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04-24-22 10:43:55 AM
Jul - Posts by Delpolo
Pages: 1 2 3 4 5 6 7 8 9 10 ... 29 30 31 32 33 34 35 36 37 38
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Delpolo
The local lurker.
Level: 58


Posts: 664/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 07-16-15 08:51:29 PM, in Etrian odyssey 4 Link
Etrian Odyssey 2 Untold demo is now out!

Seems like you can explore three Classic floors as well as one floor of the Story-mode dungeon, and you're forced to play in Story mode. Max level is apparently 10 but you can reclass anytime to see the updated classes and stuff. Haven't started playing so iunno if you can play around with grimoires in the demo.

I honestly don't know what I'm gonna do party-wise once I get the game and start doing NG+. There are fifteen classes which works out really well for three full parties (as I said before), but I really wanna make a generic War Magus... Might end up doing a fourth run with less than five party members, see how difficult it ends up. Maybe something like Ronin/War Magus/Beast...?

____________________
The best site hack timing ever. Still unnoticed, though.
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Delpolo
The local lurker.
Level: 58


Posts: 667/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 07-30-15 07:12:34 PM, in Let's talk pokémon! Link
There was recently an online Mystery Gift for the rare Diancie; the only way to get one before this distribution was to get a download code for X/Y from Gamestop when OR/AS came out. I knew there probably wouldn't be another chance to get Diancie for a while though... so, uh, I ended up resetting until I stocked up on competitive-worthy Diancie.

...So now I have nine Diancie to train, and twenty-eight extra Diancie for trade fodder.

Anyways, it ended up getting me back into playing Alpha Sapphire for a bit, so while watching SGDQ I've been idly breeding Oshawott with the Masuda method in the hopes of getting a shiny (which was my last project before dropping the game months ago, after spending two weeks getting unlucky)... and lo and behold, I was lucky enough to get one last night!



Shell Armor Samurott isn't too useful competitively, sadly, so I plan on making good ol' Lancelott the Dewott into a Cool contest superstar instead.







Anyways, I know there's a few other people who were planning on getting back into OR/AS as well so here's a QR code for my secret base. It hasn't really changed, but I thought I might as well make one now that I'm playing again. Everything's level 100 and fully-trained if you've beaten the game and wanna test your team (though it's fine if you haven't beaten the game yet because it still scales to your team), so have fun and try challenging me!

(I'm a Schoolboy which has useful secret base skills, if getting the shiny Pokemon there for your Pokedex isn't enough incentive.)

____________________
The best site hack timing ever. Still unnoticed, though.
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Delpolo
The local lurker.
Level: 58


Posts: 670/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-02-15 11:50:48 PM, in Minecraft 3: Signs Still Free (last edited by Delpolo at 08-04-15 05:38:29 AM) Link
Originally posted by RanAS
I plan on working on the area around the skeleton spawner a little bit, since it's been there for quite a while and it still looks weird.

Place looks just as messy as when I finished the grinder, I can pop in and see what I can do to help. Bare minimum should be hoppers and chests to automatically sort and store each kind of drop (bones in a few double-chests, arrows in a few double-chests, armor in a few double-chests manually sorted by type...), option to turn on and off the grinder with redstone lamps (iunno if someone installed that yet), adding a potion brewing area to make Instant Health Splash potions (so a stand, square of water, and a chest full of glass, netherwart and glistening melons), moving the portal to an actual portal room and redesigning the grinder room (and we'd also need to design and decorate the portal room)...

I really like the enchantment room someone added nearby, by the way. Anyone know who made that?



Now that the world border's gone I'm trying to find a few biomes for blocks we don't have access to. Jungle would give access to cocoa beans and jungle trees (and ocelots, if people want pet cats), Ice Plains Spikes would give access to packed ice, Mega Taiga for access to podzol, Mushroom Island for mycelium, Mesa for easy hardened clay (and hopefully a bigger Flower Forest for me to make my home in)...





EDIT- Been playing 3DS stuff for a convention so I thought I'd idle at mob grinders while I play, and then I remembered that we have an Enderman farm in the End. Checked it out but there were a few problems with it (was it even finished?) so I ended up patching 'em up for now:

- There are two holes in the top platform from which the Endermen fall from, and then a long one-wide hole at the bottom they fall through that leads into the safe area; Endermen were easily able to move out of the way of the bottom hole while falling, end up in some water and teleport around, makig it inefficient. Had some fun and added some color by adding rings every three blocks, such that Endermen would be forced all the way down:


- Even inside the safe area where you'd one-hit any Endermen that fell, it was fairly unsafe; there wasn't a low roof so Endermen that teleport could wind up next to you and hurt you. It's an easy fix but I made sure to also add some water on top of the stone brick slabs so that Endermen wouldn't teleport inside that closed-off 'attic' area either:

(Oh, and I left an Ender Chest for now.)


At some point I'd like to extend the safe area to add a small farm area (because you use up hunger really quickly when punching stuff) as well as an enchanting area (because experience and enchanting is really the only reason you'd use this).

____________________
The best site hack timing ever. Still unnoticed, though.
Delpolo
The local lurker.
Level: 58


Posts: 671/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-05-15 08:26:23 AM, in Etrian odyssey 4 Link


Game's out, thanks to the demo head-start I've reached the second stratum! Definitely wanna see other QR codes, as far as I know you can infinitely trade for any grimoires they choose to share so it's not a one-time thing like in EOU.

I definitely feel under-levelled and under-paid right now, it kinda sucks, and it's hard to progress when any opposition is met with a Fafnir transformation burst that I can only use once per trip to the labyrinth... so I end up entering a floor, carefully reaching a shortcut, then immediately retreating and healing.



As an aside, is there an official template for EO2U guild cards like the ones I've been using for my previous posts? This one's a lame hue-shift of the EOU one (plus random noise so that no one bothers to use this, 'cause seriously it sucks).

____________________
The best site hack timing ever. Still unnoticed, though.
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Delpolo
The local lurker.
Level: 58


Posts: 675/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-10-15 09:39:20 PM, in Even in web forums... Link
At least you don't have an aura that negates the use of Ariadne Threads when tailing me or something ridiculous like that.



...Right?

____________________
The best site hack timing ever. Still unnoticed, though.
Delpolo
The local lurker.
Level: 58


Posts: 676/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-15-15 03:29:52 AM, in Splatoon Thread!? Link
New game mode's out: Rainmaker!

I, er, haven't actually played Tower Control yet (though I've tried recon), but they both seem fairly similar: both teams are very aggressively fighting over a mobile object to protect to the enemy base. Tower Control has an always-moving tower that follows a set path, whereas you can take any path you want and at any pace you choose with the Rainmaker, while using it as a super-strong weapon (a charge-up Inkzooka) that slows you down – as long as you don’t take so long that the Rainmaker timer runs out and splats you for being too slow. Can't use specials while holding it either, but presumably an ally could use the Bubbler to protect you?



Just finished playing with goons in private battles to get a feel for it, and it's really fun. K/D ratios are insanely high though (I once ended up with 12/10) because everyone's hanging out near the Rainmaker, so I feel like skills involving respawns would be useful.

Pictured above is a quick set I made after one match once I realized how the game mode works: I got out my Traditional Apron that I just levelled up, which happened to have double-Quick Jump subs, on top of the usual gear for my .96 Gal. A set I'm theory-crafting would have Comeback and Quick Respawn on it (plus the usual Ink Resistance Up, Ink Recovery Up, and 2xInk Saver Main), though I'd imagine Run Speed Up would also be very good.



Anyways, if anyone wants the full Traditional chef set or the full SQUID GIRL set, we can just play a quick Private Battle so you can order it from me.

____________________
The best site hack timing ever. Still unnoticed, though.
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Delpolo
The local lurker.
Level: 58


Posts: 678/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-16-15 11:50:14 PM, in Minecraft 3: Signs Still Free Link
We have an online map that updates somewhat real-time (needs time to render and update), but it doesn't seem like there's an easy way to set markers, plus it'd be way too dense around spawn anyways, so it's not as useful for navigating around spawn. I've been meaning to make an annotated zoomed-in map, showing everyone's homes as well as other noteworthy builds, but for now here's a 960x960 map centered on the server's spawn point:



...Sure is quite a bit of water, eh?

Almost all builds are concentrated on the tiny islands at spawn; Lila's made the Mecha-Shinobi that you can see in the bottom-left corner, Lunaria's working on Rivendawn to the right (and I'm planning to make a few farms in the desert just to the north of it), and a few other people built their homes on the coasts of the neighboring continents, but for the most part everything's right at spawn.

Which brings me to my main concern, related to the previous post: lag at spawn.

If you don't know much about Minecraft's inner workings, the game loads and unloads 'chunks' of 16x256x16 (ie, 16x16 squares of land stretching from the bottom to the top of the world) as you move around the world, so that it doesn't need to keep 'em loaded all the time... the only exception being Spawn chunks. The game always keeps a 16x16 square of chunks (ie, 256x256 of blocks) that's centered on the exact spawn point always loaded into memory.

Here's a 200% map of the spawn chunks:



As such, any of these would stay in the game's memory and continue to be simulated no matter how far you are, potentially causing non-stop lag:
- redstone mechanisms, notably redstone clocks that aren't turned off, or hoppers in automatic farms;
- dropped item blocks, which can move around and eventually despawn, notably in automatic farms whose chests are full so the items stay on the floor;
- animals, who continue to move around and grow into adults: chickens lay eggs, sheep eat grass and regrow wool, etc.

All the cows at spawn causing lag is probably one of the reasons the game crashed once we had four players online and I entered the Nether. In other words, we should really try and move our automatic farms (animals, crops, etc.) off the main island. For example, I've already destroyed Delpolo's Pollo shop and plan to move it somewhere else; MM200 plans on making an animal farm in the savannah north of the top-right desert, just off the map.



One last thing related to spawn and lag: even when behind walls and stuff, entities and certain semi-transparent blocks are still rendered and cause lag, even when you can't see them directly on screen. Apart from the obvious "animals and enemy mobs", other things cause lag when at high enough concentrations. Chests, banners, image frames... and yes, even signs. My laptop's hardly something worth using as a benchmark, but without Optifine, being in the Nether I can stay over 20 FPS without any issues; entering spawn before the cows and chickens were killed dipped it down to 3 FPS, and even afterwards it's still only around 7 FPS. Stepping onto pressure plates and leaving houses was an actual challenge because the door would close before I even passed through the door!

I know we have "/kit signs", but could we try and tone down all the joke signs?

____________________
The best site hack timing ever. Still unnoticed, though.
Delpolo
The local lurker.
Level: 58


Posts: 679/750
EXP: 1500590
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Since: 09-12-07

Pronouns: he/him/his

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Posted on 08-17-15 02:32:25 PM, in Minecraft 3: Signs Still Free Link
Originally posted by BMF54123
Plenty of biomes we haven't encountered yet.

Saying "plenty" is a bit much, but yeah, we're still missing a few important biomes.

I've been exploring, trying to find a jungle so that we can have renewable cocoa beans, but I haven't found one for kilometers. Here's an overview of the entire map. Spans from over +3000 north to -2500 south, and +-2500 east-west, and yet there's still a few biomes I haven't seen yet:
- as previously-mentioned, no Jungle yet, so no jungle trees, cocoa beans or tameable ocelots;
- various ice biomes, including the rare Ice Spikes which would give packed ice;
- the rare Mushroom Island, so no mycelium or mooshrooms.

There are two Mesa biomes (both to the north), three Swamps, one Mega Taiga, etc. but for the most part nothing notable is close to spawn, which kinda sucks 'cause I wanted to make a home in a Flower Forest but they're all too far from spawn.

____________________
The best site hack timing ever. Still unnoticed, though.
Delpolo
The local lurker.
Level: 58


Posts: 680/750
EXP: 1500590
For next: 76956

Since: 09-12-07

Pronouns: he/him/his

Since last post: 1.6 years
Last activity: 12 hours

Posted on 08-20-15 07:40:02 AM, in Minecraft 3: Signs Still Free Link
For context: a few days ago, I was renovating the skeleton grinder (in order to add an item sorter) when Lila came by and started using the auto-levelling command block nearby... and ended up giving me a dozen extra levels in the process. I've already been a bit annoyed by the command block shenanigans but it hadn't really affected me directly until then, so I thought I'd prank Lila and set a trap at the experience command block.

...By which I mean, a TNT trap triggered by the lever, with iron door and obsidian to trap you inside.

In retrospect it was pretty mean-spirited, but honestly I didn't mean for it to either kill Lila (though with the death chest it wouldn't have mattered) or damage nearby blocks (as Creeper explosions are blocked, so I thought TNT wouldn't break stuff either), but it seems like I was wrong about the second part, and really, deadly traps like that aren't very nice. Won't happen again.



Anyways, my whole point in doing that was more-or-less to start up something fun that's part of a Minecraft server I follow, namely Prank Wars, and I feel like I accomplished the idea better with my second 'prank'. Lila's been working on a very large, very long passage from the spawn underground to her own basement and using quartz for all the walls, but as mentioned before:
Originally posted by RanAS
The amount of Quartz needed made Xkeeper build a Quartz generator button
And so to poke fun at that, I thought, why not 'help out' with the tunnel walls?

...By which I mean, use every single white block except plain quartz blocks. White wool, white stained clay, snow, diorite, polished diorite, quartz columns, quartz pillars... I even included two iron blocks in there! I didn't have the resources to cover a long stretch of the tunnel so as a prank it probably didn't have much impact, but oh well. (Also, she mentioned wanting red sand at some point so I remade a miniature red desert over the Mecha-Shinobi, leaving more red sand in a chest.)

Lila plans on getting her revenge at some point, which is perfectly fine with me, and I'm hoping that clever pranks are something that everyone on the server would be interested in for the occasional joke!




Oh, speaking of Lila's basement, from what I understand it's pretty unfinished right now. Side rooms are planned and named but aren't decorated yet, all the lighting's still on the floor, etc., but the sheer size of it is already impressive. Still, if you want a screenshot:


____________________
The best site hack timing ever. Still unnoticed, though.
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Jul - Posts by Delpolo


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 29 query cache hits.
Query execution time:  0.100954 seconds
Script execution time:  0.027599 seconds
Total render time:  0.128553 seconds


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line 376 column 339 - Warning: <table> attribute "height" has invalid value "300px"
line 380 column 695 - Warning: <img> proprietary attribute value "absmiddle"
line 380 column 695 - Warning: <img> lacks "alt" attribute
line 381 column 1033 - Warning: <img> lacks "alt" attribute
line 389 column 22 - Warning: <img> lacks "alt" attribute
line 389 column 63 - Warning: <img> lacks "alt" attribute
line 389 column 112 - Warning: <img> lacks "alt" attribute
line 389 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 11 - Warning: <img> lacks "alt" attribute
line 400 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 339 - Warning: <table> attribute "height" has invalid value "300px"
line 411 column 1242 - Warning: <img> lacks "alt" attribute
line 420 column 2951 - Warning: <img> lacks "alt" attribute
line 432 column 22 - Warning: <img> lacks "alt" attribute
line 432 column 63 - Warning: <img> lacks "alt" attribute
line 432 column 112 - Warning: <img> lacks "alt" attribute
line 432 column 162 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 443 column 15 - Warning: <img> lacks "alt" attribute
line 450 column 339 - Warning: <table> attribute "height" has invalid value "300px"
line 452 column 1038 - Warning: <img> lacks "alt" attribute
line 464 column 2214 - Warning: <img> lacks "alt" attribute
line 478 column 4769 - Warning: <img> lacks "alt" attribute
line 486 column 22 - Warning: <img> lacks "alt" attribute
line 486 column 63 - Warning: <img> lacks "alt" attribute
line 486 column 112 - Warning: <img> lacks "alt" attribute
line 486 column 162 - Warning: <img> lacks "alt" attribute
line 487 column 11 - Warning: <img> lacks "alt" attribute
line 497 column 15 - Warning: <img> lacks "alt" attribute
line 504 column 339 - Warning: <table> attribute "height" has invalid value "300px"
line 513 column 1892 - Warning: <img> lacks "alt" attribute
line 521 column 22 - Warning: <img> lacks "alt" attribute
line 521 column 63 - Warning: <img> lacks "alt" attribute
line 521 column 112 - Warning: <img> lacks "alt" attribute
line 521 column 162 - Warning: <img> lacks "alt" attribute
line 522 column 11 - Warning: <img> lacks "alt" attribute
line 532 column 15 - Warning: <img> lacks "alt" attribute
line 539 column 339 - Warning: <table> attribute "height" has invalid value "300px"
line 558 column 3195 - Warning: <img> lacks "alt" attribute
line 559 column 3539 - Warning: <img> lacks "alt" attribute
line 581 column 25 - Warning: <img> lacks "alt" attribute
line 586 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 750 - Warning: trimming empty <font>
line 279 column 531 - Warning: trimming empty <font>
line 504 column 531 - Warning: trimming empty <font>
line 569 column 750 - Warning: trimming empty <font>
line 571 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 185 column 27 - Warning: <nobr> is not approved by W3C
line 187 column 339 - Warning: <table> proprietary attribute "height"
line 187 column 339 - Warning: <table> proprietary attribute "background"
line 187 column 495 - Warning: <table> proprietary attribute "height"
line 224 column 27 - Warning: <nobr> is not approved by W3C
line 226 column 339 - Warning: <table> proprietary attribute "height"
line 226 column 339 - Warning: <table> proprietary attribute "background"
line 226 column 495 - Warning: <table> proprietary attribute "height"
line 277 column 27 - Warning: <nobr> is not approved by W3C
line 279 column 339 - Warning: <table> proprietary attribute "height"
line 279 column 339 - Warning: <table> proprietary attribute "background"
line 279 column 495 - Warning: <table> proprietary attribute "height"
line 327 column 27 - Warning: <nobr> is not approved by W3C
line 329 column 339 - Warning: <table> proprietary attribute "height"
line 329 column 339 - Warning: <table> proprietary attribute "background"
line 329 column 495 - Warning: <table> proprietary attribute "height"
line 374 column 27 - Warning: <nobr> is not approved by W3C
line 376 column 339 - Warning: <table> proprietary attribute "height"
line 376 column 339 - Warning: <table> proprietary attribute "background"
line 376 column 495 - Warning: <table> proprietary attribute "height"
line 405 column 27 - Warning: <nobr> is not approved by W3C
line 407 column 339 - Warning: <table> proprietary attribute "height"
line 407 column 339 - Warning: <table> proprietary attribute "background"
line 407 column 495 - Warning: <table> proprietary attribute "height"
line 448 column 27 - Warning: <nobr> is not approved by W3C
line 450 column 339 - Warning: <table> proprietary attribute "height"
line 450 column 339 - Warning: <table> proprietary attribute "background"
line 450 column 495 - Warning: <table> proprietary attribute "height"
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 504 column 339 - Warning: <table> proprietary attribute "height"
line 504 column 339 - Warning: <table> proprietary attribute "background"
line 504 column 495 - Warning: <table> proprietary attribute "height"
line 537 column 27 - Warning: <nobr> is not approved by W3C
line 539 column 339 - Warning: <table> proprietary attribute "height"
line 539 column 339 - Warning: <table> proprietary attribute "background"
line 539 column 495 - Warning: <table> proprietary attribute "height"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 279 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md