| einstein95 Member Level: 37 Posts: 102/318 EXP: 325769 For next: 12484 Since: 04-11-13 Since last post: 3.3 years Last activity: 3.3 years |
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| Dig Dug II (Arcade) uses a hex byte to store the level number (like 09, 10, etc.) while map id is stored as hex (09, 0A, ...). This may indicate unused maps, as the levels roll over at 99. ____________________ The more I type, the less gooder it sounds does. |











