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04-24-22 08:52:42 PM
Jul - Posts by omega59
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omega59
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Posted on 05-07-13 06:33:59 AM, in Zelda: 1, 2, 3. Link
Any idea as to why they took out the "Zelda is your..." part? It seems a bit important to the conversation after all. But, I see what you mean.
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Posted on 05-07-13 11:15:49 PM, in Zelda: 1, 2, 3. Link
Originally posted by Killer Bob

Btw, how usual is it with revised Japanese game scripts for re-releases? This is the first time I have encountered it.

First time encountering this too. I've never played the GBA version heavily, so I'm assuming NOA's script was inaccurate to the Japanese in the SNES release. Nintendo was only good at localization after Ocarina of Time.
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Posted on 05-11-13 05:16:53 AM, in Weird Discoveries Link
Your answer could be a custom plugin, but I don't know any with a feature so you can use a free camera... Try both cheats and a custom plugin, I mean, you're emulating on PJ64, right?
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Posted on 05-11-13 03:41:30 PM, in Metroid Fusion + Metroid Zero Mission Prototypes Link
Originally posted by Xkeeper
Originally posted by trevormacro
Hello,

I have found 4 Metroid GBA prototypes with Debug Mode.

http://www.assemblergames.com/forums/showthread.php?45288-Metroid-Fusion-Metroid-Zero-Mission-Prototypes

Anyone want to help me to find some differences with the final games?

Thanks in advance

Best Regards,

Trevormacro

As someone who is a bit of a preservationist, the easiest way is really to release the dumps. I'm not sure if there's anything I could do to help speed it up (I can perhaps offer some payment towards seeing them out), but it would be a nice gesture to the community.

Even in games in which the whole thing has been recorded and shown off, there can still be extra things lurking around that aren't visible because some byte is 00 instead of FF.


This also means that any documentation you do make won't be able to go on TCRF; we don't document unreleased prototypes. :/

We have quite a few unreleased prototypes. They're all just leaks, after all.
omega59
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Posted on 05-11-13 04:30:28 PM, in Metroid Fusion + Metroid Zero Mission Prototypes Link
Originally posted by interdpth
Where could one find said protos? Or be given said protos.

The Metroid ones, or others? It really depends on how long and hard you Google, I mean, Ocarina of Time Master Quest Debug took me a little while, but it's more famous than prototypes, for example. Long story short, try Google or other sites, and try asking people.
omega59
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Posted on 05-14-13 04:52:38 AM, in Metroid Fusion + Metroid Zero Mission Prototypes Link
Just close it, it's not worth it's spot right now anyway. The ROMs probably won't be released for quite some anyway. So yeah, go ahead and close this.
omega59
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Posted on 05-15-13 10:16:34 PM, in I found the nintendo gamecube SDK, could be useful for finding unused things. Link
Would it be too much for you to take a look at Soul Calibur 2? It's an arguably simple game.
omega59
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Posted on 05-18-13 03:52:00 AM, in An interesting event for some members of this forum: Link
San Jose? One whole state away, crap. I'd totally try to go, but that's like 5-7 hours from here at least.
omega59
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Posted on 05-23-13 07:56:19 PM, in Medal of Honor Allied Assault Link
Well, it seems to a .bsp based game, like Star Wars Jedi Knight 2. Try a model viewer for that and see what's what.
omega59
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Posted on 05-24-13 03:13:07 AM, in Yahoo noticed us! Link
Well, we have more light shed on us, but any guy interested in what's leftover in a game is practically bound to come to TCRF. After all, I found TCRF because I found the Ocarina of Time Debug Rom, and was curious as to how I can use the debug features.
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Posted on 05-24-13 08:34:44 PM, in Yahoo noticed us! Link
Originally posted by Foxhack
Originally posted by BMF54123
I doubt a wiki like ours really fits into Yahoo's business model (though given the level of sheer incompetence in their current management, I guess anything could happen).

Breaking news: Yahoo buys TCRF, BMF uses it to found The Cutting Room Ceiling

Cutting Room Cieling would be full of nothing(well, maybe a few Nerf darts, but those always get stuck on the fan or something), since gravity isn't reversed yet.
omega59
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Posted on 05-25-13 04:27:52 AM, in Yahoo noticed us! Link
They'll run out of money sometime.
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Posted on 05-31-13 12:50:12 AM, in Old/Unused EXP bar in Minecraft Link
I swear I found sponge in a version of alpha, it was midway before Beta. I found it deep in the ocean. I drowned with it though.
omega59
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Posted on 06-01-13 02:49:55 AM, in Old/Unused EXP bar in Minecraft Link
Originally posted by Foxhack
Originally posted by omega59
I swear I found sponge in a version of alpha, it was midway before Beta. I found it deep in the ocean. I drowned with it though.

So you could say you took your secret...

*puts on shades*

... to the grave with you?

YEEEEEEEEEEEAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted on 06-01-13 03:31:39 AM, in Weird Discoveries Link
Originally posted by Foxhack
If anyone's curious to see what I've done so far for Back to the Future, you can see it here.

I'm gonna work on the text side of things next. I'm pretty sure there's a bunch of tutorial text leftover in all episodes, including stuff for the PS3 version that shouldn't even be in there. Episodes 1 and 5 have -lots- of audio so I may have to do subpages for these subpages. :p

That won't be a problem, will it? Doin sub-pages for sub-pages? Great work though, it's pretty interesting to see what's in there.
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Posted on 06-05-13 01:41:20 AM, in Borderlands 2 Curiosity Link
I've gotten the debug menu working, though its only command is "stat fps". All other commands get spoken over the chat menu, or give you "unrecognized command"
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Posted on 06-05-13 10:15:08 PM, in English content in Zelda Ocarina of Time Japanese version Link
Uhh... I find this extremely odd, but my build date and time is 98-10-26 10:58:45
My cartridge has been labled as a V1.1 (you can tell by the imprint on the back, if it has only 2 characters, it's 1.0, 2 characters and an A is 1.1, and 1.2 has a B). The music bugs me to death though, it kind of just ruins the whole Ganon's tower feel. It plays regular enemy music after being hit by Iron Knuckles and plays while Ganon's tower is collapsing. Is it possible that 1.1 was based off the Japanese 1.0's coding, just with English as the language?
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Posted on 06-06-13 04:43:57 AM, in Weird Discoveries Link
Originally posted by Fuzn
Star Wars: Rogue Squadron (3D)

http://www.youtube.com/watch?v=kWpl24qVCMI - This is a track from Star Wars: Rogue Squadron's official soundtrack. In game, it is known as "Rogue Theme - Reprise".

http://www.youtube.com/watch?v=SbL9OeEQ0Rw - This is the same track, but in it's "original" form. It's used in the main menu of Rogue Squadron. It is known as "Rogue Theme".


I'm not sure the Reprise version is ever used in the N64 version, and I'm likewise sure that the original version is never used in the PC version (Rogue Squadron 3D) as the Reprise version is used as the main menu music.

Of further note, the Naboo Starfighter had red engine flames in the N64 version which I believe were changed to blue for the PC version, to more accurately reflect Episode I. These changes were carried to the game's indirect sequel, Battle for Naboo.


Also a random note. Not unused, but definitely a fun little note. If you use the Millennium Falcon on the game's first mission, chances are it won't be in the usual 'player craft' spot in the cutscene, instead replacing one of the further away fighters. This doesn't happen with any other craft because none of them are as big as the Falcon. Also, observers with a careful eye will notice some massive clipping during the hangar launch sequence when flying the Falcon.

I wish I had more to show here, but emulation of the game will probably never be complete, and the PC version's pretty hard to even get running in the first place because it's such an old game.

I've got it running on my PC. If you've got $40 to spare, get an ATI Radeon HD 5570. It's not a very powerful video card, but I've never found anything that was a major pain to get running. It's also rated as one of the most compatible video cards of all time.
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Posted on 06-06-13 09:38:04 PM, in English content in Zelda Ocarina of Time Japanese version Link
If you need an easy way to crash and you're good at seam walking, jump into the void with a bombchu and tap Z + R. And I've got a V 1.0 ROM, the music is the same as on the Gamecube, Wii, 3DS... My cartridge is different from those with the music.
omega59
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Posted on 06-06-13 09:40:26 PM, in Weird Discoveries Link
Whatever it is, it's scripting for sure. But to do what? Someone needs to do some interpretation...
Pages: 1 2 3 4 5 6 7 8 9 10
Jul - Posts by omega59


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 47 query cache hits.
Query execution time:  0.073363 seconds
Script execution time:  0.021344 seconds
Total render time:  0.094707 seconds


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line 459 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 513 column 27 - Warning: <nobr> is not approved by W3C
line 539 column 27 - Warning: <nobr> is not approved by W3C
line 571 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 626 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
line 694 column 27 - Warning: <nobr> is not approved by W3C
line 720 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 248 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md