Foxhack
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So it turns out it's not a Mewthree.
It's just another form of Mewtwo. So New and Improved! Mewtwo 2.0.
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Foxhack
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... Jdownloader? Isn't that free?
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Foxhack
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Originally posted by Eon US version Time Hollow dummied out Spanish, German, and Italian.
arm9.bin is only different file size. At 256 byes smaller than EU.
Though I don't have a mode force cheat, loading a savestate created at the EU language menu appears to work.
Oh, are you TheClaw at TCRF? I just left you a note at your talk page, you might want to mention that in the article! If all that's needed is a savestate then it probably needs a simple cheat code, like changing a variable.
Also, about the Xbox source code archives I mentioned? They were pulled, but not for the reasons I expected - Bink Video requested they be taken down because they contained copyrighted Bink source code.
Too late. 
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Foxhack
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| Posted on 04-15-13 04:53:10 AM, in sigh |
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Originally posted by Pokecat http://shine.yahoo.com/photos/barbies-world-realistic-racist-slideshow/
I find them all to be typical stereotypes, even the original valley gal Barbie.
Hawaii Barbie should look Hawaiian but, they were never known to be realistic anyway.
I actually think the classic Mexican dolls look pretty neat.
Disclaimer: I'm actually Mexican. :p
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Foxhack
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Originally posted by thefanman Late to the party but, apart from requiring Java, jPSXdec isn't too bad for an all-in-one tool. It's image file parsing is different to PSicture's, and, for FF8 especially, shows some stuff that you wouldn't otherwise know was there (example here). It doesn't handle sample banks files like PSound can though, so it's decent for seeing everything at-a-glance but not the only knife you want in your drawer.
Okay. Whoa. This thing effin' ROCKS.
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Foxhack
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I assembled the Nintendo logos and the suspend screen, and added them to the article.
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Originally posted by thefanman A spanish site found this in FF8's files but from what I can make of the Googley-Translated Spanish, I don't think they found out what, if anything, it says.

It doesn't mention anything about that image, just that it's a "curious image" that was extracted from the CDs.
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Foxhack
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Originally posted by Joe Beatmania Best Hits looks promising if you want to try compiling a whole game.
Aside from that, anything written in assembly can be pieced back together much more easily than any other languages. The NES Control Deck Test Cartridge even has symbol definitions, which takes away most of the guesswork.
Shoot, that reminds me - I'm allowed to upload the source archive to the site, right? It's 31,920 KB so I'm not sure if it'd be allowed due to its huge size.
As for how to compile it - I have no idea.
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Foxhack
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Or it was never meant to be shown.
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Originally posted by thefanman The paragraph above the box mentions it, saying something about a sack but nothing by way of translation.
Uh, no it doesn't. It says "Unas palabras en japonés escritas a saco". Which, if my Spainy Spanish doesn't fail me, means... "Some words in Japanese written without any care for its appearance." The phrase "a saco" means a lot of different things, but this is the one meaning I can use to keep the post safe for work.
Spain Spanish is weird.
Also, my native language is Mexican Spanish. I can understand most of what Spain folks say except for their slang. Sorry. ^^;
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You can still dig through the game files to see if you can find any leftover stuff.
I messed around with the PS3 and 360 versions of Ghostbusters The Video Game, and was able to access their files without problems - but the files were quite different than the PC versions so I couldn't really do much with them.
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Originally posted by MUGEN-tan
Originally posted by Foxhack You can still dig through the game files to see if you can find any leftover stuff.
I messed around with the PS3 and 360 versions of Ghostbusters The Video Game, and was able to access their files without problems - but the files were quite different than the PC versions so I couldn't really do much with them.
Yeah, but I need the actual game for that.
And I don't have the money for that either...
Hey, neither did I. Hint. Hint.
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... uh, wasn't the game released on disc? Which means there's -isos-? 
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Foxhack
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Originally posted by MUGEN-tan
Originally posted by Foxhack ... uh, wasn't the game released on disc? Which means there's -isos-? 
Are you sure?
I heard that ISOs don't work on most of the PS3 out there...
You don't need to have the system to open an iso and screw around with it.
I don't own a 360 or PS3 but I was still able to open the isos and see the files inside.
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Foxhack
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If nobody really wants to touch the game, I can do it, eventually. I'm a masochist. Bad Boys 2, Ghostbusters Sanctum of Slime, Alone in the Dark (PC / PS2 and fuck you anyway), etc. I've played and beaten them all.
I just need to buy the game first. 
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Foxhack
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Originally posted by Dickson
Originally posted by Foxhack If nobody really wants to touch the game, I can do it, eventually. I'm a masochist. Bad Boys 2, Ghostbusters Sanctum of Slime, Alone in the Dark (PC / PS2 and fuck you anyway), etc. I've played and beaten them all.
I just need to buy the game first. 
Go for it. Super cheap online.
I'd love to give it a go myself, but I still don't get the hang of PSicture.
X7 is a PS2 game so PSicture may not even work. XD
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I might be able to do the same stuff I did with the PS2 games I've done wiki articles for - use PCSX2 to play the game, then use GGD / TileMolester to view the VRAM.
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Foxhack
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Originally posted by Dickson
Originally posted by Foxhack I might be able to do the same stuff I did with the PS2 games I've done wiki articles for - use PCSX2 to play the game, then use GGD / TileMolester to view the VRAM.
So load up a savestate? Sort of like PSX Vram?
The savestates are gzipped, so you have to add the gz file extension, extract that, then open one of the files in the graphic viewer.
It works with some games, but not with all of them. Edit: I mean, some games have their graphics in formats that cannot be displayed by GGD or other tools.
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It's also possible to -modify- the contents of these files, reinsert them into the savestate, then load them into the game. This is pretty useful if you're trying to figure out if a game actually -uses- certain things.
I modified the font file in an Activision Anthology savestate because I wasn't sure if it wasn't used - and it was.
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On behalf of my country, I'm sorry.
So very, very sorry.
<object width="853" height="480"><embed src="http://www.youtube.com/v/N85YNZVVgZc?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="853" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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