Cuber456
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Originally posted by Sofi
Originally posted by Girlydragon
Originally posted by Sofi We should start the great Acmlm's unification movement and restore Acmlm's to its former glory.
YES WE SHOULD! I love shitstorms!
It's not a shitstorm, it's a revolution! #acmlmpride
A Nintendo Revolution? Eh? See what I did there?
...
...
...yeah it was a lame joke...
...I'm leaving now...
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Cuber456
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Originally posted by Dark Linkaël Cuber456, you always think about one day change the textures for "A_R00"? Several months ago, I reworked several textures and find the old textures in "VrTest" that are compatible with "A_R00". Here is the link:
News Textures for A_R00
This is good to have but I don't know if or when I will retexture A_R00. It isn't something that would be too difficult to do although I will have to relearn some of the steps to do it since it has been a while. I have been infatuated with the GBA Metroid protos lately and, to be honest, retexturing A_R00 has been far from my thoughts.
If I don't eventually get to doing it, I will give you what I have. I doubt that it would take you long to learn how to use Blender.
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Cuber456
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I think I might have figured out what the "Main-End OBJ" option on the "etc" in the debug config does. I believe that it is used to show game and audio activity during gameplay. Check out this picture:
If you look on the left and right side of the screen, you will see a total of three sprites that aren't normally there during normal gameplay. On the left edge, we have a sprite for the number of missiles Samus currently holds. It changes to blue when R is pressed but that isn't significant. On the right edge, we have two sprites that are of Samus' energy gauge. They are a little hard to see because they are blue but they are there.
What the sprite on the left does is show game activity and it does this by moving down the left side of the screen. With little activity, it sits near the top left of the screen but I was going crazy with missiles in that pic so it moved down.
The two sprites on the right side of the screen monitor audio activity. The upper sprite shows the current audio activity level. The more audio activity, the more this sprite will move down the right side of the screen. The lower of the two sprites appears to show the max audio activity level thus far and will only move down further when the first sprite goes lower than it.
These three sprites only appear if Main-End OBJ is turned on from the debug config. Also, to see the three sprites, you must at least have missiles equipped and max out your energy supply. The best room to see these sprites going nuts is against Ridley. That room lags a lot if power bombs and diffusion missiles are used and the left sprite goes so far low that it disapears of the screen at times. Since it is also loud with lots of noise, the sprites on the right go haywire.
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Cuber456
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Originally posted by MitchZer0
Originally posted by Cuber456
Originally posted by 2Tie Cuber, isn't that what Mitch showed off a few posts earlier..?
Mitch did show off the same room, yes. However, from what I can understand from Mitch's post, the room was loaded by messing with the options on the status screen. I don't think Mitch pressed select and scrolled through the list because you can load the room without going to the status screen.
At any rate, if I misunderstood, then I apologize.
Actually, I did press select on the level select menu, I thought you already knew that, which is why I didn't say anything about it, sorry.
And sorry for late response, I was on vacation for 5 days
Incase you want to go to the alternate ridley room, it should be under sr388 and be at the end of the list.
No it is my bad. Like I said, I didn't even realize that pressing the select button would bring up the mini menu even though the menu clearly says SELECT on it. I just wasn't thinking so I apologize.
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These are some interesting finds. It makes me regret not playing FSA yet. I kind of hate how Navi Tracker's is a Japanese exclusive though which means I will probably never play it :/.
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Originally posted by Rena Dunno, I've been learning Blender lately too and it's crazy complicated. 
Blender can certainly be a pain to work with at times but this job would only require retexturing a model which shouldn't be too bad. It wouldn't be like creating a new custom model from scratch. That would be a steep learning curve.
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Cuber456
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Originally posted by Girlydragon
Originally posted by Cuber456 From what I understand, the manga and visual novel of this title explain the story much better than the anime although I haven't read the manga or played the VN so I can't confirm that. This anime was rather disappointing considering how good the first two titles were .
I can confidently tell you that while I haven't seen the anime yet, I am actually reading the VN. And it is by far one of the best works of literature I have ever read in my life, possibly the best.
The story, while still confusing, is told in a masterful way, and gets a lot more time to develop than in the anime. Hell, just the first story arc takes at least 5 to 8 hours to get through. The anime only goes through the first 4 arcs, which are the "question arcs" while the VN and Manga get 4 additional arcs after those that are the "answer arcs" which help clear up the story and happenings tremendously.
The VN is capable of scaring the everlasting shit of me, and never really being sure on what is gonna happen next. Highly recommended, even if the first 4 arcs will be a bit of a repeat.
The manga is also good so far, but I haven't read far enough to get to the truly juicy bits yet.
Its good to confirm that the VN is well written. I might not completely write off this series then. I can understand that it is easier to develop a story in a VN compared to an anime as an anime is limited to a 30 min slot per episode while a VN doesn't have such a limit.
If I actually had a choice between reading the manga or playing the VN, I would play the VN. When they are done right, VNs can be amazing. Plus, I freaking love stories with horror and mystery themes so this VN would be right down my alley. The only thing that would (and probably will) hold me back is if the VN has an English translation or not. If it doesn't then I'm screwed. Actually, now that I read into this, why are there like 10 different releases? Are those 10 different story arcs?
At any rate, if you do decide to watch the anime, please post what your thoughts are about it. I am interested in an honest opinion about how the anime compares to the VN. Perhaps the anime just rubbed me the wrong way or I missed something.
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Cuber456
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Originally posted by Girlydragon
Originally posted by Cuber456 [The only thing that would (and probably will) hold me back is if the VN has an English translation or not. If it doesn't then I'm screwed.
Let me say it like this. Umineko is originally in Japanese. I am reading Umineko. I cannot read Japanese!
How would this be able to work... If it there isn't some kind of translation out there?
More seriously though, the Witch-Hunt translation is excellent, and it works perfectly for reading the VN. And only the 8 first releases are story arcs, one for each arc, and the last two releases are bonus discs with extra info and tips to solving the whole thing, from what I understand.
I am gonna watch the Anime sometime, but I wanna be done with the VN first, and then go for the anime.
The only thing that should reasonably stop you from reading the VN is the length, you should prepared for something akin to at least 60-80 hours of reading. It is a long work.
Good thing that there are fan translations of the game. That hurdle has been avoided.
I can understand that there is a lot of reading. However, if the story is well written then the length isn't enough to keep me from reading the VN. Its true that I will need to properly allocate time to get through it. It might even be a while before I can even touch the VN but, like I said, something that is well written with a good story to tell is well worth the time. I'll get to reading it eventually.
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Cuber456
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Originally posted by mobiusman I'm glad you were able to replicate my findings, cuber. Here's the complete list of interesting rooms I found (although I may have not bothered to write down some other duplicate addresses):
crateria 53 - spawns you in the ship room in crateria with the message "planet zebes". This is a spawn point in the final room, not a test version. It may be left over from an early version of the intro sequence.
crateria 96, 99 - the removed room, without loading zones. 99 has no collisions, although you can get them back by activating and deactivating noclip.
tourian 93 - a version of the ship room in crateria labeled "save room" (which is technically accurate!).
tourian 180, 181 - another copy of the removed room. obviously the loading zones here don't work either.
tourian 219 - the chozodia map room with a graphical glitch and very strange text.
ridley 180 - another chozodia map room with the same graphical glitch but normal text.
ridley 253, 254 - an unfinished version of mother brain's room in which her glass has no breaking animation.
I didn't check all the messages generated by save stations and map stations in test rooms, so there may be something else weird like tourian 219 somewhere out there.
I used the VBA code 03000056:14??, where ?? is a hexidecimal number between 0 and 255, to access the addresses above 244. I see this code bears a striking resemblance to the memory address you listed! As you can probably guess, the code locks the gate value at the chosen number, so entering any loading zone loads that gate instead. This code DOES work on the ROM of the release version of the game.
I'll check some of these out when I have a chance to. It looks like there could be some interesting stuff here. Keep in mind that some of these rooms might just be rooms that were improperly loaded and are normally used. Considering that you are having to go above the normal bounds that is allowed by the level select to find these rooms, that wouldn't be too surprising.
I used the cheat search function of VBA to find the 0x03000056 address. I am guessing you did too . The only difference between us is that you are modifying codes and I am using the memory editor straight. Using the cheat search function could also find the level select address in the MF protos as well.
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Originally posted by Hiccup
Originally posted by Sik For the same reason they can't seem to make software not be horribly bloated and slow these days.
Which is?
Money something?
Well, to be fair, money probably plays into it too.
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So what do you people think about the Nintendo 2DS? No, that 2 isn't a typo. I do mean the 2DS.
It's funny because I so called that Nintendo would eventually make a 3DS system without 3D capabilities since I imagine it would be much cheaper. I'm not exactly a fan of the new design since a clamshell is more portable but that's just my first impression. I also wonder if calling it the 2DS is the wisest thing to do as there might be confusion with consumers.
I assume that much later down the road, there will eventually be a 3DS with no backwards compatibility with DS games to cut costs even more.
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Originally posted by m64m
Originally posted by Cuber456 ...a 3DS with no backwards compatibility with DS games...
I can't see this happening. GBA got shafted last generation because the cartridge slot probably caused the DSi more problems than it was worth. The (3)DS cartridge slot is unified, and always will be.
It ultimately depends on the amount of money saved by removing the hardware to play DS games. In my opinion, its not something that would happen until near the end of the 3DS' life. Lets not forget that the same sort of thing actually happened with the Wii when it had backwards compatibility for GameCube games removed. That happened near the end of the Wii's life cycle but it still happened. Cutting hardware is a simple trick to try to lower the price of a console on its way out. It makes a console more accessible to more people which rakes in more money before the console is really dead.
Honestly, if you hadn't bought a Wii by that point (or even knew what it was), you most likely aren't a gamer and don't even know what a GameCube is. Not to mention that if you actually wanted to play GC games, picking up a used GC and game is much cheaper than a new console. I could imagine a similar case happening for the 3DS. Hell, why not have a version of a 2DS that can only play 3DS games ? Its two ways to cut costs and save money. I can totally see that happening much later down the road.
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I won't say that I am a big fan of the 2DS but I don't hate the 2DS either. I honestly only see it as a cheaper alternative to other 3DS models. Its crazy how many dislikes the video trailer for it on youtube is getting though. Its crazy how people are spitting venom at it as if they are being forced to buy it.
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Wow. That same YouTube trailer for the 2DS now has comments and ratings disabled.
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Cuber456
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Originally posted by Hiccup It's not working at all now.
I haven't exactly waited 5 minutes though.
Sorry! This site is experiencing technical difficulties.
Try waiting a few minutes and reloading.
(Can't contact the database server: Too many connections (localhost))
Yeah the site seems to be hiccuping (pardon the pun) a lot lately with that error message. At the moment, the best thing to do is to be patient, wait a little bit, and try another refresh. Xkeeper will eventually sort it out.
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Originally posted by BMF54123
Originally posted by Cuber456 It ultimately depends on the amount of money saved by removing the hardware to play DS games.
Probably pretty close to $0, unless removing the DS-specific silicon from the ICs somehow makes them significantly cheaper. (Also keep in mind that removing DS compatibility would render all DSiWare--a huge portion of the eShop--unusable, which would not be a wise business decision.)
The Wii is a different story; they removed GameCube compatibility because it meant they would no longer have to manufacture the controller ports or memory card slots, which very few people were likely using by that point.
Well if the amount of money saved from removing such parts was close to $0 then, I agree, it would pointless. Saving a few $ on a device that is over $100 doesn't really get you much. You would have to be in a tight situation for that to be beneficial.
For right now, the consumer base for DSiWare is 73.77 million (3DS + DSi units shipped, numbers pulled from wikipedia) which is a little more than twice the consumer base of the 3DS. It makes sense that a huge portion of the eShop is DSiWare since (it was around first but) you can reach a larger audience and make more money. If the 3DS sells many more units than the DSi then I would expect DSiWare to start to decline. Especially so since 3DS has more capabilities than the DS.
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Cuber456
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@Kargaroc
I think it is most likely unused. There is no way you can normally spawn there unless you use the debug menu but that is an exception. What cut scenes actually happen in Hyrule? If my memory serves me right, there are maybe 2 cut scenes. One happens when you first discover Hyrule and the second one is when you destroy the wall around the castle. Neither of those scenes spawn you there to my knowledge. It is definitely interesting.
That isn't the only map to have spawn points like that. I can remember one of the maps for the Forsaken Fortress having a bunch of spawn points up in the sky where it would make no sense to have spawn points. I think the map was either for the fight against the Helmaroc King or it was for the inside of Ganondorf's Keep(The place where you first actually talk to Ganondorf). Unfortunately, I can't remember the names of these maps/groups but it wouldn't be too hard to figure out by using Wind Viewer and looking at each map set up. Either that or someone else, like Gamma or Dark Linkaël, can tell you .
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Cuber456
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@andlabs
Can IDA decompile GBA ROMs or can it only disassemble? Also, would it be possible to use on DS ROMs as well since they have similar processors?
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Can we really be sure that the "room setup" 0B for Outset Island is actually a room setup and not the game glitching out over loading a normally unused value?
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Cuber456
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Originally posted by Kak64
Originally posted by 2Tie I hope nobody skips over this exciting new addition to the 3DS family :3
Eat dust 2DS, there's the new 1DS in town.
But seriously, the page is really well done even through it's a prank.
Its done almost a little too well. I hope Nintendo doesn't find it .
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