Shantae (EU/US): Everything is identical between the two except for the emulator languages and builddate. ROM matches the US version.
;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;Normal: 0:Begin 1:End; Mode2: Value Type
;Address = x1F8000 ;ROM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:White Fade, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:White Fade, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
;0007786bh: 63 0E C0 66 63 40 4C F0 FF
;
[FPA issue1]
Mode = 1
Address = 0x77870
Fixcode = a1: 40
;00077849h: 40 5A 63 40 1C 00 01
;PC:00-18C7=1A 000018C7 LY:052 AF:C0B0 BC:D1F8 DE:7849 HL:C00E SP:CFF7
;PC:00-18C8=13 000018C8 LY:052 AF:40B0 BC:D1F8 DE:7849 HL:C00E SP:CFF7
;PC:00-18C9=77 000018C9 LY:052 AF:40B0 BC:D1F8 DE:784A HL:C00E SP:CFF7
;PC:00-18CA=C3 000018CA LY:052 AF:40B0 BC:D1F8 DE:784A HL:C00E SP:CFF7
[FPA issue1-2]
Mode = 1
Address = 0x77849
Fixcode = a4: 40 5A 63 40
;PC:39-7978=21 0009F978 LY:139 AF:2770 BC:D372 DE:7937 HL:C397 SP:CFEF
;PC:39-797B=09 0009F97B LY:139 AF:2770 BC:D372 DE:7937 HL:0002 SP:CFEF
;PC:39-797C=3E 0009F97C LY:139 AF:2700 BC:D372 DE:7937 HL:D374 SP:CFEF
;PC:39-797E=22 0009F97E LY:139 AF:C900 BC:D372 DE:7937 HL:D374 SP:CFEF
;PC:39-797F=3E 0009F97F LY:139 AF:C900 BC:D372 DE:7937 HL:D375 SP:CFEF
;[FPA issue2 b1]
;Mode = 3
;Type = 0
;Address = 0x9F978
;MotionBEnable0 = 3
;MotionBlur0 = 24
[FPA issue2 b2]
Mode = 3
Type = 0
Address = 0x18e1
MotionBEnable0 = 3
MotionBlur0 = 24
;DarkEnable0 = 1
;Dark0 =3
ConditionType = 0
ConditionValueA = a10: 40 c4 41 c4 42 c4 e1 ff 40 80
ConditionValueB = a10: 00 00 00 00 00 00 00 00 00 00
ConditionValueC = a10: ea 00 7f 00 a0 00 d2 00 11 00
;PC:00-18E0=1A 000018E0 LY:047 AF:C900 BC:D3F0 DE:6E7F HL:C9D0 SP:CFF7
;PC:00-18E1=13 000018E1 LY:047 AF:0000 BC:D3F0 DE:6E7F HL:C9D0 SP:CFF7
;PC:00-18E2=22 000018E2 LY:047 AF:0000 BC:D3F0 DE:6E80 HL:C9D0 SP:CFF7
;
[FPA issue2 end]
Mode = 3
Type = 1
Address = 0x18e2
ConditionType = 0
ConditionValueA = a6: f2 d3 f3 d3 e1 ff
ConditionValueB = a6: 00 00 00 00 00 00
ConditionValueC = a6: 7c 00 6e 00 d0 00
;;0xFF68 --##############- Mem Write: pc32 = 0x5e15 addr = 0xff68 value = 0x80
;[FPA issue2 end]
;Mode = 3
;Type = 1
;Address = 0x5e15
;ConditionType = 0
;ConditionValueA = a6: 40 c4 41 c4 42 c4
;ConditionValueB = a6: 00 00 00 00 00 00
;ConditionValueC = a6: f3 00 7f 00 62 00
;
;[FPA issue1 begin]
;Mode = 6
;Type = 1
;Address = 0x1818
;MemAddress = 0x2334
;Fixcode =a1: 14
;ConditionType = 0
;ConditionValueA = a4: e0 c3 e0 c3
;ConditionValueB = a4: 05 00 05 00
;ConditionValueC = a4: 40 00 00 00
;
;[FPA issue1 end]
;Mode = 6
;Type = 1
;Address = 0x181a
;MemAddress = 0x2334
;Fixcode =a1: 14
;ConditionType = 0
;ConditionValueA = a4: e0 c3 e0 c3
;ConditionValueB = a4: 05 00 05 00
;ConditionValueC = a4: 40 00 00 00
[FPA issue1 begin]
Mode = 6
Type = 1
Address = 0x1818
MemAddress = 0x2334
Fixcode =a1: 14
ConditionType = 0
ConditionValueA = a6: 41 c4 42 c4 43 c4
ConditionValueB = a6: 00 00 05 00 00 00
ConditionValueC = a6: 00 00 00 00 01 00
;ConditionType = 0
;ConditionValueA = a10: e0 c3 e0 c3 41 c4 42 c4 43 c4
;ConditionValueB = a10: 05 00 05 00 00 00 05 00 00 00
;ConditionValueC = a10: 40 00 00 00 00 00 00 00 01 00
;
[FPA issue1 end]
Mode = 6
Type = 1
Address = 0x181a
MemAddress = 0x2334
Fixcode =a1: 14
ConditionType = 0
ConditionValueA = a6: 41 c4 42 c4 43 c4
ConditionValueB = a6: 00 00 05 00 00 00
ConditionValueC = a6: 00 00 00 00 01 00
;ConditionType = 0
;ConditionValueA = a10: e0 c3 e0 c3 41 c4 42 c4 43 c4
;ConditionValueB = a10: 05 00 05 00 00 00 05 00 00 00
;ConditionValueC = a10: 40 00 00 00 00 00 00 00 01 00
;
;step into the boss stage.
[FPA issue3 begin]
Mode = 3
Type = 0
Address = 0x17f3
MotionBEnable0 = 2
MotionBlur0 = 16
DarkEnable0 = 1
Dark0 =8
ReduceEnable0 = 1
ReduceColorR0 = 6
ReduceColorG0 = 0
ReduceColorB0 = 0
ConditionType = 0
ConditionValueA = a10: 40 c4 41 c4 42 c4 d1 d4 00 82
ConditionValueB = a10: 00 00 00 00 00 00 00 00 00 00
ConditionValueC = a10: 00 00 00 00 00 00 01 00 f0 00
;;hero dead and reenter into the boss stage.
;[FPA issue3 begin_1]
;Mode = 3
;Type = 0
;Address = 0x17f5
;MotionBEnable0 = 2
;MotionBlur0 = 16
;DarkEnable0 = 1
;Dark0 =8
;ReduceEnable0 = 1
;ReduceColorR0 = 6
;ReduceColorG0 = 0
;ReduceColorB0 = 0
;ConditionType = 0
;;ConditionValueA = a8: 40 c4 41 c4 42 c4 d6 c3
;;ConditionValueB = a8: 00 00 00 00 00 00 00 00
;;ConditionValueC = a8: ff 00 7f 00 ff 00 02 00
;ConditionValueA = a8: 40 c4 41 c4 d6 c3 40 81
;ConditionValueB = a8: 00 00 00 00 00 00 00 00
;ConditionValueC = a8: ff 00 7f 00 02 00 cc 00
;
;;----------0xd670 Mem Write: pc32 = 0x1ce7 addr = 0xd670 value = 0x5f
;;----------0xd671 Mem Write: pc32 = 0x1d01 addr = 0xd671 value = 0x54
;;----------0xd672 Mem Write: pc32 = 0x1d0c addr = 0xd672 value = 0x40
;[FPA issue3 begin1]
;Mode = 3
;Type = 0
;Address = 0x1819
;MotionBEnable0 = 2
;MotionBlur0 = 16
;DarkEnable0 = 1
;Dark0 =8
;ReduceEnable0 = 1
;ReduceColorR0 = 6
;ReduceColorG0 = 0
;ReduceColorB0 = 0
;ConditionType = 0
;ConditionValueA = a6: 40 c4 41 c4 42 c4
;ConditionValueB = a6: 00 00 00 00 00 00
;ConditionValueC = a6: 9f 00 02 00 be 00
;
;
;;PC:05-6C4D=E0 00016C4D LY:015 AF:FBC0 BC:0000 DE:D071 HL:FF40 SP:CFF5
;;PC:05-6C4F=C9 00016C4F LY:015 AF:FBC0 BC:0000 DE:D071 HL:FF40 SP:CFF5
;;PC:05-5A64=CD 00015A64 LY:015 AF:FBC0 BC:0000 DE:D071 HL:FF40 SP:CFF7
;;press start button , quit from pause statue.
;[FPA issue3 begin2]
;Mode = 3
;Type = 0
;Address = 0x15A64
;MotionBEnable0 = 2
;MotionBlur0 = 16
;DarkEnable0 = 1
;Dark0 =8
;ReduceEnable0 = 1
;ReduceColorR0 = 6
;ReduceColorG0 = 0
;ReduceColorB0 = 0
;ConditionType = 0
;ConditionValueA = a6: 40 c4 41 c4 42 c4
;ConditionValueB = a6: 00 00 00 00 00 00
;ConditionValueC = a6: 9f 00 02 00 be 00
;
;;0xC440 Mem Write: pc32 = 0xe58b addr = 0xc440 value = 0xf3
;;0xC441 Mem Write: pc32 = 0xe5a3 addr = 0xc441 value = 0x7f
;;0xC442 Mem Write: pc32 = 0xe5c3 addr = 0xc442 value = 0x62
;;0xC443 Mem Write: pc32 = 0xe5db addr = 0xc443 value = 0x58
;;press start button , go into pause statue.
;[FPA issue3 end]
;Mode = 3
;Type = 1
;Address = 0xe5db
;ConditionType = 0
;ConditionValueA = a6: 40 c4 41 c4 42 c4
;ConditionValueB = a6: 00 00 00 00 00 00
;ConditionValueC = a6: f3 00 7f 00 62 00
;hero die or boss die
[FPA issue3 end]
Mode = 3
Type = 1
Address = 0x5e11
ConditionType = 0
ConditionValueA = a8: 40 c4 41 c4 42 c4 d6 c3
ConditionValueB = a8: 00 00 00 00 00 00 00 00
ConditionValueC = a8: de 00 7b 00 de 00 02 00
;boss dead , reduce color
;[FPA issue3 begin3]
;Mode = 3
;Type = 0
;Address = 0x18e6
;DarkEnable0 = 1
;Dark0 =8
;ReduceEnable0 = 1
;ReduceColorR0 = 20
;ReduceColorG0 = 0
;ReduceColorB0 = 0
;ConditionType = 0
;ConditionValueA = a8: 43 c4 41 c4 42 c4 d0 c9
;ConditionValueB = a8: 00 00 00 00 05 00 00 00
;ConditionValueC = a8: 01 00 02 00 00 00 f3 00
[FPA issue3 begin3]
Mode = 3
Type = 0
Address = 0x17f4
MotionBEnable0 = 0
MotionBlur0 = 31
DarkEnable0 = 1
Dark0 =8
ReduceEnable0 = 1
ReduceColorR0 = 6
ReduceColorG0 = 0
ReduceColorB0 = 0
ConditionType = 0
;ConditionValueA = a12: 40 c4 41 c4 42 c4 d6 c3 d6 c9 d0 c9
;ConditionValueB = a12: 00 00 00 00 00 00 00 00 00 00 05 00
;ConditionValueC = a12: 9f 00 02 00 be 00 01 00 04 00 00 00
ConditionValueA = a12: 40 c4 41 c4 42 c4 d6 c3 d0 c9 00 82
ConditionValueB = a12: 00 00 00 00 00 00 00 00 05 00 00 00
ConditionValueC = a12: 9f 00 02 00 be 00 01 00 00 00 e0 00
[title jump]
Mode = 1
Address = 0x72826
Fixcode = a3: c3 a3 69
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Sometimes I English very well but sometimes no.
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