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05-03-22 04:24:25 AM
Jul - Posts by Zerovii
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Zerovii
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Posted on 03-14-13 07:49:34 PM, in Tomba! Unused video Link
http://www.youtube.com/watch?v=tUweG9euKvs&feature=youtu.be

I found this a while ago, but didn't find a tool to convert it until recently. It's an unused version of the video that plays in the watch tower's "Look and See" event.

Unfortunately, that's all I can find for unused things, as I can't find a way to view sprites to check that out.
For old iron village, there doesn't seem to be any .tim files of the backgrounds/village, so that video was the only thing that made it into the final.
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Posted on 03-15-13 12:14:55 PM, in Tomba! Unused video Link
Really? how did you find that, because there were a lot of area files in the iso that didn't have any .tim files so I am curious about those areas, since I didn't find anything as far as backgrounds went.

I did find out hidden village is in dwarf forest's area, oddly. There's also 2 copies of baccas village's area and the pump at the lake.
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Posted on 03-15-13 11:04:23 PM, in Tomba! Unused video Link
Apparently, this video is used, but in a very obscure way.

You have to check the telescope during the "seven friends" event, and you'll see that version instead.

I'm not entirely sure why they have a second one there, I may have to check and see if you can see this version after you race the bandit in watch tower. That would make more sense since IIRC he tells you to check the telescope.

If not, then it's bizarre that it randomly switches to this version.
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Posted on 03-16-13 12:10:07 PM, in Tomba! Unused video Link
Let's see that item list..I can already tell most of what is unused

Rain Essence
Torn Map 1+2
Rubber Gloves
Iron
Iron Wheel
Pipe
Letter
Wood
Shovel
Mighty Fish (Odd, there is "Might Fish Food" in the game though, does the game consider this the fish you pick up with it and it gets automatically used?)
Electric Eel
Black Water
Red, Blue, Green, Black, and Silver Candy
Forbidden Mushroom (There are mysterious, ordinary, and healing mushrooms in the final)
Coconuts
Funga Leather (I guess you would have to make the funga drum?)
Funga Tree
Funga Sap
Unusual Key
Chuckling and Weeping mushroom (Not sure if it's unused, or the coding is weird for those, since these could just be the mushrooms on the ground in mushroom forest)

Grandpa's Bracelet is never in your inventory, unless the game adds it at the end to trigger finishing the Grandpa's Bracelet event after the credits.

If you give me a couple days, I can sort out the event and item icons with what is used and what is unused, since there are already way more event icons than events in the actual game (130, except I forget what the last 3 icons are since they're all post game stuff, I think you can check during the last conversation so I can see 129 of them)

Looking over the area list, I see a few names that are odd:
Pig island
outer walls of pig island
shadow room (This could be a haunted mansion room)

Not sure about these, they may be rooms in the haunted mansion but it's hard to place which ones they are:
Sunny Room (Is this the jewel of fire room?)
Thief's Room One
Swimming Room
Keyhole Room
Hiding Room (This is probably the door on the east side with the hay wall)
Room of Tribulation
Laughing Room (This is the laughing door room)
Civilization Room
Trap Room
Trick Room
Sun Torch Stand

These are all remnants of old village of civilization:
Lumberjack Town
Lumberjack Factory
Dried Wishing Well
Lumberjack Factory
Dried Wishing Well
Stonestown
Clock Tower
Clock Tower
Clock Tower
Clock Tower
Clock Tower
Clock Tower
Iron Town
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle
Iron Castle

All the iron castle and clock tower entries aren't used, clocktower only has 3 rooms in the final, possibly 4 if the variation with the yellow pig door is actually separate or if that's just a spawned object.
Iron castle has 5 rooms in the final.
Oddly enough I can't place what room name would be the room to the left in y crossing in the final with the gogocart and the bosugee and the raft, along with the room in there with the oil pit and charity wing.

For items:I can tell right now, all the unused candy have icons, and there's 15 math beads when only 10 are used, and it looks like all the old village of civilization items do have icons (Wood, iron, iron wheel which is actually a gear).

Event icons:Upper left is grandpa's bracelet, which is normally not seen during the game since you complete it after the credits.
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Posted on 03-17-13 05:07:51 AM, in Tomba! Unused video Link
For events:
Miniature Making Trumpets
Wonders of the Black Water
The Rusty Steel Car

These appear to be unused, and considering the list is missing 3 spaces anyway, I'm wondering if these have anything to do with those spots.

Black Water seems to be a scrapped funga forest event, judging from its position in the event list. Might've had something to do with the funga leather/sap/tree items.

Making miniture trumpets is in phoenix mountain, I'm suspecting maybe there was a way to make the large plants that swallow you mini (throwing a pig into them?) but what this would've led to is anyone's guess. I say this because screen 1 has a setup to give you like 4 tries to do this.

Rusty Steel Car is a leftover from old iron village, or it's for the underground. Maybe it was suppose to be different from what it is now on top of how the village of civilization is different.
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Posted on 03-19-13 01:53:39 AM, in Tomba! Unused video Link
Originally posted by puddinpops
Has anyone come up with a level code for the JP version of the game? If the level comes up in that area list then it seems like something might remain, especially if the graphics are in the JP version still.

I've tried for awhile now but can't seem to find any value that stores what area you're in. Have had much better luck with other games, this one's a pain :X


I wish, especially with "Pig Island" in the list, I'm highly curious about that area since the entire game hypes you up for the hideout island and then you just see yourself flying out of it at the end.
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Posted on 03-22-13 05:43:34 PM, in Tomba! Unused video Link
A control for music speed..in a game with constant music tracks? That's an odd one, there's never a point in the game where it automatically speeds up/slows down music AFAIK.

Then again the game seems fine with moving during dialogue boxes which is another scenario that doesn't happen either normally, you have to glitch the game by opening the sign saving and start a conversation at the same time to see it (Phoenix mountain's baccas villagers is the only way to see this)

Doesn't seem to be any leftover .tim files for overhead sections or any .str video files in the JP version either, sadly, I went through the .iso this morning with no luck there.

I heard artmoney can rip sprites from sega CD games, maybe someone who knows which artmoney (if there's more than one) it is so we can see if it'll help with PSX sprites?
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Posted on 03-29-13 03:17:58 AM, in Tomba! Unused video Link
For the final, yeah it seems like it. Hidden village, pre/post curse dwarf villages, the lake, and baccas (pre/post curse too, oddly since it's the same map duplicated) all have .tim files.

As BMF showed though, it might be stored differently, the .tim file method might've been after they made the old iron castle since he found certain parts of it.

I do hope, even if it is devoid of interaction, we do find the areas listed like pig island, I'm really curious about that one.
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Posted on 04-03-13 04:37:49 PM, in Tomba! Unused video Link
I'm still working on the list of icons and which are used/unused, I've just been really busy with work as of late.

Can someone clone me so I can get all this stuff done.
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Posted on 08-10-14 04:13:36 PM, in Tomba! Unused video Link
Originally posted by theassassin
Just finished a playthrough of the Japanese version of Tomba 1, which I did purely because I was interested if there were any in-game differences from the UK/US versions of the game. As I don't speak any Japanese and wanted do a 100% run, my solution was to run a youtube video of someone doing a 100% run of the English version, then simply copy it step by step as I played the Japanese version, therefore side-stepping the need to read/understand the Japanese text.

Sadly I didn't notice many differences, and the differences I did notice were pretty uninteresting. But other than this thread I couldn't find any real information online regarding differences between the Japanese version and the English versions so I thought I'd post the information here anyway.

The only differences I noticed were:
-When you jump on a koma pig enemy, there is a fart sound effect in the Japanese version. Which is not present in the English versions. To me, the animation makes much more sense with the sound effect as it shows like a cloud of gas coming from the pig when you jump on him. Very odd that they took the sound effect out of the English versions.
-The textures of the haunted mansion in the Japanese version are much simpler and lack the detail of the English versions
-The sky is a different color at the Y-crossing area. In the Japanese version it's black, in the English versions it's blue and white.
-The 10,000 year old man's crystal ball thing has a different texture
-The background of Trick Village is missing the trees
-Most menu graphics are different, as is the loading screen.
-Finally some of the FMVs have different music and possibly a few other differences, not sure.

Pretty sure those were the only differences. All dull, I know, but at least the in-game differences are now documented somewhere online. Obviously my comparison is just looking at the in-game experience and does not dig deep into the disc data. Obviously there are differences there in terms of unused content already posted in this thread.

I guess it's possible there still could be additional events or items in the Japanese version that you can somehow trigger in-game if you could understand all the text, but I did not encounter any of them while following the 100% walkthrough of the English version step by step.


As far as I know, no events were added/removed between jp and en.

There's one change I do know of though, if you manage to start the event "Seven Friends" without getting baron in JP, the game doesn't give you him. Oddly this is changed in NA/PAL where the one million year old man does give you baron, but this locks you out of all the events related to him. (You'll miss the one for bringing him back to town, giving him herbs, giving him knowledge fruit, giving him seaweed, and getting him from the dwarf lady). I think anyway, it's been a while since I've done an any% run of the game.

Not beta related, but one bug that prevents you from getting 100% made it through from JP to NA, if you stand on top of the thief in the chimney when you go to deliver "What the thief forgot", you'll fall in after the cutscene starts and miss out on completing the event and getting 2 cheeses, and also lock yourself out of getting the boss jewel.

I'm curious if JP has the weird trigger for getting the golden flower seed, where you have to complete death fruit juice first before you can get it in watch tower.

I should probably go through the item icons and figure out which ones aren't used, same with events. I should have a 100% file before final pig somewhere.
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Posted on 08-18-14 11:34:26 PM, in Tomba! Unused video (last edited by Zerovii at 08-19-14 12:48:28 AM) Link
Originally posted by spinnyjoy
Originally posted by theassassin
Just finished a playthrough of the Japanese version of Tomba 1, which I did purely because I was interested if there were any in-game differences from the UK/US versions of the game. As I don't speak any Japanese and wanted do a 100% run, my solution was to run a youtube video of someone doing a 100% run of the English version, then simply copy it step by step as I played the Japanese version, therefore side-stepping the need to read/understand the Japanese text.

Sadly I didn't notice many differences, and the differences I did notice were pretty uninteresting. But other than this thread I couldn't find any real information online regarding differences between the Japanese version and the English versions so I thought I'd post the information here anyway.

The only differences I noticed were:
-When you jump on a koma pig enemy, there is a fart sound effect in the Japanese version. Which is not present in the English versions. To me, the animation makes much more sense with the sound effect as it shows like a cloud of gas coming from the pig when you jump on him. Very odd that they took the sound effect out of the English versions.
-The textures of the haunted mansion in the Japanese version are much simpler and lack the detail of the English versions
-The sky is a different color at the Y-crossing area. In the Japanese version it's black, in the English versions it's blue and white.
-The 10,000 year old man's crystal ball thing has a different texture
-The background of Trick Village is missing the trees
-Most menu graphics are different, as is the loading screen.
-Finally some of the FMVs have different music and possibly a few other differences, not sure.

Pretty sure those were the only differences. All dull, I know, but at least the in-game differences are now documented somewhere online. Obviously my comparison is just looking at the in-game experience and does not dig deep into the disc data. Obviously there are differences there in terms of unused content already posted in this thread.

I guess it's possible there still could be additional events or items in the Japanese version that you can somehow trigger in-game if you could understand all the text, but I did not encounter any of them while following the 100% walkthrough of the English version step by step.


Funny you say that, I did write up a list of differences I found when playing through the JP version. Some of it probably needs correcting but here. https://www.dropbox.com/s/ylfhhnznvsd8otx/tomba%20jp%20differences%20%28not%20finished%29.txt

I also took screenshots showing some of the differences. https://www.dropbox.com/sh/x6xp49bkomhqamo/AAA5TtiPJOcPllRK18sH85v_a

On a seperate note, don't know if it's already known but has anyone seen this on the map before? https://www.dropbox.com/s/5pn67kxupbprbnh/tomba%20map.png

Judging by it's location it seems that Old Tree Hill was supposed to lead to this area.


I think that might be hidden village? Im gonna check my file-

...That's really weird, I'm not sure what it is. In the US no text comes up for highlighting it and it isn't part of the jungle either, yet it seems like I visited it.

Strange find indeed, with how many parts seem scrapped that revolve around Village of Civilization and funga, maybe it's part of a scrapped funga town?

Definitely not hidden village, its text shows up in phoenix mountain like it should

SECOND EDIT:The dwarf text thing might be explainable, but I don't have full knowledge of japanese so excuse me if I'm incorrect on this.

If I recall right, japan uses odd symbols to represent gibberish/unimportant text. So for the US it got changed into the dwarf gibberish we know it as now. I think anyway but glitterberri would have to verify that/tell me how wrong I am on things I barely remember.

Originally posted by theassassin
Weird. I'd already got Baron as I was following the 100% run as I said. By the way here's a link to the run I copied - http://www.youtube.com/watch?v=sgaIpl6TTtw


I didn't watch it, but you would have to completely ignore baron until you have to collect the friends to open the last pig. I was told by one of the (2) other speedrunners for the game that jp any% would be slower due to 1mil old man not giving you baron after ignoring him all game.

It's actually an odd change too, because at that point the game is really opened up to you too so collecting everything would be easy anyway :\

Originally posted by spinnyjoy's dropbox

the chest containing 2 charity wings in 100-flower forest respawns each time the area is re-entered (bug?)



wait what that's hilarious and might make jp faster for any% after all, I gotta look into that!
EDIT:Holy cow jp tomba sounds completely unfinished from that. Although all the changes sound solid. I can confirm that the laughing/crying uncontrollably mechanic is...more frustrating? in the JP version for sure.
Zerovii
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Posted on 09-01-14 09:15:11 PM, in Mighty No. 9 beta is live! Link
I don't think it would hurt to rip some stuff now and then compare it to the final later on. On the other hand I understand wanting to keep some surprise for the final version and playing it first before ripping apart what might be hidden.

Still, backing up the beta should be a priority, just so when the final does come out and we want to dig, we have it.
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Posted on 12-26-14 11:31:18 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Rena
Originally posted by gilgamesh
http://jul.rustedlogic.net/thread.php?pid=437602#437602

If you observe the houses surrounding the left. It looks like a map of Diddy Kong Racing (Greenwood Village?).





Somewhat off topic, I remember the official DKR player's guide book (I think it was?) had a map of Greenwood Village that showed some bananas behind a building, but there was an invisible wall blocking the way to actually get there...

I checked the prima guide and didn't see it, must be the official one then.
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Posted on 02-11-15 01:04:08 PM, in Sly Cooper and the Theivius Raccoonus (last edited by Zerovii at 02-11-15 01:11:14 PM) Link
Sly Cooper 3 has some beta footage for 1, and 2 as well, it's been a while since I played the trilogy so I forget the exact bonuses. Unseen64 has some coverage of it:

http://www.unseen64.net/2009/04/21/sly-cooper-ps2-beta-prototype/

The demos might have leftover assets from the old design phases, and Im sure the actual video from sly3 is on youtube somewhere..

www.youtube.com/watch?v=JtAlxe-qcw8
the sly3 "evolution of sly cooper" video with proto sly 1/2 footage.
-haven't watched it myself recently, but aside from sly1 test levels/what looks like rayleigh's area, it has the sly2 cairo level.

www.youtube.com/watch?v=ZiqDB2n5RWw
sly3 test level

www.youtube.com/watch?v=WFCdnYP9MRA
sly2 beta icons

There's also a bunch of beta songs from sly3's demo on there as well. Which I would pull if my internet was cooperating better.

that should be a good start for comparisons between findings.
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Posted on 02-12-15 10:53:21 AM, in Sly Cooper and the Theivius Raccoonus Link
Originally posted by foxtribe
I've seen those videos actually! You can view them in-game in the second and third game after you beat them a certain percent, so they're aren't necessarily hard to find. I was more curious if any game rippers have been able to find anything else within the three game's data!

And yes, if you need any help, I have been playing the first and second Sly Cooper since childhood; if you were to show me something, I could easily tell you where it is and what purpose it serves, and whether it was in the final or not. I know these games very well, especially the first. I have not played the third yet, however.


Yeah, they aren't hidden, but the wiki seemed to be missing info so I figured here might be a good place to do some info dumping

Im definitely curious about the first game, there has to be some stuff left over in there.
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Posted on 02-26-15 10:58:54 AM, in Tomba! Unused video Link
Originally posted by theassassin
There's a promo version of Tomba on ebay if anyone has the money or desire to explore it

item number 111608225144


It appears to be the PAL demo, the 6-19-98 one.

Chances are it'll just be the final but with locked content sadly
Likely the only things in it might be some bug fixes and that's it.
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Posted on 04-23-15 11:12:31 PM, in Freedom Planet Link
Originally posted by Captain Cupcake
Er...sorry, I'm kinda stupid myself. This is my first delve into the realm of PC games and literally the first time I've ever used Cheat Engine. In addition to that, I haven't heard of Sonic Worlds until just now when you mentioned it, so I'm not quite sure what you're referring to. Basically you used to be able to just change the character id to whatever value you wanted and be done with it, but the game's been patched and now if it gets changed to a character id the game doesn't want you playing it just restarts. I found a method that involves using a Windows restore point, but being as I just bought the game last night I don't have a restore point so that's out for me, and other than that I'm out of ideas altogether.


You'll have to dig for either the early beta version of it when it was still a sonic fangame, or go diving to find an early patch version somewhere.

I doubt the final game will let you get to play at torque/spade but maybe someone more clever than me with cheat engine can do something, but you might have an easier time finding an earlier version.

PS Im dying to see torque/spade so pls OP deliver.
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Posted on 08-10-15 07:35:28 PM, in Xenoblade Chronicles: Content Restoration Mod Link
If you want a starting point, I recommend learning how to edit the map file, and work on modifying makna forest.

How? you'll probably have to look up reverse engineering or figure out the structure of the map files in xenoblade which Id imagine is trial and error. Probably pick out a smaller map and poke at it and document what addresses do what.
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Posted on 09-28-15 12:54:21 PM, in Tomba! Unused video Link
Originally posted by RadSpyro
So out of curiosity, am I right in believing that no one ever got around to adding a lot of this stuff to the Wiki?

I'm in a Tomba mood right now, and I found the unused items (well, most of them - Anything with just ITEM written on them I haven't added yet, since I haven't ripped them).

Is it okay if I look into it further, or is someone out there still going for it?


sorry, my real life has definitely gotten in the way of learning how to edit the wiki, please go ahead.

The initial video is used, but everything else mentioned in this thread can be added.


I'm still available to answer any questions as needed about used/unused as well if you need help with it.
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Posted on 01-15-16 02:23:48 PM, in Tomba! Unused video Link
Originally posted by theassassin
There's a japanese demo disc from 1997 with Tomba on it (plus other games) now on ebay, if anyone has the cash and fancies digging around:

ebay item number 321969632324

Personally I haven't seen this one before

Also the standalone Japanese Tomba demo is back again:

ebay item number 221877493197

Unfortunately I don't have the money to buy or skills to dig, but I am curious what unused/hidden stuff might be on these


I'll buy these later, could be fun to have. I'll dump them as well so others can dig through it.
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Rusted Logic

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