and will continue on. The other rule, you can't go back to savepoints of a preceding chapter, the game will not finish loading the map and freeze. I do believe there must be some values yet to discover in the save that would allow to go back to areas of preceding chapters and why not believing the possibility of making the game load unplayable maps. It's clear to me that these maps could be played by doing advanced hacking: Euride Gorge Bodhum Train Station, where Light and Sazh are boarding the purge train. Lightning House: Seems to be complete in the game files, appears in Gapra Woods when Lightning remember Serah telling her about being a Pulse l'Cie. Palumpolum Park, where Hope tries to kill Snow, this area seems huge and is completely unreachable. It would be interesting to know, if there is a way of getting all the map codes and savepoints list in order to see if there might be one not used in the game that could lead to beta stuff, events, etc. Edit 09-07-2014: New Revision 2. Finally, a link to the hacked savegames: http://www.mediafire.com/download/4c8osk7sr2y5572/HASVGFF13_REV2.7z The areas available are: #17 Bresha Ruins (Lake Bresha) 01: Garuda Battle Zone, it's huge. #9 Vile Peaks 01: Dreadnought Battle Area #8 Vile Peaks 02: Party's Splitting Area, The biggest secret area. #11: Vile Peaks 03: Light & Hope Camping Area, there is a secret area to the right. #14: Vile Peaks 04: Sasz & Vanilla Camping Area, although never seen in the cutscenes, there is a well rendered landscape displaying an huge lake. #22: Gapra's Wood 01: End, if you get the most close as posible to the end and look to the right you will see and interesting building of sorts. #54: Sunleth Waterscape 01: The Terminal to Nautilus. (Rev 2) #28: Palumpolum 01: A small alley where Snow and Hope have a call. #32: Palumpolum 02: Ushumgal Battle Zone #33: Palumpolum 03: A small street before getting to Felix hieghts. #34: Palumpolum 04: Ushumgal Battle Zone 2 #37: Nautilus 01: Chocobo Park, the second most huge secret area. #42: Palamecia 01: Door where Sazh and Vanille leave the zone. #43: Palamecia 02: Kalavinka Battle Zone. #49: Fifth Ark 01: Go all the way down to the pulsian ship. (Rev 2) #21: Seventh Ark. (Rev 2) I hope you will have fun with them. I didn't make videos or anything as I lack HD capturing equipement for doing so. |



