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05-03-22 04:22:29 AM
Jul - Posts by theassassin
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theassassin
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Posted on 01-22-14 06:01:05 PM, in Classic Mortal Kombat (last edited by theassassin at 02-04-14 12:16:52 AM) Link
Hi everyone, just joined the site. I'm no expert at hacking but I do have a little knowledge, and I've found a few Mortal Kombat things via Hex editors which I can't see listed anywhere on the main TCRF site. If someone wants to reformat/retype any of this onto the main site, please feel free:

Mortal Kombat (Game Boy)
-First some background info: When you do the cheat code to play as Goro, it changes the names of fighters in the game:
Kano>Bob, Liu Kang>Carl, Rayden>Eric, Scorpion>Peter, Shang Tsung>Eddy, Sonya>Fergus, Sub-Zero>Gary, and it also changes "Battle Plan" to "Brittle Plum".
ANYWAY - the interesting point here, is I noticed in the hex code, there is another name at the top of the used ones - Jean (at 00001AB3). I can't see that this one is used anywhere in the game or the credits, and it's interesting to note that Johnny Cage was not featured in MK1 on the Game Boy. So, knowing that the character Johnny Cage was inspired by Jean Claude Van Damme, one could speculate that the unused "Jean" name could have been intended as Johnny Cage's replacement name, were he not removed from the game. Or it could be just a coincidence of course, and be nothing to do with Johnny Cage or JCVD. Goro's name isn't replaced with the cheat, but his name is still listed again with the other fake names, so it's unlikely "Jean" was meant for Goro.

Mortal Kombat II (Game Gear)
-I found some text saying "Welcome To The Fantasy Zone" (at 00015FFA and 00016009) and "Get Ready" next to it (at 00016017), which from a quick google search I would assume is a reference to the 1980s Sega game Space Harrier, although I haven't played it myself.

Mortal Kombat II (Arcade)
-Regarding "Shawn Attacks" on the audit menu, this is already listed on the main TCRF site, but next to it, it says "Who knows? Doesn't seem to be any Shawns listed in the credits." - I just wanted to point out that this statement is incorrect. I don't know who wrote this, but the arcade version clearly lists "Shawn Liptak" in the credits, under "Special Thanks To". It can be seen in this video around 9:17 - http://www.youtube.com/watch?v=xMn5y_bvm9A . Obviously what "Shawn Attacks" actually means or whether it refers to this Shawn Liptak or not is anyone's guess. But there is indeed a Shawn listed in the credits anyway.

Mortal Kombat 3 (Arcade)
-Just a small point, but the unused bell sprite in the belltower stage was used in the Beta version of the game, as seen in videos of the Beta version, such as the one entitled "The Year We Make Contact" - http://www.youtube.com/watch?v=0IR6nzVOl1Q . Probably worth noting on the main TCRF site.

Mortal Kombat Trilogy (Playstation)
-I was curious about the rumored character "Aqua" so I did some comprehensive digging through the NTSC version of MKT and both PAL versions of MKT. I used hex editors, tile viewers and 2 audio extractor programs, and the results I found were that nothing of Aqua is actually inside the game data. The text supposedly from his ending is nowhere on the game disc, neither is any other mention of "Aqua" or "Aquilluxborg Hydroxybot" or "Aquilloxborg Hydroxybot" (another spelling variant I've seen used) and neither is the picture supposedly used in his ending. And I cannot find the soundfile either.

That's all for now, but I'll post more later if I find/think of anything else.
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Posted on 02-03-14 11:32:38 PM, in Classic Mortal Kombat (last edited by theassassin at 02-04-14 12:34:09 AM) Link
For now I must apologize, I've been looking around my MKT PSX ROMs with PSound and jPSXdec and cannot find the "Aqua Wins" soundfile anywhere.

All the other characters "... Wins" soundfiles are in the STR0 directory, inside the IXA files. "Aqua Wins" does NOT seem to be there in PAL v1.1 or PAL v1.2. I also checked all the other sound effects files in the SOUND, SOUND2 and SOUNDB directories of both PAL v1.1 and PAL v1.2. Again, no sign of "Aqua Wins".

All the information in my original post I discovered recently and wrote down step by step - EXCEPT the soundfiles. I looked through the soundfiles a few months ago, before I found TCRF website. That's why I did not write it down. So the only conclusion I can draw is that I must be remembering incorrectly. "Aqua Wins" does not seem to be in there after all. Again, very sorry. I could have sworn I found it...

I have edited my original post to remove the mistake.

Originally posted by Agahnim
im sure this char is fake. the old magazine images are fake too... compare the legs from Aqua and Scorpion and you will find that they have the same legs! Yes! Aqua is nothing more but an custom sprite of Scorpion


Yes you are correct the Aqua sprite in his supposed ending is clearly made from a recolored Mortal Kombat 1 Ninja sprite, with the belt from a Mortal Kombat 3 Cyber-Ninja.

MK has a history of fake rumors so I'm sure either a magazine made the images on photoshop, or maybe the MK team themselves or the PAL development team themselves included fake screenshots in media packages sent to the magazines, just to get the fans talking.
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Posted on 07-31-14 09:59:14 PM, in Tomba! Unused video (last edited by theassassin at 08-06-14 11:09:39 PM) Link
Just finished a playthrough of the Japanese version of Tomba 1, which I did purely because I was interested if there were any in-game differences from the UK/US versions of the game. As I don't speak any Japanese and wanted do a 100% run, my solution was to run a youtube video of someone doing a 100% run of the English version, then simply copy it step by step as I played the Japanese version, therefore side-stepping the need to read/understand the Japanese text.

Sadly I didn't notice many differences, and the differences I did notice were pretty uninteresting. But other than this thread I couldn't find any real information online regarding differences between the Japanese version and the English versions so I thought I'd post the information here anyway.

The only differences I noticed were:
-When you jump on a koma pig enemy, there is a fart sound effect in the Japanese version. Which is not present in the English versions. To me, the animation makes much more sense with the sound effect as it shows like a cloud of gas coming from the pig when you jump on him. Very odd that they took the sound effect out of the English versions.
-The textures of the haunted mansion in the Japanese version are much simpler and lack the detail of the English versions
-The sky is a different color at the Y-crossing area. In the Japanese version it's black, in the English versions it's blue and white.
-The 10,000 year old man's crystal ball thing has a different texture
-The background of Trick Village is missing the trees
-Most menu graphics are different, as is the loading screen.
-Finally some of the FMVs have different music and possibly a few other differences, not sure.

Pretty sure those were the only differences. All dull, I know, but at least the in-game differences are now documented somewhere online. Obviously my comparison is just looking at the in-game experience and does not dig deep into the disc data. Obviously there are differences there in terms of unused content already posted in this thread.

I guess it's possible there still could be additional events or items in the Japanese version that you can somehow trigger in-game if you could understand all the text, but I did not encounter any of them while following the 100% walkthrough of the English version step by step.
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Posted on 08-10-14 04:43:17 PM, in Tomba! Unused video Link
Originally posted by Zerovii
As far as I know, no events were added/removed between jp and en.

There's one change I do know of though, if you manage to start the event "Seven Friends" without getting baron in JP, the game doesn't give you him. Oddly this is changed in NA/PAL where the one million year old man does give you baron, but this locks you out of all the events related to him. (You'll miss the one for bringing him back to town, giving him herbs, giving him knowledge fruit, giving him seaweed, and getting him from the dwarf lady). I think anyway, it's been a while since I've done an any% run of the game.

Not beta related, but one bug that prevents you from getting 100% made it through from JP to NA, if you stand on top of the thief in the chimney when you go to deliver "What the thief forgot", you'll fall in after the cutscene starts and miss out on completing the event and getting 2 cheeses, and also lock yourself out of getting the boss jewel.

I'm curious if JP has the weird trigger for getting the golden flower seed, where you have to complete death fruit juice first before you can get it in watch tower.

I should probably go through the item icons and figure out which ones aren't used, same with events. I should have a 100% file before final pig somewhere.


Weird. I'd already got Baron as I was following the 100% run as I said. By the way here's a link to the run I copied - http://www.youtube.com/watch?v=sgaIpl6TTtw

Also once I'd completed everything on the JP version apart from the last evil pig, I compared all pages of the events screen and items screen to the English version and couldn't notice any differences.

As I said though, my comparison only relates to the in-game experience. I believe there are indeed unused events and unused items buried in the game data of the Japanese version. And of course the unused FMV and parts of the deleted Iron area as already mentioned in this thread.

Oh yeh and has anyone done any digging in the Japanese DEMO version of the game? I saw one sell on ebay recently, fairly cheap. Wasn't sure if the disc was dumped/available or not.
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Posted on 08-11-14 12:35:34 PM, in Tomba! Unused video Link
No idea. It was described as a "trial version" by the seller, but that could be just his word for demo so doesn't really mean anything regarding when it was released. Here's the link:

http://www.ebay.com/itm/311011857788

And here's three photos from the description:

http://210.154.86.212/img/98736133a.jpg
http://210.154.86.213/img/98736133b.jpg
http://210.154.86.212/img/98736133c.jpg

I don't buy games anymore and don't frequent the emulation scene either so I have no idea how rare this is or whether it is dumped/available anywhere. I kinda hope it is as would be interesting to have someone dig around in the data for differences or unused content. Kinda wish I'd posted the link here before it ended incase it isn't dumped...
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Posted on 08-19-14 04:27:02 PM, in Tomba! Unused video Link
Originally posted by spinnyjoy
Funny you say that, I did write up a list of differences I found when playing through the JP version. Some of it probably needs correcting but here. https://www.dropbox.com/s/ylfhhnznvsd8otx/tomba%20jp%20differences%20%28not%20finished%29.txt

I also took screenshots showing some of the differences. https://www.dropbox.com/sh/x6xp49bkomhqamo/AAA5TtiPJOcPllRK18sH85v_a

On a seperate note, don't know if it's already known but has anyone seen this on the map before? https://www.dropbox.com/s/5pn67kxupbprbnh/tomba%20map.png

Judging by it's location it seems that Old Tree Hill was supposed to lead to this area.


Wow great work, you noticed a huge amount of differences that I didn't. Very interesting to read
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Posted on 02-02-15 06:53:30 PM, in Killer Instinct 1 & 2 Arcade Image Compression/Encryption Link
I don't have much knowledge to contribute, but I would really love to have rips of ALL the Killer Instinct 1 arcade character sprites.

And would be very interested to know what hidden/unused stuff might be in there.

If it's of any help, I used a program called "bridgem1" a while back to listen to some of the sounds/music in KI1 arcade and I remember finding a bunch of sounds I don't recognise as being used in the game. So that might be worth investigating although I don't have the time/skills to do it myself.
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Posted on 02-11-15 01:35:41 AM, in Killer Instinct 1 & 2 Arcade Image Compression/Encryption Link
Originally posted by kirishima
Originally posted by theassassin
I don't have much knowledge to contribute, but I would really love to have rips of ALL the Killer Instinct 1 arcade character sprites.

And would be very interested to know what hidden/unused stuff might be in there.

If it's of any help, I used a program called "bridgem1" a while back to listen to some of the sounds/music in KI1 arcade and I remember finding a bunch of sounds I don't recognise as being used in the game. So that might be worth investigating although I don't have the time/skills to do it myself.



M1 wouldn't help in this case since it doesn't use the hard disc image where all the other data for killer instinct is stored. It only got sounds from killer instinct since those were all stored in the roms.


Yeh I know this wouldn't help with the unused graphics/sprites, I was just saying that any unused sounds/music may be able to be identified using these M1 programs.
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Posted on 02-17-15 07:22:51 AM, in Killer Instinct 1 & 2 Arcade Image Compression/Encryption (last edited by theassassin at 02-17-15 07:54:04 AM) Link
Originally posted by kirishima
Originally posted by theassassin
Originally posted by kirishima
Originally posted by theassassin
I don't have much knowledge to contribute, but I would really love to have rips of ALL the Killer Instinct 1 arcade character sprites.

And would be very interested to know what hidden/unused stuff might be in there.

If it's of any help, I used a program called "bridgem1" a while back to listen to some of the sounds/music in KI1 arcade and I remember finding a bunch of sounds I don't recognise as being used in the game. So that might be worth investigating although I don't have the time/skills to do it myself.



M1 wouldn't help in this case since it doesn't use the hard disc image where all the other data for killer instinct is stored. It only got sounds from killer instinct since those were all stored in the roms.


Yeh I know this wouldn't help with the unused graphics/sprites, I was just saying that any unused sounds/music may be able to be identified using these M1 programs.


Alot of them kinda have been identified without the need for m1: https://tcrf.net/Killer_Instinct_2
Current MAME cheats also have music unused music identified.


I was referring to unused sounds/music in KI1, not KI2. I know the alternate Cinder name soundfiles (Heatshade, Pyrotech etc) are well known, but when I was playing around with KI1 in M1 I heard a lot of other audio I don't recall ever hearing in the game or anywhere else. So it's worth looking into if someone has the time/skills.

This is obviously a separate thing to dumping the sprites though. Seems odd that nobody online has ever done a full sprite dump from the arcade KI games. But perhaps I'm just not looking in the right places.
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Posted on 02-20-15 01:44:21 PM, in Killer Instinct 1 & 2 Arcade Image Compression/Encryption Link
Thanks kirishima I hadn't come accross those infinity sets before, and thanks Abystus for the music tools, might have a play around with that sometime

Would be awesome if someone could crack the KI arcade image compression properly, I'd particularly love to see what unused KI1 sprites might be in there.
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Posted on 02-26-15 10:41:37 AM, in Tomba! Unused video Link
There's a promo version of Tomba on ebay if anyone has the money or desire to explore it

item number 111608225144
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Posted on 03-24-15 04:36:04 AM, in Tomba! Unused video Link
Japanese TRIAL version now on ebay, if anyone has the desire to explore it:

item number 131441555200

Pretty cheap as well. This may be an earlier version of the game than has been seen before, although I guess being a trial version it will most likely only contain the first couple of areas.
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Posted on 04-24-15 01:58:55 AM, in WWF/E Series: Unused Content (last edited by theassassin at 04-24-15 02:00:28 AM) Link
Very interesting. I look forward to hearing more from your WWF/E game investigations, particularly the PS1 and PS2 games. And I'd love to see you look into unused content in WCW games as well, if you're up for it.

I don't have the technical skills or time to check everything in as much depth like you are, but I did do some quick browsing through the audio files of WCW Mayhem a while back and I know theres a ton of unused commentary ringnames in there. Mostly generic/create-a-wrestler ones but a huge amount of them aren't used (or selectable for create-a-wrestlers) anywhere in the game as far as I can recall. Not sure if there's any unused real wrestler ringnames in there, to be honest my memories are a bit vague as to which superstars were in the game anyway. I have an incomplete list of transcriptions of the commentary files somewhere on my computer, let me know if you want me to send it to you.

Also on a side note, I always thought the commentary system in WCW Mayhem was really good and ahead of it's time, but it's not till I looked at the sheer amount of commentary lines in the game's audio files that I truly appreciated how much work went into it - there is over 9000 (lol at the meme reference - but seriously there is!) individual snippets of commentary in there! Amazing when you consider it's a PS1 game, and the WWF Smackdown games didn't even have full commentary until the PS2 ones, and even then the commentary systems didn't work anywhere near as fluidly or realistically as WCW Mayhem, in my opinion.

Anyway, I wouldn't be surprised if there was unused textures/models/graphics/music in WCW Mayhem as well, if anyone has the skills and time to look around. It was only the PS1 version I looked at by the way.

Also to get you started on Smackdown 2 - it's pretty well known that Big Show and Ken Shamrock are in the game but only appear via glitches or something IIRC.
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Posted on 08-08-15 05:37:07 PM, in Killer Instinct 1 & 2 Arcade Image Compression/Encryption Link
I'm not going to pretend I even understood 1% of that, but full sprite rips of KI 1 arcade would be cool. Would be amazing to see some deleted animations or even traces of deleted characters to be even more optomistic! Thanks for your hard work
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Posted on 12-29-15 04:29:39 PM, in Classic Mortal Kombat (last edited by theassassin at 12-29-15 04:30:35 PM) Link
Just noticed on the Mortal Kombat Trilogy talk page (https://tcrf.net/Talk:Mortal_Kombat_Trilogy_%28PlayStation%29) earlier this year someone mentioned the Aqua screenshot supposedly in the "Beat 'Em Up Special 1999" of Official UK Playstation Magazine, claiming they own a physical copy of this exact magazine and that the Aqua screenshots and text where it mentions him (which are seen in a "scan" circulating the net) are NOT actually present in his physical copy.

I just wanted to say I also now own a physical copy of this exact magazine myself, and agree with the talk page poster - there is NO screenshot of Aqua in my physical copy, NOR is there any mention of him in the text. Presumably the "scan" with Aqua floating around the net was simply doctored. Also as more proof it's fake, in the supposed scan including Aqua, the extra line of text does not line up with the bottom of the screenshots - in the real issue, the screenshots accompanying ALL the articles in this section of the magazine (including the MKT one) DO line up with the text.

So to confirm, this "scan" does NOT match my physical copy - http://tabmok99.mortalkombatonline.com/opmukaquilluxborg.jpg

And this scan DOES match my physical copy - http://i.imgur.com/dgZT2tL.jpg

It remains to be investigated whether the screenshot of Aqua's Ending supposedly in the Australian "Official Playstation Collector's Edition" Magazine from 2000 is actually in there or not. This magazine seems pretty elusive to find though. Pic - http://tabmok99.mortalkombatonline.com/mktaquaproof.jpg

And of course, it is still a mystery exactly where the "Aqua Wins" soundfile floating around actually came from. I could have sworn I found it on a MKT disc once a long time ago. But I cannot remember which version I found it on or how or where I found it. I've spent a huge amount of time trying to find it again, but always come up empty handed, which is creating serious doubt in my mind as to whether I imagined the time I did find it. It's so strange. I cannot promise my memory is correct that I once found it, but I swear I am being sincere and truthful in my claim that I *THINK* I did once find it.
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Posted on 01-01-16 02:44:50 PM, in Classic Mortal Kombat (last edited by theassassin at 01-01-16 02:57:12 PM) Link
Could someone who works on the wiki do an edit on the Mortal Kombat Trilogy PS1 page to make it clear it has NOT been verified where the "Aqua Wins" soundfile came from? The wiki is worded like it's a fact that it's on some UK version of the game, but this is just a rumor. Several people, myself included, have spent a lot of time trying to find the "Aqua Wins" soundfile on multiple versions of MKT but have not been able to find it anywhere.

It should be on the "todo" list to try and pin down the exact version of the game it is found, and whereabouts in the data files. Until then it's just an unproven rumor.

These are the lines on the wiki which should be improved:


"There exists a sound clip in the UK version of the game saying "Aqua Wins""

"As the sound file is found in the UK version of the game, it is likely the character was meant for UK only."


Also the wiki needs a new page for the PC version of Mortal Kombat Trilogy.
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Posted on 01-03-16 12:33:09 PM, in Classic Mortal Kombat Link
Originally posted by BMF54123
Originally posted by theassassin
Could someone who works on the wiki do an edit on the Mortal Kombat Trilogy PS1 page to make it clear it has NOT been verified where the "Aqua Wins" soundfile came from?

I did you one better and removed the section entirely. Stupid rumors and hoaxes have no place on TCRF.


Good thinking, thanks.

As stated previously I have vague memories of finding the "Aqua Wins" soundclip on an actual MKT disc, but as I have not been able to re-find it since (despite many hours of detailed searching with various tools over multiple versions), I can only put it down to remembering incorrectly. Until me or anyone else is able to pin down exactly where it is and PROVE it, I agree it should not be listed.

And again, when searching around I was not able to find any other evidence of Aqua either (ending text, ending picture, character sprites, text mentions, etc) - I thoroughly investigated EVERY Aqua rumor I could find mentioned anywhere.

The file named "Aqua" on the PC version of MKT is the only thing close to evidence we have found, but we have yet to decipher what the file is or why the date is so different to the other files in that directory.
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Posted on 01-05-16 11:44:02 AM, in Classic Mortal Kombat Link
Originally posted by Agahnim
everyone out there can add any file to a mkt psx iso, then drop it to the internet

the question is: do you remember yourself try to examine an original psx mkt cd and find aqua remnants?


My vague memories of finding the Aqua Wins soundclip definetely were of finding it on a physical and original disc that I owned. It definitely would NOT have been a downloaded version or even a copied disc.

So with that in mind, IF I really did find the soundfile, it would have been on an original physical PAL format PS1 disc or a PC disc.
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Posted on 01-05-16 04:59:50 PM, in Classic Mortal Kombat (last edited by theassassin at 01-05-16 05:00:42 PM) Link
Originally posted by MUGEN-tan
So it was not from the internet? The plot thickens!


Yeh, it is so strange that I have this memory of finding the soundfile. I thought it was one of the PS1 PAL versions (probably the Platinum version or Greatest Hits version), and I think I used PSSound to find it. What I cannot explain is why I can't find it again, no matter what version I try or what program I use, I come up with nothing!

I'm pretty sure it wasn't the PC version. But it is possible.
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Posted on 01-06-16 09:16:29 PM, in Classic Mortal Kombat Link
Originally posted by Agahnim
so you must find the same disk. if it is inside your house, it's worth to search for it. if you borrowed it from an old friend, contact him immediately and search his house

but we have so many clues that it's a fake character... i believe it's just imagination than real memory


I sold the disc and have no way of tracing it, nor can I recall where I got it, sorry. Yeh as I have tried to find it again and failed, the only conclusion I can draw is that I am remembering wrong.
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

23 database queries, 54 query cache hits.
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