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04-24-22 08:52:37 PM
Jul - Posts by omega59
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omega59
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Posted on 03-13-13 04:20:28 AM, in I'd like some help cracking into Hot Wheels Velocity X's XPC files. Link
My brother recently got a hex editor for cheating in a lot of games, but I think I could help you out with this. The hex editor only works on running processes however.
omega59
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Posted on 03-13-13 04:28:03 AM, in Nearly got into Kingdom Hearts 2 Files! Link
Good job. Now how would it hide its files so well though? It's beyond me.
omega59
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Posted on 03-19-13 02:57:16 AM, in Borderlands 2 Curiosity Link
There were files and a few settings left on the PC version for splitscreen. If I could get the menu to be available, I could try out a few other things with it, possibly get the debug menu working. I'll see if I can get an editor coded for the game. It's not way too much trouble, I just need a Borderlands without an editor .exe so I can get the Borderlands2.exe an editor program.
omega59
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Posted on 03-21-13 05:18:29 AM, in COGs in Unreal II? Link
I've played Unreal 2 once or twice, not too much. Mind enlightening me what COGs are and what they look like?
omega59
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Posted on 03-22-13 04:34:12 AM, in COGs in Unreal II? Link
That's pretty interesting. I need a copy of the game again, I do like the reference to Unreal Tournament in the beginning.
omega59
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Posted on 03-27-13 04:55:23 AM, in COGs in Unreal II? Link
I know for a fact that there's a toilet go-kart in either Unreal II or Tournament II's files. It's pretty funny to look at.
omega59
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Posted on 03-27-13 09:01:58 PM, in COGs in Unreal II? Link
Originally posted by Pompolic
Originally posted by TheKins
UT2004, and it's actually used! If you beat the Single Player tournament thing with the MMMMMMISTER CROW skin it'll appear as an option in the Vehicle Arena mutator.


I had no idea it can actually be unlocked. I used to know the console command that summoned it though. :B "summon Onslaught.ONSGenericSD", if memory serves.


Nice, I never knew it was actually used. Once I get a copy I'll see if the code works. Is it by chance on Steam?
omega59
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Posted on 03-28-13 04:24:05 AM, in COGs in Unreal II? (last edited by omega59 at 03-28-13 04:25:02 AM) Link
I want to explore the files really bad, and on an interesting note, Epic Games used different shaders for their UnrealEd Engine 2 games than the basic ones provided by the default editor that other companies would license for their own games. Quite selfish if you ask me, but the games that used Nvidia had the real advantage. I find this wierd if you ask me, why wouldn't they be provided by default? Epic, after all built the Unreal Engine.
omega59
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Posted on 04-01-13 10:52:21 PM, in English content in Zelda Ocarina of Time Japanese version Link
What would be interesting is if someone got the Debug ROM to use ALL of the Japanese/American V1.0 content. It is old news, but why not see about this?
omega59
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Posted on 04-02-13 04:49:20 AM, in English content in Zelda Ocarina of Time Japanese version (last edited by omega59 at 04-02-13 04:50:29 AM) Link
I tried to change the PAL content to the US content myself on a copy of my ROM. I gave up, since my American ROM's dumped files were number IDs that made no sense, so I only replaced one room in that copy of the ROM. It was the room in Dodongo's Cavern where you need set off all of the bombs to knock down the staircase. Either way, that proved it's possible, if you've got a million hours to spare with an old version of Utility of Time.
omega59
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Posted on 04-02-13 05:20:59 AM, in About that oddly-structured car in HW Stunt Track Driver Link
That "Oddly Structured Car" Looks extremely similar to the Hotwheels Prototype car, is it an earlier concept?
omega59
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Posted on 04-05-13 03:41:19 AM, in Weird Discoveries Link
Xbox source code? I think there may be textures for the Xbox buttons in the games too. Nice job, but Raven and Activision just might not care either, since Lucasarts was shut down.
omega59
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Posted on 04-06-13 01:06:15 AM, in Weird Discoveries Link
It's mostly LUA script.
omega59
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Posted on 04-06-13 04:12:04 PM, in Borderlands 2 Curiosity Link
Nice. Looks like Borderlands 2 might be a jackpot of this stuff, or just more references internally this time.
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Posted on 04-08-13 05:39:25 AM, in The Simpsons: Hit & Run - Unused Music + MUSIC.RCF oddities Link
This seems to be more wierd than how object_bob appears in Utility of Time. Nice work, but there's no collision for walls inside the lounge place?
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Posted on 04-09-13 03:31:20 AM, in Star Wars Battlefront 2 Link
It's been about 8 years since its realease, there's an editor, and it's fairly easy to extract the files, I'm sure there's plenty this game has to offer. I've found something myself, though my game is modified, so I'm unsure about its legitimacy. It's an unused texture for a helmetless Mandolorian, the style of Star Wars: Knights of the Old Republic's Mandolorians, in blue. It looks like it was a modified copy+paste.
omega59
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Posted on 04-09-13 11:20:17 PM, in The Simpsons: Hit & Run - Unused Music + MUSIC.RCF oddities Link
For the matter of object_bob, look it up on Google Images. But maybe the editor works in listings like UnrealEd does with streamed sounds.
omega59
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Posted on 04-09-13 11:42:38 PM, in English content in Zelda Ocarina of Time Japanese version Link
Originally posted by Sheeza
The only difference I know is the one that used to be on the wiki page until someone removed it. Inside Ganon's Castle, the music that plays that you are near an enemy is disabled for the American version specifically - the Japanese version plays that song like in all other areas.

Is my cartridge extremely close in coding to the Japanese version? In my cartridge, enemy music plays near enemies in both Ganon's tower, and when it's collapsing.
omega59
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Posted on 04-10-13 04:21:22 AM, in The Simpsons: Hit & Run - Unused Music + MUSIC.RCF oddities Link
I'll take note of the split music files, I've never thought of that personally, and it'll be useful to me later. Anyway, has anyone gotten to the models and textures?
omega59
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Posted on 04-10-13 04:26:31 AM, in The Simpsons: Hit & Run - Unused Music + MUSIC.RCF oddities (last edited by omega59 at 04-10-13 04:27:07 AM) Link
Originally posted by NotSoOriginalUsername
Also, while were on the topic of Radical games:
Does ANYBODY know ANY directions regarding how to crack Crash Tag Team Racing's music? Perhaps I'm opening the wrong file, but I was able to extract it, and what appears to be the music used in the races and around Von Clutch's Motorworld are inclosed in a .p3d file. This shouldn't be confused with the 3DS Max file extension name that I've received through Google, and VGMStream even claims to SUPPORT it. Playing it, however, gives me an error.

I would greatly appreciate a reply regard


I face a similar problem with Star Wars Knights of the Old Republic. The sounds are .wav but they're under some type of encryption or something. This is likely the same case, and you'll need to figure out if there's some header on the file that the game ignores.
Pages: 1 2 3 4 5 6 7 8 9 10
Jul - Posts by omega59


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 49 query cache hits.
Query execution time:  0.080104 seconds
Script execution time:  0.019608 seconds
Total render time:  0.099712 seconds


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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 249 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md