Register - Login
Views: 99771346
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-02-22 10:27:26 PM
Jul - Posts by nevum
Pages: 1 2
nevum
Member
m'kay?
Level: 17


Posts: 1/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-10-07 12:29:49 AM, in A little help? Link
Hi guys can someone pls tell me how to embed screenshots?
nevum
Member
m'kay?
Level: 17


Posts: 4/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-11-07 06:37:01 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by KINGDUDE139
Originally posted by fiercelink
Just A Question
wht Video Recording Software Does Everbody Use Fraps Stinks
Sry About The short post


I use hypercam all the time, its real easy, theres a small logo in the corner, good FPS, just it has a small problem with quality, but other if your posting it on youtube or somewhere, it won't make much difference.


Is it bad if I bought the licence for hypercam 2? I mean did I waste my munee?
nevum
Member
m'kay?
Level: 17


Posts: 7/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-15-07 07:27:09 PM, in ToadsTool Suggestions; last edit by nevum on 09-15-07 07:27 PM Link
As much as I hate to bring it up again after zach121 rudely demanded it in the first TT64 comments, I'm going to make the suggestion of making a Mario/Luigi switch (In the textures panel?) in TT64.

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 8/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-24-07 11:56:40 PM, in TT64 Version 0.5.9b Released! Bug reports here. Link
Hey guys sorry about not posting anything at all for the past million years and how late this comment is. (The reason for this is I've been really busy studying C++) Anyhow, I wanted to say that I had the same problem that Me-Me did. It crashed afer I selected a file.

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 9/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-30-07 09:27:55 PM, in Say what was the first thing you edited on TT64 here! Link
I believe that the first thing I did was take off that grille on top of the cannon outside the castle. I hate that thing...

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 10/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 09-30-07 09:34:47 PM, in ToadsTool Suggestions Link
Now this might be too similar to adding objects;

- The ability to add warp IDs

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 11/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-04-07 07:53:54 PM, in Cannon Angles; last edit by nevum on 10-21-07 02:35 AM Link
Alright this is really neat;
When you are working with 0x24 and 0x42 cannons, rotating them with the usual Y Rot doesn't change the angle that they shoot you out of! You have to cange it manually by typing into the "Angle" parameter bar. But what most people don't know (or do know) is that the number you input is multiplied by 1.40625 and then used as the number of degrees to rotate the actual cannon.

Here's a guide to the Cannon Angles:

Use 0 for a 0° angle
Use 64 for a 90° angle
Use 128 for a 180° angle
And use 192 for a 270° angle (or select it from the pop-up menu)


____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 12/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-05-07 06:30:39 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-24-07 11:23 PM Link



Hey, guys this is my hack, entitled NES MARIO 64 PROTOTYPE.
I made this hack beacause this forum need a good nes mario 64 hack.
It's also just good practice with the Tile Molester, but anyway this hack
is similar to the one that I posted on the "Post your mods, youtube videos and patches here" thread except a lot better. I've finally finished Bob-omb's Battlefield
and the icons at the top of the screen as well as the NES mario style letters & numbers. I'd rather not post any pics so as not to ruin the surprise, But you will
not be sorry for playing this hack, I can assure you. I've had very good feed back on it.

Also PLEASE report any bugs, comments, or suggestions here.



Youtube video:
here

Current Zip file:
Here or click on the picture above

Update 10-06-07 04:52:46 PM:

NES MARIO 64 PROTOTYPE v0.2

-I've updated the life meter to make it look... old.

-I've updated the link to the file.

-All my patches now include undo data.

-My youtube video is done.

Update 10-08-07 05:13:48 AM:

NES MARIO 64 PROTOTYPE v0.3

-Mario's eyes are done.


-The basement is done.


-The doors are done.


-A minor flaw in the damage meter has been fixed.

Update 10-11-07 05:47:29 PM:

NES MARIO 64 PROTOTYPE v0.4

-New windows.


-New fire in the basement.

(Recognize it? It's the fire from the bowser castle levels in SMB1!)
This took me 5 days to complete! Enjoy!

-The Readme file has been updated.

Update 10-14-07 05:52:41 PM:

NES MARIO 64 PROTOTYPE v0.5

21556 differences

-There is no longer a white line around the trees.


-Course 2 is done.


-The Readme file has been updated.

Update 10-14-07 05:52:41 PM:

SCARY MARIO 64 PROTOTYPE

-In light of the upcoming holiday, I've decided
to make a halloween hack...


Update 10-20-07 03:48:02 AM:

SCARY MARIO 64 PROTOTYPE v0.2

-A few improvements...




Update 10-06-07 04:52:46 PM:

NES MARIO 64 PROTOTYPE v0.6

21761 differences.

-The shell is done. (as promised)


-The doors have been fixed.

Update 10-24-07 11:09:49 PM:

NES MARIO 64 v0.7

42528 differences.

-Mario has been updated.

-Some miscellaneous ground textures have been changed.

-The "PROTOTYPE" has been dropped since it's no longer a prototype.

AND...

-The sky textures have been changed!
(I hope you like them, they took me 6 days to complete!)

____________________

nevum
Member
m'kay?
Level: 17


Posts: 13/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-06-07 05:57:31 PM, in NES MARIO 64 PROTOTYPE Link
Originally posted by Vorton
Nevum, you did already post screenshots in the mod section; did you not? I am trying it, since I enjoyed your first version.



Thank you Vorton!

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!!
nevum
Member
m'kay?
Level: 17


Posts: 14/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-06-07 08:06:57 PM, in NES MARIO 64 PROTOTYPE Link
Yes, I must admit, I stole the idea from that video... BUT, I was the only one who released a patch.

To answer your question, DR Vorton, I did use Tile Molester and, i might add, I worked like a dog on it. Tile Molester is extremely hard to use if you don't know how, but practice makes perfect!

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! m'kay?
nevum
Member
m'kay?
Level: 17


Posts: 15/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-06-07 11:28:08 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-07-07 12:53 AM Link
Originally posted by Dark Mario
How did you change the icons and the boxes ect...?

With Tile Molester.



Random Fact:

The life meter in my hack took 3 days to complete.

____________________
The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! m'kay?
nevum
Member
m'kay?
Level: 17


Posts: 16/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-10-07 08:15:26 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-11-07 05:53 PM Link

Originally posted by NightKev
[17:44:07] you do realize
[17:44:12] that it is a stolen idea
[17:44:17] from injured2day

Hmm, a stolen idea. Now that's original.

Originally posted by darkchef
The DarkChef says:
He is right, it has already been done - http://youtube.com/watch?v=QsQWvXgK8QM&mode=user&search=


Excuse me please read the whole thread before replying.
This has already been discussed! Thank You!

____________________

nevum
Member
m'kay?
Level: 17


Posts: 17/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-14-07 05:15:45 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-14-07 06:06 PM Link



Thank you very much, VL-Tone.

I've just finished Whomp's Fortress, the update will be posted shortly...

BTW, VL-Tone, with all due respect, it is spelled "nevum" not "nevnum"

P.S. I love Montreal! It's the coolest city in the world! I visit it often.

____________________

nevum
Member
m'kay?
Level: 17


Posts: 18/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-15-07 06:43:34 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-15-07 06:44 PM Link

Originally posted by NintendoMasters
Just a little feedback here nevum.
On the "Where the two points meet" star, you dont need the wing cap at all, you can just jump on the rotating platform at the bottom and walk up to the star.

Oh, I know.

The main reason of the wing cap being there in some stars is just for the sake of flying. When the wing cap is not there, it means that you do not need it to get the star and it's not cool to cheat with it.

But thank you for the feedback, NintendoMasters

____________________

nevum
Member
m'kay?
Level: 17


Posts: 19/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-18-07 07:52:19 PM, in NES MARIO 64 PROTOTYPE; last edit by nevum on 10-19-07 12:38 AM Link

Originally posted by Kles
Originally posted by roger3245
Just a suggestion-
Make the Koopa shells look like the nes version


I'm sure he's working on that.

Well to be honest I only just saw that and since it's such a good (and easy to implement) idea, I'll get started right away! However I can only edit the top texture (the green part). Thank you Very much, roger3245.

____________________

nevum
Member
m'kay?
Level: 17


Posts: 20/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-19-07 10:04:17 PM, in RoyalSM64 0.7b; last edit by nevum on 10-19-07 10:04 PM Link


Hi, there Royal.

I'm nevum.

I'm feeling very generous today because I like your hack.

So I'm going to give you a gift.

I've put the "R" that you had on mario's head on the file selection screen.

Nothing else has changed.

Here is your gift.

P.S. It's password-protected so that only you can download it. I sent the password to your e-mail address. (my name will come up as "Daffy Gustard nevum_x2@yahoo.com." For security reasons, this is not my real name.)

____________________

nevum
Member
m'kay?
Level: 17


Posts: 21/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-19-07 10:19:44 PM, in ToadsTool Suggestions Link



Originally posted by roger3245
Originally posted by Plareon
Perhaps a polygon editor to make Mario into Luigi like in VL-Tone's Luigi mod.
Here's a link.

Video 1

And here

Video 2



To make em look better, use this format
[url=*web address here*] Title Here {/url}

Replace { and } with brackets.


That, or you could use +a href=""=+/a=

Replace all + with < and all = with > (except the one after href, Keep that one a =)

Then put the title between the middle "><"

Sorry, that might sound confusing...

____________________

nevum
Member
m'kay?
Level: 17


Posts: 22/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-20-07 03:32:01 AM, in RoyalSM64 0.7b; last edit by nevum on 10-20-07 03:32 AM Link



Thank you.

Btw I did it with the Tile Molester, in case you're wondering.

In fact, if there's anything else I can do, just let me know.

No, seriously. Don't be afraid to ask. It may take a day or 2, but I am very involved in this forum. You may want to check out my hack, NES MARIO 64 PROTOTYPE.

____________________

nevum
Member
m'kay?
Level: 17


Posts: 23/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-20-07 05:17:16 AM, in NES MARIO 64 PROTOTYPE Link



Originally posted by roger3245
Just a suggestion-
Make the Koopa shells look like the nes version

Originally posted by Kles
I'm sure he's working on that.

Originally posted by Royal
everything is perfect! you only need change the shell...

Hey I'm finished with it. It was a lot harder than I thought, but the texture on the top is about 75%-90% NES syle. Hope you like it!

____________________

nevum
Member
m'kay?
Level: 17


Posts: 24/43
EXP: 20651
For next: 4092

Since: 08-25-07


Since last post: 13.6 years
Last activity: 12.8 years

Posted on 10-20-07 08:20:14 PM, in NES MARIO 64 PROTOTYPE Link



Originally posted by Royal
hey thats nice, whe you gona release? or you need change things?

It has been released as NES MARIO 64 PROTOTYPE v0.6.

____________________

Pages: 1 2
Jul - Posts by nevum


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 49 query cache hits.
Query execution time: 0.082466 seconds
Script execution time: 0.034198 seconds
Total render time: 0.116664 seconds