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04-24-22 01:10:58 PM
Jul - Posts by interdpth
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interdpth
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Posted on 06-01-09 03:33:02 AM, in Any way to edit the trainers in PKMN Emerald? Link
lol, thanks Erika, but yes BattleEd should work fine, just remember to save pokemon to memory
interdpth
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Posted on 06-02-09 01:34:36 AM, in Any way to edit the trainers in PKMN Emerald? Link
Well, I made and released it just a month or two ago C_c
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Posted on 06-04-09 10:38:53 PM, in Happy Hurricane Season! Link
We just finished rebuilding our fence gustav destroyed last year silly lolousiana
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Posted on 06-12-09 05:47:17 PM, in The General Project Screenshot/Videos Thread... Link
MON forgot to not draw pal 0 :3
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Posted on 09-13-09 07:42:12 AM, in Hacking Metroid Prime(Yes, i'm serious) Link
So i'm hacking metroid prime

pic of progress


I got the basic vertexes showing, but I have no real experience with 3D, I know that normal coords, uv stuff, and primitive data is in the model files. But I have NO clue what they look like.

So if anyone would like to help.

Drop me a line or post here.

Please have actual 3D haxing experience.
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Posted on 09-13-09 05:33:56 PM, in Hacking Metroid Prime(Yes, i'm serious) Link
I don't see how I was being vague.
But yes. I need to know how they look like, but I know they exist in this model file, i'm asking for help finding them in the file. :p
interdpth
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Posted on 09-15-09 12:17:52 AM, in Your first computer Link
Our first was a pacard bell, barely remember it.

then we had a Gateway(I thought it was bad ass when it got a 32 gig HDD and 512mb ram upgrade) XD

Then we got some compaq my dads step-grandfather left us.

Then I got mine which I just love
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Posted on 10-06-09 05:14:53 AM, in Hacking Metroid Prime(Yes, i'm serious) Link
;D
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Posted on 10-09-09 11:33:10 PM, in Hacking Metroid Prime(Yes, i'm serious) Link
Alex: I plan on all files, from all 3 games

Not hacking hunters for obvious reasons. =P
interdpth
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Posted on 10-12-09 01:13:59 PM, in Hacking Metroid Prime(Yes, i'm serious) Link
More screens(Copy and pasted from other sites I post progress on)

HI ERIKA!!!

Got blending and all that stuff working. So new screenshots.
Tomorrow i'll take a look at material defs seeing as how I now know lighting is controlled in there.

The viewer is officially called MPxViewer.
Revl8n is taking a look at the animation stuff right now, hopefully we can finish CMDL soon, and move on to other things.

There's a surprise at the end XD

[Spoiler][/Spoiler]Beta Gravity
[Spoiler][/Spoiler] Yes, there is more to the inside, it's just that circle textured. We never see inside it...I wonder why they felt the need to texture it
[Spoiler][/Spoiler]
[Spoiler][/Spoiler]
[Spoiler][/Spoiler]

Basic MP2 support.
Material Definitions and other bugs are plaguing MPxViewer for now, support will be added of course.
[Spoiler][/Spoiler]

While I don't expect to make an editor for models themselves, I may do an importer if I get paid some how XD

But I will have a text/script editor, and AI editor
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Posted on 10-14-09 02:39:26 AM, in Handing out Lockerz Invites Link
Man, I posted nearly an exact same topic on board2 and they deleted it.

I should've came here.
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Posted on 10-22-09 04:21:16 AM, in Hacking Metroid Prime(Yes, i'm serious) Link
Originally posted by Rez2
So do you have any idea how the game handles TallonIV?
Is it a sphere, or is it a flat square with the planets texture and the light and atmosphere effects applied over it?

And I thought all the dead GFed trooper had smashed visors...



The actual planet model it's a sphere with a texture. If you mean the planet in general, area files make up each room
interdpth
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Posted on 10-25-09 07:38:52 AM, in Hacking Metroid Prime(Yes, i'm serious) (last edited by interdpth at 10-26-09 03:22 AM) Link
Originally posted by Rez2
Originally posted by interdpth

The actual planet model it's a sphere with a texture. If you mean the planet in general, area files make up each room


Yeah, I meant the planet model. Would it not be possible to hack the game so that it loads a different area than it was meant to? say, in the frigate Orpheon, instead of a door leading to another frigate room, a door leads to the Phazon Mines etc? Man, the viewer looks amazing so far, have you looked around in the TEST_ANIM.pak file?




Oh, yeah it will possible, once I have MREA's decoded. And yes I have looked into it a bit.

Metal_Man88: MP3 support'll be in as well. ;D

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Posted on 01-08-10 06:53:51 PM, in Hacking Metroid Prime(Yes, i'm serious) Link
Well, i'm done with the project for now. But for others.


http://code.google.com/p/mpxviewer/
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Posted on 01-30-10 04:21:30 PM, in Gene Splicer(An open source editor for ZM and MF) Link
Hello for the past 2 weeks I have been working on a new editor for Zero Mission and Metroid Fusion.

DH was too cluttered and the code was super messy. As I plan to be done romhacking by 2011
I wanted to leave this momento I'll work on it a bit more, but i'd like help.
As such. The project is on google code, where you can download it


To get it you simply go here

If anyone wants to add code please e-mail me, IM me, or PM me.

Have fun

Oh, saving is under the Room menu.
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Posted on 02-01-12 11:06:12 PM, in Pokemon Romhacking and Pokemon Circuit Link
Hey.
Don't diss battled.
I made that shit.
It was awesome and worked fine.
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Posted on 01-12-13 08:22:35 PM, in Metroid Fusion/Zero Mission hacking (last edited by interdpth at 01-12-13 08:28:29 PM) Link
Hello!

Long ago I had released a tool for hacking Metroid Zero Mission and Metroid Fusion. Originally it was called Zero Fission and written in VB6. It was then recoded in C/C++ and called Double Helix, since then it's had bugs and occasional updates.

So today I am proud to announce it will have a coming re-release hopefully to get people hacking these two amazing games. I wanted to show off it's features and hopefully get some sort of fanbase excited to start hacking it. So..without further adue.


This is the basic level editor

IMG]http://i.imgur.com/bxChd.png[/IMG]
Here's out text editor

Minimap editor with room location as the colored rectangle.

Tile editor.

Header Editor(Totally aware of the bug)

Possible Sprite Editor

Tileset importer(Yup)


There's also a room import, export feature and a spriteset editor and a door editor.

I'm hoping for the release before the end of the month. People with strong QA skills that want to test out and give me bug reports is very welcome.

So, I hope this can get some new GBAtroid hackers started!
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Posted on 01-12-13 10:33:31 PM, in Metroid Fusion/Zero Mission hacking Link
Originally posted by Rena
That all looks really cool... except the minimap editor, trying to pick near-identical tiles out of that tiny compact grid. Can't you generate the maps automatically, and/or come up with a more intelligent UI? Say, click to toggle different room types, drag between two rooms to connect them, and only use the tile selector (with more space between tiles, in some lightish colour) for special cases.

This also looks like the kind of game where you'd really want some kind of "tile clipboard" on which you could draw objects and copy/drag them into your level. Building entire levels tile by tile would be super painful.




No, the Minimap system is really cool though. Tiles change based just on their color. It's sadly a Tile8 only zone, so those are the best they'll get. I could feasibly add a magnify tool in the future though.


It has one of those you can even save it. The code hasn't been updated yet for the recent engine change so I need to get it working again.
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Posted on 01-13-13 05:02:48 PM, in Metroid Fusion/Zero Mission hacking (last edited by interdpth at 01-13-13 09:15:49 PM) Link
Originally posted by Rena
...how the tiles are stored in the game shouldn't be any reason you can't improve the UI, and generate maps based on the room layout. Just drawing the tiles a few pixels apart from eachother in the tile list with a gray background would be a huge improvement already.

Design the code that will find all the save rooms, all the map rooms, any bosses. Design for me the code that will detect hot rooms, regular rooms and hidden rooms....Then sure.

Edit:

Actually, I can have it generate a outline...

WHAT DID YOU DO TO ME?
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Posted on 01-13-13 05:22:36 PM, in Metroid Fusion/Zero Mission hacking Link
Originally posted by IIMarckus

Looks neat.

Any chance of getting this to work with Wario Land 4?

Will you release the source code?



No, for Wario Land. But yeah, it has a google code. But the code on there isn't currently very out of date. I'll be updating it when I release this new one.
Pages: 1 2 3 4
Jul - Posts by interdpth


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 47 query cache hits.
Query execution time:  0.079750 seconds
Script execution time:  0.023662 seconds
Total render time:  0.103412 seconds


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line 763 column 163 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 766 column 281 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 281 - Warning: <img> lacks "alt" attribute
line 781 column 22 - Warning: <img> lacks "alt" attribute
line 781 column 63 - Warning: <img> lacks "alt" attribute
line 781 column 112 - Warning: <img> lacks "alt" attribute
line 781 column 162 - Warning: <img> lacks "alt" attribute
line 792 column 15 - Warning: <img> lacks "alt" attribute
line 818 column 25 - Warning: <img> lacks "alt" attribute
line 823 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 136 - Warning: trimming empty <font>
line 149 column 198 - Warning: trimming empty <font>
line 803 column 17 - Warning: trimming empty <tr>
line 806 column 198 - Warning: trimming empty <font>
line 808 column 136 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 255 column 27 - Warning: <nobr> is not approved by W3C
line 281 column 27 - Warning: <nobr> is not approved by W3C
line 318 column 27 - Warning: <nobr> is not approved by W3C
line 345 column 27 - Warning: <nobr> is not approved by W3C
line 377 column 27 - Warning: <nobr> is not approved by W3C
line 403 column 27 - Warning: <nobr> is not approved by W3C
line 431 column 27 - Warning: <nobr> is not approved by W3C
line 482 column 27 - Warning: <nobr> is not approved by W3C
line 510 column 27 - Warning: <nobr> is not approved by W3C
line 542 column 27 - Warning: <nobr> is not approved by W3C
line 579 column 27 - Warning: <nobr> is not approved by W3C
line 608 column 27 - Warning: <nobr> is not approved by W3C
line 647 column 27 - Warning: <nobr> is not approved by W3C
line 676 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
line 764 column 27 - Warning: <nobr> is not approved by W3C
line 797 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 269 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md