Odd, looks like that particular mod has ceased to exist online (Infoceptor, the site that was hosting it, went down some time ago, and they blocked the WayBack Machine). I can still say with 90% certainty that those screenshots are from that mod, though.
The main thing to look out for in screenshots is for odd mixes of other versions. If there is a screenshot showing the old rank display (with the emblem) with the final Command Center and an old refinery, and then another screenshot with the final version ranks, an old Command Center and the final Refinery, one is not a legitimate screenshot; in this case, the desert one is the obvious choice, particularly given its other issues with connected add-ons (and wrong unwalkable area). Other things include buildings with the wrong player color (black + teal Zerg), or things that are just otherwise horribly wrong in a nonsensical way (like the Repair Bay with no buttons).
Compare your desert screenshot to this:

Among other things, this screenshot has the modern Supply Depot, old Academy (it is connected to the Barracks), Drydock (connected to the Starport in the old style), old context-sensitive cursor (with the triangle), and old rank image. The desert image has pretty much the exact opposite of all of that, pretty much guaranteeing it was not a screenshot of a prerelease version. It's still technically possible they planned to include the desert, but at this point, there's actually more evidence that they planned to include the WC2 races (finale.tbl in the bnet beta includes the ending text from WC2 and rank.tbl includes all the human ranks from WC2; in contrast, nothing mentions the desert, as it only includes ashworld, install, jungle, platform, and badlands).
I did see this when searching for the TC. Of note is the section about placing the deleted units in 1.00. I haven't done it myself, but I can try later; presumably they were totally erased in the BW compatibility patch (1.04).
The dark archons do look like they have hallucinated cores, but there are perfectly normal hallucinated ones at the top right, so it would have to be a bug involving enemy hallucinations.
EDIT: Oh, hey. power.grp in the b.net beta:

So the team colors on it in the desert image look a bit wrong, too. Still using the normal Supply Depot shadow also; there IS a proper one for the power generators, tpgshad.grp:

Also includes a damaged graphic, so this building predates the bunker change (but not necessarily the refinery, as there is a final-styled damaged refinery).
EDIT again: Youtube video (ugh, worst way to show how to do something) on extracting the unused missions here. Requires you to have the launch copy of the game (which, fortunately, I do); I had forgotten, there are 4 unused missions. Those two Terran ones, then a Zerg "tutorial", which is just a big empty-ish map with a Hatchery and 2 Drones (not even any triggers besides the useful one), and a Protoss "tutorial", which is an earlier version of their first campaign mission. Unfortunately, it appears that you nevertheless cannot use that version of the editor to open the maps from the BNet beta. |