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04-24-22 12:49:53 PM
Jul - Posts by Skreeny
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Skreeny
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Posted on 09-03-09 06:15:24 PM, in Video Games are Evil Link
The only issue with the argument that he provided is that it also applies to, for instance, anime about giant mechas.

(Although I do find it amusing that he pretty much said that Tetris is the best game ever.)
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Posted on 09-09-09 06:41:52 AM, in Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) Link
Originally posted by Dawn
"Speed returns in an all new 2D adventure built from the ground up"

Sonic isn't just about speed. Sonic isn't just about speed. SONIC ISN'T JUST ABOUT SPEED! GRAAAH!

Please SEGA. You're on the right track! DON'T BLOW THIS! THINK SONIC 2! PLEASE! FOR THE LOVE OF GOD! THINK SONIC 2! ><
The blue blur?

Blast processing?

You're totally right, they never advertised Sonic based purely on the fact that he's the fastest thing alive or anything. He never got a move that let him go from a standstill to ridiculously fast, and he certainly never got powerups to make him even faster. Nope! Sonic's always been at his best in zones like Marble, or Labyrinth, or Metropolis (how 'bout those mantises? awesome, huh?).

...

Moving right along. I'll stay reasonably optimistic about this. Unleashed was fairly fun, and I'd imagine it's the same developers for this one.

That said, the universal opinion when it's released will almost certainly be that it's (at best) awful and (at worst) an abomination against all that is good and holy, so why bother worrying so early?

And yes, I'd like a Wii port; depending just how much they're trying to put into this, it'd probably be reasonable to hope for a somewhat downscaled version of it.
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Posted on 09-09-09 06:41:07 PM, in Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) Link
Originally posted by Girlydragon
Originally posted by Colin
Nah, but seriously... the Sonic cycle begins. We're in the "THIS LOOKS COOL LETS HOPE THEY LEARNED FROM THEIR MISTAKES YAY~" mode.



This is why I'm trying to refrain from getting excited again.

Sure they might get it right, but I ain't getting my hopes up.

At this point, I don't think any of the classic games would qualify as "getting it right" any more. Let's look at various complaints!

Too many added characters: The series jumped from 2 characters up to 6 by the time of Sonic & Knuckles. Each game added at least one with the exception of Sonic Chaos and Sonic & Knuckles, and S&K added another Sonic clone anyway. At that point, the number of Sonic copies was up to 4.

Hold-right-to-win gameplay: Name a first level in a Sonic game. It will be quickest won by holding right and jumping occasionally. Incidentally, these seem to be a lot of the most popular levels. (Other notes can be made of all the zigzagging paths that show up all over the place in which Sonic only has to let go of the controller and wind up somewhere down the path--Chemical Plant and Hydrocity, I'm looking at you.)

Dash pads all over the place: Started in Chemical Plant, although they only showed up there and in Mystic Cave in Sonic 2. Sonic 3/K made an artform out of this--the only levels that lacked something resembling them were Angel Island, Marble Garden, Sandopolis, and Lava Reef. Death Egg gets special points for having long uncontrollable sections.

Cheap deaths (often by bottomless pit): Play Sonic 1. Go anywhere with spikes. Well, at least in the original version. Green Hill Zone act 2's giant moving platforms get special attention here, as Sonic can easily run through their sides and off the bottom of the screen to his death. On a not-spikes-or-pits note, Sonic 1 brought Caterkillers and Yadrins (not to mention the Orbinauts in Labyrinth and Star Light and the bombs in Star Light), while Sonic 2 had those fireflies in Mystic Cave and the mantises in Metropolis, Sonic 3 had the pufferfish in Hydrocity, flying pufferfish in Marble Garden, and pseudo-Orbinauts in Icecap and Launch Base, and S&K had those spikey things in Death Egg (admittedly, not that tough with Sonic; same with the Orbinaut things in Icecap/Launch Base) and the Caterkillers in Sandopolis.

Random glitches: Sonic 3's manual had a note saying that Robotnik had set traps that would be triggered by Sonic's speed, and that you would need to wait until the timer ran out (or hit the reset button) if you got stuck. I think that qualifies as "enough said".

Everyone says they want it to go back to being just Sonic and Eggman, but by "Sonic" they seem to mean "Sonic and Knuckles and maybe Tails and Amy and Metal Sonic oh and Fang would be cool too".

I'm not even going to speculate what would be good or bad or whatever that they could do, because pretty much everything would be "bad" to certain parts of the fanbase (bear in mind, there are people who consider the spindash to be the downfall of Sonic, or the pinnacle of Sonic games to be either Sonic 1 or Sonic CD).
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Posted on 09-09-09 10:16:58 PM, in Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) Link
Originally posted by Girlydragon
The big difference between the new and the old here is that only 3 of those characters were playable, and only selectable for single player in sonic 3 and S&K. Compare that too the recent sonic 3D games that often have more than 6 playable characters, that all have to be played to reach the end.
The only 3D games with more than 6 are '06 and Heroes (which may or may not count since you can only choose the 4 teams; each member was roughly equivalent to the same member for every other team). Adventure/Adventure 2 had 6 each (and Adventure 2 had half of them be duplicates of the other half; the only real characters were Sonic/Eggman/Knuckles, the others were just copies with fewer abilities). Black Knight had 4 (and you didn't even have to use all of them), Secret Rings had one, Shadow had one, Unleashed had one (two if you count the Werehog).

So, to tally:
6 or more characters: 4
1 character: 3

Spinoffs had more, of course (The Fighters has 8, the Riders series has like 20, Shuffle has 8).

Originally posted by Girlydragon
My main complaint with the new games gameplay is the linearity, there's on path to take instead of the old ones very branching and different paths trough the levels. And one cannot deny that the sections that only involved watching has increased in the 3D ones.

Sonic Adventure had remarkably few just-watch sections (probably about the same as Sonic 3/K, to be honest). A few loops, the orca, and maybe the Lost World waterfall. Adventure 2 added those tubes in Crazy Gadget, running down the wall in City Escape, and grind rails, but I don't remember much else.

Unfortunately, I do have to concede the linearity point, especially once you got past Adventure 2. Then

Originally posted by Girlydragon
You call the enemies cheap deaths? It's piss easy to stock up on rings and get by, now bad camera placement and controls is a far worse cheap death.
Alright, I should've differentiated between "cheap death" and "cheap hit". Both needlessly break the flow of gameplay, even if you don't get knocked back to the last checkpoint (and for that, there were still plenty of crushing things).

Originally posted by Girlydragon
I have had 1 one of those happen to me (although frequently) in my entire life whilst playing sonic 1 to 3, and I played it religiously.
In normal gameplay, ignoring the occasional time that Sonic would go too fast and fall through the floor and die, the main thing I can think of is Sonic 3, Icecap act 1, as Tails. The first time you play, the first slope will kill you if you don't go in the bonus or special stage.


Originally posted by Okyū

... a response to "old-school Sonic fans" ...

[trope]UnpleasableFanbase[/trope]

I think the game won't be bad though, considering they seem to be going for an old school 2D similar to some wiiware games... Then again, they also made that Sonic Genesis for GBA...
No, no.
[trope]BrokenBase[/trope]

(And yes, Sonic Genesis was awful. I don't know how they managed to break the engine that badly...)


Originally posted by Dawn
But when have that mentality, you end up with this...

Should I video tape myself getting through Emerald Hill act 1 without jumping?



Don't get me wrong; I did enjoy the classic games a bit more than anything recent. But... the flaws have always been there. For every "running too fast and falling in a pit" in Adventure, there's an "attacking a firefly in Sonic 2 only to have it turn invincible for no good reason midjump" or "getting suddenly crushed by a rock in Mystic Cave" or "falling in a pit that would be bottomless but instead has spikes at the bottom of it" or "having spikes appear out of nowhere from a wall"... alright, I just have major issues with Mystic Cave. I liked Sonic 3/K best out of the classic series, followed by Sonic 1, then Sonic 2 (something about it felt more... solid, and I hated the tube special stages).
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Posted on 09-09-09 10:42:30 PM, in Happy Birthday Dreamcast! Link
Originally posted by Higsby
Also I don't think that you need to mod your Dreamcast Anya. I'm pretty sure that the Dreamcast's lack of piracy protection is what caused it to fail. I have burned games and emulator discs that work perfectly with all of my Dreamcasts .
I'm pretty sure the Dreamcast failed because of the Saturn, 32X, and Sega CD. You can't release 3 flops in a row without having it affect future releases.

I still need to go back and get the rest of the emblems in the DC versions of Sonic Adventure and Sonic Adventure 2.

But yeah, good times, even if I didn't own that much for the system...
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Posted on 09-10-09 12:13:15 AM, in Happy Birthday Dreamcast! (last edited by Skreeny at 09-09-09 09:13 PM) Link
Originally posted by Nelrith
It was SEGA's birthday a couple months ago and in the main city of Phantasy Star Universe the Sonic Heroes theme was playing...
PSO/PSU has always had lobby events for Sonic's birthday. PSO had "Open Your Heart" playing, while PSU went with Sonic Heroes. PSO also had Sonic characters various places on Pioneer 2 (Eggman at the bank counter, Tails at the medical facility, Sonic at the hunter's guild, Knuckles by the tekker), while PSU has the Sonic statues on the bottom floor of Clyez City and "Jaggo Sonichi" as rare enemies.

I should've mentioned Sonic Shuffle; it wasn't nearly as bad as people seem to say it is. The load times are a bit of a drag, but the gameplay is fun (and I actually like having the cards for choosing where to go rather than dice like in Mario Party). The AI cheats like crazy, though...
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Posted on 09-10-09 05:45:25 PM, in Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) Link
Never said the firefly thing was a bug. I said it was an obnoxious, unnecessary break in the flow of gameplay. They go from vulnerable to harmful in less time than it takes to hit them from a jump, and there's no warning (outside of "immediately after they appear, and then every x seconds thereafter"). The graphic doesn't even quite match; they hurt you as soon as they start flashing at all, not once the light gets large. Of course, it's somewhat questionable that they made it so they can hurt you while flashing, but you can't hurt them, even if you're invincible/flashing/super.

They are, however, slightly less obnoxious than that one set of blocks in Chemical Plant, where if you spin, you'll roll under the second-to-bottom one and get crushed.

Also, a significant part of the reason you can get away without jumping in that one Rush level (I haven't played the first one, but the general complaint I've heard is less "too linear" and more "too many bottomless pits") is the increase in aerial mobility and removed need to jump to hit springs.

(Supposedly it's possible to get through Palmtree Panic 1 without jumping, but I don't have a copy of it in front of me to try it--just gotta use that first 3D jump to get past the spring.)

...Not even going to bother trying to defend Advance 2, since I've never really played it and the only thing I ever heard was "way too freaking fast".
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Posted on 09-11-09 05:14:14 AM, in Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) (last edited by Skreeny at 09-11-09 03:36 AM) Link
Originally posted by Colin
Would be great if they showed off the 2D, it looked great, someone tries it and says it plays great... then Sega says "Oh, sorry, that's the minigame" and then we get Sonic Unleashed 2.

If you'd prefer, we could get Shadow 2, or Sonic '06... 2 (okay, games with numbers in the title sound awful with a "2" after them).

EDIT: Or, more succinctly, this:

(Shamelessly lifted off of this Sega blog post.)
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Posted on 09-11-09 07:12:33 AM, in Did video games teach you anything? Link
Let's see... Age of Empires gave me random bits of trivia about ancient history.

Oh, and Civilization IV told me that "Snacks are good in moderation." Thanks, Sid!
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Posted on 09-16-09 08:56:12 PM, in Nintendo's Holiday Line Up. Link
Originally posted by Anya
LITTLEST PET SHOP FRIENDS - October
NERF 2: "N-Strike" Elite - October
Fuck yeah!

Err... seriously, now:
Originally posted by Anya
Wii:
New Super Mario Bros. Wii - Holiday
Sonic & Sega All-Stars Racing - Feb. 10
Super Monkey Ball Step & Roll - Early 2010
FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS - Dec. 26

WiiWare:
Castlevania: The Adventure Rebirth - Q3
Cave Story - Q3
Night Game - Q1
La Mulana - Q1
Pokémon Rumble - Q4

DS:
Pokémon Mystery Dungeon: Explorers of Sky - Oct. 12
The Legend of Zelda: Spirit Tracks - Dec. 7
Phantasy Star Zero - Nov. 10
KINGDOM HEARTS 358/2 DAYS - Sept. 29
Well, those are the ones that sound at least somewhat interesting. Highest priorities would be NSMBWii, PS0, and maybe S&SASR.

(Why is this the first time I've heard of the Castlevania WiiWare game?)
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Posted on 09-16-09 09:55:26 PM, in Favorite Console Controller Link
My vote would have to go for either the Gamecube, PS2, or 360 (or, I suppose, classic Xbox controller-S). They seem the most comfortable, and thankfully the Gamecube controllers don't wear out as fast as the N64 ones (don't have thumb-destroying control sticks either, although the D-pad could be a bit easier to use).
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Posted on 09-18-09 06:50:16 PM, in U.S. Health Care Link
Originally posted by Kles
Whoever voted that everything is fine has his/her head in the sand. Anyways, I live in Canada where we have single-payer health for many services (dentistry, psychiatry, and cosmedics are done through employer-provided insurance companies which are heavily regulated), I know how good it is and how anyone not living under such a system is disadvantaged.
Well, obviously they voted for that option because the US has the BESTESTESTEST system in the world, and Cuba has the best (or maybe just most representative) single-payer system in the world, duh. Either that, or they seriously believe that government-run healthcare will send stormtroopers to everyone's houses to kill everyone over 45, or something.

(The delicious irony is that people complain about paying taxes to support the care for people who do unhealthy things, but then they also refuse to accept taxes on those same unhealthy things to support the care for people who use them.)

Anyway, I'd probably be in favor of single-payer. The idea of medical insurance for profit (much less the ridiculous amounts they're making even in this economy) is disgusting; they're gambling on the lives of their customers for profit, and using any number of restrictions to make it give them more money, customers be damned.

That, and reliable health care should be a right, not a privilege; emergency rooms are required to treat people who go there anyway, so being able to catch (and treat!) developing conditions before they turn into a "grandma passed out on the floor" situation would make things better, not worse.
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Posted on 09-19-09 02:27:10 AM, in U.S. Health Care Link
Originally posted by Dryden
When it comes to healthcare, the U.S., Britain and Canada are hurting
http://www.latimes.com/news/opinion/la-oe-klein7-2009apr07,0,3092824.story
You raise an interesting point, here.

Please, if you're going to use links to try to support your point, check what is said in them. That one's entire message seems to be "Americans use faulty statistics to pretend that they have things better than anyone else".

(Alternately, instead of looking at flaws that develop in systems that exist now, try to support a view that they're endemic to the system--not "These single-payer systems have these problems", but "All single-payer systems have these problems". More importantly, don't confuse those two things; I've heard of rather nasty malpractice situations in our American system, too, but very few people are going to suggest that it's the norm rather than the exception.)


And, on an unrelated note:
Originally posted by Dryden
Cash For Clunkers - Lasted 2 months before it went bankrupt
The whole point of that program was to use up its money; it had no regular source of funding. Saying it went bankrupt within 2 months is like complaining that your storm drain ran out of water within an hour of a rainstorm.
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Posted on 09-19-09 02:32:48 AM, in The Grand List Of Console Role Playing Game Clichés Link
Originally posted by GabuChickenleg
Woah-ho. Now they should start implementing that in some RPGS sometime.

Unless I'm missing something.
Secret of Evermore on the SNES did that (Prehistoria used fangs, Nobilia used jewels, Gothica used gold coins, then Omnitopia used credits), where each area had NPCs to exchange currency (I don't remember if you could exchange back, but you could exchange forward).

But yeah, awesome list. I remember reading it back in high school (5-ish years ago). Always good for a bit of amusement.
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Posted on 09-19-09 03:25:18 AM, in Terra! Link
Not to disparage him as an artist, but I don't particularly care for Amano's art style. His characters tended to look rather... feminine. And anemic. And possibly albino.

Bartz was a particularly bad offender here. Just look at him.

(His version of Cyan was pretty awesome, though.)

Needless to say, I voted green. Blond is boring.
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Posted on 09-19-09 04:07:48 AM, in U.S. Health Care Link
Originally posted by Dryden
we would just be a country of poor people with a rich elite? Now where have I heard of that before?
The United States, around 1865-1893, before straight capitalism was rejected in favor of government regulation? (Incidentally, that also ended with a recession, same with the period directly before WWII.)

Originally posted by Dryden
One last important thing.... Show me the article and the clause in the constitution were it gives us a right to health care? I am waiting. It doesn't exist. Therefore this should be something the people should vote on as an amendment. I have a sneaking suspicion that they would never agree to that because they know it would lose.
Yeah, there's nowhere in there saying that people have the right to live. You could argue that it's a duty of the government, though ("promote the general welfare"), and the legislative branch could easily enforce it ("regulate commerce [...] among the several states"; it's been used for weirder things before). Alternately, amendment 10 suggests that the state has the right to control your health care (then again, considering what's been going on with the 4th and 6th amendments, they may not count for much any more). Or you could go to the Declaration, for all the good it was worth, and pull in the whole "that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness", and you can even notice that it was lifted from one of Locke's writings, but with one particular right removed (hint: property).

I'm not sure you'd find a section in the Constitution protecting you from people breaking into your house and stealing your stuff, either, but you'd be hard-pressed to claim it's not a right.
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Posted on 09-21-09 09:29:16 PM, in Square Enix head predicts new Wii in 2011 Link
Originally posted by Caboose
Shovelware to good games ratio:
6 : 1.
:|
You act as though the PSX and PS2 (and DS and GBA and GB) didn't have similar ratios (okay, they may have only been 5:1, but still).

Any system that sells highly is going to get loads of crap put on it. The only downside is that (justified or not), publishers tend to lump the Wii in with the PS2 (porting stuff back and forth between the two) rather than with the PS3/360.

Also, why are we listening to the head of S-E in this matter anyway? While he may be more of an insider than any of us are, he's still not privy to any top-seekrit planz or anything like that...



Yes, I have been somewhat disappointed with the Wii's library. At least it can still run Gamecube games, and it's easily softmodded to put emulators on it and stuff, too.
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Posted on 09-21-09 10:25:59 PM, in Heroes Link
At least the third season was better than the second. The ending was a bit... arbitrary, but they could do good things with it (theoretically).

It would be nice if they'd stop bringing up new plot points and immediately ignoring them, though.
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Posted on 09-22-09 06:17:42 AM, in Heroes Link
I don't know, the new episode seemed reasonably (internally, at least) consistent. Can't really expect them to resolve every single hanging thread one episode into a new season, after all.

It had a bit less... wham than the beginning of Fugitives (or Generations, or Villains), but it was pretty good in its own right. All of the characters seemed about right (Peter was the only one who seemed remotely out of character in that he refused to deal with his family, but considering just how much everyone remotely related to him besides Claire jerked him around, I don't think I blame him), there were no real huge "wtf" things in it.



(Claire is... special. You'd think someone whose only ability is to heal from any wound wouldn't have such ridiculous problems with people finding out that she's unique. "Whoops! I just cut my toe off and healed it while someone watched through the open window." "Whoops! I just jumped out of a window and healed while my roommate watched me." Honestly, I don't know how she manages it.)
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Posted on 10-03-09 03:45:51 AM, in Time extension granted Link
I voted for the option that told me to vote for it.

I'm weak
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Jul - Posts by Skreeny


Rusted Logic

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line 149 column 50 - Warning: missing </font> before </td>
line 149 column 890 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 184 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 186 column 9 - Warning: missing <tr>
line 204 column 13 - Warning: missing <tr>
line 226 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 228 column 9 - Warning: missing <tr>
line 246 column 13 - Warning: missing <tr>
line 257 column 883 - Warning: unescaped & or unknown entity "&K"
line 263 column 2441 - Warning: unescaped & or unknown entity "&K"
line 272 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 274 column 9 - Warning: missing <tr>
line 292 column 13 - Warning: missing <tr>
line 295 column 310 - Warning: unescaped & or unknown entity "&K."
line 331 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 333 column 9 - Warning: missing <tr>
line 351 column 13 - Warning: missing <tr>
line 361 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 363 column 9 - Warning: missing <tr>
line 381 column 13 - Warning: missing <tr>
line 389 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 391 column 9 - Warning: missing <tr>
line 409 column 13 - Warning: missing <tr>
line 423 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 425 column 9 - Warning: missing <tr>
line 443 column 13 - Warning: missing <tr>
line 454 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 456 column 9 - Warning: missing <tr>
line 474 column 13 - Warning: missing <tr>
line 482 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 484 column 9 - Warning: missing <tr>
line 502 column 13 - Warning: missing <tr>
line 526 column 1013 - Warning: unescaped & or unknown entity "&SASR."
line 531 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 533 column 9 - Warning: missing <tr>
line 551 column 13 - Warning: missing <tr>
line 557 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 559 column 9 - Warning: missing <tr>
line 577 column 13 - Warning: missing <tr>
line 589 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 591 column 9 - Warning: missing <tr>
line 609 column 13 - Warning: missing <tr>
line 624 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 626 column 9 - Warning: missing <tr>
line 644 column 13 - Warning: missing <tr>
line 654 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 656 column 9 - Warning: missing <tr>
line 674 column 13 - Warning: missing <tr>
line 686 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 688 column 9 - Warning: missing <tr>
line 706 column 13 - Warning: missing <tr>
line 716 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 718 column 9 - Warning: missing <tr>
line 736 column 13 - Warning: missing <tr>
line 752 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 754 column 9 - Warning: missing <tr>
line 772 column 13 - Warning: missing <tr>
line 780 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 782 column 9 - Warning: missing <tr>
line 800 column 13 - Warning: missing <tr>
line 807 column 722 - Warning: missing </label> before <div>
line 807 column 782 - Warning: inserting implicit <label>
line 807 column 788 - Warning: inserting implicit <label>
line 807 column 788 - Warning: missing </label> before <div>
line 807 column 831 - Warning: inserting implicit <label>
line 807 column 831 - Warning: missing </label> before <div>
line 807 column 836 - Warning: inserting implicit <label>
line 807 column 1072 - Warning: discarding unexpected </label>
line 812 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 814 column 9 - Warning: missing <tr>
line 832 column 13 - Warning: missing <tr>
line 840 column 17 - Warning: missing <tr>
line 840 column 17 - Warning: discarding unexpected <table>
line 843 column 35 - Warning: missing <tr>
line 843 column 95 - Warning: unescaped & or unknown entity "&page"
line 843 column 128 - Warning: unescaped & or unknown entity "&page"
line 843 column 161 - Warning: unescaped & or unknown entity "&page"
line 843 column 194 - Warning: unescaped & or unknown entity "&page"
line 843 column 227 - Warning: unescaped & or unknown entity "&page"
line 843 column 260 - Warning: unescaped & or unknown entity "&page"
line 843 column 293 - Warning: unescaped & or unknown entity "&page"
line 843 column 326 - Warning: unescaped & or unknown entity "&page"
line 843 column 359 - Warning: unescaped & or unknown entity "&page"
line 843 column 392 - Warning: unescaped & or unknown entity "&page"
line 843 column 430 - Warning: unescaped & or unknown entity "&page"
line 843 column 465 - Warning: unescaped & or unknown entity "&page"
line 843 column 500 - Warning: unescaped & or unknown entity "&page"
line 843 column 535 - Warning: unescaped & or unknown entity "&page"
line 843 column 573 - Warning: unescaped & or unknown entity "&page"
line 843 column 608 - Warning: unescaped & or unknown entity "&page"
line 843 column 643 - Warning: unescaped & or unknown entity "&page"
line 843 column 678 - Warning: unescaped & or unknown entity "&page"
line 843 column 713 - Warning: unescaped & or unknown entity "&page"
line 843 column 748 - Warning: unescaped & or unknown entity "&page"
line 843 column 783 - Warning: unescaped & or unknown entity "&page"
line 843 column 818 - Warning: unescaped & or unknown entity "&page"
line 843 column 853 - Warning: unescaped & or unknown entity "&page"
line 843 column 50 - Warning: missing </font> before </td>
line 843 column 890 - Warning: missing </font> before </table>
line 845 column 35 - Warning: missing <tr>
line 845 column 50 - Warning: missing </font> before </td>
line 845 column 134 - Warning: missing </font> before </table>
line 847 column 17 - Warning: discarding unexpected </textarea>
line 847 column 28 - Warning: discarding unexpected </form>
line 847 column 35 - Warning: discarding unexpected </embed>
line 847 column 43 - Warning: discarding unexpected </noembed>
line 847 column 53 - Warning: discarding unexpected </noscript>
line 847 column 64 - Warning: discarding unexpected </noembed>
line 847 column 74 - Warning: discarding unexpected </embed>
line 847 column 82 - Warning: discarding unexpected </table>
line 847 column 90 - Warning: discarding unexpected </table>
line 849 column 9 - Warning: missing </font> before <table>
line 861 column 25 - Warning: discarding unexpected </font>
line 870 column 58 - Warning: discarding unexpected </font>
line 848 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 189 column 22 - Warning: <img> lacks "alt" attribute
line 189 column 63 - Warning: <img> lacks "alt" attribute
line 189 column 112 - Warning: <img> lacks "alt" attribute
line 189 column 162 - Warning: <img> lacks "alt" attribute
line 190 column 11 - Warning: <img> lacks "alt" attribute
line 200 column 15 - Warning: <img> lacks "alt" attribute
line 231 column 22 - Warning: <img> lacks "alt" attribute
line 231 column 63 - Warning: <img> lacks "alt" attribute
line 231 column 112 - Warning: <img> lacks "alt" attribute
line 231 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 11 - Warning: <img> lacks "alt" attribute
line 242 column 15 - Warning: <img> lacks "alt" attribute
line 277 column 22 - Warning: <img> lacks "alt" attribute
line 277 column 63 - Warning: <img> lacks "alt" attribute
line 277 column 112 - Warning: <img> lacks "alt" attribute
line 277 column 162 - Warning: <img> lacks "alt" attribute
line 278 column 11 - Warning: <img> lacks "alt" attribute
line 288 column 15 - Warning: <img> lacks "alt" attribute
line 316 column 3377 - Warning: <img> proprietary attribute value "absmiddle"
line 316 column 3377 - Warning: <img> lacks "alt" attribute
line 336 column 22 - Warning: <img> lacks "alt" attribute
line 336 column 63 - Warning: <img> lacks "alt" attribute
line 336 column 112 - Warning: <img> lacks "alt" attribute
line 336 column 162 - Warning: <img> lacks "alt" attribute
line 337 column 11 - Warning: <img> lacks "alt" attribute
line 347 column 15 - Warning: <img> lacks "alt" attribute
line 354 column 385 - Warning: <img> proprietary attribute value "absmiddle"
line 354 column 385 - Warning: <img> lacks "alt" attribute
line 366 column 22 - Warning: <img> lacks "alt" attribute
line 366 column 63 - Warning: <img> lacks "alt" attribute
line 366 column 112 - Warning: <img> lacks "alt" attribute
line 366 column 162 - Warning: <img> lacks "alt" attribute
line 367 column 11 - Warning: <img> lacks "alt" attribute
line 377 column 15 - Warning: <img> lacks "alt" attribute
line 384 column 285 - Warning: <img> proprietary attribute value "absmiddle"
line 384 column 285 - Warning: <img> lacks "alt" attribute
line 394 column 22 - Warning: <img> lacks "alt" attribute
line 394 column 63 - Warning: <img> lacks "alt" attribute
line 394 column 112 - Warning: <img> lacks "alt" attribute
line 394 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 11 - Warning: <img> lacks "alt" attribute
line 405 column 15 - Warning: <img> lacks "alt" attribute
line 428 column 22 - Warning: <img> lacks "alt" attribute
line 428 column 63 - Warning: <img> lacks "alt" attribute
line 428 column 112 - Warning: <img> lacks "alt" attribute
line 428 column 162 - Warning: <img> lacks "alt" attribute
line 429 column 11 - Warning: <img> lacks "alt" attribute
line 439 column 15 - Warning: <img> lacks "alt" attribute
line 450 column 531 - Warning: <img> lacks "alt" attribute
line 459 column 22 - Warning: <img> lacks "alt" attribute
line 459 column 63 - Warning: <img> lacks "alt" attribute
line 459 column 112 - Warning: <img> lacks "alt" attribute
line 459 column 162 - Warning: <img> lacks "alt" attribute
line 460 column 11 - Warning: <img> lacks "alt" attribute
line 470 column 15 - Warning: <img> lacks "alt" attribute
line 487 column 22 - Warning: <img> lacks "alt" attribute
line 487 column 63 - Warning: <img> lacks "alt" attribute
line 487 column 112 - Warning: <img> lacks "alt" attribute
line 487 column 162 - Warning: <img> lacks "alt" attribute
line 488 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 536 column 22 - Warning: <img> lacks "alt" attribute
line 536 column 63 - Warning: <img> lacks "alt" attribute
line 536 column 112 - Warning: <img> lacks "alt" attribute
line 536 column 162 - Warning: <img> lacks "alt" attribute
line 537 column 11 - Warning: <img> lacks "alt" attribute
line 547 column 15 - Warning: <img> lacks "alt" attribute
line 562 column 22 - Warning: <img> lacks "alt" attribute
line 562 column 63 - Warning: <img> lacks "alt" attribute
line 562 column 112 - Warning: <img> lacks "alt" attribute
line 562 column 162 - Warning: <img> lacks "alt" attribute
line 563 column 11 - Warning: <img> lacks "alt" attribute
line 573 column 15 - Warning: <img> lacks "alt" attribute
line 594 column 22 - Warning: <img> lacks "alt" attribute
line 594 column 63 - Warning: <img> lacks "alt" attribute
line 594 column 112 - Warning: <img> lacks "alt" attribute
line 594 column 162 - Warning: <img> lacks "alt" attribute
line 595 column 11 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 629 column 22 - Warning: <img> lacks "alt" attribute
line 629 column 63 - Warning: <img> lacks "alt" attribute
line 629 column 112 - Warning: <img> lacks "alt" attribute
line 629 column 162 - Warning: <img> lacks "alt" attribute
line 630 column 11 - Warning: <img> lacks "alt" attribute
line 640 column 15 - Warning: <img> lacks "alt" attribute
line 659 column 22 - Warning: <img> lacks "alt" attribute
line 659 column 63 - Warning: <img> lacks "alt" attribute
line 659 column 112 - Warning: <img> lacks "alt" attribute
line 659 column 162 - Warning: <img> lacks "alt" attribute
line 660 column 11 - Warning: <img> lacks "alt" attribute
line 670 column 15 - Warning: <img> lacks "alt" attribute
line 691 column 22 - Warning: <img> lacks "alt" attribute
line 691 column 63 - Warning: <img> lacks "alt" attribute
line 691 column 112 - Warning: <img> lacks "alt" attribute
line 691 column 162 - Warning: <img> lacks "alt" attribute
line 692 column 11 - Warning: <img> lacks "alt" attribute
line 702 column 15 - Warning: <img> lacks "alt" attribute
line 721 column 22 - Warning: <img> lacks "alt" attribute
line 721 column 63 - Warning: <img> lacks "alt" attribute
line 721 column 112 - Warning: <img> lacks "alt" attribute
line 721 column 162 - Warning: <img> lacks "alt" attribute
line 722 column 11 - Warning: <img> lacks "alt" attribute
line 732 column 15 - Warning: <img> lacks "alt" attribute
line 757 column 22 - Warning: <img> lacks "alt" attribute
line 757 column 63 - Warning: <img> lacks "alt" attribute
line 757 column 112 - Warning: <img> lacks "alt" attribute
line 757 column 162 - Warning: <img> lacks "alt" attribute
line 758 column 11 - Warning: <img> lacks "alt" attribute
line 768 column 15 - Warning: <img> lacks "alt" attribute
line 785 column 22 - Warning: <img> lacks "alt" attribute
line 785 column 63 - Warning: <img> lacks "alt" attribute
line 785 column 112 - Warning: <img> lacks "alt" attribute
line 785 column 162 - Warning: <img> lacks "alt" attribute
line 786 column 11 - Warning: <img> lacks "alt" attribute
line 796 column 15 - Warning: <img> lacks "alt" attribute
line 817 column 22 - Warning: <img> lacks "alt" attribute
line 817 column 63 - Warning: <img> lacks "alt" attribute
line 817 column 112 - Warning: <img> lacks "alt" attribute
line 817 column 162 - Warning: <img> lacks "alt" attribute
line 818 column 11 - Warning: <img> lacks "alt" attribute
line 828 column 15 - Warning: <img> lacks "alt" attribute
line 837 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 837 column 142 - Warning: <img> lacks "alt" attribute
line 855 column 25 - Warning: <img> lacks "alt" attribute
line 860 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 890 - Warning: trimming empty <font>
line 807 column 722 - Warning: trimming empty <label>
line 807 column 782 - Warning: trimming empty <label>
line 807 column 831 - Warning: trimming empty <label>
line 840 column 17 - Warning: trimming empty <tr>
line 843 column 890 - Warning: trimming empty <font>
line 845 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 247 column 27 - Warning: <nobr> is not approved by W3C
line 293 column 27 - Warning: <nobr> is not approved by W3C
line 352 column 27 - Warning: <nobr> is not approved by W3C
line 382 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 475 column 27 - Warning: <nobr> is not approved by W3C
line 503 column 27 - Warning: <nobr> is not approved by W3C
line 552 column 27 - Warning: <nobr> is not approved by W3C
line 578 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 645 column 27 - Warning: <nobr> is not approved by W3C
line 675 column 27 - Warning: <nobr> is not approved by W3C
line 707 column 27 - Warning: <nobr> is not approved by W3C
line 737 column 27 - Warning: <nobr> is not approved by W3C
line 773 column 27 - Warning: <nobr> is not approved by W3C
line 801 column 27 - Warning: <nobr> is not approved by W3C
line 833 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 318 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md