| ReyVGM Member Level: 17 Posts: 42/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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Originally posted by Foxhack Go it. |
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| Jul - Posts by ReyVGM |
| Pages: 1 2 3 |
| ReyVGM Member Level: 17 Posts: 42/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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Originally posted by Foxhack Go it. |
| ReyVGM Member Level: 17 Posts: 43/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| In case anyone wants to try it out, but the euro version of Star Fighter (psx, saturn) has a bunch of cheats removed in the USA version. I poked inside the CD and saw a bunch of cheat words not covered on cheat sites. | Cheat Words | ROGER THE CAT DANIEL DEFOE WAG PIZZA DEMO VIDEO SLUG FLOOD SHOW ME CREDITS COFFEE N PICKLE You have to enter the Coffee n pickle one first to enable the cheat option, and then enter any of the other names to enable the effect you want. |
| ReyVGM Member Level: 17 Posts: 44/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| Found by Duncan Idaho http://gamehacking.org/vb/threads/14492-Alundra-2-hidden-debug-room Alundra 2 hidden 'debug' room. Abusing the moon jump code let me to a very amusing discover. To duplicate this enable the moon jump in the last area of the Turnkey Dam in Alundra 2. It's the area where the three kids tell you where the Three Eyed idol is. Now with moon jump enabled go to the floating platform, and jump and keep floating. If you did this correctly you'll switch screens, you will land in a small square room. In it there are present all the female named NPC's of the game from left to Right: Axelya Omega Ruby Natasha Milena Alexia. They all say Congratulations, Flint! You really did it! Doing anything makes some sort of male voice grunt pop. Opposite to them there are three switches, two square, one circular. From left to right again: Maxes Health and EP, changes your sword in a cyclical manner. If you have the latest sword of the game, it will give you the first, then second and so on. The cylindrical switch gives out about 2.000.000g once. To gain more you need to exit and re enter the room. Aslo it is worth mentioning this is the only switch with this kind of behaivor. |
| ReyVGM Member Level: 17 Posts: 45/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| VBA-Link can be used to link two GBA games. Nocash also links, but I think it only works for GB/GBC. |
| ReyVGM Member Level: 17 Posts: 46/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| Lennus 2 (sequel to Paladin's Quest) has a hidden dev room behind a locked door. According to the translation group, they found the dev room dialogue while translating the game, and years ago someone (Bongo) made a PAR code to open the door and access the dev room, but so far I haven't found the code and the dev room remains lost. I would love if someone could hack the code to access such room. Here's a cheat to warp to what is supposed to be the locked door in the final scenario: 1) Enter this code on the emu: 7E5B3C01 2) Press L+R+Left on controller 2 to open the debug menu. 3) Press Select 4 times to get to the Map menu, and choose map 29E. 4) Press Y to enable movement on the map. If you are stuck inside a wall or something, press R to enable Walk Through Walls (press again to disable). ![]() That door on the left is the alleged dev room door. Using the WTW code doesn't allow you to go past the door and walking behind it does nothing. According to the translators/hackers, the door won't open without a PAR/Game Genie code. I used the same Map debug option to see if I could just warp to the dev room, but none of the available locations had the room. Could anyone help out? |
| ReyVGM Member Level: 17 Posts: 47/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| Crap, abort. That door just leads to the Ancient Machine. So now I'm at a loss as to which is the door that leads to the dev room. *edit* Found it at last. Will post on the site. |
| ReyVGM Member Level: 17 Posts: 48/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| I don't agree with having it on the Sim City page, because that will open the door for more people to add content that isn't about what the site is about. However, I do agree with having a separate section for it. The game might not be dumped, but that doesn't mean it will be lost forever (hopefully). So having a section where you can 'document' games that haven't been dumped is okay with me. It's still unavailable/inaccessible content, right? |
| ReyVGM Member Level: 17 Posts: 49/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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Originally posted by devin Well, in my opinion it should not be on the Sim City page. Isn't there already a site that covers lost games? Lostlevels.org I believe. The user that posted the BS Sim City stuff could keep the info in his profile, or it could be added to the talk page of the game until one day the game is dumped. And games that have the "BS" subtitle are soundlink games, and while they might look like the original cart releases, they are in fact different. So if BS Sim City ever gets dumped, it would probably get its own page just like BS F-Zero and BS Zelda (both of them) have their own pages. |
| ReyVGM Member Level: 17 Posts: 50/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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Originally posted by devin In the case of the non-soundlink (Practice) version of BS Fzero GP 2, that practice version should be part of an eventual soundlink BS Fzero GP2 page (which doesn't exist right now), and not the original F-Zero page. In my opinion. BS Zelda 1 is indeed made for the ground up for the BSX, but Zelda Ancient Stone Tablets is pretty much a romhack of ALttP, so shouldn't that be absorbed into the ALttP page (please don't! ).For example, if the BS version of ALttP contained differences, then it should be absorbed into the regular ALttP page. But BS Zelda Ancient Stone Tablets, should not. BS Super Mario USA should not be absorbed either because it has a lot of differences (even if most were streamed and are now lost). Anyway, you have more say and weight as to how the site should run, but if it was me I would always keep pages separate if the other version of the game has new content and it's named differently. |
| ReyVGM Member Level: 17 Posts: 51/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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Hey guys, could anyone translate this romanized Japanese?![]() Koko made asonde kuretearigatou. Bokuwa sakusha no ohsawa desu. Anata no funtou wo tatae kokoni hyosho shimasu! Soft pro dewa anata karano otegami wo omachi shite imasu |
| ReyVGM Member Level: 17 Posts: 52/52 EXP: 22468 For next: 2275 Since: 06-25-12 Since last post: 5.6 years Last activity: 1.1 years |
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| Thanks! |
| Pages: 1 2 3 |
| Jul - Posts by ReyVGM |
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