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04-24-22 08:59:18 AM
Jul - Posts by einstein95
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einstein95
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Posted on 03-08-15 09:25:10 PM, in Prototypes! Link
Originally posted by MUGEN-tan
If that's the case, then how come that the screenshot showed up in more than just one resource?

After reading through the post, I can't see any screenshot, which would make your argument slightly better.

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einstein95
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Posted on 03-19-15 10:22:49 AM, in Nintendo 3DS VC patches and ROMs Link
Doing some RAM dumping and it seems as though GB/C games get patched with invalid opcodes (replacing bytes with FC). Dunno why they do this, probably part of what the patch does.

I'll try and get other RAM dumps too.

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Posted on 03-24-15 08:50:23 AM, in Tomba! Unused video Link
The Ore! Tomba demo (SLPM-80165), from a bit of googling, appears to have been given out at the PlayStation Club Festival '97 -'98 (プレイステーション・クラブ・フェスティバル'97-'98).

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einstein95
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Posted on 03-24-15 07:30:01 PM, in Prototypes! (last edited by einstein95 at 03-24-15 07:32:22 PM) Link
Originally posted by Aeonic Butterfly
I've read on the Wiki we have AoE prototypes. Pray tell, where can these be found? I'd be interested in helping fill out the Wiki pages. I love this game, even more than its sequel, though not as much as AoM.

All my searching is only turning up the archived webpage, or hits for the AoE Online stuff.

http://jul.rustedlogic.net/thread.php?id=17501

There's also a couple AoM protos on the betaarchive.com forum: the "Marketing Alpha" and the "Multiplayer Beta", one difference is that the former uses VBR MP3s for the music instead of a constant 128kB/s like the latter and the final game.

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einstein95
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Posted on 03-26-15 07:25:58 AM, in Is there something regarding programming named Atari? Link

Atari (from a Japanese verb meaning "to hit the target")

Source: Atari's Wikipedia article


1. area, surroundings
2. a hit

Source: Wiktionary

It's probably from one of these two meanings, nothing to do with the zombie company.

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Posted on 03-29-15 04:20:17 AM, in Regarding version differences Link
Originally posted by ICEknight
3D Sonic The Hedgehog (3DS)
-Includes "v.00" and "Sonic Mega Collection" versions
-Option to (RAM) activate level select by default
-Option to (ROM) patch spin dash move

Nothing is ROM patched when the game is loaded.

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Posted on 03-31-15 04:49:34 AM, in Classic Mortal Kombat Link
Originally posted by Abystus
So after installing MK Trilogy for the PC, I ran across the following while browsing the files

Opening it in a hex editor reveals it to be a "MegaGraph Font File", the same type that PC8X8.FNT is. Try doing a hex comparison between these files.

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Posted on 04-04-15 10:26:13 PM, in Weird Discoveries Link
Originally posted by Shilz
I'm not experienced with most of this stuff, but I decided to poke around in The Sims 2 DS.
Did I have to edit anything? no. Did I have to look for long? no.
in Desmume, I clicked 'view memory', under 'region' I clicked 'firmware', and scrolled down completely. and, well-
http://puu.sh/h1E7B/201a59f10f.png
what? really? wow. I never expected that.
so, that's really all I found for now. expect to see other stuff later.
memory dump: http://puu.sh/h1FkH/6adcc820fe.txt

Yes, that's the firmware settings that you set in desmume.

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Posted on 04-06-15 06:29:52 PM, in Nintendo 3DS VC patches and ROMs Link
Originally posted by Blaziken257
I am not sure whether it is possible to obtain patch files with the method that I use, nor am I sure if it is possible on the firmware of my 3DS (9.5.0-22). I'm not familiar with the method that einstein95 uses, nor do I know the firmware of his 3DS.

Yeah, you need a 9.3 or lower 3DS to decrypt the game to get the patch files and source rom. I'm running 4.5.0 and a 9.5.0-22 emunand.

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Posted on 04-18-15 12:17:59 PM, in Nintendo 3DS VC patches and ROMs Link
http://puu.sh/hi9Fl/09d2d8684a.py Just whipped this up today.

qd2fds converter, for converting FDS VC dumps (from Animal Crossing, Wii VC or 3DS VC) in .qd format to a playable/hackable .fds format.

Usage:
qd2fds.py "qd file"

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Posted on 04-26-15 09:16:12 AM, in Weird Discoveries Link
Originally posted by Hiccup
If it is an issue with hosting, I'm sure people (inc. me) can help with that.

How about you drop the subject. If he wants to give out the rom, he'll do so. Stop hounding him.

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Posted on 04-28-15 02:10:09 PM, in Prototypes! (last edited by einstein95 at 04-28-15 02:11:39 PM) Link
Originally posted by Celice
http://www.unseen64.net/2015/04/27/nesglider-starfox-snes-prototype/

Unseen64 is claiming an early concept game has been dumped and released into the wild. It served as the basis for what would later become Star Fox, according to their story.

This is actually really old news, as it is the X prototype for SNES that was dumped and released by drx on Hidden Palace on September 17th, 2006.
http://www.hidden-palace.org/?releases/console/3

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Posted on 04-29-15 10:55:37 AM, in Weird Discoveries (last edited by einstein95 at 04-29-15 11:10:15 AM) Link
Originally posted by *67
Split-screen bug is still alive and well in Namco Museum Vol. 1 (1995).

I find this quizzical because even earlier ports of Pac-Man fix this. I know they were fixing it by at least 1984, because the NES version merely loops the last few levels to avoid it. But Namco Museum Volume 1 was made in 1995...

Key differences in comparison to the original arcade version: You can't play this level at all. It kicks you out to Pac-Man's boot-up sequence, then to Pac-Man's title screen. But the game refuses to acknowledge any of your input, meaning an entire reset of your Playstation is in order. Even in 1995, this thing was messing up machines.

Decided to have a look and see how it's stored, and it's just a compiled PSX EXE file for Pac-Man. Interestingly enough, at the start of the data (0x800) there's "Programed by HUGIE/ひゅぎぃ". Fair amount of debug text at 0x178E too.

No programmer credit in Galaga, but it has more debug text. Same with Rally-X, New Rally-X, Pole Position and Toy Pop although that one seems similar to Pac-Man.

Bosconian has "1981 1995 NAMCO LTD. Reprogrammed by Chikara YOSHIDA." at 0x800 and some debug text.

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Posted on 04-30-15 07:05:08 AM, in You can now dump N64 graphic files. Link
Yes, this was already possible using plugins like Rice's or Jabo's Direct3D8. What this does is dump the emulated RAM, enabling you to browse for strings or whatever that would be compressed in the ROM.

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Posted on 04-30-15 07:09:57 AM, in Weird Discoveries (last edited by einstein95 at 04-30-15 07:10:25 AM) Link
Originally posted by *67
Also, as for "debug text", you miiight be referring to text that shows up in the accessible boot-up menus for each game, which can be enabled from the dipswitch menu and then accessed by simply starting the game. The text for these looks incredibly similar to a debug menu, since that's pretty much what they are. I'll have to look and see what you're talking about specifically when I get the chance, though.

No no, this is quite different (as I'm familiar with arcade test menus and the like). The text is more like what would be written to a terminal attached to the emulator or dev console. The notable difference is that the text is lowercase, and is in a different location (the test menu/ROM/RAM tests are in uppercase and at the end of the EXE files).

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Posted on 05-01-15 02:48:17 AM, in Weird Discoveries Link
Originally posted by Foxhack
and luabundle is uncompiled lua code.

Not as uncommon as you'd think. Lots of games and applications don't bother compiling them.

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Posted on 05-10-15 06:55:26 AM, in You can now dump N64 graphic files. Link
Originally posted by Vinnyboiler
Originally posted by *67
Also, I seem to remember a plug-in that had an intensely interesting (in my opinion, anyways) "free camera movement" control or something like that, where you could move the camera no matter what game. What emulator had that? I remember the rest of the emulator was total crap except for that one nifty camera plug-in. Which, as far as I know of, no other emulator or plug-in provides.


I'm pretty sure it was Nemu64, but it had certain side effects (if I recall correctly, the skybox in games such SM64 gets a hall of mirrors effect when using it).

It'd be Rice's video plugin, where it has... interesting effects.

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Posted on 05-16-15 05:50:37 AM, in Nintendo 3DS VC patches and ROMs Link
Originally posted by Hiccup
Thought this was the most relevant topic:
* Paper.Mario.VC.PAL.PROPER.Multi4.Wii-PiKMiN (extracted .romc file decompressed with romc
* Super.Mario.64.PAL.PROPER.REPACK.WiiWare.Wii-OneUp (.rom file and .t64 patch files)

Given that the title says "Nintendo 3DS", I fail to see how it is relevant.

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Posted on 05-29-15 12:08:54 AM, in What about Baten Kaitos? Link
Originally posted by Caper the Fox
of all the dozens of stuff that is on the TCRF wiki page why isn't Baten Kaitos among them. every game has unused stuff, and Baten Kaitos is one of them.

Then why not make a page and start documenting the unused stuff in Baten Kaitos?

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Posted on 06-01-15 06:51:37 AM, in Weird Discoveries (last edited by einstein95 at 06-01-15 07:04:52 AM) Link
The Last Airbender for DS contains a logo for a Wii game that was binned by THQ 2 years prior
https://twitter.com/huskypants/status/604678703868542976
https://tcrf.net/The_Last_Airbender_(Nintendo_DS)

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Jul - Posts by einstein95


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 49 query cache hits.
Query execution time:  0.091984 seconds
Script execution time:  0.022572 seconds
Total render time:  0.114556 seconds


TidyHTML vomit below
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line 546 column 63 - Warning: <img> lacks "alt" attribute
line 546 column 112 - Warning: <img> lacks "alt" attribute
line 546 column 162 - Warning: <img> lacks "alt" attribute
line 557 column 15 - Warning: <img> lacks "alt" attribute
line 572 column 22 - Warning: <img> lacks "alt" attribute
line 572 column 63 - Warning: <img> lacks "alt" attribute
line 572 column 112 - Warning: <img> lacks "alt" attribute
line 572 column 162 - Warning: <img> lacks "alt" attribute
line 583 column 15 - Warning: <img> lacks "alt" attribute
line 599 column 22 - Warning: <img> lacks "alt" attribute
line 599 column 63 - Warning: <img> lacks "alt" attribute
line 599 column 112 - Warning: <img> lacks "alt" attribute
line 599 column 162 - Warning: <img> lacks "alt" attribute
line 610 column 15 - Warning: <img> lacks "alt" attribute
line 626 column 22 - Warning: <img> lacks "alt" attribute
line 626 column 63 - Warning: <img> lacks "alt" attribute
line 626 column 112 - Warning: <img> lacks "alt" attribute
line 626 column 162 - Warning: <img> lacks "alt" attribute
line 637 column 15 - Warning: <img> lacks "alt" attribute
line 655 column 22 - Warning: <img> lacks "alt" attribute
line 655 column 63 - Warning: <img> lacks "alt" attribute
line 655 column 112 - Warning: <img> lacks "alt" attribute
line 655 column 162 - Warning: <img> lacks "alt" attribute
line 666 column 15 - Warning: <img> lacks "alt" attribute
line 684 column 22 - Warning: <img> lacks "alt" attribute
line 684 column 63 - Warning: <img> lacks "alt" attribute
line 684 column 112 - Warning: <img> lacks "alt" attribute
line 684 column 162 - Warning: <img> lacks "alt" attribute
line 695 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 22 - Warning: <img> lacks "alt" attribute
line 711 column 63 - Warning: <img> lacks "alt" attribute
line 711 column 112 - Warning: <img> lacks "alt" attribute
line 711 column 162 - Warning: <img> lacks "alt" attribute
line 722 column 15 - Warning: <img> lacks "alt" attribute
line 749 column 25 - Warning: <img> lacks "alt" attribute
line 754 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 137 - Warning: trimming empty <font>
line 149 column 622 - Warning: trimming empty <font>
line 734 column 17 - Warning: trimming empty <tr>
line 737 column 622 - Warning: trimming empty <font>
line 739 column 137 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 204 column 27 - Warning: <nobr> is not approved by W3C
line 232 column 27 - Warning: <nobr> is not approved by W3C
line 258 column 27 - Warning: <nobr> is not approved by W3C
line 289 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 27 - Warning: <nobr> is not approved by W3C
line 352 column 27 - Warning: <nobr> is not approved by W3C
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 412 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 497 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 562 column 27 - Warning: <nobr> is not approved by W3C
line 588 column 27 - Warning: <nobr> is not approved by W3C
line 615 column 27 - Warning: <nobr> is not approved by W3C
line 642 column 27 - Warning: <nobr> is not approved by W3C
line 671 column 27 - Warning: <nobr> is not approved by W3C
line 700 column 27 - Warning: <nobr> is not approved by W3C
line 727 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 258 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md