It's z006u and z016u, not z06u and z16u, dunno if it's just a typo/oversight you do here.
z006u has the loading image of Nautilus Park, I can also see the models of the areas, one of them was also in on the savegame with the Chocobo Park.
z016u has the loading image of the Snow's part of Hanging Edge, it also contains the party images of Gagot and Lebreau.
This is a full list of maps on the game (that their data still remain, there are a couple that I don't understand exactly what they are and how they work, they have a pointer but not an actual map file, they could either be a part of a an other map file just a different area or something removed or whatever, I list those with a "*")
z000 * - Still present in the E3 disc I have, contains all the game's data including the early models but even the pointer is missing on this release, except a couple of random mentions here and there.
z001 * - No idea what it was
z002 - Lake Bresha/Bresha Ruins
z003 - Palamecia
z004 - Vile Peaks and Bodhum (?)
z005 * - No idea, loads "mset_test_btl" (?)
z006 - Nautilus Park
z007 * - No idea, loads "mset_hmob_0405" (?)
z008 - Palumpolum
z009 * - No idea, loads "mset_bodm_0102" (?)
z010 * - No idea, loads some snls and bodm files
z015 - Gapra Whitewood
z016 - Hanging Edge
z017 - Pulse Vestige
z018 - Fifth Ark
z019 - Eden
z020 - Yaschas Massif
z021 - Vallis Media
z022 - Mah'habara Subterra
z023 - Archylte Steppe
z024 - Sulyya Springs
z025 * - No Idea, loads "mset_grap_25"
z026 - Taejin's Tower
z027 - Oerba
z028 * No clue, loads "mset_000_001"
z029 - Orphan's Cradle
z030 - Faultwarrens
z031 * - No idea, loads "mset_local_31"
z032 * - No idea, loads "mset_local_32"
z033 * - No idea, loads "mset_local_33"
z034 * - No idea, loads "mset_local_34"
z035 * - No idea, loads "mset_asre_0102"
z100 * - No idea, loads "mset_local_101"
z101 * - No idea, loads "mset_local_101"
z102 * - No idea, loads "mset_local_102"
z103 * - No idea, loads "mset_local_103"
z104 * - No idea, loads "mset_local_104"
z105 - Seventh Ark
z106 - tmap
z107 * - No idea, loads "mset_local_107"
z111 * - No idea, loads "mset_local_111"
z200 * - No idea, loads "mset_local_200"
z201 * - No idea, loads "mset_local_201"
z202 * - No idea, loads "mset_local_202"
z203 * - No idea, loads "mset_local_203"
z204 * - No idea, loads "mset_local_204"
z205 * - No idea, loads "mset_local_205"
z206 * - No idea, loads "mset_local_206"
z207 * - No idea, loads "mset_local_207"
z208 * - No idea, loads "mset_local_208"
z209 * - No idea, loads "mset_local_209"
z210 * - No idea, loads "mset_local_210"
z255 * - No idea, loads "mset_test_255"
Also you say that the Seventh Ark area is identical to Fifth Ark's Hibernatorium, which is not true (?)
I don't remember any area looking identical to this one, very vaguely on the same style maybe but not identical.
The file of the model used in that area is z105/bg/loc018/m021/block021.ps3.trb which matches but it's not identical to the z018/bg/loc018/m021/block021.ps3.trb one. |