Originally posted by VL-Tone
Even if we did manage to use the side view camera, the problem would be that it would rotate with Mario. So the effect would work when Mario walks in parallel to the 2d SMB level, but any deviation from a straight path would make the camera rotate and thus ruining the effect. Furthermore, when Mario would change direction (from "right" to "left" as seen in SMB) the camera would end up showing the other side of the level (mirrored) and Mario still going right.
To make a 2.5d level, the camera would need to stay perpendicular to the level, not to Mario. I guess that we're getting closer to find more details on how the lakitu cam works, and that we could eventually program such a camera setting, but for now it doesn't seem like a simple hack can achieve this.
Sorry to reply late to this but have been to busy to post.
I think, that there is probably a way you can make it the way it should be. I think that you can make object dissapearance in a way so that, there is the camera, a block and then mario and another block. That way he cannot deviate from the straight path. Then just find a way to make the objects dissapear like they do depending on the distance from the camera. I'll try to make a diagram of what I mean when I can.
[A temporary Diagram below]
From an Over head view, so if your above looking down. y
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------- Mario
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Like this mario cannot walk out, and then make those 2 lines (which would be immovable blocks I guess) not visible to the person playing. Very complicated and I will try to make a better diagram when I can.
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