Originally posted by theassassin Just finished a playthrough of the Japanese version of Tomba 1, which I did purely because I was interested if there were any in-game differences from the UK/US versions of the game. As I don't speak any Japanese and wanted do a 100% run, my solution was to run a youtube video of someone doing a 100% run of the English version, then simply copy it step by step as I played the Japanese version, therefore side-stepping the need to read/understand the Japanese text.
Sadly I didn't notice many differences, and the differences I did notice were pretty uninteresting. But other than this thread I couldn't find any real information online regarding differences between the Japanese version and the English versions so I thought I'd post the information here anyway.
The only differences I noticed were:
-When you jump on a koma pig enemy, there is a fart sound effect in the Japanese version. Which is not present in the English versions. To me, the animation makes much more sense with the sound effect as it shows like a cloud of gas coming from the pig when you jump on him. Very odd that they took the sound effect out of the English versions.
-The textures of the haunted mansion in the Japanese version are much simpler and lack the detail of the English versions
-The sky is a different color at the Y-crossing area. In the Japanese version it's black, in the English versions it's blue and white.
-The 10,000 year old man's crystal ball thing has a different texture
-The background of Trick Village is missing the trees
-Most menu graphics are different, as is the loading screen.
-Finally some of the FMVs have different music and possibly a few other differences, not sure.
Pretty sure those were the only differences. All dull, I know, but at least the in-game differences are now documented somewhere online. Obviously my comparison is just looking at the in-game experience and does not dig deep into the disc data. Obviously there are differences there in terms of unused content already posted in this thread.
I guess it's possible there still could be additional events or items in the Japanese version that you can somehow trigger in-game if you could understand all the text, but I did not encounter any of them while following the 100% walkthrough of the English version step by step.
As far as I know, no events were added/removed between jp and en.
There's one change I do know of though, if you manage to start the event "Seven Friends" without getting baron in JP, the game doesn't give you him. Oddly this is changed in NA/PAL where the one million year old man does give you baron, but this locks you out of all the events related to him. (You'll miss the one for bringing him back to town, giving him herbs, giving him knowledge fruit, giving him seaweed, and getting him from the dwarf lady). I think anyway, it's been a while since I've done an any% run of the game.
Not beta related, but one bug that prevents you from getting 100% made it through from JP to NA, if you stand on top of the thief in the chimney when you go to deliver "What the thief forgot", you'll fall in after the cutscene starts and miss out on completing the event and getting 2 cheeses, and also lock yourself out of getting the boss jewel.
I'm curious if JP has the weird trigger for getting the golden flower seed, where you have to complete death fruit juice first before you can get it in watch tower.
I should probably go through the item icons and figure out which ones aren't used, same with events. I should have a 100% file before final pig somewhere. |