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04-25-22 12:05:42 AM
Jul - Posts by ReyVGM
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ReyVGM
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Posted on 03-16-16 05:59:52 PM, in Weird Discoveries Link
Originally posted by Foxhack
Originally posted by ReyVGM
Great, thanks for that info. Is that something worthy of this site? I guess not?

But La Cucaracha used in the bonus game uses the Kong's sounds, the one used by the boat uses the honking noise.

Yes, and as Shinx's post says, it's probably a glitch. It just loaded the Kong sounds instead of the honking and played that. It's like those videos where a game's song is played with another game's instruments, ya know?

... Maybe it could count as a bug? I dunno.


Go it.
ReyVGM
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Posted on 04-30-16 05:50:30 PM, in Weird Discoveries Link
In case anyone wants to try it out, but the euro version of Star Fighter (psx, saturn) has a bunch of cheats removed in the USA version.

I poked inside the CD and saw a bunch of cheat words not covered on cheat sites.

| Cheat Words
|
ROGER THE CAT
DANIEL DEFOE
WAG
PIZZA
DEMO
VIDEO SLUG
FLOOD
SHOW ME
CREDITS
COFFEE N PICKLE

You have to enter the Coffee n pickle one first to enable the cheat option, and then enter any of the other names to enable the effect you want.
ReyVGM
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Posted on 05-07-16 05:12:28 AM, in Weird Discoveries (last edited by ReyVGM at 05-07-16 05:12:58 AM) Link
Found by Duncan Idaho
http://gamehacking.org/vb/threads/14492-Alundra-2-hidden-debug-room

Alundra 2 hidden 'debug' room.

Abusing the moon jump code let me to a very amusing discover. To duplicate this enable the moon jump in the last area of the Turnkey Dam in Alundra 2. It's the area where the three kids tell you where the Three Eyed idol is.

Now with moon jump enabled go to the floating platform, and jump and keep floating. If you did this correctly you'll switch screens, you will land in a small square room. In it there are present all the female named NPC's of the game from left to Right: Axelya Omega Ruby Natasha Milena Alexia.

They all say Congratulations, Flint! You really did it! Doing anything makes some sort of male voice grunt pop. Opposite to them there are three switches, two square, one circular.

From left to right again:
Maxes Health and EP, changes your sword in a cyclical manner. If you have the latest sword of the game, it will give you the first, then second and so on. The cylindrical switch gives out about 2.000.000g once. To gain more you need to exit and re enter the room. Aslo it is worth mentioning this is the only switch with this kind of behaivor.

ReyVGM
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Posted on 07-15-16 02:48:58 AM, in Hamtaro Discoveries Link
VBA-Link can be used to link two GBA games.

Nocash also links, but I think it only works for GB/GBC.
ReyVGM
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Posted on 08-11-16 06:10:30 AM, in Help finding the Lennus 2 dev room. (last edited by ReyVGM at 08-11-16 06:15:24 AM) Link
Lennus 2 (sequel to Paladin's Quest) has a hidden dev room behind a locked door. According to the translation group, they found the dev room dialogue while translating the game, and years ago someone (Bongo) made a PAR code to open the door and access the dev room, but so far I haven't found the code and the dev room remains lost. I would love if someone could hack the code to access such room.

Here's a cheat to warp to what is supposed to be the locked door in the final scenario:

1) Enter this code on the emu: 7E5B3C01
2) Press L+R+Left on controller 2 to open the debug menu.
3) Press Select 4 times to get to the Map menu, and choose map 29E.
4) Press Y to enable movement on the map. If you are stuck inside a wall or something, press R to enable Walk Through Walls (press again to disable).



That door on the left is the alleged dev room door. Using the WTW code doesn't allow you to go past the door and walking behind it does nothing. According to the translators/hackers, the door won't open without a PAR/Game Genie code.
I used the same Map debug option to see if I could just warp to the dev room, but none of the available locations had the room.

Could anyone help out?
ReyVGM
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Posted on 08-11-16 03:08:08 PM, in Help finding the Lennus 2 dev room. (last edited by ReyVGM at 08-11-16 05:15:50 PM) Link
Crap, abort.

That door just leads to the Ancient Machine. So now I'm at a loss as to which is the door that leads to the dev room.

*edit*
Found it at last. Will post on the site.
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Posted on 08-13-16 04:41:56 AM, in "Lost" revisions of commercial games Link
I don't agree with having it on the Sim City page, because that will open the door for more people to add content that isn't about what the site is about.

However, I do agree with having a separate section for it. The game might not be dumped, but that doesn't mean it will be lost forever (hopefully). So having a section where you can 'document' games that haven't been dumped is okay with me. It's still unavailable/inaccessible content, right?
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Posted on 08-13-16 03:17:05 PM, in "Lost" revisions of commercial games Link
Originally posted by devin
Originally posted by ReyVGM
I don't agree with having it on the Sim City page, because that will open the door for more people to add content that isn't about what the site is about.

I don't really see it is being that different from what we already document - "revisional dfferences" are already a decent chunk of content on the site, but this is an unusual case where the "normal" version of the game is available to the public but the revision (currently) isn't.

Originally posted by ReyVGM
The game might not be dumped, but that doesn't mean it will be lost forever (hopefully). So having a section where you can 'document' games that haven't been dumped is okay with me. It's still unavailable/inaccessible content, right?

In contrast, I think documenting all undumped games already sort of goes against what the site is about for the same reason we specifically don't cover unreleased prototypes - that is, we only want to cover stuff that any user could potentially see for themselves in an actual (or downloaded) copy of a game.

I feel like the idea of a "lost" (public, non-prototype) version of a commonly-available game sort of falls into a weird place between the easy definitions of the stuff we do want to cover and stuff we don't, which is why I'm curious what anyone else thinks.


Well, in my opinion it should not be on the Sim City page. Isn't there already a site that covers lost games? Lostlevels.org I believe.

The user that posted the BS Sim City stuff could keep the info in his profile, or it could be added to the talk page of the game until one day the game is dumped.

And games that have the "BS" subtitle are soundlink games, and while they might look like the original cart releases, they are in fact different. So if BS Sim City ever gets dumped, it would probably get its own page just like BS F-Zero and BS Zelda (both of them) have their own pages.
ReyVGM
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Posted on 08-13-16 04:02:15 PM, in "Lost" revisions of commercial games Link
Originally posted by devin
Originally posted by ReyVGM
And games that have the "BS" subtitle are soundlink games


This isn't actually always the case (in fact, the BS F-Zero article is specificially about the non-Soundlink edition), and I personally think releases like BS F-Zero, BS Super Mario USA, etc. could eventually be part of their respective "original" games' pages. The BS Zelda games are a different case since they're completely Satellaview-exclusive, not altered versions of cartridge games.

(edit: I guess the non-soundlink F-Zero being a "sequel" to the previous Satellaview one probably qualifies it for its own page after all, but you get the idea)


In the case of the non-soundlink (Practice) version of BS Fzero GP 2, that practice version should be part of an eventual soundlink BS Fzero GP2 page (which doesn't exist right now), and not the original F-Zero page. In my opinion.

BS Zelda 1 is indeed made for the ground up for the BSX, but Zelda Ancient Stone Tablets is pretty much a romhack of ALttP, so shouldn't that be absorbed into the ALttP page (please don't! ).

For example, if the BS version of ALttP contained differences, then it should be absorbed into the regular ALttP page. But BS Zelda Ancient Stone Tablets, should not. BS Super Mario USA should not be absorbed either because it has a lot of differences (even if most were streamed and are now lost).

Anyway, you have more say and weight as to how the site should run, but if it was me I would always keep pages separate if the other version of the game has new content and it's named differently.
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Posted on 08-31-16 04:54:35 PM, in Any Japanese text need translating? Link
Hey guys, could anyone translate this romanized Japanese?



Koko made asonde kuretearigatou.
Bokuwa sakusha no ohsawa desu.
Anata no funtou wo tatae kokoni hyosho shimasu!

Soft pro dewa anata karano otegami wo omachi shite imasu

ReyVGM
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Posted on 09-01-16 01:37:43 AM, in Any Japanese text need translating? Link
Thanks!
Pages: 1 2 3
Jul - Posts by ReyVGM


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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