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04-24-22 08:52:41 PM
Jul - Posts by omega59
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omega59
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Posted on 11-19-13 04:18:25 AM, in Weird Discoveries Link
Originally posted by einstein95
Originally posted by Joe
Does "Navi" ever appear on the A button in Ocarina of Time? I may have found an unused texture.

Nope only on C-Up, although some pre-release shots (and clips) show Navi on A.

In pre-release like he said, it'd say "Navi" there on A. It's blank in the final release but pressing A still sends out Navi, and the "Put Away" text is used then for Navi. Why'd they make it blank anyway?
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Posted on 11-21-13 02:37:59 PM, in Goldeneye! Link
Originally posted by Dragonsbrethren
This thread hasn't been touched in ages, but it'd be nice to get some more opinions on this stuff:

http://tcrf.net/GoldenEye_007_(Nintendo_64)#Multiplayer_Oddities

I personally don't think it has any reason for being in the article. These empty sections are just the result of reusing the same backgrounds and collision as the solo missions - multiplayer is just an alternate setup for them. All of this stuff is there in solo, the only remotely interesting thing is the little bit of Streets in Archives that the end camera doesn't really show.

Even if it stays, the screenshots all need to be retaken.

I agree. I don't think it's important, and I even forgot that it was on the article, and I've read it recently. I mean, nobody put the fact that the load points still exist in Ocarina of time to enter the Deku Tree when you're adult Link in its article for a reason. It's the same map, just another actor setup.
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Posted on 11-21-13 10:40:51 PM, in Goldeneye! Link
Originally posted by Dragonsbrethren
Heh, that's because it just got added yesterday. I'm on top of this stuff now that email notifications are working.

I stand corrected then. I reviewed it today though. It doesn't exactly warrant anything huge for a section, just that those maps are just different actor setups and retain the same mapping, which can be accessed through cheats.
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Posted on 11-23-13 07:00:09 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Kak64
Originally posted by Sik
Originally posted by BMF54123
It's not going to be playable, because there's no main executable, and thus nothing to tie the various parts together into a game.

Honestly I'm wondering if somebody will attempt to grab the code from Diddy Kong Racing and try to use it with the Dinosaur Planet files, given the architecture of the program. It did seem like the missing code is mostly the glue code that puts everything together, not the game-specific code.

I doubt that's going to work though (maybe with modifications?), but it seems like an option if somebody is crazy enough =P

Although it might work, it would require very extensive hacking to get around the specific "Dinosaur Planet" differences.

It would be like merging a prototype with a final version, and that's not an easy task.


Well, if somebody has the time, it could be extremely rewarding. I'm pretty hyped about all of these findings honestly.
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Posted on 11-26-13 03:55:22 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Hugo_Peters
WARNING! WARNING! HUGO'S POSSIBLE BIG FIND FUNTIME INCOMING!
I dunno. That's the best I could do.

I posted this on my blog yesterday. I found out that the default.dol file located in the E3 disc is actually not the file that gets booted, it's a different file that for some reason GC Tool cannot read (we'll call this file bootldr.dol from now on ^^).

*cough* sidenote for those who don't know: a .dol file is a GameCube executable which holds all code required to run a game, which includes main executables, libraries, main gameplay, engine, etc. etc. */cough*

A different program though was able to extract it, and I did some more research and I have (maybe?) big news.

Phil told me yesterday that "Kyte was removed because Krystal was removed as a playable character.". Makes sense, right? (Interview here: http://hugo-peters.tumblr.com/post/68065729966/answers-from-phil-1)

It even more makes sense that there's no reference at all to Kyte in bootldr.dol, but there are to Tricky, which also makes sense as he's still in the game. Switching over to default.dol (the unused application). Default.dol has a lot of references to Kyte.





Now, tadaadadadaaaa, in good 'ol DLLS.bin there's this text:


Wait a sec lemme see that in close up side by side high def ultra widescreen.

Left = DLLS.bin; Right = Default.dol


As you can clearly see, the text is ALMOST the same!!

So what is our conclusion today? Default.dol on the E3 disc of SFA might just has a very early version of SFA that would probably more be like a port of DP for the GameCube, as there are references to the GC compiler (which I used as well, CodeWarrior), specific GameCube functions, MusyX (audio engine for GC (note: N64 as well)) and more proof. It would be like, DLLS.bin, with the main executable, but then for the GameCube. Hinthint. Might that just be why the .BIN files of DP were still on the disc?

Just FYI: Quote from Phil:
"The thing is there was never a version of DP that ran on GC, at least in its N64 format. The crossover to GC and Starfox came at basically the same time
So we were updating assets and code at the same time
Porting the code across and so on"

So if this is all true what I'm saying then this "other" version of the game would probably already be ?kinda? like Star Fox Adventures, or at least have references to Star Fox in it, WHICH MAKES SENSE BECAUSE IN MPEG.BIN IT'S ACTUALLY FOX WHO SPEAKS FROM TIME TO TIME, JUST AS IN GAMETEXT.BIN, INSTEAD OF SABRE.

So yeah. There you have it. Now we just need to get default.dol to load instead of the included DOL which isn't as easy as it sounds. I'm currently trying to rebuild this ISO (with the normal files in it) just as a proof of concept.

I'm liking this. I'm liking this and it's a learning experience, or something like that. I'm not sure what to call it. These findings are getting awesome though. Good job!
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Posted on 12-02-13 04:06:30 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Hugo_Peters
Originally posted by Kak64
Originally posted by Hugo_Peters
Originally posted by Kak64
Cool!

For curiosity, was it harder to make the MusyX player or this voice clip extractor?

MusyX player was way, way harder. Took about two full weeks to make that one, this took like 20 minutes. What should be noted as well is that the MusyX player was done in C++ while the extractor was made in GameMaker (which I still use and love to this day because of its efficiency, also the development team behind it is the original GTA dev team!) GameMaker's language (GML) is close to C++ though it requires less setup, it's a perfect prototyping tool!
That's quite quick!

Also, it feels quite wierd you chose GML to program the extractor. Still, it works and that's what's important.

Very true. Every time I mention GameMaker I feel quite ashamed. Because of its name and the amount of shitty games that have been made with it its reputation is really low, though it really can be used to make good games... or at least good looking ones (*cough*forexampletheleveleditorImadeforanothergameI'mcurrentlydeveloping...http://www.youtube.com/watch?v=GRY_fWdbp-Myesthiswasmadeingamemakerlol*cough*)

Don't be ashamed, that's pretty impressive, given I don't know how to program. Seriously, be proud of it, you're redeeming that coding language.
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Posted on 12-06-13 11:24:38 PM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by xdaniel
Uhm, a very broken Tricky...?




The fact that I was ROM corrupting N64 games today doesn't help to make this less creepy. I'm going to have some scary nightmares tonight...
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Posted on 12-15-13 06:51:25 PM, in Borderlands 2 Curiosity Link
New find, and it's about gear. Anyway, so there was a finding on Gearbox's forums about a "new" legendary roid shield that scanned with the Gearbox app as "Bigg Thumper" from the Bandit manufacturer. It can be attempted to be downloaded via SHiFT, but nothing comes of it. However, there is another entry in the games files that fits the description perfectly, for a Legendary Bandit Roid shield (I forgot the entry, so I'll put it on this post later) that doesn't have a completed list of parts.
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Posted on 12-22-13 05:37:03 AM, in Super Mario Sunshine - GameCube Interactive Demo Disc July 2002 (Japan) Link
Originally posted by Sails
Originally posted by Peardian
All of the instances they show of Yoshi in all the trailers have him completely hungry.

Anyway, I already found two things. One is actually a subtle difference in the final apanese version that we missed. The other is... well, just look:



Once I rip the texture, we can try once more to read super tiny text.

Edit: It's in the Japanese final, too! Haha!

Edit 2:



It's Arial at 4pt. Possibly Arial Black.

The last line starts with "I love you" according to my comparison.

Hmm... see if there's any other possibilities of other text. Personally, I'm terrible at deciphering small pixelated text, and you guys are doing pretty good. This seems like the smartest way to find out, too.
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Posted on 01-18-14 08:43:51 PM, in Metal Gear Solid 2 and/or 3 Link
I... triple(?) this as well. Yeah, I'd love to see what I can do. I've beaten Snake Eater like 7 times by now, so I've got a good grip on what's in the game as well.
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Posted on 03-02-14 02:18:31 AM, in Metal Gear Solid 2 and/or 3 Link
Originally posted by Dickson
Originally posted by Snakey125
I'm also aware that the "infinity" facepaint was an idea that they came up before E3 for MGS3. If anyone is looking around in MGS3 files, You'll come across a leftover image of a bandana from the original idea.

I know someone on youtube also managed to get a copy of the beta that uses the image and had different icons for cure,items,etc


This I have to see. How do I even look at graphic files?

Usually, you dump them. However, I doubt that Snake Eater loads the old icons since it likely doesn't need to access them for any reason. I want to grab the Beta version as well, as Snake Eater is one of my favorite games in existence.

Anyway, since I'm curious, what's a good set of tools and the like to extract PS2 .ISOs?
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Posted on 03-02-14 05:12:49 PM, in Metal Gear Solid 2 and/or 3 Link
Originally posted by einstein95
Originally posted by omega59
Originally posted by Dickson
Originally posted by Snakey125
I'm also aware that the "infinity" facepaint was an idea that they came up before E3 for MGS3. If anyone is looking around in MGS3 files, You'll come across a leftover image of a bandana from the original idea.

I know someone on youtube also managed to get a copy of the beta that uses the image and had different icons for cure,items,etc


This I have to see. How do I even look at graphic files?

Usually, you dump them. However, I doubt that Snake Eater loads the old icons since it likely doesn't need to access them for any reason. I want to grab the Beta version as well, as Snake Eater is one of my favorite games in existence.

Anyway, since I'm curious, what's a good set of tools and the like to extract PS2 .ISOs?

If you're meaning to extract files from PS2 ISOs, then simply mounting the disk should work, but some games (eg. Kingdom Hearts) use a non-standard filesystem most of the files, rendering them "hidden" from the computer. The true question is what formats are being used on the disc.

Oh. That's a lot more simple than I thought it would be. I knew about Kingdom Hearts having the odd filesystem, but I'm fairly sure that Snake Eater doesn't have anything like that.
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Posted on 03-02-14 08:45:43 PM, in Metal Gear Solid 2 and/or 3 Link
Just got into the files (had to grab a ROM again), and there's a folder called "MGS". Within it are a bunch of .dat files, like "STAGE.DAT" and "VOX.DAT". What I'm worried about is that since I grabbed a PAL version is that things might've been removed. Well, anyway, I've got no clue what I can do with the .dat files at this point. Guess I'll have to figure something out.
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Posted on 03-14-14 02:31:56 AM, in Weird Discoveries Link
Originally posted by Catstorm
I found an anti-piracy screen while corrupting Kirby Super Star:



(apologies for not directly embedding the image as i dont know how to do that)

You need to use [ img ] [ /img ] tags without the space, just put it directly in there and it'll do this. Does this site have [ shot ] tags or no?
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Posted on 03-16-14 05:28:28 AM, in Metal Gear Solid 2 and/or 3 Link
I'll be trying to see what I can do with the .DAT files once I get a video card to replace my broken one. I'd love to see if I can find anything interesting.
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Posted on 03-16-14 05:31:55 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
Originally posted by Hugo_Peters
Originally posted by koolaidman
Did you look at MODELS.bin in swapcircle? The .tab for the model file mentions about 1077 things in there. Lots of DP textures in those TEX files. The map model itself doesn't have a lot of vertices either, something the N64 could probably handle easily. Nothing exists in the final retail version for this map. Highly likely it's some kind of DP remnant.

The TAB file for swapcircle is not a standard TAB file. There are 112 entries in MODELS.bin for swapcircle.
Looking through them quickly I'm seeing a lot of regular models from SFA but also models that could be from DP, though my model viewer making skills are still below zero, so it's just dots for me.

Dots are better than nothing though. This is a lot of interesting progress though, I love it.
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Posted on 03-17-14 12:30:41 AM, in Metal Gear Solid 2 and/or 3 Link
Originally posted by thefanman
You can scan the MGS2 dat files with PSound and hear all the codec / in-game cutscene chatter with that. There aren't any naked TIMs or TM2's so don't immediately bother with PSicture and TEXTer, that's because the non-voice dat files are encrypted, which no one seems to have cut through. There's a few tools available for the Substance PC version which would most likely be able to help if the encryption can be defeated, but none really for the PS2 version.That's what I remember from last time I looked into it about 6 months ago, maybe somebody's made some progress since then.

I've never looked at the MGS3 disc so no idea about that.

Thanks for the tip. I was looking at the MGS3 disc for now. I'll see if I have any luck with that.
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Posted on 03-17-14 11:39:58 AM, in Disney Hercules PS1 Link
I've got an old PC version of the game. You can rip all of the music in the game right off of the CD, but it's all one track. I haven't dug around it too much though.
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Posted on 04-07-14 06:44:20 AM, in SceneNavi, a(nother) Zelda OoT level editor Link
This actually looks pretty nice. All I could do with UoT was corrupt lots of my scene data for my debug ROMs. I think I'll like this a lot.
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Posted on 05-11-14 04:17:03 PM, in Super Mario 3D World (last edited by omega59 at 05-11-14 04:18:35 PM) Link
Originally posted by Wintermelon43
Than what else can I call them? The only word is beta elements.

Beta is only one, late stage in game development. Prototype is a much better word for what you're trying to say. Anyway, I don't think anyone's gotten into the ISOs yet. Somebody has barely got to Ocarina of Time 3D's content, if you look at the "3DS Games" thread. It might take longer for any WiiU game to be opened, if that is any indication of how long it should take.
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Jul - Posts by omega59


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 48 query cache hits.
Query execution time:  0.115416 seconds
Script execution time:  0.027113 seconds
Total render time:  0.142529 seconds


TidyHTML vomit below
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line 233 column 15 - Warning: <img> lacks "alt" attribute
line 249 column 22 - Warning: <img> lacks "alt" attribute
line 249 column 63 - Warning: <img> lacks "alt" attribute
line 249 column 112 - Warning: <img> lacks "alt" attribute
line 249 column 162 - Warning: <img> lacks "alt" attribute
line 260 column 15 - Warning: <img> lacks "alt" attribute
line 283 column 22 - Warning: <img> lacks "alt" attribute
line 283 column 63 - Warning: <img> lacks "alt" attribute
line 283 column 112 - Warning: <img> lacks "alt" attribute
line 283 column 162 - Warning: <img> lacks "alt" attribute
line 294 column 15 - Warning: <img> lacks "alt" attribute
line 314 column 1863 - Warning: <img> lacks "alt" attribute
line 315 column 2034 - Warning: <img> lacks "alt" attribute
line 316 column 2205 - Warning: <img> lacks "alt" attribute
line 319 column 2448 - Warning: <img> lacks "alt" attribute
line 324 column 2677 - Warning: <img> lacks "alt" attribute
line 324 column 2767 - Warning: <img> lacks "alt" attribute
line 328 column 3432 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3432 - Warning: <img> lacks "alt" attribute
line 328 column 3482 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3482 - Warning: <img> lacks "alt" attribute
line 328 column 3532 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3532 - Warning: <img> lacks "alt" attribute
line 328 column 3582 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3582 - Warning: <img> lacks "alt" attribute
line 328 column 3632 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3632 - Warning: <img> lacks "alt" attribute
line 328 column 3682 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3682 - Warning: <img> lacks "alt" attribute
line 328 column 3732 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3732 - Warning: <img> lacks "alt" attribute
line 328 column 3782 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3782 - Warning: <img> lacks "alt" attribute
line 328 column 3832 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 3832 - Warning: <img> lacks "alt" attribute
line 346 column 22 - Warning: <img> lacks "alt" attribute
line 346 column 63 - Warning: <img> lacks "alt" attribute
line 346 column 112 - Warning: <img> lacks "alt" attribute
line 346 column 162 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 366 column 479 - Warning: <img> proprietary attribute value "absmiddle"
line 366 column 479 - Warning: <img> lacks "alt" attribute
line 369 column 1164 - Warning: <img> proprietary attribute value "absmiddle"
line 369 column 1164 - Warning: <img> lacks "alt" attribute
line 379 column 22 - Warning: <img> lacks "alt" attribute
line 379 column 63 - Warning: <img> lacks "alt" attribute
line 379 column 112 - Warning: <img> lacks "alt" attribute
line 379 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 15 - Warning: <img> lacks "alt" attribute
line 399 column 187 - Warning: <img> lacks "alt" attribute
line 409 column 22 - Warning: <img> lacks "alt" attribute
line 409 column 63 - Warning: <img> lacks "alt" attribute
line 409 column 112 - Warning: <img> lacks "alt" attribute
line 409 column 162 - Warning: <img> lacks "alt" attribute
line 420 column 15 - Warning: <img> lacks "alt" attribute
line 435 column 22 - Warning: <img> lacks "alt" attribute
line 435 column 63 - Warning: <img> lacks "alt" attribute
line 435 column 112 - Warning: <img> lacks "alt" attribute
line 435 column 162 - Warning: <img> lacks "alt" attribute
line 446 column 15 - Warning: <img> lacks "alt" attribute
line 457 column 477 - Warning: <img> lacks "alt" attribute
line 465 column 689 - Warning: <img> lacks "alt" attribute
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 112 - Warning: <img> lacks "alt" attribute
line 477 column 162 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 503 column 22 - Warning: <img> lacks "alt" attribute
line 503 column 63 - Warning: <img> lacks "alt" attribute
line 503 column 112 - Warning: <img> lacks "alt" attribute
line 503 column 162 - Warning: <img> lacks "alt" attribute
line 514 column 15 - Warning: <img> lacks "alt" attribute
line 536 column 22 - Warning: <img> lacks "alt" attribute
line 536 column 63 - Warning: <img> lacks "alt" attribute
line 536 column 112 - Warning: <img> lacks "alt" attribute
line 536 column 162 - Warning: <img> lacks "alt" attribute
line 547 column 15 - Warning: <img> lacks "alt" attribute
line 571 column 22 - Warning: <img> lacks "alt" attribute
line 571 column 63 - Warning: <img> lacks "alt" attribute
line 571 column 112 - Warning: <img> lacks "alt" attribute
line 571 column 162 - Warning: <img> lacks "alt" attribute
line 582 column 15 - Warning: <img> lacks "alt" attribute
line 597 column 22 - Warning: <img> lacks "alt" attribute
line 597 column 63 - Warning: <img> lacks "alt" attribute
line 597 column 112 - Warning: <img> lacks "alt" attribute
line 597 column 162 - Warning: <img> lacks "alt" attribute
line 608 column 15 - Warning: <img> lacks "alt" attribute
line 617 column 223 - Warning: <img> lacks "alt" attribute
line 628 column 22 - Warning: <img> lacks "alt" attribute
line 628 column 63 - Warning: <img> lacks "alt" attribute
line 628 column 112 - Warning: <img> lacks "alt" attribute
line 628 column 162 - Warning: <img> lacks "alt" attribute
line 639 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 22 - Warning: <img> lacks "alt" attribute
line 654 column 63 - Warning: <img> lacks "alt" attribute
line 654 column 112 - Warning: <img> lacks "alt" attribute
line 654 column 162 - Warning: <img> lacks "alt" attribute
line 665 column 15 - Warning: <img> lacks "alt" attribute
line 683 column 22 - Warning: <img> lacks "alt" attribute
line 683 column 63 - Warning: <img> lacks "alt" attribute
line 683 column 112 - Warning: <img> lacks "alt" attribute
line 683 column 162 - Warning: <img> lacks "alt" attribute
line 694 column 15 - Warning: <img> lacks "alt" attribute
line 712 column 22 - Warning: <img> lacks "alt" attribute
line 712 column 63 - Warning: <img> lacks "alt" attribute
line 712 column 112 - Warning: <img> lacks "alt" attribute
line 712 column 162 - Warning: <img> lacks "alt" attribute
line 723 column 15 - Warning: <img> lacks "alt" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 112 - Warning: <img> lacks "alt" attribute
line 738 column 162 - Warning: <img> lacks "alt" attribute
line 749 column 15 - Warning: <img> lacks "alt" attribute
line 764 column 22 - Warning: <img> lacks "alt" attribute
line 764 column 63 - Warning: <img> lacks "alt" attribute
line 764 column 112 - Warning: <img> lacks "alt" attribute
line 764 column 162 - Warning: <img> lacks "alt" attribute
line 775 column 15 - Warning: <img> lacks "alt" attribute
line 801 column 25 - Warning: <img> lacks "alt" attribute
line 806 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 406 - Warning: trimming empty <font>
line 786 column 17 - Warning: trimming empty <tr>
line 789 column 406 - Warning: trimming empty <font>
line 791 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 27 - Warning: <nobr> is not approved by W3C
line 265 column 27 - Warning: <nobr> is not approved by W3C
line 299 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 395 column 27 - Warning: <nobr> is not approved by W3C
line 425 column 27 - Warning: <nobr> is not approved by W3C
line 451 column 27 - Warning: <nobr> is not approved by W3C
line 493 column 27 - Warning: <nobr> is not approved by W3C
line 519 column 27 - Warning: <nobr> is not approved by W3C
line 552 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 27 - Warning: <nobr> is not approved by W3C
line 613 column 27 - Warning: <nobr> is not approved by W3C
line 644 column 27 - Warning: <nobr> is not approved by W3C
line 670 column 27 - Warning: <nobr> is not approved by W3C
line 699 column 27 - Warning: <nobr> is not approved by W3C
line 728 column 27 - Warning: <nobr> is not approved by W3C
line 754 column 27 - Warning: <nobr> is not approved by W3C
line 780 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 280 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md