Dark Linkaël
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Here is the rest of the texts of the two Zoras. The second says something different the second time he speaks.
Zora 1
Zora 2
Zora 2
I think this is probably the texts from the normal game.
Sorry again for the English, but since I do not speak, I am forced to use a language translator. |
Dark Linkaël
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There are quite a few differences in the images and they are clearly visible, especially that of Link and Din, and also the Hyrule Castle.
Thank you for your compliment to my website.
I found the iso disc on this site: http://assemblergames.com/forums/showthread.php?t=36404
However, I had downloaded it two months ago at least, I do not know if it's even possible to have it.
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Dark Linkaël
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It seems to be the site does not work yet. Better to wait a bit. If it still does not work, I try to put the iso file, but I do not usually do this sort of thing.
Iso file is 329 MB.
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Dark Linkaël
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For personal conversations, there is no problem!
Yes, I have a feeling that these texts are present in the game are the two Zoras located not far from the fortress of pirates Gerudos.
Well, this is a small mystery solved. We can talk again of The Wind Waker.
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Dark Linkaël
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Ah yes, it is possible! It does not bother me to send the file, just that I need to know how. But it should not be complicated. I'll try to do.
About the Giant Cucco, I do not know if I understood the subject. You say it does not exist in the game? Well if it is in the house of Malon and Talon. It takes something very special with chicks.
http://www.zeldauniverse.net/forums/handheld-zelda/129280-have-you-seen-the-giant-cuccos-in-oos.html
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Dark Linkaël
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It's done! Here is the link:
http://www.filefactory.com/file/c3ee87c/n/Nintendo-Spaceworld2000.rar
There are images of the games presented at the Space World 2000. Including some pictures of the famous battle between the demo Link and Ganondorf.
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These days, I am very interested in the earliest version of Outset Island. The final game, there remains only the famous large map of the island.
Regarding images of this place, there are only two images of Outset Island from before E3 2002. Above, it is possible to see some interesting things.
The first, the home of Mesa does not exist, as shown on the map.
On the second, it seems that there is a kind of wing windmill in the background, but it's still unclear.
The other interesting thing visible on the map, but can not see because of a lack of images. The dock near the home of Link. It seems very long and dark green. The second image is too hidden.
I can also say that there is also a beach behind the island to the cave of Jabu.
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There is already a big difference between some images from E3 2002. These are the clouds. Moreover, the textures of this version lacks detail.
May 21st, 2002 (E3), it is the clouds of the first version. I talk about TCRF where I found the texture of the clouds.
May 24th, 2002, the clouds have changed, but I see the house of Mesa is still lacking.
This place reminds me of something ... Caves "I_SubAN".
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On the sixth image, there is a Leever that is no longer present in the final version.
The image of Hyrule Castle, there is a bridge a little strange.
Otherwise, everything else has been cited by Cuber456. I see nothing different this time. I'll try to see if I can not find other old images "Ages/Seasons."
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It was the same for Zelda 64 and Ocarina of Time.
Otherwise, there is a very interesting video of IGN dating from E3 2002. This is a video about 30 seconds showing the Outset Island. I see quite a difference, not specifically for the island, but the arrangement of characters and objects. But the thing that speaks directly, it is the music!
The Legend of Zelda: The Wind Waker GameCube Gameplay - A
There are other short videos and the like that are very interesting too.
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Very interesting and very strange too! It is in the same kind as the old version of Fado. I made a picture to TCRF, you have to do is write the text.
Otherwise, it is very possible assumptions, but I think we'll know more on it. Only Nintendo knows!
Indeed, there are two models of collision. I think I'll make an image for TCRF, it remains an unused area in the final version.
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The story between the stone and the stone wind is quite interesting, it may be possible!
For files "stb", it does not exist much...
In KATA_HB, there is also the file "kaizoku_zelda_fly.stb".
In E3ROOP, there is a file "meet_tetra.stb".
In M2ganon is the file "find_sister.stb". Ganon's room. Moreover, it is the only file "stb" in a room used in the game
In A_nami and VrTest is the file "counter.stb". It seems to be related to a demo scene. In these places there is a folder "msg" with files rather strange.
"testmsg.bin", "zl00019.bin", "zl00020.bin", "zl00021.bin", "zl00022.bin", "zl00023.bin", "zl00024.bin"
VrTest is a room that should be searched as much as possible with the template file "Title.arc" which has a model VrTest, VrBox (older version of the clouds) and a "bti" logo Japanese of The Wind Waker .
I believe it was a place to test the title screen of the game. Certainly older than the E3 2002.
The files "framework.map" of The Wind Waker. With these files, you can make things very interesting. I've used it to find a way to force open the Debug Menu. If you find some interesting lines, let me know and I will see what I can do.
JP Version - US Version - EU Version
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Do your best, it's worth a try!
Otherwise, the "event_list.dat" the room "VrTest" contains the first "COUNTER_DEMO" and end "counter.stb".
For the DOL file, this is the case for most games.
Also, I am announcing that GlitterBerri is currently translating the list of Debug menu Twilight Princess E3 2006 Demo, but there are no chances that I can open it, because of nonexistent row. There are lots of rooms that tests should have been in the game, but alas... Nintendo and its desire to punish hackers...
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According GlitterBerri, "siroroom" means "Castle Room". In my opinion, this is the fortress with Moblins present in the trailer for the Spaceworld 2001. By cons, what it is doing in the forest?
The file "BMD" A_R00 of being very different, you can easily read with the software reading the file "txt". Save the file below and watch it. This is well aligned!
A_R00 format TXT file
The file "BMD" is just another file collision and thus, no textures available. We will only have the collision and the settings for the oldest room in the game.
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Ah yes, the Water Boots! I had seen it long ago it (before the Debug menu), I have since forgotten. I also think that there is not much left of that item, but asks to see it.
"drgn_shield" I do not know what it might be ... The word "drgn" reminds me "Dragon" ...
Two sails? Very interesting that ... One Zora and the other Tingle. Try to find out more on it.
The file "framework.map" is a kind of note for developers of the game. Edit the file shoed no effect.
"magic bean" and "magic seed", I do not know. I think it's Bokobaba seeds, but not sure.
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I think the same thing for that voice, it's just a voice without particular language. Perhaps the ancient language of Hyrule simply!
About Water Boots, look carefully place the water in the Debug Room "Amos_T" or "I_TestM". Look carefully at the bottom of the water, it seems that it was possible to walk. I would not be surprised that this part was used for the famous Water Boots.
Otherwise, I forgot to say that for quite some time, I try to see if it is possible to execute the Debug Mode. It should look like those of Ocarina of Time and Majora's Mask. If I managed to start the Debug Menu, I caution that this method is not so clean as that. I'd like to run it the way developers and take advantage of all tools. One thing is sure, the way to find the location of the exceution the Debug Mode is in the file "framework.map". If I fail, JayTheHam and his extensive knowledge in the hack would be welcome.
Then I would remember that I had found in the Debug Console, texts speaking of the buttons on the controller. It would certainly go with the Debug Mode.
Press X+Y+START to CLEAR console.
3DStick UP/Down to scroll.
Press A to output terminal from console.
SCROLL.F%3d %3d %3d Output=%1x.
Press L+R trigger to control console.
Press [Z] trigger to close this window.
Debug Console
Xdaniel, I did not realize you had started making an editor for The Wind Waker! It is a veritable little wonder!
Wind Viewer
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Originally posted by Gamma I took Framework.MAP and put into the 'Maps' folder of Dolphin's User directory. These are some of the things that got printed into the console.
I have not really understood what you just did there.
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I know this Darknut, but I did not want to put it on TCRF at the time, because I had a doubt. However, if you say it is a statue and especially that it does not look like a model character and enemy, I think we can add it on TCRF. I have never seen a statue like that in the game.
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To date, we have 56 unused maps on 156 (not counting the unused rooms in one of those places)! This is an incredible number, I do not remember seeing a video game with as many unused rooms!
It's a real waste from Nintendo, which could make the game much longer! However, it is a paradise for hackers like me for example. Twilight Princess (2 unused rooms) and Skyward Sword (1 unused room) are very disappointing in comparison!
I can not even imagine what it would be a prototype of The Wind Waker I dream of one day...
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