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Dickson Member Level: 18 Posts: 1/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Any chance we can see/hear the MMAC unused content? I'm very curious.
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| Jul - Posts by Dickson |
| Pages: 1 2 3 |
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Dickson Member Level: 18 Posts: 1/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Any chance we can see/hear the MMAC unused content? I'm very curious.
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Dickson Member Level: 18 Posts: 2/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Intriguing. I'm a sucker for dev text... is it too daunting to add it all to the wiki? |
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Dickson Member Level: 18 Posts: 3/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| I'd look into it myself... but I have no idea how to texture rip PS2 content.
Also, did anyone else see the spreadsheets? There's spreadsheets on the disc. Like a documentation of names and such. |
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Dickson Member Level: 18 Posts: 4/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| What sort of tools are needed to view textures and graphical assets for PS2 and Gamecube games? Emulators, yes, but anything specific? |
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Dickson Member Level: 18 Posts: 5/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Curiously, you can find a lot of IGN Prime "exclusive" videos on IGN's official YouTube channel. Just search Monkey Ball in their uploads. You might be surprised what you find. |
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Dickson Member Level: 18 Posts: 6/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Using room modifier codes, one can access a bevy of areas inaccessible in Rockman Neo (Mega Man Legends beta version). Look here:
http://mmls.proboards.com/index.cgi?board=talkmml1&action=display&thread=4379 I'd love to fiddle around with this myself, but does anyone know how to convert those digits into a friendly format? Like Gameshark? Rockman Neo also has PLENTY of beta textures that need to be ripped, too. |
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Dickson Member Level: 18 Posts: 7/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| http://www.rockmancorner.com/2012/08/hidden-oddities-in-rockman-x4-trial-ver.html
Protodude found a photo of a Japanese officer inside the Mega Man X4 Trial. That and an enemy from X5! It looks like Capcom planned to use it in X4 but ditched it and reused it in X5. |
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Dickson Member Level: 18 Posts: 8/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| I think there's some potential here:
http://www.youtube.com/watch?v=KcfoMT_7cBQ This is a deleted scene found on the disc. Who knows what other hidden stuff rests deep inside. Anyway with the PS2 data-mining knowhow willing to look into more? |
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Dickson Member Level: 18 Posts: 9/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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Originally posted by Foxhack It's real. You have to dump a certain file into a VCL player to see it. |
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Dickson Member Level: 18 Posts: 10/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| I'm surprised this hasn't been documented here:
http://www.rockmancorner.com/2012/08/hidden-oddities-in-rockman-x4-trial-ver.html |
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Dickson Member Level: 18 Posts: 11/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Wait... you can use tilemolestor to rip PS2 textures? |
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Dickson Member Level: 18 Posts: 12/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| I want to start exploring some obscure PS2 titles. However, I'm terrible new to the whole ripping scene... so I'm wondering; is PSicture the right tool for viewing PS2 graphics/textures?
For example, I want to unearth stuff like this: http://tcrf.net/Persona_3_FES#Graphics http://tcrf.net/Proto:Mega_Man_X:_Command_Mission#Unused_Graphics PSX Vram is great. Anything similar to that? |
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Dickson Member Level: 18 Posts: 13/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Are we positive there's no P-Bar left in the game? |
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Dickson Member Level: 18 Posts: 14/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| I'm gonna need to look up a GGD guide. I can't get past the whole "jumbled mess" stuff. |
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Dickson Member Level: 18 Posts: 15/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| Phew. This is tough. I wish everything worked like PSX Vram. |
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Dickson Member Level: 18 Posts: 16/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| The final game is vastly different the builds shown at previous E3s. So much so, I wonder if anything is carefully hidden away. Do give this image a read:
http://imgur.com/Auv7p5n Systems were gutted, but that doesn't rule out the chance of remnants hiding in the files. Question is, has anyone begun to explore the game's files yet? I heard whispers there was, at the very least, alternate voiced dialog in the sound files. |
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Dickson Member Level: 18 Posts: 17/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| It's a start! We've also got this now:
http://tcrf.net/BioShock_Infinite Now, I thought the texture files (.xxx) were unreadable? |
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Dickson Member Level: 18 Posts: 18/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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Originally posted by thefanman Okay so I got this to look at .XA and FMV files... but it doesn't open .BINS? That FFVIII image suggested it could look at graphic data. Unless I'm missing something. |
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Dickson Member Level: 18 Posts: 19/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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| The creepy Colonel Zol from the X4 demo should be added to the wiki:
http://www.rockman-corner.com/2012/08/hidden-oddities-in-rockman-x4-trial-ver.html Also, has anyone dug into the leaked MMX7 demo? There could be stuff in there. |
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Dickson Member Level: 18 Posts: 20/60 EXP: 27797 For next: 2100 Since: 07-16-12 Since last post: 3.6 years Last activity: 3.1 years |
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Originally posted by omega59Originally posted by MUGEN-tan X7's early content has always been intriguing to me. Honestly though, I don't believe anyone's taken the time to look through the final game's assets either. Who knows what remnants lay hidden. |
| Pages: 1 2 3 |
| Jul - Posts by Dickson |
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Acmlmboard - commit 47be4dc [2021-08-23]
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