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04-24-22 08:59:31 AM
Jul - Posts by einstein95
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einstein95
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Posted on 07-08-13 09:49:42 AM, in The Cutting Room Wiki (last edited by einstein95 at 07-08-13 09:52:18 AM) Link
Originally posted by skawo
Originally posted by Inuyasha
Fanmade hacks are one of the few times notoriety should come into play into TCRF, I think. It's a tough point that could go either way, because some might genuinely be interested in what else super-popular hack A was planning but got put on the chopping block due to trouble/time/etc.

Also no, unlicensed cart-released games do not count as hacks.


Even if they ACTUALLY ARE hacks of games? Like, say, Noah's 3D Ark thing. It's an obvious Wolfenstein 3D hack. I know it has a history behind it and all, but it's still a hack.


Yes, but it was commercially SOLD. This is the only type of hack that we document, which includes one of the most famous hacks of all time: Super Mario Bros. 2 (aka Super Mario Bros. USA). Not to mention Ms. Pac-Man amongst many others.
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Posted on 07-10-13 11:20:58 AM, in Spyro The Dragon Series: Unused Material Compendium (last edited by einstein95 at 07-10-13 12:28:34 PM) Link
Just posting this here in case I forget.

Spyro: Enter the Dragonfly (yes, there is an article already, but this is bigger than previously thought)

This contains a s**tload of uncompiled source code, both inside and out of the level chunks, and developer batch files. Not to mention a 600kB xls spreadsheet documenting the music inside and out from Scott Smith (and all he got was a special thanks).

EDIT: Dumping them all here.
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Posted on 07-11-13 09:20:26 PM, in New Category Discussion: Prerelease Materials (last edited by einstein95 at 07-12-13 12:23:59 AM) Link
I've been thinking about this, (although I thought it could go on a separate wiki, like a sub-domain or something) and how about a rule that states that:
"The pre-release material must appear in some sort of publication, whether digital or analogue (ie. magazine or press kit) and can be proven to appear in said medium.
Exceptions can be given for trustworthy sources, such as former employees of said game development studio."

Other than that, I think that it would be a great idea, and we could (finally) obsolete such chaotic dumping grounds such as this.

EDIT: added exception to the rule
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Posted on 07-12-13 12:24:04 AM, in New Category Discussion: Prerelease Materials Link
Originally posted by Cuber456

I'm a bit flip flop with this idea. On one hand, it might be interesting to document prerelease materials for games that never made it to the store shelf. On the other hand, would the general population of users who visit TCRF care about such a thing and would such pages be visited enough? In order for people to get to those pages, they would have to either know the name of the unreleased game or go digging through a category page to find it. Chances are, for an unreleased game, most people probably haven't heard of the game to begin with and searching through a category page is not exactly fun but what the hell do I know.


What about the population that just come to TCRF to browse around, stumbling across pages from other pages, leading to god-knows-what page and being amazed at what's still in the game. Kinda like tvtropes.org

Originally posted by m64m

Although I agree with you that a proper source should be given, I don't think it should be limited to publications. For example: http://grantkirkhope.bandcamp.com/album/bk-betas


True, I've added an amendment onto it about trustworthy sources (eg. former employees).
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Posted on 07-12-13 08:56:24 AM, in Lufia 2 early japanese prototype Link
Originally posted by trevormacro
Hi guys,

I realized it was selfish to keep the ROM for myself. I'm sorry if I offended those who helped me, I didn't mean to. I read the whole thread all over again and now I understand why people were angry. So here's the ROM for everyone to download. Thanks again to JLukas, Sinrevi and everyone who helped.

- Original, unmodified ROM:

http://depositfiles.com/files/7sm5rbfs8

- Fixed ROM:

http://depositfiles.com/files/yprps5ana

- Bugfix IPS patch

http://depositfiles.com/files/caxomrlg7


Have fun.

Best Regards,
Trevor.


THANK YOU!!!!!! THANK YOU!!!! THANK YOU!!! Any chance of those Metroid GBA protos?
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Posted on 07-12-13 11:49:30 AM, in New Category Discussion: Prerelease Materials Link
Originally posted by Lavacopter
Thanks

Well, almost all them them could be sourced to some magazine or other. Requiring them to be scanned from them would be pretty yech, though. Howabout if they can be confirmed to be real from some source or another, they don't necessarily have to be from that source if it's shitty?



This seems like a good idea, with the shown image/video/whatever being cleared up for viewing, and the source image/media backed-up somewhere safe.

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Posted on 07-13-13 08:56:08 AM, in Any Japanese text need translating? Link
Found these probable demo leftovers in Castlevania Chronicles.







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Posted on 07-15-13 09:30:18 PM, in New Category Discussion: Prerelease Materials Link
Originally posted by Xkitty
Something like... Unseen64?


Probably, but with less "beta, beta, beta, ...", a much cleaner layout, and less waiting until someone sees your comment for it to be added to the article.

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Posted on 07-16-13 12:03:58 AM, in Metroid Fusion + Metroid Zero Mission Prototypes released Link
The sound tests in both Zero Mission protos go up to 710, then it returns to the first debug menu.
The sound tests in the Fusion protos go up to 744.

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Posted on 07-18-13 04:08:46 AM, in Prototypes! (last edited by einstein95 at 07-19-13 01:43:41 PM) Link
Originally posted by AttackedbyGlitch

ColecoVision:
Bankruptcy Builder



Pretty sure that ain't a prototype, just homebrew.

Hah,
auction: $552.99 $699.99
Good Deal Games: $49.75

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Posted on 07-19-13 01:58:18 PM, in Prototypes! Link
Originally posted by 7HeroesForceBattle

1. Does anyone know of any examination, extensive or otherwise, of these prototypes?
2. Does anyone know of any emulators that implement the "D button"?
3. Is anyone aware of any attempts to test that button on the protos?

I'm assuming the answers to all three are "no", but I figured I'd check in with you guys before I started poking around on Neo-Geo focused forums.



Before I forget, here are some answers:

1. Nope
2. Not until now. Here's a quick modification of MESS to map the "debug" button to D on your keyboard
3. Tried briefly on the Bubble Bobble proto, but nothing. Then again, that was a quick "start game, test button" test, nothing extensive.

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Posted on 07-19-13 02:11:46 PM, in Weird Discoveries Link
Action 52 (NES) (yes, that crap crapstick of a crappy game) loads the tile graphics for "Over the Desert" between when the lamps show and the "LIGHTS!" screen, which is also why they have glitched tiles for a few frames.

ETA: It seems the "game" loads tiles from random places between screen changes from the main menu to any mini-game.

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Posted on 07-19-13 11:36:46 PM, in Metroid Fusion + Metroid Zero Mission Prototypes released Link
Originally posted by xdaniel
Both Fusion prototypes have a free movement mode if you go in-game from the debug menu: Hold L+R, then press Select to enable; move around with the D-pad, hold R to speed up, press Select again to disable.



Not yet putting it onto the wiki as I'm not sure if this is the default behavior, or if I enabled it somehow while messing around with the menu...



It's only enabled after entering a level via the debug menu, no other tweaks required. It seems weird that it's similar behaviour to the same mode on the Contra 4 proto (the fact that it's only enabled via accessing a level through the debug menu).

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Posted on 07-20-13 01:25:18 AM, in Metroid Fusion + Metroid Zero Mission Prototypes released Link
Boredom struck, so I mapped out the test levels, and added them to the article.


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Posted on 07-20-13 01:48:59 PM, in Weird Discoveries Link
Dr. Mario and Puzzle League (GBA)



Okay...

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Posted on 07-20-13 03:00:38 PM, in Any Japanese text need translating? Link
Been examining some GBA games.

From Advance Wars 2, probably just Advance Wars title logo


From Minish Cap, demo end screen?


Some stuff from 4 Swords/Link to the past, probably nothing




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Posted on 07-21-13 12:24:40 PM, in Prototypes! Link
Originally posted by verne94

Demo discs contains .sfd, .thp and .h4m videos. The first and the second format can be uploaded on Youtube that converts them, the last one can only be played on real hardware (Wii and GC). I can't record on my TV, if anyone can, please record those .h4m videos.

Here's the playlist of Interactive Multi-Game Demo Disc - May 2004 (Japan) videos

https://www.youtube.com/playlist?list=PLGv9xom80jghqWaqWA950ah_f8ro92OVi

and the playlist of Interactive Multi-Game Demo Disc - January 2004 (Japan) videos

https://www.youtube.com/playlist?list=PLGv9xom80jggBvKmGGNl85y-6KuzZCDpd



There's this h4m player, but it only works on GameCube/Dolphin. I'd be interested in the early DS line up videos.

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Posted on 07-24-13 05:59:32 AM, in Metroid Fusion + Metroid Zero Mission Prototypes released Link

The number next to the helmet is the room id.



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Posted on 08-02-13 06:47:39 AM, in Prototypes! Link
Originally posted by Joe
you'll need special tools to access the filesystem


@WarioBarker:
Dolphin, the GameCube/Wii emulator has this ability. Simple, does the job. Also see wiifuse, which can mount ISOs as a read-only filesystem. Haven't used this, so I can't say much on it.

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Posted on 08-04-13 12:57:41 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
from gametext\boot\english.c.new:




/*----------------------------------------------------------------------*
Project: Starfox Adventures on Dinosuar Planet - For GameCube
File: D:/binary/gametext/Boot/English.c.new
Copyright 2001 Rare Ltd. All rights reserved.

These coded instructions, statements, and computer programs contain
proprietary information of Rare Ltd, and are protected by Federal
copyright law. They may not be disclosed to third parties or copied
or duplicated in any form, in whole or in part, without the prior
written consent of Rare Ltd.

This file is machine generated, edits will be lost!
*----------------------------------------------------------------------*/



There's one for each language, and note the misspelling of "Dinosaur".

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Jul - Posts by einstein95


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 49 query cache hits.
Query execution time:  0.356253 seconds
Script execution time:  0.026462 seconds
Total render time:  0.382715 seconds


TidyHTML vomit below
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line 468 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 140 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 492 column 22 - Warning: <img> lacks "alt" attribute
line 492 column 63 - Warning: <img> lacks "alt" attribute
line 492 column 112 - Warning: <img> lacks "alt" attribute
line 492 column 162 - Warning: <img> lacks "alt" attribute
line 503 column 15 - Warning: <img> lacks "alt" attribute
line 530 column 22 - Warning: <img> lacks "alt" attribute
line 530 column 63 - Warning: <img> lacks "alt" attribute
line 530 column 112 - Warning: <img> lacks "alt" attribute
line 530 column 162 - Warning: <img> lacks "alt" attribute
line 541 column 15 - Warning: <img> lacks "alt" attribute
line 558 column 22 - Warning: <img> lacks "alt" attribute
line 558 column 63 - Warning: <img> lacks "alt" attribute
line 558 column 112 - Warning: <img> lacks "alt" attribute
line 558 column 162 - Warning: <img> lacks "alt" attribute
line 569 column 15 - Warning: <img> lacks "alt" attribute
line 578 column 363 - Warning: <img> lacks "alt" attribute
line 591 column 22 - Warning: <img> lacks "alt" attribute
line 591 column 63 - Warning: <img> lacks "alt" attribute
line 591 column 112 - Warning: <img> lacks "alt" attribute
line 591 column 162 - Warning: <img> lacks "alt" attribute
line 602 column 15 - Warning: <img> lacks "alt" attribute
line 618 column 22 - Warning: <img> lacks "alt" attribute
line 618 column 63 - Warning: <img> lacks "alt" attribute
line 618 column 112 - Warning: <img> lacks "alt" attribute
line 618 column 162 - Warning: <img> lacks "alt" attribute
line 629 column 15 - Warning: <img> lacks "alt" attribute
line 638 column 115 - Warning: <img> lacks "alt" attribute
line 648 column 22 - Warning: <img> lacks "alt" attribute
line 648 column 63 - Warning: <img> lacks "alt" attribute
line 648 column 112 - Warning: <img> lacks "alt" attribute
line 648 column 162 - Warning: <img> lacks "alt" attribute
line 659 column 15 - Warning: <img> lacks "alt" attribute
line 669 column 174 - Warning: <img> lacks "alt" attribute
line 672 column 274 - Warning: <img> lacks "alt" attribute
line 675 column 400 - Warning: <img> lacks "alt" attribute
line 676 column 459 - Warning: <img> lacks "alt" attribute
line 677 column 518 - Warning: <img> lacks "alt" attribute
line 685 column 22 - Warning: <img> lacks "alt" attribute
line 685 column 63 - Warning: <img> lacks "alt" attribute
line 685 column 112 - Warning: <img> lacks "alt" attribute
line 685 column 162 - Warning: <img> lacks "alt" attribute
line 696 column 15 - Warning: <img> lacks "alt" attribute
line 723 column 22 - Warning: <img> lacks "alt" attribute
line 723 column 63 - Warning: <img> lacks "alt" attribute
line 723 column 112 - Warning: <img> lacks "alt" attribute
line 723 column 162 - Warning: <img> lacks "alt" attribute
line 734 column 15 - Warning: <img> lacks "alt" attribute
line 741 column 74 - Warning: <img> lacks "alt" attribute
line 744 column 186 - Warning: <img> lacks "alt" attribute
line 744 column 241 - Warning: <img> lacks "alt" attribute
line 744 column 296 - Warning: <img> lacks "alt" attribute
line 744 column 351 - Warning: <img> lacks "alt" attribute
line 752 column 22 - Warning: <img> lacks "alt" attribute
line 752 column 63 - Warning: <img> lacks "alt" attribute
line 752 column 112 - Warning: <img> lacks "alt" attribute
line 752 column 162 - Warning: <img> lacks "alt" attribute
line 763 column 15 - Warning: <img> lacks "alt" attribute
line 781 column 22 - Warning: <img> lacks "alt" attribute
line 781 column 63 - Warning: <img> lacks "alt" attribute
line 781 column 112 - Warning: <img> lacks "alt" attribute
line 781 column 162 - Warning: <img> lacks "alt" attribute
line 792 column 15 - Warning: <img> lacks "alt" attribute
line 835 column 25 - Warning: <img> lacks "alt" attribute
line 840 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 137 - Warning: trimming empty <font>
line 149 column 622 - Warning: trimming empty <font>
line 820 column 17 - Warning: trimming empty <tr>
line 823 column 622 - Warning: trimming empty <font>
line 825 column 137 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 209 column 27 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 273 column 27 - Warning: <nobr> is not approved by W3C
line 307 column 27 - Warning: <nobr> is not approved by W3C
line 355 column 27 - Warning: <nobr> is not approved by W3C
line 386 column 27 - Warning: <nobr> is not approved by W3C
line 418 column 27 - Warning: <nobr> is not approved by W3C
line 446 column 27 - Warning: <nobr> is not approved by W3C
line 473 column 27 - Warning: <nobr> is not approved by W3C
line 508 column 27 - Warning: <nobr> is not approved by W3C
line 546 column 27 - Warning: <nobr> is not approved by W3C
line 574 column 27 - Warning: <nobr> is not approved by W3C
line 607 column 27 - Warning: <nobr> is not approved by W3C
line 634 column 27 - Warning: <nobr> is not approved by W3C
line 664 column 27 - Warning: <nobr> is not approved by W3C
line 701 column 27 - Warning: <nobr> is not approved by W3C
line 739 column 27 - Warning: <nobr> is not approved by W3C
line 768 column 27 - Warning: <nobr> is not approved by W3C
line 797 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 281 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md