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04-24-22 08:59:25 AM
Jul - Posts by einstein95
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einstein95
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Posted on 01-24-14 11:32:06 PM, in Weird Discoveries Link
Dig Dug II (Arcade) uses a hex byte to store the level number (like 09, 10, etc.) while map id is stored as hex (09, 0A, ...). This may indicate unused maps, as the levels roll over at 99.

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Posted on 01-29-14 06:24:09 AM, in Weird Discoveries Link
Originally posted by Celice
http://www.reddit.com/r/gaming/comments/1wf6ev/a_friend_that_worked_on_cory_in_the_house_ds_made/

Acknowledging that it's pretty difficult to actually verify what's being said on the internet, maybe someone is interested in this.

For some reason .-.


After looking through the files, they don't seem to be in there at all. Shame though, they look pretty detailed, especially the kitty one.

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Posted on 02-03-14 01:08:27 AM, in General Wii U Thread Link
Originally posted by Xenesis
Um, so Nintendo just confirmed DS Virtual console on the Wii U.




The related text says
ニンテンドーDSのバーチャルコンソールを実現するための技術的なハードルを解決する目処もつきました。
2画面とタッチスクリーンを特徴とするニンテンドーDSには、非常に豊富なソフトウェアラインナップがありますので、今後のバーチャルコンソールのラインナップには、ニンテンドーDSのタイトルも順次加えていく予定です。

English (translated by GlitterBerri):
We also have a rough idea of how to resolve the technological hurdles in order to realize the Nintendo DS virtual console.
The DS, which is characterized by its two touch screens, has a considerably abundant software lineup, so we plan to sequentially add Nintendo DS titles to the virtual console lineup from now on.

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Posted on 02-04-14 05:20:42 PM, in Prototypes! Link
Originally posted by GHANMI
I recontacted him, and it seems he was banned from assemblergames. Collecting funds without asking for permission beforehand seems like a major offense over there.

From what I understand, Simon_Belmont essentially sold him a reproduction for 2500$ (and kept the original for himself) and now that he couldn't make back his investment by selling the reproduction in eBay (since it's illegal in France, it was eBay who shut it down), he's now asking for 1500$ for a ROM release, but how things turned out was... unexpected, to say the least.

Any solutions?


That's interesting as Assembler had posted in the other Contra proto ROM thread that he'd allow that one...

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Posted on 02-11-14 08:43:10 AM, in Prototypes! (last edited by einstein95 at 02-14-14 03:20:01 PM) Link
Pay the average (currently $1.35) for Volt on IndieGameStand for a ROM of the developer's unreleased GBA game, Overstorm. Also includes a couple pieces of concept art (as png!).

Edit: No longer available, so here's the ROM.

Also a Star Wars: Shadows of the Empire prototype

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Posted on 02-16-14 03:32:11 AM, in ocarina of time 3ds (last edited by einstein95 at 02-16-14 03:36:45 AM) Link
Congratulations.

With no help from you, so did we.







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Posted on 02-16-14 03:38:04 AM, in ocarina of time 3ds (last edited by einstein95 at 02-16-14 03:39:52 AM) Link
Originally posted by cxmu
Originally posted by einstein95
Congratulations.

With no help from you, so did we.


then tell everybody the triangle format if you're so smart. and i think it's fair to mention that glitterberri and the rest of your wonderful monkey crew had every intention of hoarding the files from the adults who can actually figure things out.


Hoarding?



do whatever you like
although posting it publically probably wouldn't be a good idea



Because mentioning how we got the files probably wouldn't be a good idea.


Oh, and HEY HEY WE'RE THE MONKEES

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Posted on 02-16-14 04:03:53 AM, in ocarina of time 3ds Link
Originally posted by cxmu
wow i like how those maps are missing triangles and saria's triangles look like you just connected all the vertices. and by 'we' you must mean xdaniel, who isn't you.

maybe if you had half a brain you would say 'wow can you tell us the triangle format so we don't have to blindly connect all of the vertices' and i would say 'sure'.


Maybe. If I didn't want to inflate your already over-inflated ego by saying "Oh almighty and all-knowing cendamos cen cxmu, we cannot figure out the triangle format! Oh save us from this troubling problem that we have!"

And yes, that is xdaniel's doing. He is a member of TCRF, and is a part of our team that was formed when we got the files. He deserves the credit for those pictures.

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Posted on 02-16-14 08:49:52 AM, in Prototypes! (last edited by einstein95 at 02-16-14 04:15:57 PM) Link
Sorry to double post but here are some stuff from YJA:

Nintendo DS:
*NSMB kiosk demo - apparently very similar to the already dumped western kiosk demos

NES
*Toukon Club - Looks to be near-final, judging by the serial matching the final's

Not really a proto, but notable:
*Famicom Wars VHS

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Posted on 02-21-14 06:04:58 PM, in Prototypes! Link
Contra Advance review copy (direct link)

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Posted on 03-02-14 04:54:59 PM, in Metal Gear Solid 2 and/or 3 Link
Originally posted by omega59
Originally posted by Dickson
Originally posted by Snakey125
I'm also aware that the "infinity" facepaint was an idea that they came up before E3 for MGS3. If anyone is looking around in MGS3 files, You'll come across a leftover image of a bandana from the original idea.

I know someone on youtube also managed to get a copy of the beta that uses the image and had different icons for cure,items,etc


This I have to see. How do I even look at graphic files?

Usually, you dump them. However, I doubt that Snake Eater loads the old icons since it likely doesn't need to access them for any reason. I want to grab the Beta version as well, as Snake Eater is one of my favorite games in existence.

Anyway, since I'm curious, what's a good set of tools and the like to extract PS2 .ISOs?

If you're meaning to extract files from PS2 ISOs, then simply mounting the disk should work, but some games (eg. Kingdom Hearts) use a non-standard filesystem most of the files, rendering them "hidden" from the computer. The true question is what formats are being used on the disc.

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Posted on 03-09-14 06:58:28 AM, in Arcade Hidden/Unused Content Link
Also the ones from The Punisher.

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Posted on 03-09-14 04:06:25 PM, in Unused Pikmin 2 sound effects in .aw files? Link
Originally posted by Raccoon Sam
I'm a Mac ROM hacker too!

Here's how to handle AW files, the ultra-beginner way:
step one: download Apple Developer Tools
step two: get dumpaw
step three: open Terminal (home > applications > utilities) and type in the following and hit Return:
gcc :D -o dumpaw
Now, as for the part where I used the :D, don't actually type the :D, but drag and drop the dumpaw.c file to the terminal window. Once you're done, check out your home folder. There should be a new file simply called 'dumpaw'
Open a new terminal window and drag the dumpaw there and an .aw file right after it. Hit Return and BAM something should happen.

I don't have any .aw files so I can't test this and don't know what it's supposed to do though.


Better?

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Posted on 03-09-14 09:56:11 PM, in Arcade Hidden/Unused Content Link
Originally posted by ReyVGM
But isn't that something you can already see by pressing F2 to enter the test menu found on pretty much every Arcade game?


No, these were developer menus meant for internal testing. Compare:

Test button (F2)


Abystus's


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Posted on 03-09-14 10:23:08 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Hugo_Peters

Early logo (Star Fox Adventures: Dinosaur Planet) (it's very small)
image





Originally posted by einstein95



It'd be stretched horizontally so it'd look like:




Also appears (unused) in the final version.

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Posted on 03-10-14 11:03:32 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by gilgamesh

I would like to know in what files you have found screens Krystal's Adventure ... and Sabre's Adventure ...



SCREENS.BIN

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Posted on 03-12-14 04:26:36 PM, in Useful Tools Link
MEGA.co.nz mirror of v1.2

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Posted on 03-17-14 03:32:15 AM, in Mega Man X5 prototype dumped! Link
Originally posted by Fuzn
Originally posted by Dickson
Can't wait to see what's inside the game. Has the wiki been updated yet?


Not yet. I'm trying to sort out an emulator-level issue.


The dumped ISO of the game is missing a SC**_***.** file. EPSXE's save states work in that it dumps them to a file with that type of name.. For instance, the US release of Armored Core would be SCUS_941.82, and each savestate is SCUS_941.82.000, SCUS_941.82.001, etc. There is no similarly named file in the X5 beta's ISO, so savestating under EPSXE is impossible.


It's called ROCKX4.EXE. Oh, and it predates the press by a month (0x57C30: "CAPCOM May 1 2000 20:37:13 CAPCOM").

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Posted on 03-22-14 03:00:06 AM, in Little Ralph no Daibouken (PS1) (last edited by einstein95 at 03-22-14 03:13:52 AM) Link
A year later and no-one decided to rip the image properly?



発売日延期でごめんなさい。
もうしばらくお待ち下さい。
1999年6月発売予定
予価5,800円

Google-based:
We're sorry that the release date has been postponed.
Please be patient.
It will be released in June 1999
Estimated price: 5,800 Yen

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Posted on 04-04-14 01:23:28 AM, in Beyond Two Souls Link
So it's like Heavy Rain or Farenheit?

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Jul - Posts by einstein95


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 44 query cache hits.
Query execution time:  0.078246 seconds
Script execution time:  0.024948 seconds
Total render time:  0.103194 seconds


TidyHTML vomit below
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line 486 column 112 - Warning: <img> lacks "alt" attribute
line 486 column 162 - Warning: <img> lacks "alt" attribute
line 497 column 15 - Warning: <img> lacks "alt" attribute
line 520 column 22 - Warning: <img> lacks "alt" attribute
line 520 column 63 - Warning: <img> lacks "alt" attribute
line 520 column 112 - Warning: <img> lacks "alt" attribute
line 520 column 162 - Warning: <img> lacks "alt" attribute
line 531 column 15 - Warning: <img> lacks "alt" attribute
line 546 column 22 - Warning: <img> lacks "alt" attribute
line 546 column 63 - Warning: <img> lacks "alt" attribute
line 546 column 112 - Warning: <img> lacks "alt" attribute
line 546 column 162 - Warning: <img> lacks "alt" attribute
line 557 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 112 - Warning: <img> lacks "alt" attribute
line 584 column 162 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 607 column 391 - Warning: <img> lacks "alt" attribute
line 610 column 467 - Warning: <img> lacks "alt" attribute
line 618 column 22 - Warning: <img> lacks "alt" attribute
line 618 column 63 - Warning: <img> lacks "alt" attribute
line 618 column 112 - Warning: <img> lacks "alt" attribute
line 618 column 162 - Warning: <img> lacks "alt" attribute
line 629 column 15 - Warning: <img> lacks "alt" attribute
line 641 column 489 - Warning: <img> lacks "alt" attribute
line 644 column 605 - Warning: <img> lacks "alt" attribute
line 655 column 22 - Warning: <img> lacks "alt" attribute
line 655 column 63 - Warning: <img> lacks "alt" attribute
line 655 column 112 - Warning: <img> lacks "alt" attribute
line 655 column 162 - Warning: <img> lacks "alt" attribute
line 666 column 15 - Warning: <img> lacks "alt" attribute
line 685 column 22 - Warning: <img> lacks "alt" attribute
line 685 column 63 - Warning: <img> lacks "alt" attribute
line 685 column 112 - Warning: <img> lacks "alt" attribute
line 685 column 162 - Warning: <img> lacks "alt" attribute
line 696 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 22 - Warning: <img> lacks "alt" attribute
line 711 column 63 - Warning: <img> lacks "alt" attribute
line 711 column 112 - Warning: <img> lacks "alt" attribute
line 711 column 162 - Warning: <img> lacks "alt" attribute
line 722 column 15 - Warning: <img> lacks "alt" attribute
line 744 column 22 - Warning: <img> lacks "alt" attribute
line 744 column 63 - Warning: <img> lacks "alt" attribute
line 744 column 112 - Warning: <img> lacks "alt" attribute
line 744 column 162 - Warning: <img> lacks "alt" attribute
line 755 column 15 - Warning: <img> lacks "alt" attribute
line 764 column 140 - Warning: <img> lacks "alt" attribute
line 783 column 22 - Warning: <img> lacks "alt" attribute
line 783 column 63 - Warning: <img> lacks "alt" attribute
line 783 column 112 - Warning: <img> lacks "alt" attribute
line 783 column 162 - Warning: <img> lacks "alt" attribute
line 794 column 15 - Warning: <img> lacks "alt" attribute
line 819 column 25 - Warning: <img> lacks "alt" attribute
line 824 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 137 - Warning: trimming empty <font>
line 149 column 622 - Warning: trimming empty <font>
line 804 column 17 - Warning: trimming empty <tr>
line 807 column 622 - Warning: trimming empty <font>
line 809 column 137 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 271 column 27 - Warning: <nobr> is not approved by W3C
line 303 column 27 - Warning: <nobr> is not approved by W3C
line 333 column 27 - Warning: <nobr> is not approved by W3C
line 367 column 27 - Warning: <nobr> is not approved by W3C
line 409 column 27 - Warning: <nobr> is not approved by W3C
line 441 column 27 - Warning: <nobr> is not approved by W3C
line 476 column 27 - Warning: <nobr> is not approved by W3C
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 536 column 27 - Warning: <nobr> is not approved by W3C
line 562 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 634 column 27 - Warning: <nobr> is not approved by W3C
line 671 column 27 - Warning: <nobr> is not approved by W3C
line 701 column 27 - Warning: <nobr> is not approved by W3C
line 727 column 27 - Warning: <nobr> is not approved by W3C
line 760 column 27 - Warning: <nobr> is not approved by W3C
line 799 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 272 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md