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futuretime23 Member Level: 17 Posts: 1/59 EXP: 24674 For next: 69 Since: 03-21-14 Since last post: 7.2 years Last activity: 7.2 years |
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| Hey guys,i believe i've just found the stage modifier address in cheat engine(i'm using epsxe 1.91) It's 00B1F30C
title screen/char select value is 14,and it seems to be using retail values(05 is adler's stage,like final,i've enabled it for the demo and the title screen,and it causes some severe graphical glitches) unfortunately,i don't know how to convert this address to a gameshark code,but i thought to leave this,if anyone wants to make the GS codes for it. Values for levels in X5 Beta(will be updated)(forgot to mention,this is all decimal values) 00:intro stage 01:crescent 02:necrobat(very early,like rosered) no platforms means you need hacks to get across the level. 03:tidal whale 04:dinorex 05:kraken(called him adler before,i actually prefer to go by his japanese name) 06:shining firefly(early version,background is glitched,graphics are a bit different,no enemies,and no platforms,so you need hacks to get across the bed of spikes at the start of the stage) 07: VERY early version of Rosered's stage. So early,that it uses placeholder tiles,like Spiral/Necrobat's one,only 2 tentacle plant enemies,and instead of rosered,you have......SPLIT MUSHROOM.(yeah,they used a red colored version of him as a placeholder boss) 08: Spiral Pegasus' stage. Barely started at this point of development. 09: X4 Colonel battle(1st one): background is glitched,no music,and no boss. Splendid. 10: X4 FW Part 1(the space bay) The background graphic is glitched,and when you are about to enter the 1st building with the ladder(i think there was a ladder there,IIRC) the game just crashes. small note: part 1 uses dynamo's song,and 2 and 3 use the meet sigma theme from x4. 11: X4 FW Part 2(VERY GLITCHY) the place where the 1st door is supposed to show up is glitched,and makes the game incredibly slow.(1 fps,i'm dead serious) but even after getting the door,somehow,X gets stuck on the door and dies automatically. 12: X4 Final Weapon Part 3. i'm not kidding. the hud palette is all glitched up,much like the previous x4 levels. 13:stage select 14:title/char select and that seems to cover most of the primary stages(need to check dynamo and training) to sum up: the final stages haven't been even implemented,they use x4's final stages as placeholders,the other maverick stages are extremely incomplete(spiral has barely started,and could be used as a test stage for christ's sake). i have recorded what can be achieved via normal play with X on the normally inselectable stages. I'll,as stated earlier,to check for dynamo's stages and the training stage(if they even exist,15 crashes the game,but it does go into the load screen,and the reason for the crash is different from 16 and onward,from 16+ it doesn't even get to the now loading screen) and record them. In the meanwhile,feel free to make the GS/AR/Codebreaker codes! EDIT: cleaned up post,here's the video,which covers my first time playing through these stages: wth? tried embedding the video about 20 times,and it doesn't show up! whatever,i'm leaving a link here,for some reason either youtube,this site,or my internet just doesn't like me right now. https://www.youtube.com/watch?v=WqN1_Tv6eXU |


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) and some other like the Zero series and ZX

